1 ======================= 1 ======================= 2 The Framebuffer Console 2 The Framebuffer Console 3 ======================= 3 ======================= 4 4 5 The framebuffer console (fbcon), as its name i 5 The framebuffer console (fbcon), as its name implies, is a text 6 console running on top of the framebuffer devi 6 console running on top of the framebuffer device. It has the functionality of 7 any standard text console driver, such as the 7 any standard text console driver, such as the VGA console, with the added 8 features that can be attributed to the graphic 8 features that can be attributed to the graphical nature of the framebuffer. 9 9 10 In the x86 architecture, the framebuffer conso 10 In the x86 architecture, the framebuffer console is optional, and 11 some even treat it as a toy. For other archite 11 some even treat it as a toy. For other architectures, it is the only available 12 display device, text or graphical. 12 display device, text or graphical. 13 13 14 What are the features of fbcon? The framebuff 14 What are the features of fbcon? The framebuffer console supports 15 high resolutions, varying font types, display 15 high resolutions, varying font types, display rotation, primitive multihead, 16 etc. Theoretically, multi-colored fonts, blend 16 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature 17 made available by the underlying graphics card 17 made available by the underlying graphics card are also possible. 18 18 19 A. Configuration 19 A. Configuration 20 ================ 20 ================ 21 21 22 The framebuffer console can be enabled by usin 22 The framebuffer console can be enabled by using your favorite kernel 23 configuration tool. It is under Device Driver 23 configuration tool. It is under Device Drivers->Graphics Support-> 24 Console display driver support->Framebuffer Co 24 Console display driver support->Framebuffer Console Support. 25 Select 'y' to compile support statically or 'm 25 Select 'y' to compile support statically or 'm' for module support. The 26 module will be fbcon. 26 module will be fbcon. 27 27 28 In order for fbcon to activate, at least one f 28 In order for fbcon to activate, at least one framebuffer driver is 29 required, so choose from any of the numerous d 29 required, so choose from any of the numerous drivers available. For x86 30 systems, they almost universally have VGA card 30 systems, they almost universally have VGA cards, so vga16fb and vesafb will 31 always be available. However, using a chipset- 31 always be available. However, using a chipset-specific driver will give you 32 more speed and features, such as the ability t 32 more speed and features, such as the ability to change the video mode 33 dynamically. 33 dynamically. 34 34 35 To display the penguin logo, choose any logo a 35 To display the penguin logo, choose any logo available in Graphics 36 support->Bootup logo. 36 support->Bootup logo. 37 37 38 Also, you will need to select at least one com 38 Also, you will need to select at least one compiled-in font, but if 39 you don't do anything, the kernel configuratio 39 you don't do anything, the kernel configuration tool will select one for you, 40 usually an 8x16 font. 40 usually an 8x16 font. 41 41 42 GOTCHA: A common bug report is enabling the fr 42 GOTCHA: A common bug report is enabling the framebuffer without enabling the 43 framebuffer console. Depending on the driver, 43 framebuffer console. Depending on the driver, you may get a blanked or 44 garbled display, but the system still boots to 44 garbled display, but the system still boots to completion. If you are 45 fortunate to have a driver that does not alter 45 fortunate to have a driver that does not alter the graphics chip, then you 46 will still get a VGA console. 46 will still get a VGA console. 47 47 48 B. Loading 48 B. Loading 49 ========== 49 ========== 50 50 51 Possible scenarios: 51 Possible scenarios: 52 52 53 1. Driver and fbcon are compiled statically 53 1. Driver and fbcon are compiled statically 54 54 55 Usually, fbcon will automatically tak 55 Usually, fbcon will automatically take over your console. The notable 56 exception is vesafb. It needs to be 56 exception is vesafb. It needs to be explicitly activated with the 57 vga= boot option parameter. 57 vga= boot option parameter. 58 58 59 2. Driver is compiled statically, fbcon is com 59 2. Driver is compiled statically, fbcon is compiled as a module 60 60 61 Depending on the driver, you either g 61 Depending on the driver, you either get a standard console, or a 62 garbled display, as mentioned above. 