1 ======================= 1 ======================= 2 The Framebuffer Console 2 The Framebuffer Console 3 ======================= 3 ======================= 4 4 5 The framebuffer console (fbcon), as its name i 5 The framebuffer console (fbcon), as its name implies, is a text 6 console running on top of the framebuffer devi 6 console running on top of the framebuffer device. It has the functionality of 7 any standard text console driver, such as the 7 any standard text console driver, such as the VGA console, with the added 8 features that can be attributed to the graphic 8 features that can be attributed to the graphical nature of the framebuffer. 9 9 10 In the x86 architecture, the framebuffer conso 10 In the x86 architecture, the framebuffer console is optional, and 11 some even treat it as a toy. For other archite 11 some even treat it as a toy. For other architectures, it is the only available 12 display device, text or graphical. 12 display device, text or graphical. 13 13 14 What are the features of fbcon? The framebuff 14 What are the features of fbcon? The framebuffer console supports 15 high resolutions, varying font types, display 15 high resolutions, varying font types, display rotation, primitive multihead, 16 etc. Theoretically, multi-colored fonts, blend 16 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature 17 made available by the underlying graphics card 17 made available by the underlying graphics card are also possible. 18 18 19 A. Configuration 19 A. Configuration 20 ================ 20 ================ 21 21 22 The framebuffer console can be enabled by usin 22 The framebuffer console can be enabled by using your favorite kernel 23 configuration tool. It is under Device Driver !! 23 configuration tool. It is under Device Drivers->Graphics Support->Frame 24 Console display driver support->Framebuffer Co !! 24 buffer Devices->Console display driver support->Framebuffer Console Support. 25 Select 'y' to compile support statically or 'm 25 Select 'y' to compile support statically or 'm' for module support. The 26 module will be fbcon. 26 module will be fbcon. 27 27 28 In order for fbcon to activate, at least one f 28 In order for fbcon to activate, at least one framebuffer driver is 29 required, so choose from any of the numerous d 29 required, so choose from any of the numerous drivers available. For x86 30 systems, they almost universally have VGA card 30 systems, they almost universally have VGA cards, so vga16fb and vesafb will 31 always be available. However, using a chipset- 31 always be available. However, using a chipset-specific driver will give you 32 more speed and features, such as the ability t 32 more speed and features, such as the ability to change the video mode 33 dynamically. 33 dynamically. 34 34 35 To display the penguin logo, choose any logo a 35 To display the penguin logo, choose any logo available in Graphics 36 support->Bootup logo. 36 support->Bootup logo. 37 37 38 Also, you will need to select at least one com 38 Also, you will need to select at least one compiled-in font, but if 39 you don't do anything, the kernel configuratio 39 you don't do anything, the kernel configuration tool will select one for you, 40 usually an 8x16 font. 40 usually an 8x16 font. 41 41 42 GOTCHA: A common bug report is enabling the fr 42 GOTCHA: A common bug report is enabling the framebuffer without enabling the 43 framebuffer console. Depending on the driver, 43 framebuffer console. Depending on the driver, you may get a blanked or 44 garbled display, but the system still boots to 44 garbled display, but the system still boots to completion. If you are 45 fortunate to have a driver that does not alter 45 fortunate to have a driver that does not alter the graphics chip, then you 46 will still get a VGA console. 46 will still get a VGA console. 47 47 48 B. Loading 48 B. Loading 49 ========== 49 ========== 50 50 51 Possible scenarios: 51 Possible scenarios: 52 52 53 1. Driver and fbcon are compiled statically 53 1. Driver and fbcon are compiled statically 54 54 55 Usually, fbcon will automatically tak 55 Usually, fbcon will automatically take over your console. The notable 56 exception is vesafb. It needs to be 56 exception is vesafb. It needs to be explicitly activated with the 57 vga= boot option parameter. 57 vga= boot option parameter. 58 58 59 2. Driver is compiled statically, fbcon is com 59 2. Driver is compiled statically, fbcon is compiled as a module 60 60 61 Depending on the driver, you either g 61 Depending on the driver, you either get a standard console, or a 62 garbled display, as mentioned above. 