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Linux/Documentation/driver-api/media/v4l2-controls.rst

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Diff markup

Differences between /Documentation/driver-api/media/v4l2-controls.rst (Architecture m68k) and /Documentation/driver-api/media/v4l2-controls.rst (Architecture alpha)


  1 .. SPDX-License-Identifier: GPL-2.0                 1 .. SPDX-License-Identifier: GPL-2.0
  2                                                     2 
  3 V4L2 Controls                                       3 V4L2 Controls
  4 =============                                       4 =============
  5                                                     5 
  6 Introduction                                        6 Introduction
  7 ------------                                        7 ------------
  8                                                     8 
  9 The V4L2 control API seems simple enough, but       9 The V4L2 control API seems simple enough, but quickly becomes very hard to
 10 implement correctly in drivers. But much of th     10 implement correctly in drivers. But much of the code needed to handle controls
 11 is actually not driver specific and can be mov     11 is actually not driver specific and can be moved to the V4L core framework.
 12                                                    12 
 13 After all, the only part that a driver develop     13 After all, the only part that a driver developer is interested in is:
 14                                                    14 
 15 1) How do I add a control?                         15 1) How do I add a control?
 16 2) How do I set the control's value? (i.e. s_c     16 2) How do I set the control's value? (i.e. s_ctrl)
 17                                                    17 
 18 And occasionally:                                  18 And occasionally:
 19                                                    19 
 20 3) How do I get the control's value? (i.e. g_v     20 3) How do I get the control's value? (i.e. g_volatile_ctrl)
 21 4) How do I validate the user's proposed contr     21 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
 22                                                    22 
 23 All the rest is something that can be done cen     23 All the rest is something that can be done centrally.
 24                                                    24 
 25 The control framework was created in order to      25 The control framework was created in order to implement all the rules of the
 26 V4L2 specification with respect to controls in     26 V4L2 specification with respect to controls in a central place. And to make
 27 life as easy as possible for the driver develo     27 life as easy as possible for the driver developer.
 28                                                    28 
 29 Note that the control framework relies on the      29 Note that the control framework relies on the presence of a struct
 30 :c:type:`v4l2_device` for V4L2 drivers and str     30 :c:type:`v4l2_device` for V4L2 drivers and struct v4l2_subdev for
 31 sub-device drivers.                                31 sub-device drivers.
 32                                                    32 
 33                                                    33 
 34 Objects in the framework                           34 Objects in the framework
 35 ------------------------                           35 ------------------------
 36                                                    36 
 37 There are two main objects:                        37 There are two main objects:
 38                                                    38 
 39 The :c:type:`v4l2_ctrl` object describes the c     39 The :c:type:`v4l2_ctrl` object describes the control properties and keeps
 40 track of the control's value (both the current     40 track of the control's value (both the current value and the proposed new
 41 value).                                            41 value).
 42                                                    42 
 43 :c:type:`v4l2_ctrl_handler` is the object that     43 :c:type:`v4l2_ctrl_handler` is the object that keeps track of controls. It
 44 maintains a list of v4l2_ctrl objects that it      44 maintains a list of v4l2_ctrl objects that it owns and another list of
 45 references to controls, possibly to controls o     45 references to controls, possibly to controls owned by other handlers.
 46                                                    46 
 47                                                    47 
 48 Basic usage for V4L2 and sub-device drivers        48 Basic usage for V4L2 and sub-device drivers
 49 -------------------------------------------        49 -------------------------------------------
 50                                                    50 
 51 1) Prepare the driver:                             51 1) Prepare the driver:
 52                                                    52 
 53 .. code-block:: c                                  53 .. code-block:: c
 54                                                    54 
 55         #include <media/v4l2-ctrls.h>              55         #include <media/v4l2-ctrls.h>
 56                                                    56 
 57 1.1) Add the handler to your driver's top-leve     57 1.1) Add the handler to your driver's top-level struct:
 58                                                    58 
 59 For V4L2 drivers:                                  59 For V4L2 drivers:
 60                                                    60 
 61 .. code-block:: c                                  61 .. code-block:: c
 62                                                    62 
 63         struct foo_dev {                           63         struct foo_dev {
 64                 ...                                64                 ...
 65                 struct v4l2_device v4l2_dev;       65                 struct v4l2_device v4l2_dev;
 66                 ...                                66                 ...
 67                 struct v4l2_ctrl_handler ctrl_     67                 struct v4l2_ctrl_handler ctrl_handler;
 68                 ...                                68                 ...
 69         };                                         69         };
 70                                                    70 
 71 For sub-device drivers:                            71 For sub-device drivers:
 72                                                    72 
 73 .. code-block:: c                                  73 .. code-block:: c
 74                                                    74 
 75         struct foo_dev {                           75         struct foo_dev {
 76                 ...                                76                 ...
 77                 struct v4l2_subdev sd;             77                 struct v4l2_subdev sd;
 78                 ...                                78                 ...
 79                 struct v4l2_ctrl_handler ctrl_     79                 struct v4l2_ctrl_handler ctrl_handler;
 80                 ...                                80                 ...
 81         };                                         81         };
 82                                                    82 
 83 1.2) Initialize the handler:                       83 1.2) Initialize the handler:
 84                                                    84 
 85 .. code-block:: c                                  85 .. code-block:: c
 86                                                    86 
 87         v4l2_ctrl_handler_init(&foo->ctrl_hand     87         v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
 88                                                    88 
 89 The second argument is a hint telling the func     89 The second argument is a hint telling the function how many controls this
 90 handler is expected to handle. It will allocat     90 handler is expected to handle. It will allocate a hashtable based on this
 91 information. It is a hint only.                    91 information. It is a hint only.