62 garbled display, as mentioned above. To get a framebuffer console, 63 do a 'modprobe fbcon'. 63 do a 'modprobe fbcon'. 64 64 65 3. Driver is compiled as a module, fbcon is co 65 3. Driver is compiled as a module, fbcon is compiled statically 66 66 67 You get your standard console. Once 67 You get your standard console. Once the driver is loaded with 68 'modprobe xxxfb', fbcon automatically 68 'modprobe xxxfb', fbcon automatically takes over the console with 69 the possible exception of using the f 69 the possible exception of using the fbcon=map:n option. See below. 70 70 71 4. Driver and fbcon are compiled as a module. 71 4. Driver and fbcon are compiled as a module. 72 72 73 You can load them in any order. Once 73 You can load them in any order. Once both are loaded, fbcon will take 74 over the console. 74 over the console. 75 75 76 C. Boot options 76 C. Boot options 77 77 78 The framebuffer console has several, 78 The framebuffer console has several, largely unknown, boot options 79 that can change its behavior. 79 that can change its behavior. 80 80 81 1. fbcon=font:<name> 81 1. fbcon=font:<name> 82 82 83 Select the initial font to use. The va 83 Select the initial font to use. The value 'name' can be any of the 84 compiled-in fonts: 10x18, 6x10, 6x8, 7 84 compiled-in fonts: 10x18, 6x10, 6x8, 7x14, Acorn8x8, MINI4x6, 85 PEARL8x8, ProFont6x11, SUN12x22, SUN8x 85 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8. 86 86 87 Note, not all drivers can handle font 87 Note, not all drivers can handle font with widths not divisible by 8, 88 such as vga16fb. 88 such as vga16fb. 89 89 90 90 91 2. fbcon=map:<0123> 91 2. fbcon=map:<0123> 92 92 93 This is an interesting option. It tell 93 This is an interesting option. It tells which driver gets mapped to 94 which console. The value '0123' is a s 94 which console. The value '0123' is a sequence that gets repeated until 95 the total length is 64 which is the nu 95 the total length is 64 which is the number of consoles available. In 96 the above example, it is expanded to 0 96 the above example, it is expanded to 012301230123... and the mapping 97 will be:: 97 will be:: 98 98 99 tty | 1 2 3 4 5 6 7 8 9 ... 99 tty | 1 2 3 4 5 6 7 8 9 ... 100 fb | 0 1 2 3 0 1 2 3 0 ... 100 fb | 0 1 2 3 0 1 2 3 0 ... 101 101 102 ('cat /proc/fb' should tell yo 102 ('cat /proc/fb' should tell you what the fb numbers are) 103 103 104 One side effect that may be useful is 104 One side effect that may be useful is using a map value that exceeds 105 the number of loaded fb drivers. For e 105 the number of loaded fb drivers. For example, if only one driver is 106 available, fb0, adding fbcon=map:1 tel 106 available, fb0, adding fbcon=map:1 tells fbcon not to take over the 107 console. 107 console. 108 108 109 Later on, when you want to map the con 109 Later on, when you want to map the console the to the framebuffer 110 device, you can use the con2fbmap util 110 device, you can use the con2fbmap utility. 111 111 112 3. fbcon=vc:<n1>-<n2> 112 3. fbcon=vc:<n1>-<n2> 113 113 114 This option tells fbcon to take over o 114 This option tells fbcon to take over only a range of consoles as 115 specified by the values 'n1' and 'n2'. 115 specified by the values 'n1' and 'n2'. The rest of the consoles 116 outside the given range will still be 116 outside the given range will still be controlled by the standard 117 console driver. 117 console driver. 118 118 119 NOTE: For x86 machines, the standard c 119 NOTE: For x86 machines, the standard console is the VGA console which 120 is typically located on the same video 120 is typically located on the same video card. Thus, the consoles that 121 are controlled by the VGA console will 121 are controlled by the VGA console will be garbled. 122 122 123 4. fbcon=rotate:<n> 123 4. fbcon=rotate:<n> 124 124 125 This option changes the orientation an 125 This option changes the orientation angle of the console display. The 126 value 'n' accepts the following: 126 value 'n' accepts the following: 127 127 128 - 0 - normal orientation (0 degree 128 - 0 - normal orientation (0 degree) 129 - 1 - clockwise orientation (90 de 129 - 1 - clockwise orientation (90 degrees) 130 - 2 - upside down orientation (180 130 - 2 - upside down orientation (180 degrees) 131 - 3 - counterclockwise orientation 131 - 3 - counterclockwise orientation (270 degrees) 132 132 133 The angle can be changed anytime after 133 The angle can be changed anytime afterwards by 'echoing' the same 134 numbers to any one of the 2 attributes 134 numbers to any one of the 2 attributes found in 135 /sys/class/graphics/fbcon: 135 /sys/class/graphics/fbcon: 136 136 137 - rotate - rotate the disp 137 - rotate - rotate the display of the active console 138 - rotate_all - rotate the disp 138 - rotate_all - rotate the display of all consoles 139 139 140 Console rotation will only become avai 140 Console rotation will only become available if Framebuffer Console 141 Rotation support is compiled in your k 141 Rotation support is compiled in your kernel. 