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TOMOYO Linux Cross Reference
Linux/Documentation/fb/fbcon.rst

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Diff markup

Differences between /Documentation/fb/fbcon.rst (Version linux-6.12-rc7) and /Documentation/fb/fbcon.rst (Version linux-5.8.18)


  1 =======================                             1 =======================
  2 The Framebuffer Console                             2 The Framebuffer Console
  3 =======================                             3 =======================
  4                                                     4 
  5 The framebuffer console (fbcon), as its name i      5 The framebuffer console (fbcon), as its name implies, is a text
  6 console running on top of the framebuffer devi      6 console running on top of the framebuffer device. It has the functionality of
  7 any standard text console driver, such as the       7 any standard text console driver, such as the VGA console, with the added
  8 features that can be attributed to the graphic      8 features that can be attributed to the graphical nature of the framebuffer.
  9                                                     9 
 10 In the x86 architecture, the framebuffer conso     10 In the x86 architecture, the framebuffer console is optional, and
 11 some even treat it as a toy. For other archite     11 some even treat it as a toy. For other architectures, it is the only available
 12 display device, text or graphical.                 12 display device, text or graphical.
 13                                                    13 
 14 What are the features of fbcon?  The framebuff     14 What are the features of fbcon?  The framebuffer console supports
 15 high resolutions, varying font types, display      15 high resolutions, varying font types, display rotation, primitive multihead,
 16 etc. Theoretically, multi-colored fonts, blend     16 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
 17 made available by the underlying graphics card     17 made available by the underlying graphics card are also possible.
 18                                                    18 
 19 A. Configuration                                   19 A. Configuration
 20 ================                                   20 ================
 21                                                    21 
 22 The framebuffer console can be enabled by usin     22 The framebuffer console can be enabled by using your favorite kernel
 23 configuration tool.  It is under Device Driver !!  23 configuration tool.  It is under Device Drivers->Graphics Support->Frame
 24 Console display driver support->Framebuffer Co !!  24 buffer Devices->Console display driver support->Framebuffer Console Support.
 25 Select 'y' to compile support statically or 'm     25 Select 'y' to compile support statically or 'm' for module support.  The
 26 module will be fbcon.                              26 module will be fbcon.
 27                                                    27 
 28 In order for fbcon to activate, at least one f     28 In order for fbcon to activate, at least one framebuffer driver is
 29 required, so choose from any of the numerous d     29 required, so choose from any of the numerous drivers available. For x86
 30 systems, they almost universally have VGA card     30 systems, they almost universally have VGA cards, so vga16fb and vesafb will
 31 always be available. However, using a chipset-     31 always be available. However, using a chipset-specific driver will give you
 32 more speed and features, such as the ability t     32 more speed and features, such as the ability to change the video mode
 33 dynamically.                                       33 dynamically.
 34                                                    34 
 35 To display the penguin logo, choose any logo a     35 To display the penguin logo, choose any logo available in Graphics
 36 support->Bootup logo.                              36 support->Bootup logo.
 37                                                    37 
 38 Also, you will need to select at least one com     38 Also, you will need to select at least one compiled-in font, but if
 39 you don't do anything, the kernel configuratio     39 you don't do anything, the kernel configuration tool will select one for you,
 40 usually an 8x16 font.                              40 usually an 8x16 font.
 41                                                    41 
 42 GOTCHA: A common bug report is enabling the fr     42 GOTCHA: A common bug report is enabling the framebuffer without enabling the
 43 framebuffer console.  Depending on the driver,     43 framebuffer console.  Depending on the driver, you may get a blanked or
 44 garbled display, but the system still boots to     44 garbled display, but the system still boots to completion.  If you are
 45 fortunate to have a driver that does not alter     45 fortunate to have a driver that does not alter the graphics chip, then you
 46 will still get a VGA console.                      46 will still get a VGA console.
 47                                                    47 
 48 B. Loading                                         48 B. Loading
 49 ==========                                         49 ==========
 50                                                    50 
 51 Possible scenarios:                                51 Possible scenarios:
 52                                                    52 
 53 1. Driver and fbcon are compiled statically        53 1. Driver and fbcon are compiled statically
 54                                                    54 
 55          Usually, fbcon will automatically tak     55          Usually, fbcon will automatically take over your console. The notable
 56          exception is vesafb.  It needs to be      56          exception is vesafb.  It needs to be explicitly activated with the
 57          vga= boot option parameter.               57          vga= boot option parameter.
