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TOMOYO Linux Cross Reference
Linux/Documentation/fb/fbcon.rst

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Diff markup

Differences between /Documentation/fb/fbcon.rst (Version linux-6.12-rc7) and /Documentation/fb/fbcon.rst (Version linux-5.4.285)


  1 =======================                             1 =======================
  2 The Framebuffer Console                             2 The Framebuffer Console
  3 =======================                             3 =======================
  4                                                     4 
  5 The framebuffer console (fbcon), as its name i      5 The framebuffer console (fbcon), as its name implies, is a text
  6 console running on top of the framebuffer devi      6 console running on top of the framebuffer device. It has the functionality of
  7 any standard text console driver, such as the       7 any standard text console driver, such as the VGA console, with the added
  8 features that can be attributed to the graphic      8 features that can be attributed to the graphical nature of the framebuffer.
  9                                                     9 
 10 In the x86 architecture, the framebuffer conso     10 In the x86 architecture, the framebuffer console is optional, and
 11 some even treat it as a toy. For other archite     11 some even treat it as a toy. For other architectures, it is the only available
 12 display device, text or graphical.                 12 display device, text or graphical.
 13                                                    13 
 14 What are the features of fbcon?  The framebuff     14 What are the features of fbcon?  The framebuffer console supports
 15 high resolutions, varying font types, display      15 high resolutions, varying font types, display rotation, primitive multihead,
 16 etc. Theoretically, multi-colored fonts, blend     16 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
 17 made available by the underlying graphics card     17 made available by the underlying graphics card are also possible.
 18                                                    18 
 19 A. Configuration                                   19 A. Configuration
 20 ================                                   20 ================
 21                                                    21 
 22 The framebuffer console can be enabled by usin     22 The framebuffer console can be enabled by using your favorite kernel
 23 configuration tool.  It is under Device Driver !!  23 configuration tool.  It is under Device Drivers->Graphics Support->Frame
 24 Console display driver support->Framebuffer Co !!  24 buffer Devices->Console display driver support->Framebuffer Console Support.
 25 Select 'y' to compile support statically or 'm     25 Select 'y' to compile support statically or 'm' for module support.  The
 26 module will be fbcon.                              26 module will be fbcon.
 27                                                    27 
 28 In order for fbcon to activate, at least one f     28 In order for fbcon to activate, at least one framebuffer driver is
 29 required, so choose from any of the numerous d     29 required, so choose from any of the numerous drivers available. For x86
 30 systems, they almost universally have VGA card     30 systems, they almost universally have VGA cards, so vga16fb and vesafb will
 31 always be available. However, using a chipset-     31 always be available. However, using a chipset-specific driver will give you
 32 more speed and features, such as the ability t     32 more speed and features, such as the ability to change the video mode
 33 dynamically.                                       33 dynamically.
 34                                                    34 
 35 To display the penguin logo, choose any logo a     35 To display the penguin logo, choose any logo available in Graphics
 36 support->Bootup logo.                              36 support->Bootup logo.
 37                                                    37 
 38 Also, you will need to select at least one com     38 Also, you will need to select at least one compiled-in font, but if
 39 you don't do anything, the kernel configuratio     39 you don't do anything, the kernel configuration tool will select one for you,
 40 usually an 8x16 font.                              40 usually an 8x16 font.
 41                                                    41 
 42 GOTCHA: A common bug report is enabling the fr     42 GOTCHA: A common bug report is enabling the framebuffer without enabling the
 43 framebuffer console.  Depending on the driver,     43 framebuffer console.  Depending on the driver, you may get a blanked or
 44 garbled display, but the system still boots to     44 garbled display, but the system still boots to completion.  If you are
 45 fortunate to have a driver that does not alter     45 fortunate to have a driver that does not alter the graphics chip, then you
 46 will still get a VGA console.                      46 will still get a VGA console.