62 garbled display, as mentioned above. To get a framebuffer console, 63 do a 'modprobe fbcon'. 63 do a 'modprobe fbcon'. 64 64 65 3. Driver is compiled as a module, fbcon is co 65 3. Driver is compiled as a module, fbcon is compiled statically 66 66 67 You get your standard console. Once 67 You get your standard console. Once the driver is loaded with 68 'modprobe xxxfb', fbcon automatically 68 'modprobe xxxfb', fbcon automatically takes over the console with 69 the possible exception of using the f 69 the possible exception of using the fbcon=map:n option. See below. 70 70 71 4. Driver and fbcon are compiled as a module. 71 4. Driver and fbcon are compiled as a module. 72 72 73 You can load them in any order. Once 73 You can load them in any order. Once both are loaded, fbcon will take 74 over the console. 74 over the console. 75 75 76 C. Boot options 76 C. Boot options 77 77 78 The framebuffer console has several, 78 The framebuffer console has several, largely unknown, boot options 79 that can change its behavior. 79 that can change its behavior. 80 80 81 1. fbcon=font:<name> 81 1. fbcon=font:<name> 82 82 83 Select the initial font to use. The va 83 Select the initial font to use. The value 'name' can be any of the 84 compiled-in fonts: 10x18, 6x10, 6x8, 7 !! 84 compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6, 85 PEARL8x8, ProFont6x11, SUN12x22, SUN8x 85 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8. 86 86 87 Note, not all drivers can handle font 87 Note, not all drivers can handle font with widths not divisible by 8, 88 such as vga16fb. 88 such as vga16fb. 89 89 >> 90 2. fbcon=scrollback:<value>[k] 90 91 91 2. fbcon=map:<0123> !! 92 The scrollback buffer is memory that is used to preserve display >> 93 contents that has already scrolled past your view. This is accessed >> 94 by using the Shift-PageUp key combination. The value 'value' is any >> 95 integer. It defaults to 32KB. The 'k' suffix is optional, and will >> 96 multiply the 'value' by 1024. >> 97 >> 98 3. fbcon=map:<0123> 92 99 93 This is an interesting option. It tell 100 This is an interesting option. It tells which driver gets mapped to 94 which console. The value '0123' is a s 101 which console. The value '0123' is a sequence that gets repeated until 95 the total length is 64 which is the nu 102 the total length is 64 which is the number of consoles available. In 96 the above example, it is expanded to 0 103 the above example, it is expanded to 012301230123... and the mapping 97 will be:: 104 will be:: 98 105 99 tty | 1 2 3 4 5 6 7 8 9 ... 106 tty | 1 2 3 4 5 6 7 8 9 ... 100 fb | 0 1 2 3 0 1 2 3 0 ... 107 fb | 0 1 2 3 0 1 2 3 0 ... 101 108 102 ('cat /proc/fb' should tell yo 109 ('cat /proc/fb' should tell you what the fb numbers are) 103 110 104 One side effect that may be useful is 111 One side effect that may be useful is using a map value that exceeds 105 the number of loaded fb drivers. For e 112 the number of loaded fb drivers. For example, if only one driver is 106 available, fb0, adding fbcon=map:1 tel 113 available, fb0, adding fbcon=map:1 tells fbcon not to take over the 107 console. 114 console. 108 115 109 Later on, when you want to map the con 116 Later on, when you want to map the console the to the framebuffer 110 device, you can use the con2fbmap util 117 device, you can use the con2fbmap utility. 111 118 112 3. fbcon=vc:<n1>-<n2> !! 119 4. fbcon=vc:<n1>-<n2> 113 120 114 This option tells fbcon to take over o 121 This option tells fbcon to take over only a range of consoles as 115 specified by the values 'n1' and 'n2'. 122 specified by the values 'n1' and 'n2'. The rest of the consoles 116 outside the given range will still be 123 outside the given range will still be controlled by the standard 117 console driver. 124 console driver. 118 125 119 NOTE: For x86 machines, the standard c 126 NOTE: For x86 machines, the standard console is the VGA console which 120 is typically located on the same video 127 is typically located on the same video card. Thus, the consoles that 121 are controlled by the VGA console will 128 are controlled by the VGA console will be garbled. 122 129 123 4. fbcon=rotate:<n> !! 