 58                                                    58 
 59 2. Driver is compiled statically, fbcon is com     59 2. Driver is compiled statically, fbcon is compiled as a module
 60                                                    60 
 61          Depending on the driver, you either g     61          Depending on the driver, you either get a standard console, or a
 62          garbled display, as mentioned above.      62          garbled display, as mentioned above.  To get a framebuffer console,
 63          do a 'modprobe fbcon'.                    63          do a 'modprobe fbcon'.
 64                                                    64 
 65 3. Driver is compiled as a module, fbcon is co     65 3. Driver is compiled as a module, fbcon is compiled statically
 66                                                    66 
 67          You get your standard console.  Once      67          You get your standard console.  Once the driver is loaded with
 68          'modprobe xxxfb', fbcon automatically     68          'modprobe xxxfb', fbcon automatically takes over the console with
 69          the possible exception of using the f     69          the possible exception of using the fbcon=map:n option. See below.
 70                                                    70 
 71 4. Driver and fbcon are compiled as a module.      71 4. Driver and fbcon are compiled as a module.
 72                                                    72 
 73          You can load them in any order. Once      73          You can load them in any order. Once both are loaded, fbcon will take
 74          over the console.                         74          over the console.
 75                                                    75 
 76 C. Boot options                                    76 C. Boot options
 77                                                    77 
 78          The framebuffer console has several,      78          The framebuffer console has several, largely unknown, boot options
 79          that can change its behavior.             79          that can change its behavior.
 80                                                    80 
 81 1. fbcon=font:<name>                               81 1. fbcon=font:<name>
 82                                                    82 
 83         Select the initial font to use. The va     83         Select the initial font to use. The value 'name' can be any of the
 84         compiled-in fonts: 10x18, 6x10, 6x8, 7 !!  84         compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
 85         PEARL8x8, ProFont6x11, SUN12x22, SUN8x     85         PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.
 86                                                    86 
 87         Note, not all drivers can handle font      87         Note, not all drivers can handle font with widths not divisible by 8,
 88         such as vga16fb.                           88         such as vga16fb.
 89                                                    89 
                                                   >>  90 2. fbcon=scrollback:<value>[k]
 90                                                    91 
 91 2. fbcon=map:<0123>                            !!  92         The scrollback buffer is memory that is used to preserve display
                                                   >>  93         contents that has already scrolled past your view.  This is accessed
                                                   >>  94         by using the Shift-PageUp key combination.  The value 'value' is any
                                                   >>  95         integer. It defaults to 32KB.  The 'k' suffix is optional, and will
                                                   >>  96         multiply the 'value' by 1024.
                                                   >>  97 
                                                   >>  98 3. fbcon=map:<0123>
 92                                                    99 
 93         This is an interesting option. It tell    100         This is an interesting option. It tells which driver gets mapped to
 94         which console. The value '0123' is a s    101         which console. The value '0123' is a sequence that gets repeated until
 95         the total length is 64 which is the nu    102         the total length is 64 which is the number of consoles available. In
 96         the above example, it is expanded to 0    103         the above example, it is expanded to 012301230123... and the mapping
 97         will be::                                 104         will be::
 98                                                   105 
 99                 tty | 1 2 3 4 5 6 7 8 9 ...       106                 tty | 1 2 3 4 5 6 7 8 9 ...
100                 fb  | 0 1 2 3 0 1 2 3 0 ...       107                 fb  | 0 1 2 3 0 1 2 3 0 ...
101                                                   108 
102                 ('cat /proc/fb' should tell yo    109                 ('cat /proc/fb' should tell you what the fb numbers are)
103                                                   110 
104         One side effect that may be useful is     111         One side effect that may be useful is using a map value that exceeds
105         the number of loaded fb drivers. For e    112         the number of loaded fb drivers. For example, if only one driver is
106         available, fb0, adding fbcon=map:1 tel    113         available, fb0, adding fbcon=map:1 tells fbcon not to take over the
107         console.                                  114         console.
108                                                   115 
109         Later on, when you want to map the con    116         Later on, when you want to map the console the to the framebuffer
110         device, you can use the con2fbmap util    117         device, you can use the con2fbmap utility.
111                                                   118 
112 3. fbcon=vc:<n1>-<n2>                          !! 119 4. fbcon=vc:<n1>-<n2>
113                                                   120 
114         This option tells fbcon to take over o    121         This option tells fbcon to take over only a range of consoles as
115         specified by the values 'n1' and 'n2'.    122         specified by the values 'n1' and 'n2'. The rest of the consoles
116         outside the given range will still be     123         outside the given range will still be controlled by the standard
117         console driver.                           124         console driver.
118                                                   125 
119         NOTE: For x86 machines, the standard c    126         NOTE: For x86 machines, the standard console is the VGA console which
120         is typically located on the same video    127         is typically located on the same video card.  Thus, the consoles that
121         are controlled by the VGA console will    128         are controlled by the VGA console will be garbled.