 47                                                    47 
 48 B. Loading                                         48 B. Loading
 49 ==========                                         49 ==========
 50                                                    50 
 51 Possible scenarios:                                51 Possible scenarios:
 52                                                    52 
 53 1. Driver and fbcon are compiled statically        53 1. Driver and fbcon are compiled statically
 54                                                    54 
 55          Usually, fbcon will automatically tak     55          Usually, fbcon will automatically take over your console. The notable
 56          exception is vesafb.  It needs to be      56          exception is vesafb.  It needs to be explicitly activated with the
 57          vga= boot option parameter.               57          vga= boot option parameter.
 58                                                    58 
 59 2. Driver is compiled statically, fbcon is com     59 2. Driver is compiled statically, fbcon is compiled as a module
 60                                                    60 
 61          Depending on the driver, you either g     61          Depending on the driver, you either get a standard console, or a
 62          garbled display, as mentioned above.      62          garbled display, as mentioned above.  To get a framebuffer console,
 63          do a 'modprobe fbcon'.                    63          do a 'modprobe fbcon'.
 64                                                    64 
 65 3. Driver is compiled as a module, fbcon is co     65 3. Driver is compiled as a module, fbcon is compiled statically
 66                                                    66 
 67          You get your standard console.  Once      67          You get your standard console.  Once the driver is loaded with
 68          'modprobe xxxfb', fbcon automatically     68          'modprobe xxxfb', fbcon automatically takes over the console with
 69          the possible exception of using the f     69          the possible exception of using the fbcon=map:n option. See below.
 70                                                    70 
 71 4. Driver and fbcon are compiled as a module.      71 4. Driver and fbcon are compiled as a module.
 72                                                    72 
 73          You can load them in any order. Once      73          You can load them in any order. Once both are loaded, fbcon will take
 74          over the console.                         74          over the console.
 75                                                    75 
 76 C. Boot options                                    76 C. Boot options
 77                                                    77 
 78          The framebuffer console has several,      78          The framebuffer console has several, largely unknown, boot options
 79          that can change its behavior.             79          that can change its behavior.
 80                                                    80 
 81 1. fbcon=font:<name>                               81 1. fbcon=font:<name>
 82                                                    82 
 83         Select the initial font to use. The va     83         Select the initial font to use. The value 'name' can be any of the
 84         compiled-in fonts: 10x18, 6x10, 6x8, 7 !!  84         compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
 85         PEARL8x8, ProFont6x11, SUN12x22, SUN8x     85         PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.
 86                                                    86 
 87         Note, not all drivers can handle font      87         Note, not all drivers can handle font with widths not divisible by 8,
 88         such as vga16fb.                           88         such as vga16fb.
 89                                                    89 
                                                   >>  90 2. fbcon=scrollback:<value>[k]
 90                                                    91 
 91 2. fbcon=map:<0123>                            !!  92         The scrollback buffer is memory that is used to preserve display
                                                   >>  93         contents that has already scrolled past your view.  This is accessed
                                                   >>  94         by using the Shift-PageUp key combination.  The value 'value' is any
                                                   >>  95         integer. It defaults to 32KB.  The 'k' suffix is optional, and will
                                                   >>  96         multiply the 'value' by 1024.
                                                   >>  97 
                                                   >>  98 3. fbcon=map:<0123>
 92                                                    99 
 93         This is an interesting option. It tell    100         This is an interesting option. It tells which driver gets mapped to
 94         which console. The value '0123' is a s    101         which console. The value '0123' is a sequence that gets repeated until
 95         the total length is 64 which is the nu    102         the total length is 64 which is the number of consoles available. In
 96         the above example, it is expanded to 0    103         the above example, it is expanded to 012301230123... and the mapping
 97         will be::                                 104         will be::
 98                                                   105 
 99                 tty | 1 2 3 4 5 6 7 8 9 ...       106                 tty | 1 2 3 4 5 6 7 8 9 ...
100                 fb  | 0 1 2 3 0 1 2 3 0 ...       107                 fb  | 0 1 2 3 0 1 2 3 0 ...
101                                                   108 
102                 ('cat /proc/fb' should tell yo    109                 ('cat /proc/fb' should tell you what the fb numbers are)
103                                                   110 
104         One side effect that may be useful is     111         One side effect that may be useful is using a map value that exceeds
105         the number of loaded fb drivers. For e    112         the number of loaded fb drivers. For example, if only one driver is
106         available, fb0, adding fbcon=map:1 tel    113         available, fb0, adding fbcon=map:1 tells fbcon not to take over the
107         console.                                  114         console.