 92                                                    92 
 93 1.3) Hook the control handler into the driver:     93 1.3) Hook the control handler into the driver:
 94                                                    94 
 95 For V4L2 drivers:                                  95 For V4L2 drivers:
 96                                                    96 
 97 .. code-block:: c                                  97 .. code-block:: c
 98                                                    98 
 99         foo->v4l2_dev.ctrl_handler = &foo->ctr     99         foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
100                                                   100 
101 For sub-device drivers:                           101 For sub-device drivers:
102                                                   102 
103 .. code-block:: c                                 103 .. code-block:: c
104                                                   104 
105         foo->sd.ctrl_handler = &foo->ctrl_hand    105         foo->sd.ctrl_handler = &foo->ctrl_handler;
106                                                   106 
107 1.4) Clean up the handler at the end:             107 1.4) Clean up the handler at the end:
108                                                   108 
109 .. code-block:: c                                 109 .. code-block:: c
110                                                   110 
111         v4l2_ctrl_handler_free(&foo->ctrl_hand    111         v4l2_ctrl_handler_free(&foo->ctrl_handler);
112                                                   112 
113                                                   113 
114 2) Add controls:                                  114 2) Add controls:
115                                                   115 
116 You add non-menu controls by calling :c:func:`    116 You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`:
117                                                   117 
118 .. code-block:: c                                 118 .. code-block:: c
119                                                   119 
120         struct v4l2_ctrl *v4l2_ctrl_new_std(st    120         struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
121                         const struct v4l2_ctrl    121                         const struct v4l2_ctrl_ops *ops,
122                         u32 id, s32 min, s32 m    122                         u32 id, s32 min, s32 max, u32 step, s32 def);
123                                                   123 
124 Menu and integer menu controls are added by ca    124 Menu and integer menu controls are added by calling
125 :c:func:`v4l2_ctrl_new_std_menu`:                 125 :c:func:`v4l2_ctrl_new_std_menu`:
126                                                   126 
127 .. code-block:: c                                 127 .. code-block:: c
128                                                   128 
129         struct v4l2_ctrl *v4l2_ctrl_new_std_me    129         struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
130                         const struct v4l2_ctrl    130                         const struct v4l2_ctrl_ops *ops,
131                         u32 id, s32 max, s32 s    131                         u32 id, s32 max, s32 skip_mask, s32 def);
132                                                   132 
133 Menu controls with a driver specific menu are     133 Menu controls with a driver specific menu are added by calling
134 :c:func:`v4l2_ctrl_new_std_menu_items`:           134 :c:func:`v4l2_ctrl_new_std_menu_items`:
135                                                   135 
136 .. code-block:: c                                 136 .. code-block:: c
137                                                   137 
138        struct v4l2_ctrl *v4l2_ctrl_new_std_men    138        struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
139                        struct v4l2_ctrl_handle    139                        struct v4l2_ctrl_handler *hdl,
140                        const struct v4l2_ctrl_    140                        const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
141                        s32 skip_mask, s32 def,    141                        s32 skip_mask, s32 def, const char * const *qmenu);
142                                                   142 
143 Standard compound controls can be added by cal    143 Standard compound controls can be added by calling
144 :c:func:`v4l2_ctrl_new_std_compound`:             144 :c:func:`v4l2_ctrl_new_std_compound`:
145                                                   145 
146 .. code-block:: c                                 146 .. code-block:: c
147                                                   147 
148        struct v4l2_ctrl *v4l2_ctrl_new_std_com    148        struct v4l2_ctrl *v4l2_ctrl_new_std_compound(struct v4l2_ctrl_handler *hdl,
149                        const struct v4l2_ctrl_    149                        const struct v4l2_ctrl_ops *ops, u32 id,
150                        const union v4l2_ctrl_p    150                        const union v4l2_ctrl_ptr p_def);
151                                                   151 
152 Integer menu controls with a driver specific m    152 Integer menu controls with a driver specific menu can be added by calling
153 :c:func:`v4l2_ctrl_new_int_menu`:                 153 :c:func:`v4l2_ctrl_new_int_menu`:
154                                                   154 
155 .. code-block:: c                                 155 .. code-block:: c
156                                                   156 
157         struct v4l2_ctrl *v4l2_ctrl_new_int_me    157         struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
158                         const struct v4l2_ctrl    158                         const struct v4l2_ctrl_ops *ops,
159                         u32 id, s32 max, s32 d    159                         u32 id, s32 max, s32 def, const s64 *qmenu_int);
160                                                   160 
161 These functions are typically called right aft    161 These functions are typically called right after the
162 :c:func:`v4l2_ctrl_handler_init`:                 162 :c:func:`v4l2_ctrl_handler_init`:
163                                                   163 
164 .. code-block:: c                                 164 .. code-block:: c
165                                                   165 
166         static const s64 exp_bias_qmenu[] = {     166         static const s64 exp_bias_qmenu[] = {
167                -2, -1, 0, 1, 2                    167                -2, -1, 0, 1, 2
168         };                                        168         };
169         static const char * const test_pattern    169         static const char * const test_pattern[] = {
170                 "Disabled",                       170                 "Disabled",
171                 "Vertical Bars",                  171                 "Vertical Bars",
172                 "Solid Black",                    172                 "Solid Black",
173                 "Solid White",                    173                 "Solid White",
174         };                                        174         };
175                                                   175 
176         v4l2_ctrl_handler_init(&foo->ctrl_hand    176         v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
177         v4l2_ctrl_new_std(&foo->ctrl_handler,     177         v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
178                         V4L2_CID_BRIGHTNESS, 0    178                         V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
179         v4l2_ctrl_new_std(&foo->ctrl_handler,     179         v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
180                         V4L2_CID_CONTRAST, 0,     180                         V4L2_CID_CONTRAST, 0, 255, 1, 128);
181         v4l2_ctrl_new_std_menu(&foo->ctrl_hand    181         v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
182                         V4L2_CID_POWER_LINE_FR    182                         V4L2_CID_POWER_LINE_FREQUENCY,
183                         V4L2_CID_POWER_LINE_FR    183                         V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
184                         V4L2_CID_POWER_LINE_FR    184                         V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
185         v4l2_ctrl_new_int_menu(&foo->ctrl_hand    185         v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
186                         V4L2_CID_EXPOSURE_BIAS    186                         V4L2_CID_EXPOSURE_BIAS,
187                         ARRAY_SIZE(exp_bias_qm    187                         ARRAY_SIZE(exp_bias_qmenu) - 1,
188                         ARRAY_SIZE(exp_bias_qm    188                         ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
189                         exp_bias_qmenu);          189                         exp_bias_qmenu);
190         v4l2_ctrl_new_std_menu_items(&foo->ctr    190         v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
191                         V4L2_CID_TEST_PATTERN,    191                         V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
192                         0, test_pattern);         192                         0, test_pattern);
193         ...                                       193         ...
194         if (foo->ctrl_handler.error) {            194         if (foo->ctrl_handler.error) {
195                 int err = foo->ctrl_handler.er    195                 int err = foo->ctrl_handler.error;
196                                                   196 
197                 v4l2_ctrl_handler_free(&foo->c    197                 v4l2_ctrl_handler_free(&foo->ctrl_handler);
198                 return err;                       198                 return err;
199         }                                         199         }
200                                                   200 
201 The :c:func:`v4l2_ctrl_new_std` function retur    201 The :c:func:`v4l2_ctrl_new_std` function returns the v4l2_ctrl pointer to
202 the new control, but if you do not need to acc    202 the new control, but if you do not need to access the pointer outside the
203 control ops, then there is no need to store it    203 control ops, then there is no need to store it.