130 5. fbcon=rotate:<n> 124 131 125 This option changes the orientation an 132 This option changes the orientation angle of the console display. The 126 value 'n' accepts the following: 133 value 'n' accepts the following: 127 134 128 - 0 - normal orientation (0 degree 135 - 0 - normal orientation (0 degree) 129 - 1 - clockwise orientation (90 de 136 - 1 - clockwise orientation (90 degrees) 130 - 2 - upside down orientation (180 137 - 2 - upside down orientation (180 degrees) 131 - 3 - counterclockwise orientation 138 - 3 - counterclockwise orientation (270 degrees) 132 139 133 The angle can be changed anytime after 140 The angle can be changed anytime afterwards by 'echoing' the same 134 numbers to any one of the 2 attributes 141 numbers to any one of the 2 attributes found in 135 /sys/class/graphics/fbcon: 142 /sys/class/graphics/fbcon: 136 143 137 - rotate - rotate the disp 144 - rotate - rotate the display of the active console 138 - rotate_all - rotate the disp 145 - rotate_all - rotate the display of all consoles 139 146 140 Console rotation will only become avai 147 Console rotation will only become available if Framebuffer Console 141 Rotation support is compiled in your k 148 Rotation support is compiled in your kernel. 142 149 143 NOTE: This is purely console rotation. 150 NOTE: This is purely console rotation. Any other applications that 144 use the framebuffer will remain at the 151 use the framebuffer will remain at their 'normal' orientation. 145 Actually, the underlying fb driver is 152 Actually, the underlying fb driver is totally ignorant of console 146 rotation. 153 rotation. 147 154 148 5. fbcon=margin:<color> !! 155 6. fbcon=margin:<color> 149 156 150 This option specifies the color of the 157 This option specifies the color of the margins. The margins are the 151 leftover area at the right and the bot 158 leftover area at the right and the bottom of the screen that are not 152 used by text. By default, this area wi 159 used by text. By default, this area will be black. The 'color' value 153 is an integer number that depends on t 160 is an integer number that depends on the framebuffer driver being used. 154 161 155 6. fbcon=nodefer !! 162 7. fbcon=nodefer 156 163 157 If the kernel is compiled with deferre 164 If the kernel is compiled with deferred fbcon takeover support, normally 158 the framebuffer contents, left in plac 165 the framebuffer contents, left in place by the firmware/bootloader, will 159 be preserved until there actually is s 166 be preserved until there actually is some text is output to the console. 160 This option causes fbcon to bind immed 167 This option causes fbcon to bind immediately to the fbdev device. 161 168 162 7. fbcon=logo-pos:<location> !! 169 8. fbcon=logo-pos:<location> 163 170 164 The only possible 'location' is 'cente 171 The only possible 'location' is 'center' (without quotes), and when 165 given, the bootup logo is moved from t 172 given, the bootup logo is moved from the default top-left corner 166 location to the center of the framebuf 173 location to the center of the framebuffer. If more than one logo is 167 displayed due to multiple CPUs, the co 174 displayed due to multiple CPUs, the collected line of logos is moved 168 as a whole. 175 as a whole. 169 176 170 8. fbcon=logo-count:<n> << 171 << 172 The value 'n' overrides the number of << 173 logo, and -1 gives the default which i << 174 << 175 C. Attaching, Detaching and Unloading 177 C. Attaching, Detaching and Unloading 176 178 177 Before going on to how to attach, detach and u 179 Before going on to how to attach, detach and unload the framebuffer console, an 178 illustration of the dependencies may help. 180 illustration of the dependencies may help. 179 181 180 The console layer, as with most subsystems, ne 182 The console layer, as with most subsystems, needs a driver that interfaces with 181 the hardware. Thus, in a VGA console:: 183 the hardware. Thus, in a VGA console:: 182 184 183 console ---> VGA driver ---> hardware. 185 console ---> VGA driver ---> hardware. 184 186 185 Assuming the VGA driver can be unloaded, one m 187 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver 186 from the console layer before unloading the dr 188 from the console layer before unloading the driver. The VGA driver cannot be 187 unloaded if it is still bound to the console l 189 unloaded if it is still bound to the console layer. (See 188 Documentation/driver-api/console.rst for more 190 Documentation/driver-api/console.rst for more information). 189 191 190 This is more complicated in the case of the fr 192 This is more complicated in the case of the framebuffer console (fbcon), 191 because fbcon is an intermediate layer between 193 because fbcon is an intermediate layer between the console and the drivers:: 192 194 193 console ---> fbcon ---> fbdev drivers 195 console ---> fbcon ---> fbdev drivers ---> hardware 194 196 195 The fbdev drivers cannot be unloaded if bound 197 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot 196 be unloaded if it's bound to the console layer 198 be unloaded if it's bound to the console layer. 