108                                                   115 
109         Later on, when you want to map the con    116         Later on, when you want to map the console the to the framebuffer
110         device, you can use the con2fbmap util    117         device, you can use the con2fbmap utility.
111                                                   118 
112 3. fbcon=vc:<n1>-<n2>                          !! 119 4. fbcon=vc:<n1>-<n2>
113                                                   120 
114         This option tells fbcon to take over o    121         This option tells fbcon to take over only a range of consoles as
115         specified by the values 'n1' and 'n2'.    122         specified by the values 'n1' and 'n2'. The rest of the consoles
116         outside the given range will still be     123         outside the given range will still be controlled by the standard
117         console driver.                           124         console driver.
118                                                   125 
119         NOTE: For x86 machines, the standard c    126         NOTE: For x86 machines, the standard console is the VGA console which
120         is typically located on the same video    127         is typically located on the same video card.  Thus, the consoles that
121         are controlled by the VGA console will    128         are controlled by the VGA console will be garbled.
122                                                   129 
123 4. fbcon=rotate:<n>                            !! 130 5. fbcon=rotate:<n>
124                                                   131 
125         This option changes the orientation an    132         This option changes the orientation angle of the console display. The
126         value 'n' accepts the following:          133         value 'n' accepts the following:
127                                                   134 
128             - 0 - normal orientation (0 degree    135             - 0 - normal orientation (0 degree)
129             - 1 - clockwise orientation (90 de    136             - 1 - clockwise orientation (90 degrees)
130             - 2 - upside down orientation (180    137             - 2 - upside down orientation (180 degrees)
131             - 3 - counterclockwise orientation    138             - 3 - counterclockwise orientation (270 degrees)
132                                                   139 
133         The angle can be changed anytime after    140         The angle can be changed anytime afterwards by 'echoing' the same
134         numbers to any one of the 2 attributes    141         numbers to any one of the 2 attributes found in
135         /sys/class/graphics/fbcon:                142         /sys/class/graphics/fbcon:
136                                                   143 
137                 - rotate     - rotate the disp    144                 - rotate     - rotate the display of the active console
138                 - rotate_all - rotate the disp    145                 - rotate_all - rotate the display of all consoles
139                                                   146 
140         Console rotation will only become avai    147         Console rotation will only become available if Framebuffer Console
141         Rotation support is compiled in your k    148         Rotation support is compiled in your kernel.
142                                                   149 
143         NOTE: This is purely console rotation.    150         NOTE: This is purely console rotation.  Any other applications that
144         use the framebuffer will remain at the    151         use the framebuffer will remain at their 'normal' orientation.
145         Actually, the underlying fb driver is     152         Actually, the underlying fb driver is totally ignorant of console
146         rotation.                                 153         rotation.
147                                                   154 
148 5. fbcon=margin:<color>                        !! 155 6. fbcon=margin:<color>
149                                                   156 
150         This option specifies the color of the    157         This option specifies the color of the margins. The margins are the
151         leftover area at the right and the bot    158         leftover area at the right and the bottom of the screen that are not
152         used by text. By default, this area wi    159         used by text. By default, this area will be black. The 'color' value
153         is an integer number that depends on t    160         is an integer number that depends on the framebuffer driver being used.
154                                                   161 
155 6. fbcon=nodefer                               !! 162 7. fbcon=nodefer
156                                                   163 
157         If the kernel is compiled with deferre    164         If the kernel is compiled with deferred fbcon takeover support, normally
158         the framebuffer contents, left in plac    165         the framebuffer contents, left in place by the firmware/bootloader, will
159         be preserved until there actually is s    166         be preserved until there actually is some text is output to the console.
160         This option causes fbcon to bind immed    167         This option causes fbcon to bind immediately to the fbdev device.