204                                                   204 
205 The :c:func:`v4l2_ctrl_new_std` function will     205 The :c:func:`v4l2_ctrl_new_std` function will fill in most fields based on
206 the control ID except for the min, max, step a    206 the control ID except for the min, max, step and default values. These are
207 passed in the last four arguments. These value    207 passed in the last four arguments. These values are driver specific while
208 control attributes like type, name, flags are     208 control attributes like type, name, flags are all global. The control's
209 current value will be set to the default value    209 current value will be set to the default value.
210                                                   210 
211 The :c:func:`v4l2_ctrl_new_std_menu` function     211 The :c:func:`v4l2_ctrl_new_std_menu` function is very similar but it is
212 used for menu controls. There is no min argume    212 used for menu controls. There is no min argument since that is always 0 for
213 menu controls, and instead of a step there is     213 menu controls, and instead of a step there is a skip_mask argument: if bit
214 X is 1, then menu item X is skipped.              214 X is 1, then menu item X is skipped.
215                                                   215 
216 The :c:func:`v4l2_ctrl_new_int_menu` function     216 The :c:func:`v4l2_ctrl_new_int_menu` function creates a new standard
217 integer menu control with driver-specific item    217 integer menu control with driver-specific items in the menu. It differs
218 from v4l2_ctrl_new_std_menu in that it doesn't    218 from v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and
219 takes as the last argument an array of signed     219 takes as the last argument an array of signed 64-bit integers that form an
220 exact menu item list.                             220 exact menu item list.
221                                                   221 
222 The :c:func:`v4l2_ctrl_new_std_menu_items` fun    222 The :c:func:`v4l2_ctrl_new_std_menu_items` function is very similar to
223 v4l2_ctrl_new_std_menu but takes an extra para    223 v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the
224 driver specific menu for an otherwise standard    224 driver specific menu for an otherwise standard menu control. A good example
225 for this control is the test pattern control f    225 for this control is the test pattern control for capture/display/sensors
226 devices that have the capability to generate t    226 devices that have the capability to generate test patterns. These test
227 patterns are hardware specific, so the content    227 patterns are hardware specific, so the contents of the menu will vary from
228 device to device.                                 228 device to device.
229                                                   229 
230 Note that if something fails, the function wil    230 Note that if something fails, the function will return NULL or an error and
231 set ctrl_handler->error to the error code. If     231 set ctrl_handler->error to the error code. If ctrl_handler->error was already
232 set, then it will just return and do nothing.     232 set, then it will just return and do nothing. This is also true for
233 v4l2_ctrl_handler_init if it cannot allocate t    233 v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
234                                                   234 
235 This makes it easy to init the handler and jus    235 This makes it easy to init the handler and just add all controls and only check
236 the error code at the end. Saves a lot of repe    236 the error code at the end. Saves a lot of repetitive error checking.
237                                                   237 
238 It is recommended to add controls in ascending    238 It is recommended to add controls in ascending control ID order: it will be
239 a bit faster that way.                            239 a bit faster that way.
240                                                   240 
241 3) Optionally force initial control setup:        241 3) Optionally force initial control setup:
242                                                   242 
243 .. code-block:: c                                 243 .. code-block:: c
244                                                   244 
245         v4l2_ctrl_handler_setup(&foo->ctrl_han    245         v4l2_ctrl_handler_setup(&foo->ctrl_handler);
246                                                   246 
247 This will call s_ctrl for all controls uncondi    247 This will call s_ctrl for all controls unconditionally. Effectively this
248 initializes the hardware to the default contro    248 initializes the hardware to the default control values. It is recommended
249 that you do this as this ensures that both the    249 that you do this as this ensures that both the internal data structures and
250 the hardware are in sync.                         250 the hardware are in sync.
251                                                   251 
252 4) Finally: implement the :c:type:`v4l2_ctrl_o    252 4) Finally: implement the :c:type:`v4l2_ctrl_ops`
253                                                   253 
254 .. code-block:: c                                 254 .. code-block:: c
255                                                   255 
256         static const struct v4l2_ctrl_ops foo_    256         static const struct v4l2_ctrl_ops foo_ctrl_ops = {
257                 .s_ctrl = foo_s_ctrl,             257                 .s_ctrl = foo_s_ctrl,
258         };                                        258         };
259                                                   259 
260 Usually all you need is s_ctrl:                   260 Usually all you need is s_ctrl:
261                                                   261 
262 .. code-block:: c                                 262 .. code-block:: c
263                                                   263 
264         static int foo_s_ctrl(struct v4l2_ctrl    264         static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
265         {                                         265         {
266                 struct foo *state = container_    266                 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
267                                                   267 
268                 switch (ctrl->id) {               268                 switch (ctrl->id) {
269                 case V4L2_CID_BRIGHTNESS:         269                 case V4L2_CID_BRIGHTNESS:
270                         write_reg(0x123, ctrl-    270                         write_reg(0x123, ctrl->val);
271                         break;                    271                         break;
272                 case V4L2_CID_CONTRAST:           272                 case V4L2_CID_CONTRAST:
273                         write_reg(0x456, ctrl-    273                         write_reg(0x456, ctrl->val);
274                         break;                    274                         break;
275                 }                                 275                 }
276                 return 0;                         276                 return 0;
277         }                                         277         }
278                                                   278 
279 The control ops are called with the v4l2_ctrl     279 The control ops are called with the v4l2_ctrl pointer as argument.
280 The new control value has already been validat    280 The new control value has already been validated, so all you need to do is
281 to actually update the hardware registers.        281 to actually update the hardware registers.
282                                                   282 
283 You're done! And this is sufficient for most o    283 You're done! And this is sufficient for most of the drivers we have. No need
284 to do any validation of control values, or imp    284 to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
285 and QUERYMENU. And G/S_CTRL as well as G/TRY/S    285 and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
286                                                   286 
287                                                   287 
288 .. note::                                         288 .. note::
289                                                   289 
290    The remainder sections deal with more advan    290    The remainder sections deal with more advanced controls topics and scenarios.
291    In practice the basic usage as described ab    291    In practice the basic usage as described above is sufficient for most drivers.
292                                                   292 
293                                                   293 
294 Inheriting Sub-device Controls                    294 Inheriting Sub-device Controls
295 ------------------------------                    295 ------------------------------
296                                                   296 
297 When a sub-device is registered with a V4L2 dr    297 When a sub-device is registered with a V4L2 driver by calling
298 v4l2_device_register_subdev() and the ctrl_han    298 v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
299 and v4l2_device are set, then the controls of     299 and v4l2_device are set, then the controls of the subdev will become
300 automatically available in the V4L2 driver as     300 automatically available in the V4L2 driver as well. If the subdev driver
301 contains controls that already exist in the V4    301 contains controls that already exist in the V4L2 driver, then those will be
302 skipped (so a V4L2 driver can always override     302 skipped (so a V4L2 driver can always override a subdev control).