142 142 143 NOTE: This is purely console rotation. 143 NOTE: This is purely console rotation. Any other applications that 144 use the framebuffer will remain at the 144 use the framebuffer will remain at their 'normal' orientation. 145 Actually, the underlying fb driver is 145 Actually, the underlying fb driver is totally ignorant of console 146 rotation. 146 rotation. 147 147 148 5. fbcon=margin:<color> 148 5. fbcon=margin:<color> 149 149 150 This option specifies the color of the 150 This option specifies the color of the margins. The margins are the 151 leftover area at the right and the bot 151 leftover area at the right and the bottom of the screen that are not 152 used by text. By default, this area wi 152 used by text. By default, this area will be black. The 'color' value 153 is an integer number that depends on t 153 is an integer number that depends on the framebuffer driver being used. 154 154 155 6. fbcon=nodefer 155 6. fbcon=nodefer 156 156 157 If the kernel is compiled with deferre 157 If the kernel is compiled with deferred fbcon takeover support, normally 158 the framebuffer contents, left in plac 158 the framebuffer contents, left in place by the firmware/bootloader, will 159 be preserved until there actually is s 159 be preserved until there actually is some text is output to the console. 160 This option causes fbcon to bind immed 160 This option causes fbcon to bind immediately to the fbdev device. 161 161 162 7. fbcon=logo-pos:<location> 162 7. fbcon=logo-pos:<location> 163 163 164 The only possible 'location' is 'cente 164 The only possible 'location' is 'center' (without quotes), and when 165 given, the bootup logo is moved from t 165 given, the bootup logo is moved from the default top-left corner 166 location to the center of the framebuf 166 location to the center of the framebuffer. If more than one logo is 167 displayed due to multiple CPUs, the co 167 displayed due to multiple CPUs, the collected line of logos is moved 168 as a whole. 168 as a whole. 169 169 170 8. fbcon=logo-count:<n> 170 8. fbcon=logo-count:<n> 171 171 172 The value 'n' overrides the number of 172 The value 'n' overrides the number of bootup logos. 0 disables the 173 logo, and -1 gives the default which i 173 logo, and -1 gives the default which is the number of online CPUs. 174 174 175 C. Attaching, Detaching and Unloading 175 C. Attaching, Detaching and Unloading 176 176 177 Before going on to how to attach, detach and u 177 Before going on to how to attach, detach and unload the framebuffer console, an 178 illustration of the dependencies may help. 178 illustration of the dependencies may help. 179 179 180 The console layer, as with most subsystems, ne 180 The console layer, as with most subsystems, needs a driver that interfaces with 181 the hardware. Thus, in a VGA console:: 181 the hardware. Thus, in a VGA console:: 182 182 183 console ---> VGA driver ---> hardware. 183 console ---> VGA driver ---> hardware. 184 184 185 Assuming the VGA driver can be unloaded, one m 185 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver 186 from the console layer before unloading the dr 186 from the console layer before unloading the driver. The VGA driver cannot be 187 unloaded if it is still bound to the console l 187 unloaded if it is still bound to the console layer. (See 188 Documentation/driver-api/console.rst for more 188 Documentation/driver-api/console.rst for more information). 189 189 190 This is more complicated in the case of the fr 190 This is more complicated in the case of the framebuffer console (fbcon), 191 because fbcon is an intermediate layer between 191 because fbcon is an intermediate layer between the console and the drivers:: 192 192 193 console ---> fbcon ---> fbdev drivers 193 console ---> fbcon ---> fbdev drivers ---> hardware 194 194 195 The fbdev drivers cannot be unloaded if bound 195 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot 196 be unloaded if it's bound to the console layer 196 be unloaded if it's bound to the console layer. 