161                                                   168 
162 7. fbcon=logo-pos:<location>                   !! 169 8. fbcon=logo-pos:<location>
163                                                   170 
164         The only possible 'location' is 'cente    171         The only possible 'location' is 'center' (without quotes), and when
165         given, the bootup logo is moved from t    172         given, the bootup logo is moved from the default top-left corner
166         location to the center of the framebuf    173         location to the center of the framebuffer. If more than one logo is
167         displayed due to multiple CPUs, the co    174         displayed due to multiple CPUs, the collected line of logos is moved
168         as a whole.                               175         as a whole.
169                                                   176 
170 8. fbcon=logo-count:<n>                        << 
171                                                << 
172         The value 'n' overrides the number of  << 
173         logo, and -1 gives the default which i << 
174                                                << 
175 C. Attaching, Detaching and Unloading             177 C. Attaching, Detaching and Unloading
176                                                   178 
177 Before going on to how to attach, detach and u    179 Before going on to how to attach, detach and unload the framebuffer console, an
178 illustration of the dependencies may help.        180 illustration of the dependencies may help.
179                                                   181 
180 The console layer, as with most subsystems, ne    182 The console layer, as with most subsystems, needs a driver that interfaces with
181 the hardware. Thus, in a VGA console::            183 the hardware. Thus, in a VGA console::
182                                                   184 
183         console ---> VGA driver ---> hardware.    185         console ---> VGA driver ---> hardware.
184                                                   186 
185 Assuming the VGA driver can be unloaded, one m    187 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
186 from the console layer before unloading the dr    188 from the console layer before unloading the driver.  The VGA driver cannot be
187 unloaded if it is still bound to the console l    189 unloaded if it is still bound to the console layer. (See
188 Documentation/driver-api/console.rst for more     190 Documentation/driver-api/console.rst for more information).
189                                                   191 
190 This is more complicated in the case of the fr    192 This is more complicated in the case of the framebuffer console (fbcon),
191 because fbcon is an intermediate layer between    193 because fbcon is an intermediate layer between the console and the drivers::
192                                                   194 
193         console ---> fbcon ---> fbdev drivers     195         console ---> fbcon ---> fbdev drivers ---> hardware
194                                                   196 
195 The fbdev drivers cannot be unloaded if bound     197 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
196 be unloaded if it's bound to the console layer    198 be unloaded if it's bound to the console layer.
197                                                   199 
198 So to unload the fbdev drivers, one must first    200 So to unload the fbdev drivers, one must first unbind fbcon from the console,
199 then unbind the fbdev drivers from fbcon.  For    201 then unbind the fbdev drivers from fbcon.  Fortunately, unbinding fbcon from
200 the console layer will automatically unbind fr    202 the console layer will automatically unbind framebuffer drivers from
201 fbcon. Thus, there is no need to explicitly un    203 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
202 fbcon.                                            204 fbcon.
203                                                   205 
204 So, how do we unbind fbcon from the console? P    206 So, how do we unbind fbcon from the console? Part of the answer is in
205 Documentation/driver-api/console.rst. To summa    207 Documentation/driver-api/console.rst. To summarize:
206                                                   208 
207 Echo a value to the bind file that represents     209 Echo a value to the bind file that represents the framebuffer console
208 driver. So assuming vtcon1 represents fbcon, t    210 driver. So assuming vtcon1 represents fbcon, then::
209                                                   211 
210   echo 1 > /sys/class/vtconsole/vtcon1/bind -  !! 212   echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
211                                              c    213                                              console layer
212   echo 0 > /sys/class/vtconsole/vtcon1/bind -  !! 214   echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
213                                              c    215                                              console layer
214                                                   216 
215 If fbcon is detached from the console layer, y    217 If fbcon is detached from the console layer, your boot console driver (which is
216 usually VGA text mode) will take over.  A few     218 usually VGA text mode) will take over.  A few drivers (rivafb and i810fb) will
217 restore VGA text mode for you.  With the rest,    219 restore VGA text mode for you.  With the rest, before detaching fbcon, you
218 must take a few additional steps to make sure     220 must take a few additional steps to make sure that your VGA text mode is
219 restored properly. The following is one of the    221 restored properly. The following is one of the several methods that you can do:
220                                                   222 
221 1. Download or install vbetool.  This utility     223 1. Download or install vbetool.  This utility is included with most
222    distributions nowadays, and is usually part    224    distributions nowadays, and is usually part of the suspend/resume tool.