303                                                   303 
304 What happens here is that v4l2_device_register    304 What happens here is that v4l2_device_register_subdev() calls
305 v4l2_ctrl_add_handler() adding the controls of    305 v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
306 of v4l2_device.                                   306 of v4l2_device.
307                                                   307 
308                                                   308 
309 Accessing Control Values                          309 Accessing Control Values
310 ------------------------                          310 ------------------------
311                                                   311 
312 The following union is used inside the control    312 The following union is used inside the control framework to access control
313 values:                                           313 values:
314                                                   314 
315 .. code-block:: c                                 315 .. code-block:: c
316                                                   316 
317         union v4l2_ctrl_ptr {                     317         union v4l2_ctrl_ptr {
318                 s32 *p_s32;                       318                 s32 *p_s32;
319                 s64 *p_s64;                       319                 s64 *p_s64;
320                 char *p_char;                     320                 char *p_char;
321                 void *p;                          321                 void *p;
322         };                                        322         };
323                                                   323 
324 The v4l2_ctrl struct contains these fields tha    324 The v4l2_ctrl struct contains these fields that can be used to access both
325 current and new values:                           325 current and new values:
326                                                   326 
327 .. code-block:: c                                 327 .. code-block:: c
328                                                   328 
329         s32 val;                                  329         s32 val;
330         struct {                                  330         struct {
331                 s32 val;                          331                 s32 val;
332         } cur;                                    332         } cur;
333                                                   333 
334                                                   334 
335         union v4l2_ctrl_ptr p_new;                335         union v4l2_ctrl_ptr p_new;
336         union v4l2_ctrl_ptr p_cur;                336         union v4l2_ctrl_ptr p_cur;
337                                                   337 
338 If the control has a simple s32 type, then:       338 If the control has a simple s32 type, then:
339                                                   339 
340 .. code-block:: c                                 340 .. code-block:: c
341                                                   341 
342         &ctrl->val == ctrl->p_new.p_s32           342         &ctrl->val == ctrl->p_new.p_s32
343         &ctrl->cur.val == ctrl->p_cur.p_s32       343         &ctrl->cur.val == ctrl->p_cur.p_s32
344                                                   344 
345 For all other types use ctrl->p_cur.p<somethin    345 For all other types use ctrl->p_cur.p<something>. Basically the val
346 and cur.val fields can be considered an alias     346 and cur.val fields can be considered an alias since these are used so often.
347                                                   347 
348 Within the control ops you can freely use thes    348 Within the control ops you can freely use these. The val and cur.val speak for
349 themselves. The p_char pointers point to chara    349 themselves. The p_char pointers point to character buffers of length
350 ctrl->maximum + 1, and are always 0-terminated    350 ctrl->maximum + 1, and are always 0-terminated.
351                                                   351 
352 Unless the control is marked volatile the p_cu    352 Unless the control is marked volatile the p_cur field points to the
353 current cached control value. When you create     353 current cached control value. When you create a new control this value is made
354 identical to the default value. After calling     354 identical to the default value. After calling v4l2_ctrl_handler_setup() this
355 value is passed to the hardware. It is general    355 value is passed to the hardware. It is generally a good idea to call this
356 function.                                         356 function.
357                                                   357 
358 Whenever a new value is set that new value is     358 Whenever a new value is set that new value is automatically cached. This means
359 that most drivers do not need to implement the    359 that most drivers do not need to implement the g_volatile_ctrl() op. The
360 exception is for controls that return a volati    360 exception is for controls that return a volatile register such as a signal
361 strength read-out that changes continuously. I    361 strength read-out that changes continuously. In that case you will need to
362 implement g_volatile_ctrl like this:              362 implement g_volatile_ctrl like this:
363                                                   363 
364 .. code-block:: c                                 364 .. code-block:: c
365                                                   365 
366         static int foo_g_volatile_ctrl(struct     366         static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
367         {                                         367         {
368                 switch (ctrl->id) {               368                 switch (ctrl->id) {
369                 case V4L2_CID_BRIGHTNESS:         369                 case V4L2_CID_BRIGHTNESS:
370                         ctrl->val = read_reg(0    370                         ctrl->val = read_reg(0x123);
371                         break;                    371                         break;
372                 }                                 372                 }
373         }                                         373         }
374                                                   374 
375 Note that you use the 'new value' union as wel    375 Note that you use the 'new value' union as well in g_volatile_ctrl. In general
376 controls that need to implement g_volatile_ctr    376 controls that need to implement g_volatile_ctrl are read-only controls. If they
377 are not, a V4L2_EVENT_CTRL_CH_VALUE will not b    377 are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
378 changes.                                          378 changes.
379                                                   379 
380 To mark a control as volatile you have to set     380 To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
381                                                   381 
382 .. code-block:: c                                 382 .. code-block:: c
383                                                   383 
384         ctrl = v4l2_ctrl_new_std(&sd->ctrl_han    384         ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
385         if (ctrl)                                 385         if (ctrl)
386                 ctrl->flags |= V4L2_CTRL_FLAG_    386                 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
387                                                   387 
388 For try/s_ctrl the new values (i.e. as passed     388 For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
389 you can modify them in try_ctrl or set them in    389 you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
390 contains the current value, which you can use     390 contains the current value, which you can use (but not change!) as well.
391                                                   391 
392 If s_ctrl returns 0 (OK), then the control fra    392 If s_ctrl returns 0 (OK), then the control framework will copy the new final
393 values to the 'cur' union.                        393 values to the 'cur' union.
394                                                   394 
395 While in g_volatile/s/try_ctrl you can access     395 While in g_volatile/s/try_ctrl you can access the value of all controls owned
396 by the same handler since the handler's lock i    396 by the same handler since the handler's lock is held. If you need to access
397 the value of controls owned by other handlers,    397 the value of controls owned by other handlers, then you have to be very careful
398 not to introduce deadlocks.                       398 not to introduce deadlocks.
399                                                   399 
400 Outside of the control ops you have to go thro    400 Outside of the control ops you have to go through to helper functions to get
401 or set a single control value safely in your d    401 or set a single control value safely in your driver:
402                                                   402 
403 .. code-block:: c                                 403 .. code-block:: c
404                                                   404 
405         s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl     405         s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
406         int v4l2_ctrl_s_ctrl(struct v4l2_ctrl     406         int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
407                                                   407 
408 These functions go through the control framewo    408 These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
409 do. Don't use these inside the control ops g_v    409 do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
410 will result in a deadlock since these helpers     410 will result in a deadlock since these helpers lock the handler as well.