197 199 198 So to unload the fbdev drivers, one must first 200 So to unload the fbdev drivers, one must first unbind fbcon from the console, 199 then unbind the fbdev drivers from fbcon. For 201 then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from 200 the console layer will automatically unbind fr 202 the console layer will automatically unbind framebuffer drivers from 201 fbcon. Thus, there is no need to explicitly un 203 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from 202 fbcon. 204 fbcon. 203 205 204 So, how do we unbind fbcon from the console? P 206 So, how do we unbind fbcon from the console? Part of the answer is in 205 Documentation/driver-api/console.rst. To summa 207 Documentation/driver-api/console.rst. To summarize: 206 208 207 Echo a value to the bind file that represents 209 Echo a value to the bind file that represents the framebuffer console 208 driver. So assuming vtcon1 represents fbcon, t 210 driver. So assuming vtcon1 represents fbcon, then:: 209 211 210 echo 1 > /sys/class/vtconsole/vtcon1/bind - !! 212 echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to 211 c 213 console layer 212 echo 0 > /sys/class/vtconsole/vtcon1/bind - !! 214 echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from 213 c 215 console layer 214 216 215 If fbcon is detached from the console layer, y 217 If fbcon is detached from the console layer, your boot console driver (which is 216 usually VGA text mode) will take over. A few 218 usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will 217 restore VGA text mode for you. With the rest, 219 restore VGA text mode for you. With the rest, before detaching fbcon, you 218 must take a few additional steps to make sure 220 must take a few additional steps to make sure that your VGA text mode is 219 restored properly. The following is one of the 221 restored properly. The following is one of the several methods that you can do: 220 222 221 1. Download or install vbetool. This utility 223 1. Download or install vbetool. This utility is included with most 222 distributions nowadays, and is usually part 224 distributions nowadays, and is usually part of the suspend/resume tool. 223 225 224 2. In your kernel configuration, ensure that C 226 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set 225 to 'y' or 'm'. Enable one or more of your f 227 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers. 226 228 227 3. Boot into text mode and as root run:: 229 3. Boot into text mode and as root run:: 228 230 229 vbetool vbestate save > <vga state fil 231 vbetool vbestate save > <vga state file> 230 232 231 The above command saves the register conten 233 The above command saves the register contents of your graphics 232 hardware to <vga state file>. You need to 234 hardware to <vga state file>. You need to do this step only once as 233 the state file can be reused. 235 the state file can be reused. 234 236 235 4. If fbcon is compiled as a module, load fbco 237 4. If fbcon is compiled as a module, load fbcon by doing:: 236 238 237 modprobe fbcon 239 modprobe fbcon 238 240 239 5. Now to detach fbcon:: 241 5. Now to detach fbcon:: 240 242 241 vbetool vbestate restore < <vga state f 243 vbetool vbestate restore < <vga state file> && \ 242 echo 0 > /sys/class/vtconsole/vtcon1/bi 244 echo 0 > /sys/class/vtconsole/vtcon1/bind 243 245 244 6. That's it, you're back to VGA mode. And if 246 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module, 245 you can unload it by 'rmmod fbcon'. 247 you can unload it by 'rmmod fbcon'. 246 248 247 7. To reattach fbcon:: 249 7. To reattach fbcon:: 248 250 249 echo 1 > /sys/class/vtconsole/vtcon1/bi 251 echo 1 > /sys/class/vtconsole/vtcon1/bind 250 252 251 8. Once fbcon is unbound, all drivers register 253 8. Once fbcon is unbound, all drivers registered to the system will also 252 become unbound. This means that fbcon and ind 254 become unbound. This means that fbcon and individual framebuffer drivers 253 can be unloaded or reloaded at will. Reloading 255 can be unloaded or reloaded at will. Reloading the drivers or fbcon will 254 automatically bind the console, fbcon and the 256 automatically bind the console, fbcon and the drivers together. Unloading 255 all the drivers without unloading fbcon will m 257 all the drivers without unloading fbcon will make it impossible for the 256 console to bind fbcon. 