223                                                   225 
224 2. In your kernel configuration, ensure that C    226 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
225    to 'y' or 'm'. Enable one or more of your f    227    to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
226                                                   228 
227 3. Boot into text mode and as root run::          229 3. Boot into text mode and as root run::
228                                                   230 
229         vbetool vbestate save > <vga state fil    231         vbetool vbestate save > <vga state file>
230                                                   232 
231    The above command saves the register conten    233    The above command saves the register contents of your graphics
232    hardware to <vga state file>.  You need to     234    hardware to <vga state file>.  You need to do this step only once as
233    the state file can be reused.                  235    the state file can be reused.
234                                                   236 
235 4. If fbcon is compiled as a module, load fbco    237 4. If fbcon is compiled as a module, load fbcon by doing::
236                                                   238 
237        modprobe fbcon                             239        modprobe fbcon
238                                                   240 
239 5. Now to detach fbcon::                          241 5. Now to detach fbcon::
240                                                   242 
241        vbetool vbestate restore < <vga state f    243        vbetool vbestate restore < <vga state file> && \
242        echo 0 > /sys/class/vtconsole/vtcon1/bi    244        echo 0 > /sys/class/vtconsole/vtcon1/bind
243                                                   245 
244 6. That's it, you're back to VGA mode. And if     246 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
245    you can unload it by 'rmmod fbcon'.            247    you can unload it by 'rmmod fbcon'.
246                                                   248 
247 7. To reattach fbcon::                            249 7. To reattach fbcon::
248                                                   250 
249        echo 1 > /sys/class/vtconsole/vtcon1/bi    251        echo 1 > /sys/class/vtconsole/vtcon1/bind
250                                                   252 
251 8. Once fbcon is unbound, all drivers register    253 8. Once fbcon is unbound, all drivers registered to the system will also
252 become unbound.  This means that fbcon and ind    254 become unbound.  This means that fbcon and individual framebuffer drivers
253 can be unloaded or reloaded at will. Reloading    255 can be unloaded or reloaded at will. Reloading the drivers or fbcon will
254 automatically bind the console, fbcon and the     256 automatically bind the console, fbcon and the drivers together. Unloading
255 all the drivers without unloading fbcon will m    257 all the drivers without unloading fbcon will make it impossible for the
256 console to bind fbcon.                            258 console to bind fbcon.
257                                                   259 
258 Notes for vesafb users:                           260 Notes for vesafb users:
259 =======================                           261 =======================
260                                                   262 
261 Unfortunately, if your bootline includes a vga    263 Unfortunately, if your bootline includes a vga=xxx parameter that sets the
262 hardware in graphics mode, such as when loadin    264 hardware in graphics mode, such as when loading vesafb, vgacon will not load.
263 Instead, vgacon will replace the default boot     265 Instead, vgacon will replace the default boot console with dummycon, and you
264 won't get any display after detaching fbcon. Y    266 won't get any display after detaching fbcon. Your machine is still alive, so
265 you can reattach vesafb. However, to reattach     267 you can reattach vesafb. However, to reattach vesafb, you need to do one of
266 the following:                                    268 the following:
267                                                   269 
268 Variation 1:                                      270 Variation 1:
269                                                   271 
270     a. Before detaching fbcon, do::               272     a. Before detaching fbcon, do::
271                                                   273 
272         vbetool vbemode save > <vesa state fil    274         vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
273                                                   275                                                  # the file can be reused
274                                                   276 
275     b. Detach fbcon as in step 5.                 277     b. Detach fbcon as in step 5.