122                                                   129 
123 4. fbcon=rotate:<n>                            !! 130 5. fbcon=rotate:<n>
124                                                   131 
125         This option changes the orientation an    132         This option changes the orientation angle of the console display. The
126         value 'n' accepts the following:          133         value 'n' accepts the following:
127                                                   134 
128             - 0 - normal orientation (0 degree    135             - 0 - normal orientation (0 degree)
129             - 1 - clockwise orientation (90 de    136             - 1 - clockwise orientation (90 degrees)
130             - 2 - upside down orientation (180    137             - 2 - upside down orientation (180 degrees)
131             - 3 - counterclockwise orientation    138             - 3 - counterclockwise orientation (270 degrees)
132                                                   139 
133         The angle can be changed anytime after    140         The angle can be changed anytime afterwards by 'echoing' the same
134         numbers to any one of the 2 attributes    141         numbers to any one of the 2 attributes found in
135         /sys/class/graphics/fbcon:                142         /sys/class/graphics/fbcon:
136                                                   143 
137                 - rotate     - rotate the disp    144                 - rotate     - rotate the display of the active console
138                 - rotate_all - rotate the disp    145                 - rotate_all - rotate the display of all consoles
139                                                   146 
140         Console rotation will only become avai    147         Console rotation will only become available if Framebuffer Console
141         Rotation support is compiled in your k    148         Rotation support is compiled in your kernel.
142                                                   149 
143         NOTE: This is purely console rotation.    150         NOTE: This is purely console rotation.  Any other applications that
144         use the framebuffer will remain at the    151         use the framebuffer will remain at their 'normal' orientation.
145         Actually, the underlying fb driver is     152         Actually, the underlying fb driver is totally ignorant of console
146         rotation.                                 153         rotation.
147                                                   154 
148 5. fbcon=margin:<color>                        !! 155 6. fbcon=margin:<color>
149                                                   156 
150         This option specifies the color of the    157         This option specifies the color of the margins. The margins are the
151         leftover area at the right and the bot    158         leftover area at the right and the bottom of the screen that are not
152         used by text. By default, this area wi    159         used by text. By default, this area will be black. The 'color' value
153         is an integer number that depends on t    160         is an integer number that depends on the framebuffer driver being used.
154                                                   161 
155 6. fbcon=nodefer                               !! 162 7. fbcon=nodefer
156                                                   163 
157         If the kernel is compiled with deferre    164         If the kernel is compiled with deferred fbcon takeover support, normally
158         the framebuffer contents, left in plac    165         the framebuffer contents, left in place by the firmware/bootloader, will
159         be preserved until there actually is s    166         be preserved until there actually is some text is output to the console.
160         This option causes fbcon to bind immed    167         This option causes fbcon to bind immediately to the fbdev device.
161                                                   168 
162 7. fbcon=logo-pos:<location>                   !! 169 8. fbcon=logo-pos:<location>
163                                                   170 
164         The only possible 'location' is 'cente    171         The only possible 'location' is 'center' (without quotes), and when
165         given, the bootup logo is moved from t    172         given, the bootup logo is moved from the default top-left corner
166         location to the center of the framebuf    173         location to the center of the framebuffer. If more than one logo is
167         displayed due to multiple CPUs, the co    174         displayed due to multiple CPUs, the collected line of logos is moved
168         as a whole.                               175         as a whole.
169                                                   176 
170 8. fbcon=logo-count:<n>                        !! 177 9. fbcon=logo-count:<n>
171                                                   178 
172         The value 'n' overrides the number of     179         The value 'n' overrides the number of bootup logos. 0 disables the
173         logo, and -1 gives the default which i    180         logo, and -1 gives the default which is the number of online CPUs.
174                                                   181 
175 C. Attaching, Detaching and Unloading             182 C. Attaching, Detaching and Unloading
176                                                   183 
177 Before going on to how to attach, detach and u    184 Before going on to how to attach, detach and unload the framebuffer console, an
178 illustration of the dependencies may help.        185 illustration of the dependencies may help.
179                                                   186 
180 The console layer, as with most subsystems, ne    187 The console layer, as with most subsystems, needs a driver that interfaces with
181 the hardware. Thus, in a VGA console::            188 the hardware. Thus, in a VGA console::
182                                                   189 
183         console ---> VGA driver ---> hardware.    190         console ---> VGA driver ---> hardware.