197 197 198 So to unload the fbdev drivers, one must first 198 So to unload the fbdev drivers, one must first unbind fbcon from the console, 199 then unbind the fbdev drivers from fbcon. For 199 then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from 200 the console layer will automatically unbind fr 200 the console layer will automatically unbind framebuffer drivers from 201 fbcon. Thus, there is no need to explicitly un 201 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from 202 fbcon. 202 fbcon. 203 203 204 So, how do we unbind fbcon from the console? P 204 So, how do we unbind fbcon from the console? Part of the answer is in 205 Documentation/driver-api/console.rst. To summa 205 Documentation/driver-api/console.rst. To summarize: 206 206 207 Echo a value to the bind file that represents 207 Echo a value to the bind file that represents the framebuffer console 208 driver. So assuming vtcon1 represents fbcon, t 208 driver. So assuming vtcon1 represents fbcon, then:: 209 209 210 echo 1 > /sys/class/vtconsole/vtcon1/bind - 210 echo 1 > /sys/class/vtconsole/vtcon1/bind - attach framebuffer console to 211 c 211 console layer 212 echo 0 > /sys/class/vtconsole/vtcon1/bind - 212 echo 0 > /sys/class/vtconsole/vtcon1/bind - detach framebuffer console from 213 c 213 console layer 214 214 215 If fbcon is detached from the console layer, y 215 If fbcon is detached from the console layer, your boot console driver (which is 216 usually VGA text mode) will take over. A few 216 usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will 217 restore VGA text mode for you. With the rest, 217 restore VGA text mode for you. With the rest, before detaching fbcon, you 218 must take a few additional steps to make sure 218 must take a few additional steps to make sure that your VGA text mode is 219 restored properly. The following is one of the 219 restored properly. The following is one of the several methods that you can do: 220 220 221 1. Download or install vbetool. This utility 221 1. Download or install vbetool. This utility is included with most 222 distributions nowadays, and is usually part 222 distributions nowadays, and is usually part of the suspend/resume tool. 223 223 224 2. In your kernel configuration, ensure that C 224 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set 225 to 'y' or 'm'. Enable one or more of your f 225 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers. 226 226 227 3. Boot into text mode and as root run:: 227 3. Boot into text mode and as root run:: 228 228 229 vbetool vbestate save > <vga state fil 229 vbetool vbestate save > <vga state file> 230 230 231 The above command saves the register conten 231 The above command saves the register contents of your graphics 232 hardware to <vga state file>. You need to 232 hardware to <vga state file>. You need to do this step only once as 233 the state file can be reused. 233 the state file can be reused. 234 234 235 4. If fbcon is compiled as a module, load fbco 235 4. If fbcon is compiled as a module, load fbcon by doing:: 236 236 237 modprobe fbcon 237 modprobe fbcon 238 238 239 5. Now to detach fbcon:: 239 5. Now to detach fbcon:: 240 240 241 vbetool vbestate restore < <vga state f 241 vbetool vbestate restore < <vga state file> && \ 242 echo 0 > /sys/class/vtconsole/vtcon1/bi 242 echo 0 > /sys/class/vtconsole/vtcon1/bind 243 243 244 6. That's it, you're back to VGA mode. And if 244 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module, 245 you can unload it by 'rmmod fbcon'. 245 you can unload it by 'rmmod fbcon'. 246 246 247 7. To reattach fbcon:: 247 7. To reattach fbcon:: 248 248 249 echo 1 > /sys/class/vtconsole/vtcon1/bi 249 echo 1 > /sys/class/vtconsole/vtcon1/bind 250 250 251 8. Once fbcon is unbound, all drivers register 251 8. Once fbcon is unbound, all drivers registered to the system will also 252 become unbound. This means that fbcon and ind 252 become unbound. This means that fbcon and individual framebuffer drivers 253 can be unloaded or reloaded at will. Reloading 253 can be unloaded or reloaded at will. Reloading the drivers or fbcon will 254 automatically bind the console, fbcon and the 254 automatically bind the console, fbcon and the drivers together. Unloading 255 all the drivers without unloading fbcon will m 255 all the drivers without unloading fbcon will make it impossible for the 256 console to bind fbcon. 256 console to bind fbcon. 