276                                                   278 
277     c. Attach fbcon::                             279     c. Attach fbcon::
278                                                   280 
279         vbetool vbestate restore < <vesa state    281         vbetool vbestate restore < <vesa state file> && \
280         echo 1 > /sys/class/vtconsole/vtcon1/b    282         echo 1 > /sys/class/vtconsole/vtcon1/bind
281                                                   283 
282 Variation 2:                                      284 Variation 2:
283                                                   285 
284     a. Before detaching fbcon, do::               286     a. Before detaching fbcon, do::
285                                                   287 
286         echo <ID> > /sys/class/tty/console/bin    288         echo <ID> > /sys/class/tty/console/bind
287                                                   289 
288         vbetool vbemode get                       290         vbetool vbemode get
289                                                   291 
290     b. Take note of the mode number               292     b. Take note of the mode number
291                                                   293 
292     b. Detach fbcon as in step 5.                 294     b. Detach fbcon as in step 5.
293                                                   295 
294     c. Attach fbcon::                             296     c. Attach fbcon::
295                                                   297 
296         vbetool vbemode set <mode number> && \    298         vbetool vbemode set <mode number> && \
297         echo 1 > /sys/class/vtconsole/vtcon1/b    299         echo 1 > /sys/class/vtconsole/vtcon1/bind
298                                                   300 
299 Samples:                                          301 Samples:
300 ========                                          302 ========
301                                                   303 
302 Here are 2 sample bash scripts that you can us    304 Here are 2 sample bash scripts that you can use to bind or unbind the
303 framebuffer console driver if you are on an X8    305 framebuffer console driver if you are on an X86 box::
304                                                   306 
305   #!/bin/bash                                     307   #!/bin/bash
306   # Unbind fbcon                                  308   # Unbind fbcon
307                                                   309 
308   # Change this to where your actual vgastate     310   # Change this to where your actual vgastate file is located
309   # Or Use VGASTATE=$1 to indicate the state f    311   # Or Use VGASTATE=$1 to indicate the state file at runtime
310   VGASTATE=/tmp/vgastate                          312   VGASTATE=/tmp/vgastate
311                                                   313 
312   # path to vbetool                               314   # path to vbetool
313   VBETOOL=/usr/local/bin                          315   VBETOOL=/usr/local/bin
314                                                   316 
315                                                   317 
316   for (( i = 0; i < 16; i++))                     318   for (( i = 0; i < 16; i++))
317   do                                              319   do
318     if test -x /sys/class/vtconsole/vtcon$i; t    320     if test -x /sys/class/vtconsole/vtcon$i; then
319         if [ `cat /sys/class/vtconsole/vtcon$i    321         if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
320              = 1 ]; then                          322              = 1 ]; then
321             if test -x $VBETOOL/vbetool; then     323             if test -x $VBETOOL/vbetool; then
322                echo Unbinding vtcon$i             324                echo Unbinding vtcon$i
323                $VBETOOL/vbetool vbestate resto    325                $VBETOOL/vbetool vbestate restore < $VGASTATE
324                echo 0 > /sys/class/vtconsole/v    326                echo 0 > /sys/class/vtconsole/vtcon$i/bind
325             fi                                    327             fi
326         fi                                        328         fi
327     fi                                            329     fi
328   done                                            330   done
329                                                   331 
330 ----------------------------------------------    332 ---------------------------------------------------------------------------
331                                                   333 
332 ::                                                334 ::
333                                                   335 
334   #!/bin/bash                                     336   #!/bin/bash
335   # Bind fbcon                                    337   # Bind fbcon
336                                                   338 
337   for (( i = 0; i < 16; i++))                     339   for (( i = 0; i < 16; i++))
338   do                                              340   do
339     if test -x /sys/class/vtconsole/vtcon$i; t    341     if test -x /sys/class/vtconsole/vtcon$i; then
340         if [ `cat /sys/class/vtconsole/vtcon$i    342         if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
341              = 1 ]; then                          343              = 1 ]; then
342           echo Unbinding vtcon$i                  344           echo Unbinding vtcon$i
343           echo 1 > /sys/class/vtconsole/vtcon$    345           echo 1 > /sys/class/vtconsole/vtcon$i/bind
344         fi                                        346         fi
345     fi                                            347     fi
346   done                                            348   done
347                                                   349 
348 Antonino Daplas <adaplas@pol.net>                  350 Antonino Daplas <adaplas@pol.net>
                                                      

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