411                                                   411 
412 You can also take the handler lock yourself:      412 You can also take the handler lock yourself:
413                                                   413 
414 .. code-block:: c                                 414 .. code-block:: c
415                                                   415 
416         mutex_lock(&state->ctrl_handler.lock);    416         mutex_lock(&state->ctrl_handler.lock);
417         pr_info("String value is '%s'\n", ctrl    417         pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
418         pr_info("Integer value is '%s'\n", ctr    418         pr_info("Integer value is '%s'\n", ctrl2->cur.val);
419         mutex_unlock(&state->ctrl_handler.lock    419         mutex_unlock(&state->ctrl_handler.lock);
420                                                   420 
421                                                   421 
422 Menu Controls                                     422 Menu Controls
423 -------------                                     423 -------------
424                                                   424 
425 The v4l2_ctrl struct contains this union:         425 The v4l2_ctrl struct contains this union:
426                                                   426 
427 .. code-block:: c                                 427 .. code-block:: c
428                                                   428 
429         union {                                   429         union {
430                 u32 step;                         430                 u32 step;
431                 u32 menu_skip_mask;               431                 u32 menu_skip_mask;
432         };                                        432         };
433                                                   433 
434 For menu controls menu_skip_mask is used. What    434 For menu controls menu_skip_mask is used. What it does is that it allows you
435 to easily exclude certain menu items. This is     435 to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
436 implementation where you can return -EINVAL if    436 implementation where you can return -EINVAL if a certain menu item is not
437 present. Note that VIDIOC_QUERYCTRL always ret    437 present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
438 menu controls.                                    438 menu controls.
439                                                   439 
440 A good example is the MPEG Audio Layer II Bitr    440 A good example is the MPEG Audio Layer II Bitrate menu control where the
441 menu is a list of standardized possible bitrat    441 menu is a list of standardized possible bitrates. But in practice hardware
442 implementations will only support a subset of     442 implementations will only support a subset of those. By setting the skip
443 mask you can tell the framework which menu ite    443 mask you can tell the framework which menu items should be skipped. Setting
444 it to 0 means that all menu items are supporte    444 it to 0 means that all menu items are supported.
445                                                   445 
446 You set this mask either through the v4l2_ctrl    446 You set this mask either through the v4l2_ctrl_config struct for a custom
447 control, or by calling v4l2_ctrl_new_std_menu(    447 control, or by calling v4l2_ctrl_new_std_menu().
448                                                   448 
449                                                   449 
450 Custom Controls                                   450 Custom Controls
451 ---------------                                   451 ---------------
452                                                   452 
453 Driver specific controls can be created using     453 Driver specific controls can be created using v4l2_ctrl_new_custom():
454                                                   454 
455 .. code-block:: c                                 455 .. code-block:: c
456                                                   456 
457         static const struct v4l2_ctrl_config c    457         static const struct v4l2_ctrl_config ctrl_filter = {
458                 .ops = &ctrl_custom_ops,          458                 .ops = &ctrl_custom_ops,
459                 .id = V4L2_CID_MPEG_CX2341X_VI    459                 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
460                 .name = "Spatial Filter",         460                 .name = "Spatial Filter",
461                 .type = V4L2_CTRL_TYPE_INTEGER    461                 .type = V4L2_CTRL_TYPE_INTEGER,
462                 .flags = V4L2_CTRL_FLAG_SLIDER    462                 .flags = V4L2_CTRL_FLAG_SLIDER,
463                 .max = 15,                        463                 .max = 15,
464                 .step = 1,                        464                 .step = 1,
465         };                                        465         };
466                                                   466 
467         ctrl = v4l2_ctrl_new_custom(&foo->ctrl    467         ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
468                                                   468 
469 The last argument is the priv pointer which ca    469 The last argument is the priv pointer which can be set to driver-specific
470 private data.                                     470 private data.
471                                                   471 
472 The v4l2_ctrl_config struct also has a field t    472 The v4l2_ctrl_config struct also has a field to set the is_private flag.
473                                                   473 
474 If the name field is not set, then the framewo    474 If the name field is not set, then the framework will assume this is a standard
475 control and will fill in the name, type and fl    475 control and will fill in the name, type and flags fields accordingly.
476                                                   476 
477                                                   477 
478 Active and Grabbed Controls                       478 Active and Grabbed Controls
479 ---------------------------                       479 ---------------------------
480                                                   480 
481 If you get more complex relationships between     481 If you get more complex relationships between controls, then you may have to
482 activate and deactivate controls. For example,    482 activate and deactivate controls. For example, if the Chroma AGC control is
483 on, then the Chroma Gain control is inactive.     483 on, then the Chroma Gain control is inactive. That is, you may set it, but
484 the value will not be used by the hardware as     484 the value will not be used by the hardware as long as the automatic gain
485 control is on. Typically user interfaces can d    485 control is on. Typically user interfaces can disable such input fields.
486                                                   486 
487 You can set the 'active' status using v4l2_ctr    487 You can set the 'active' status using v4l2_ctrl_activate(). By default all
488 controls are active. Note that the framework d    488 controls are active. Note that the framework does not check for this flag.
489 It is meant purely for GUIs. The function is t    489 It is meant purely for GUIs. The function is typically called from within
490 s_ctrl.                                           490 s_ctrl.
491                                                   491 
492 The other flag is the 'grabbed' flag. A grabbe    492 The other flag is the 'grabbed' flag. A grabbed control means that you cannot
493 change it because it is in use by some resourc    493 change it because it is in use by some resource. Typical examples are MPEG
494 bitrate controls that cannot be changed while     494 bitrate controls that cannot be changed while capturing is in progress.
495                                                   495 
496 If a control is set to 'grabbed' using v4l2_ct    496 If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
497 will return -EBUSY if an attempt is made to se    497 will return -EBUSY if an attempt is made to set this control. The
498 v4l2_ctrl_grab() function is typically called     498 v4l2_ctrl_grab() function is typically called from the driver when it
499 starts or stops streaming.                        499 starts or stops streaming.
500                                                   500 
501                                                   501 
502 Control Clusters                                  502 Control Clusters
503 ----------------                                  503 ----------------
504                                                   504 
505 By default all controls are independent from t    505 By default all controls are independent from the others. But in more
506 complex scenarios you can get dependencies fro    506 complex scenarios you can get dependencies from one control to another.
507 In that case you need to 'cluster' them:          507 In that case you need to 'cluster' them:
508                                                   508 
509 .. code-block:: c                                 509 .. code-block:: c
510                                                   510 
511         struct foo {                              511         struct foo {
512                 struct v4l2_ctrl_handler ctrl_    512                 struct v4l2_ctrl_handler ctrl_handler;
513         #define AUDIO_CL_VOLUME (0)               513         #define AUDIO_CL_VOLUME (0)
514         #define AUDIO_CL_MUTE   (1)               514         #define AUDIO_CL_MUTE   (1)
515                 struct v4l2_ctrl *audio_cluste    515                 struct v4l2_ctrl *audio_cluster[2];
516                 ...                               516                 ...