258 console to bind fbcon. 257 259 258 Notes for vesafb users: 260 Notes for vesafb users: 259 ======================= 261 ======================= 260 262 261 Unfortunately, if your bootline includes a vga 263 Unfortunately, if your bootline includes a vga=xxx parameter that sets the 262 hardware in graphics mode, such as when loadin 264 hardware in graphics mode, such as when loading vesafb, vgacon will not load. 263 Instead, vgacon will replace the default boot 265 Instead, vgacon will replace the default boot console with dummycon, and you 264 won't get any display after detaching fbcon. Y 266 won't get any display after detaching fbcon. Your machine is still alive, so 265 you can reattach vesafb. However, to reattach 267 you can reattach vesafb. However, to reattach vesafb, you need to do one of 266 the following: 268 the following: 267 269 268 Variation 1: 270 Variation 1: 269 271 270 a. Before detaching fbcon, do:: 272 a. Before detaching fbcon, do:: 271 273 272 vbetool vbemode save > <vesa state fil 274 vbetool vbemode save > <vesa state file> # do once for each vesafb mode, 273 275 # the file can be reused 274 276 275 b. Detach fbcon as in step 5. 277 b. Detach fbcon as in step 5. 276 278 277 c. Attach fbcon:: 279 c. Attach fbcon:: 278 280 279 vbetool vbestate restore < <vesa state 281 vbetool vbestate restore < <vesa state file> && \ 280 echo 1 > /sys/class/vtconsole/vtcon1/b 282 echo 1 > /sys/class/vtconsole/vtcon1/bind 281 283 282 Variation 2: 284 Variation 2: 283 285 284 a. Before detaching fbcon, do:: 286 a. Before detaching fbcon, do:: 285 287 286 echo <ID> > /sys/class/tty/console/bin 288 echo <ID> > /sys/class/tty/console/bind 287 289 288 vbetool vbemode get 290 vbetool vbemode get 289 291 290 b. Take note of the mode number 292 b. Take note of the mode number 291 293 292 b. Detach fbcon as in step 5. 294 b. Detach fbcon as in step 5. 293 295 294 c. Attach fbcon:: 296 c. Attach fbcon:: 295 297 296 vbetool vbemode set <mode number> && \ 298 vbetool vbemode set <mode number> && \ 297 echo 1 > /sys/class/vtconsole/vtcon1/b 299 echo 1 > /sys/class/vtconsole/vtcon1/bind 298 300 299 Samples: 301 Samples: 300 ======== 302 ======== 301 303 302 Here are 2 sample bash scripts that you can us 304 Here are 2 sample bash scripts that you can use to bind or unbind the 303 framebuffer console driver if you are on an X8 305 framebuffer console driver if you are on an X86 box:: 304 306 305 #!/bin/bash 307 #!/bin/bash 306 # Unbind fbcon 308 # Unbind fbcon 307 309 308 # Change this to where your actual vgastate 310 # Change this to where your actual vgastate file is located 309 # Or Use VGASTATE=$1 to indicate the state f 311 # Or Use VGASTATE=$1 to indicate the state file at runtime 310 VGASTATE=/tmp/vgastate 312 VGASTATE=/tmp/vgastate 311 313 312 # path to vbetool 314 # path to vbetool 313 VBETOOL=/usr/local/bin 315 VBETOOL=/usr/local/bin 314 316 315 317 316 for (( i = 0; i < 16; i++)) 318 for (( i = 0; i < 16; i++)) 317 do 319 do 318 if test -x /sys/class/vtconsole/vtcon$i; t 320 if test -x /sys/class/vtconsole/vtcon$i; then 319 if [ `cat /sys/class/vtconsole/vtcon$i 321 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 320 = 1 ]; then 322 = 1 ]; then 321 if test -x $VBETOOL/vbetool; then 323 if test -x $VBETOOL/vbetool; then 322 echo Unbinding vtcon$i 324 echo Unbinding vtcon$i 323 $VBETOOL/vbetool vbestate resto 325 $VBETOOL/vbetool vbestate restore < $VGASTATE 324 echo 0 > /sys/class/vtconsole/v 326 echo 0 > /sys/class/vtconsole/vtcon$i/bind 325 fi 327 fi 326 fi 328 fi 327 fi 329 fi 328 done 330 done 329 331 330 ---------------------------------------------- 332 --------------------------------------------------------------------------- 331 333 332 :: 334 :: 333 335 334 #!/bin/bash 336 #!/bin/bash 335 # Bind fbcon 337 # Bind fbcon 336 338 337 for (( i = 0; i < 16; i++)) 339 for (( i = 0; i < 16; i++)) 338 do 340 do 339 if test -x /sys/class/vtconsole/vtcon$i; t 341 if test -x /sys/class/vtconsole/vtcon$i; then 340 if [ `cat /sys/class/vtconsole/vtcon$i 342 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 341 = 1 ]; then 343 = 1 ]; then 342 echo Unbinding vtcon$i 344 echo Unbinding vtcon$i 343 echo 1 > /sys/class/vtconsole/vtcon$ 345 echo 1 > /sys/class/vtconsole/vtcon$i/bind 344 fi 346 fi 345 fi 347 fi 346 done 348 done 347 349 348 Antonino Daplas <adaplas@pol.net> 350 Antonino Daplas <adaplas@pol.net>
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