257 257 258 Notes for vesafb users: 258 Notes for vesafb users: 259 ======================= 259 ======================= 260 260 261 Unfortunately, if your bootline includes a vga 261 Unfortunately, if your bootline includes a vga=xxx parameter that sets the 262 hardware in graphics mode, such as when loadin 262 hardware in graphics mode, such as when loading vesafb, vgacon will not load. 263 Instead, vgacon will replace the default boot 263 Instead, vgacon will replace the default boot console with dummycon, and you 264 won't get any display after detaching fbcon. Y 264 won't get any display after detaching fbcon. Your machine is still alive, so 265 you can reattach vesafb. However, to reattach 265 you can reattach vesafb. However, to reattach vesafb, you need to do one of 266 the following: 266 the following: 267 267 268 Variation 1: 268 Variation 1: 269 269 270 a. Before detaching fbcon, do:: 270 a. Before detaching fbcon, do:: 271 271 272 vbetool vbemode save > <vesa state fil 272 vbetool vbemode save > <vesa state file> # do once for each vesafb mode, 273 273 # the file can be reused 274 274 275 b. Detach fbcon as in step 5. 275 b. Detach fbcon as in step 5. 276 276 277 c. Attach fbcon:: 277 c. Attach fbcon:: 278 278 279 vbetool vbestate restore < <vesa state 279 vbetool vbestate restore < <vesa state file> && \ 280 echo 1 > /sys/class/vtconsole/vtcon1/b 280 echo 1 > /sys/class/vtconsole/vtcon1/bind 281 281 282 Variation 2: 282 Variation 2: 283 283 284 a. Before detaching fbcon, do:: 284 a. Before detaching fbcon, do:: 285 285 286 echo <ID> > /sys/class/tty/console/bin 286 echo <ID> > /sys/class/tty/console/bind 287 287 288 vbetool vbemode get 288 vbetool vbemode get 289 289 290 b. Take note of the mode number 290 b. Take note of the mode number 291 291 292 b. Detach fbcon as in step 5. 292 b. Detach fbcon as in step 5. 293 293 294 c. Attach fbcon:: 294 c. Attach fbcon:: 295 295 296 vbetool vbemode set <mode number> && \ 296 vbetool vbemode set <mode number> && \ 297 echo 1 > /sys/class/vtconsole/vtcon1/b 297 echo 1 > /sys/class/vtconsole/vtcon1/bind 298 298 299 Samples: 299 Samples: 300 ======== 300 ======== 301 301 302 Here are 2 sample bash scripts that you can us 302 Here are 2 sample bash scripts that you can use to bind or unbind the 303 framebuffer console driver if you are on an X8 303 framebuffer console driver if you are on an X86 box:: 304 304 305 #!/bin/bash 305 #!/bin/bash 306 # Unbind fbcon 306 # Unbind fbcon 307 307 308 # Change this to where your actual vgastate 308 # Change this to where your actual vgastate file is located 309 # Or Use VGASTATE=$1 to indicate the state f 309 # Or Use VGASTATE=$1 to indicate the state file at runtime 310 VGASTATE=/tmp/vgastate 310 VGASTATE=/tmp/vgastate 311 311 312 # path to vbetool 312 # path to vbetool 313 VBETOOL=/usr/local/bin 313 VBETOOL=/usr/local/bin 314 314 315 315 316 for (( i = 0; i < 16; i++)) 316 for (( i = 0; i < 16; i++)) 317 do 317 do 318 if test -x /sys/class/vtconsole/vtcon$i; t 318 if test -x /sys/class/vtconsole/vtcon$i; then 319 if [ `cat /sys/class/vtconsole/vtcon$i 319 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 320 = 1 ]; then 320 = 1 ]; then 321 if test -x $VBETOOL/vbetool; then 321 if test -x $VBETOOL/vbetool; then 322 echo Unbinding vtcon$i 322 echo Unbinding vtcon$i 323 $VBETOOL/vbetool vbestate resto 323 $VBETOOL/vbetool vbestate restore < $VGASTATE 324 echo 0 > /sys/class/vtconsole/v 324 echo 0 > /sys/class/vtconsole/vtcon$i/bind 325 fi 325 fi 326 fi 326 fi 327 fi 327 fi 328 done 328 done 329 329 330 ---------------------------------------------- 330 --------------------------------------------------------------------------- 331 331 332 :: 332 :: 333 333 334 #!/bin/bash 334 #!/bin/bash 335 # Bind fbcon 335 # Bind fbcon 336 336 337 for (( i = 0; i < 16; i++)) 337 for (( i = 0; i < 16; i++)) 338 do 338 do 339 if test -x /sys/class/vtconsole/vtcon$i; t 339 if test -x /sys/class/vtconsole/vtcon$i; then 340 if [ `cat /sys/class/vtconsole/vtcon$i 340 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 341 = 1 ]; then 341 = 1 ]; then 342 echo Unbinding vtcon$i 342 echo Unbinding vtcon$i 343 echo 1 > /sys/class/vtconsole/vtcon$ 343 echo 1 > /sys/class/vtconsole/vtcon$i/bind 344 fi 344 fi 345 fi 345 fi 346 done 346 done 347 347 348 Antonino Daplas <adaplas@pol.net> 348 Antonino Daplas <adaplas@pol.net>
Linux® is a registered trademark of Linus Torvalds in the United States and other countries.
TOMOYO® is a registered trademark of NTT DATA CORPORATION.