517         };                                        517         };
518                                                   518 
519         state->audio_cluster[AUDIO_CL_VOLUME]     519         state->audio_cluster[AUDIO_CL_VOLUME] =
520                 v4l2_ctrl_new_std(&state->ctrl    520                 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
521         state->audio_cluster[AUDIO_CL_MUTE] =     521         state->audio_cluster[AUDIO_CL_MUTE] =
522                 v4l2_ctrl_new_std(&state->ctrl    522                 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
523         v4l2_ctrl_cluster(ARRAY_SIZE(state->au    523         v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
524                                                   524 
525 From now on whenever one or more of the contro    525 From now on whenever one or more of the controls belonging to the same
526 cluster is set (or 'gotten', or 'tried'), only    526 cluster is set (or 'gotten', or 'tried'), only the control ops of the first
527 control ('volume' in this example) is called.     527 control ('volume' in this example) is called. You effectively create a new
528 composite control. Similar to how a 'struct' w    528 composite control. Similar to how a 'struct' works in C.
529                                                   529 
530 So when s_ctrl is called with V4L2_CID_AUDIO_V    530 So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
531 all two controls belonging to the audio_cluste    531 all two controls belonging to the audio_cluster:
532                                                   532 
533 .. code-block:: c                                 533 .. code-block:: c
534                                                   534 
535         static int foo_s_ctrl(struct v4l2_ctrl    535         static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
536         {                                         536         {
537                 struct foo *state = container_    537                 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
538                                                   538 
539                 switch (ctrl->id) {               539                 switch (ctrl->id) {
540                 case V4L2_CID_AUDIO_VOLUME: {     540                 case V4L2_CID_AUDIO_VOLUME: {
541                         struct v4l2_ctrl *mute    541                         struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
542                                                   542 
543                         write_reg(0x123, mute-    543                         write_reg(0x123, mute->val ? 0 : ctrl->val);
544                         break;                    544                         break;
545                 }                                 545                 }
546                 case V4L2_CID_CONTRAST:           546                 case V4L2_CID_CONTRAST:
547                         write_reg(0x456, ctrl-    547                         write_reg(0x456, ctrl->val);
548                         break;                    548                         break;
549                 }                                 549                 }
550                 return 0;                         550                 return 0;
551         }                                         551         }
552                                                   552 
553 In the example above the following are equival    553 In the example above the following are equivalent for the VOLUME case:
554                                                   554 
555 .. code-block:: c                                 555 .. code-block:: c
556                                                   556 
557         ctrl == ctrl->cluster[AUDIO_CL_VOLUME]    557         ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
558         ctrl->cluster[AUDIO_CL_MUTE] == state-    558         ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
559                                                   559 
560 In practice using cluster arrays like this bec    560 In practice using cluster arrays like this becomes very tiresome. So instead
561 the following equivalent method is used:          561 the following equivalent method is used:
562                                                   562 
563 .. code-block:: c                                 563 .. code-block:: c
564                                                   564 
565         struct {                                  565         struct {
566                 /* audio cluster */               566                 /* audio cluster */
567                 struct v4l2_ctrl *volume;         567                 struct v4l2_ctrl *volume;
568                 struct v4l2_ctrl *mute;           568                 struct v4l2_ctrl *mute;
569         };                                        569         };
570                                                   570 
571 The anonymous struct is used to clearly 'clust    571 The anonymous struct is used to clearly 'cluster' these two control pointers,
572 but it serves no other purpose. The effect is     572 but it serves no other purpose. The effect is the same as creating an
573 array with two control pointers. So you can ju    573 array with two control pointers. So you can just do:
574                                                   574 
575 .. code-block:: c                                 575 .. code-block:: c
576                                                   576 
577         state->volume = v4l2_ctrl_new_std(&sta    577         state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
578         state->mute = v4l2_ctrl_new_std(&state    578         state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
579         v4l2_ctrl_cluster(2, &state->volume);     579         v4l2_ctrl_cluster(2, &state->volume);
580                                                   580 
581 And in foo_s_ctrl you can use these pointers d    581 And in foo_s_ctrl you can use these pointers directly: state->mute->val.
582                                                   582 
583 Note that controls in a cluster may be NULL. F    583 Note that controls in a cluster may be NULL. For example, if for some
584 reason mute was never added (because the hardw    584 reason mute was never added (because the hardware doesn't support that
585 particular feature), then mute will be NULL. S    585 particular feature), then mute will be NULL. So in that case we have a
586 cluster of 2 controls, of which only 1 is actu    586 cluster of 2 controls, of which only 1 is actually instantiated. The
587 only restriction is that the first control of     587 only restriction is that the first control of the cluster must always be
588 present, since that is the 'master' control of    588 present, since that is the 'master' control of the cluster. The master
589 control is the one that identifies the cluster    589 control is the one that identifies the cluster and that provides the
590 pointer to the v4l2_ctrl_ops struct that is us    590 pointer to the v4l2_ctrl_ops struct that is used for that cluster.
591                                                   591 
592 Obviously, all controls in the cluster array m    592 Obviously, all controls in the cluster array must be initialized to either
593 a valid control or to NULL.                       593 a valid control or to NULL.
594                                                   594 
595 In rare cases you might want to know which con    595 In rare cases you might want to know which controls of a cluster actually
596 were set explicitly by the user. For this you     596 were set explicitly by the user. For this you can check the 'is_new' flag of
597 each control. For example, in the case of a vo    597 each control. For example, in the case of a volume/mute cluster the 'is_new'
598 flag of the mute control would be set if the u    598 flag of the mute control would be set if the user called VIDIOC_S_CTRL for
599 mute only. If the user would call VIDIOC_S_EXT    599 mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
600 controls, then the 'is_new' flag would be 1 fo    600 controls, then the 'is_new' flag would be 1 for both controls.
601                                                   601 
602 The 'is_new' flag is always 1 when called from    602 The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
603                                                   603 
604                                                   604 
605 Handling autogain/gain-type Controls with Auto    605 Handling autogain/gain-type Controls with Auto Clusters
606 ----------------------------------------------    606 -------------------------------------------------------
607                                                   607 
608 A common type of control cluster is one that h    608 A common type of control cluster is one that handles 'auto-foo/foo'-type
609 controls. Typical examples are autogain/gain,     609 controls. Typical examples are autogain/gain, autoexposure/exposure,
610 autowhitebalance/red balance/blue balance. In     610 autowhitebalance/red balance/blue balance. In all cases you have one control
611 that determines whether another control is han    611 that determines whether another control is handled automatically by the hardware,
612 or whether it is under manual control from the    612 or whether it is under manual control from the user.
613                                                   613 
614 If the cluster is in automatic mode, then the     614 If the cluster is in automatic mode, then the manual controls should be
615 marked inactive and volatile. When the volatil    615 marked inactive and volatile. When the volatile controls are read the
616 g_volatile_ctrl operation should return the va    616 g_volatile_ctrl operation should return the value that the hardware's automatic
617 mode set up automatically.                        617 mode set up automatically.
618                                                   618 
619 If the cluster is put in manual mode, then the    619 If the cluster is put in manual mode, then the manual controls should become
620 active again and the volatile flag is cleared     620 active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
621 called while in manual mode). In addition just    621 called while in manual mode). In addition just before switching to manual mode
622 the current values as determined by the auto m    622 the current values as determined by the auto mode are copied as the new manual
623 values.                                           623 values.
624                                                   624 
625 Finally the V4L2_CTRL_FLAG_UPDATE should be se    625 Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
626 changing that control affects the control flag    626 changing that control affects the control flags of the manual controls.
627                                                   627 
628 In order to simplify this a special variation     628 In order to simplify this a special variation of v4l2_ctrl_cluster was
629 introduced:                                       629 introduced:
630                                                   630 
631 .. code-block:: c                                 631 .. code-block:: c
632                                                   632 
633         void v4l2_ctrl_auto_cluster(unsigned n    633         void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
634                                     u8 manual_    634                                     u8 manual_val, bool set_volatile);
635                                                   635 
636 The first two arguments are identical to v4l2_    636 The first two arguments are identical to v4l2_ctrl_cluster. The third argument
637 tells the framework which value switches the c    637 tells the framework which value switches the cluster into manual mode. The
638 last argument will optionally set V4L2_CTRL_FL    638 last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
639 If it is false, then the manual controls are n    639 If it is false, then the manual controls are never volatile. You would typically
640 use that if the hardware does not give you the    640 use that if the hardware does not give you the option to read back to values as
641 determined by the auto mode (e.g. if autogain     641 determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
642 you to obtain the current gain value).            642 you to obtain the current gain value).
643                                                   643 
644 The first control of the cluster is assumed to    644 The first control of the cluster is assumed to be the 'auto' control.
645                                                   645 
646 Using this function will ensure that you don't    646 Using this function will ensure that you don't need to handle all the complex
647 flag and volatile handling.                       647 flag and volatile handling.
648                                                   648 
649                                                   649 
650 VIDIOC_LOG_STATUS Support                         650 VIDIOC_LOG_STATUS Support
651 -------------------------                         651 -------------------------
652                                                   652 
653 This ioctl allow you to dump the current statu    653 This ioctl allow you to dump the current status of a driver to the kernel log.
654 The v4l2_ctrl_handler_log_status(ctrl_handler,    654 The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
655 value of the controls owned by the given handl    655 value of the controls owned by the given handler to the log. You can supply a
656 prefix as well. If the prefix didn't end with     656 prefix as well. If the prefix didn't end with a space, then ': ' will be added
657 for you.                                          657 for you.
658                                                   658 
659                                                   659 
660 Different Handlers for Different Video Nodes      660 Different Handlers for Different Video Nodes
661 --------------------------------------------      661 --------------------------------------------
662                                                   662 
663 Usually the V4L2 driver has just one control h    663 Usually the V4L2 driver has just one control handler that is global for
664 all video nodes. But you can also specify diff    664 all video nodes. But you can also specify different control handlers for
665 different video nodes. You can do that by manu    665 different video nodes. You can do that by manually setting the ctrl_handler
666 field of struct video_device.                     666 field of struct video_device.
667                                                   667 
668 That is no problem if there are no subdevs inv    668 That is no problem if there are no subdevs involved but if there are, then
669 you need to block the automatic merging of sub    669 you need to block the automatic merging of subdev controls to the global
670 control handler. You do that by simply setting    670 control handler. You do that by simply setting the ctrl_handler field in
671 struct v4l2_device to NULL. Now v4l2_device_re    671 struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
672 merge subdev controls.                            672 merge subdev controls.
673                                                   673 
674 After each subdev was added, you will then hav    674 After each subdev was added, you will then have to call v4l2_ctrl_add_handler
675 manually to add the subdev's control handler (    675 manually to add the subdev's control handler (sd->ctrl_handler) to the desired
676 control handler. This control handler may be s    676 control handler. This control handler may be specific to the video_device or
677 for a subset of video_device's. For example: t    677 for a subset of video_device's. For example: the radio device nodes only have
678 audio controls, while the video and vbi device    678 audio controls, while the video and vbi device nodes share the same control
679 handler for the audio and video controls.         679 handler for the audio and video controls.
680                                                   680 
681 If you want to have one handler (e.g. for a ra    681 If you want to have one handler (e.g. for a radio device node) have a subset
682 of another handler (e.g. for a video device no    682 of another handler (e.g. for a video device node), then you should first add
683 the controls to the first handler, add the oth    683 the controls to the first handler, add the other controls to the second
684 handler and finally add the first handler to t    684 handler and finally add the first handler to the second. For example:
685                                                   685 
686 .. code-block:: c                                 686 .. code-block:: c
687                                                   687 
688         v4l2_ctrl_new_std(&radio_ctrl_handler,    688         v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
689         v4l2_ctrl_new_std(&radio_ctrl_handler,    689         v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
690         v4l2_ctrl_new_std(&video_ctrl_handler,    690         v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
691         v4l2_ctrl_new_std(&video_ctrl_handler,    691         v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
692         v4l2_ctrl_add_handler(&video_ctrl_hand    692         v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
693                                                   693 
694 The last argument to v4l2_ctrl_add_handler() i    694 The last argument to v4l2_ctrl_add_handler() is a filter function that allows
695 you to filter which controls will be added. Se    695 you to filter which controls will be added. Set it to NULL if you want to add
696 all controls.                                     696 all controls.
697                                                   697 
698 Or you can add specific controls to a handler:    698 Or you can add specific controls to a handler:
699                                                   699 
700 .. code-block:: c                                 700 .. code-block:: c
701                                                   701 
702         volume = v4l2_ctrl_new_std(&video_ctrl    702         volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
703         v4l2_ctrl_new_std(&video_ctrl_handler,    703         v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
704         v4l2_ctrl_new_std(&video_ctrl_handler,    704         v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
705                                                   705 
706 What you should not do is make two identical c    706 What you should not do is make two identical controls for two handlers.
707 For example:                                      707 For example:
708                                                   708 
709 .. code-block:: c                                 709 .. code-block:: c
710                                                   710 
711         v4l2_ctrl_new_std(&radio_ctrl_handler,    711         v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
712         v4l2_ctrl_new_std(&video_ctrl_handler,    712         v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
713                                                   713 
714 This would be bad since muting the radio would    714 This would be bad since muting the radio would not change the video mute
715 control. The rule is to have one control for e    715 control. The rule is to have one control for each hardware 'knob' that you
716 can twiddle.                                      716 can twiddle.
717                                                   717 
718                                                   718 
719 Finding Controls                                  719 Finding Controls
720 ----------------                                  720 ----------------
721                                                   721 
722 Normally you have created the controls yoursel    722 Normally you have created the controls yourself and you can store the struct
723 v4l2_ctrl pointer into your own struct.           723 v4l2_ctrl pointer into your own struct.
724                                                   724 
725 But sometimes you need to find a control from     725 But sometimes you need to find a control from another handler that you do
726 not own. For example, if you have to find a vo    726 not own. For example, if you have to find a volume control from a subdev.
727                                                   727 
728 You can do that by calling v4l2_ctrl_find:        728 You can do that by calling v4l2_ctrl_find:
729                                                   729 
730 .. code-block:: c                                 730 .. code-block:: c
731                                                   731 
732         struct v4l2_ctrl *volume;                 732         struct v4l2_ctrl *volume;
733                                                   733 
734         volume = v4l2_ctrl_find(sd->ctrl_handl    734         volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
735                                                   735 
736 Since v4l2_ctrl_find will lock the handler you    736 Since v4l2_ctrl_find will lock the handler you have to be careful where you
737 use it. For example, this is not a good idea:     737 use it. For example, this is not a good idea:
738                                                   738 
739 .. code-block:: c                                 739 .. code-block:: c
740                                                   740 
741         struct v4l2_ctrl_handler ctrl_handler;    741         struct v4l2_ctrl_handler ctrl_handler;
742                                                   742 
743         v4l2_ctrl_new_std(&ctrl_handler, &vide    743         v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
744         v4l2_ctrl_new_std(&ctrl_handler, &vide    744         v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
745                                                   745 
746 ...and in video_ops.s_ctrl:                       746 ...and in video_ops.s_ctrl:
747                                                   747 
748 .. code-block:: c                                 748 .. code-block:: c
749                                                   749 
750         case V4L2_CID_BRIGHTNESS:                 750         case V4L2_CID_BRIGHTNESS:
751                 contrast = v4l2_find_ctrl(&ctr    751                 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
752                 ...                               752                 ...
753                                                   753 
754 When s_ctrl is called by the framework the ctr    754 When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
755 attempting to find another control from the sa    755 attempting to find another control from the same handler will deadlock.
756                                                   756 
757 It is recommended not to use this function fro    757 It is recommended not to use this function from inside the control ops.
758                                                   758 
759                                                   759 
760 Preventing Controls inheritance                   760 Preventing Controls inheritance
761 -------------------------------                   761 -------------------------------
762                                                   762 
763 When one control handler is added to another u    763 When one control handler is added to another using v4l2_ctrl_add_handler, then
764 by default all controls from one are merged to    764 by default all controls from one are merged to the other. But a subdev might
765 have low-level controls that make sense for so    765 have low-level controls that make sense for some advanced embedded system, but
766 not when it is used in consumer-level hardware    766 not when it is used in consumer-level hardware. In that case you want to keep
767 those low-level controls local to the subdev.     767 those low-level controls local to the subdev. You can do this by simply
768 setting the 'is_private' flag of the control t    768 setting the 'is_private' flag of the control to 1:
769                                                   769 
770 .. code-block:: c                                 770 .. code-block:: c
771                                                   771 
772         static const struct v4l2_ctrl_config c    772         static const struct v4l2_ctrl_config ctrl_private = {
773                 .ops = &ctrl_custom_ops,          773                 .ops = &ctrl_custom_ops,
774                 .id = V4L2_CID_...,               774                 .id = V4L2_CID_...,
775                 .name = "Some Private Control"    775                 .name = "Some Private Control",
776                 .type = V4L2_CTRL_TYPE_INTEGER    776                 .type = V4L2_CTRL_TYPE_INTEGER,
777                 .max = 15,                        777                 .max = 15,
778                 .step = 1,                        778                 .step = 1,
779                 .is_private = 1,                  779                 .is_private = 1,
780         };                                        780         };
781                                                   781 
782         ctrl = v4l2_ctrl_new_custom(&foo->ctrl    782         ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
783                                                   783 
784 These controls will now be skipped when v4l2_c    784 These controls will now be skipped when v4l2_ctrl_add_handler is called.
785                                                   785 
786                                                   786 
787 V4L2_CTRL_TYPE_CTRL_CLASS Controls                787 V4L2_CTRL_TYPE_CTRL_CLASS Controls
788 ----------------------------------                788 ----------------------------------
789                                                   789 
790 Controls of this type can be used by GUIs to g    790 Controls of this type can be used by GUIs to get the name of the control class.
791 A fully featured GUI can make a dialog with mu    791 A fully featured GUI can make a dialog with multiple tabs with each tab
792 containing the controls belonging to a particu    792 containing the controls belonging to a particular control class. The name of
793 each tab can be found by querying a special co    793 each tab can be found by querying a special control with ID <control class | 1>.
794                                                   794 
795 Drivers do not have to care about this. The fr    795 Drivers do not have to care about this. The framework will automatically add
796 a control of this type whenever the first cont    796 a control of this type whenever the first control belonging to a new control
797 class is added.                                   797 class is added.
798                                                   798 
799                                                   799 
800 Adding Notify Callbacks                           800 Adding Notify Callbacks
801 -----------------------                           801 -----------------------
802                                                   802 
803 Sometimes the platform or bridge driver needs     803 Sometimes the platform or bridge driver needs to be notified when a control
804 from a sub-device driver changes. You can set     804 from a sub-device driver changes. You can set a notify callback by calling
805 this function:                                    805 this function:
806                                                   806 
807 .. code-block:: c                                 807 .. code-block:: c
808                                                   808 
809         void v4l2_ctrl_notify(struct v4l2_ctrl    809         void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
810                 void (*notify)(struct v4l2_ctr    810                 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
811                                                   811 
812 Whenever the give control changes value the no    812 Whenever the give control changes value the notify callback will be called
813 with a pointer to the control and the priv poi    813 with a pointer to the control and the priv pointer that was passed with
814 v4l2_ctrl_notify. Note that the control's hand    814 v4l2_ctrl_notify. Note that the control's handler lock is held when the
815 notify function is called.                        815 notify function is called.
816                                                   816 
817 There can be only one notify function per cont    817 There can be only one notify function per control handler. Any attempt
818 to set another notify function will cause a WA    818 to set another notify function will cause a WARN_ON.
819                                                   819 
820 v4l2_ctrl functions and data structures           820 v4l2_ctrl functions and data structures
821 ---------------------------------------           821 ---------------------------------------
822                                                   822 
823 .. kernel-doc:: include/media/v4l2-ctrls.h        823 .. kernel-doc:: include/media/v4l2-ctrls.h
                                                      

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