184                                                   191 
185 Assuming the VGA driver can be unloaded, one m    192 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
186 from the console layer before unloading the dr    193 from the console layer before unloading the driver.  The VGA driver cannot be
187 unloaded if it is still bound to the console l    194 unloaded if it is still bound to the console layer. (See
188 Documentation/driver-api/console.rst for more     195 Documentation/driver-api/console.rst for more information).
189                                                   196 
190 This is more complicated in the case of the fr    197 This is more complicated in the case of the framebuffer console (fbcon),
191 because fbcon is an intermediate layer between    198 because fbcon is an intermediate layer between the console and the drivers::
192                                                   199 
193         console ---> fbcon ---> fbdev drivers     200         console ---> fbcon ---> fbdev drivers ---> hardware
194                                                   201 
195 The fbdev drivers cannot be unloaded if bound     202 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
196 be unloaded if it's bound to the console layer    203 be unloaded if it's bound to the console layer.
197                                                   204 
198 So to unload the fbdev drivers, one must first    205 So to unload the fbdev drivers, one must first unbind fbcon from the console,
199 then unbind the fbdev drivers from fbcon.  For    206 then unbind the fbdev drivers from fbcon.  Fortunately, unbinding fbcon from
200 the console layer will automatically unbind fr    207 the console layer will automatically unbind framebuffer drivers from
201 fbcon. Thus, there is no need to explicitly un    208 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
202 fbcon.                                            209 fbcon.
203                                                   210 
204 So, how do we unbind fbcon from the console? P    211 So, how do we unbind fbcon from the console? Part of the answer is in
205 Documentation/driver-api/console.rst. To summa    212 Documentation/driver-api/console.rst. To summarize:
206                                                   213 
207 Echo a value to the bind file that represents     214 Echo a value to the bind file that represents the framebuffer console
208 driver. So assuming vtcon1 represents fbcon, t    215 driver. So assuming vtcon1 represents fbcon, then::
209                                                   216 
210   echo 1 > /sys/class/vtconsole/vtcon1/bind -  !! 217   echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
211                                              c    218                                              console layer
212   echo 0 > /sys/class/vtconsole/vtcon1/bind -  !! 219   echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
213                                              c    220                                              console layer
214                                                   221 
215 If fbcon is detached from the console layer, y    222 If fbcon is detached from the console layer, your boot console driver (which is
216 usually VGA text mode) will take over.  A few     223 usually VGA text mode) will take over.  A few drivers (rivafb and i810fb) will
217 restore VGA text mode for you.  With the rest,    224 restore VGA text mode for you.  With the rest, before detaching fbcon, you
218 must take a few additional steps to make sure     225 must take a few additional steps to make sure that your VGA text mode is
219 restored properly. The following is one of the    226 restored properly. The following is one of the several methods that you can do:
220                                                   227 
221 1. Download or install vbetool.  This utility     228 1. Download or install vbetool.  This utility is included with most
222    distributions nowadays, and is usually part    229    distributions nowadays, and is usually part of the suspend/resume tool.
223                                                   230 
224 2. In your kernel configuration, ensure that C    231 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
225    to 'y' or 'm'. Enable one or more of your f    232    to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
226                                                   233 
227 3. Boot into text mode and as root run::          234 3. Boot into text mode and as root run::
228                                                   235 
229         vbetool vbestate save > <vga state fil    236         vbetool vbestate save > <vga state file>
230                                                   237 
231    The above command saves the register conten    238    The above command saves the register contents of your graphics
232    hardware to <vga state file>.  You need to     239    hardware to <vga state file>.  You need to do this step only once as
233    the state file can be reused.                  240    the state file can be reused.
234                                                   241 
235 4. If fbcon is compiled as a module, load fbco    242 4. If fbcon is compiled as a module, load fbcon by doing::
236                                                   243 
237        modprobe fbcon                             244        modprobe fbcon
238                                                   245 
239 5. Now to detach fbcon::                          246 5. Now to detach fbcon::
240                                                   247 
241        vbetool vbestate restore < <vga state f    248        vbetool vbestate restore < <vga state file> && \
242        echo 0 > /sys/class/vtconsole/vtcon1/bi    249        echo 0 > /sys/class/vtconsole/vtcon1/bind
243                                                   250 
244 6. That's it, you're back to VGA mode. And if     251 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
245    you can unload it by 'rmmod fbcon'.            252    you can unload it by 'rmmod fbcon'.
246                                                   253 
247 7. To reattach fbcon::                            254 7. To reattach fbcon::
248                                                   255 
249        echo 1 > /sys/class/vtconsole/vtcon1/bi    256        echo 1 > /sys/class/vtconsole/vtcon1/bind
250                                                   257 
251 8. Once fbcon is unbound, all drivers register    258 8. Once fbcon is unbound, all drivers registered to the system will also
252 become unbound.  This means that fbcon and ind    259 become unbound.  This means that fbcon and individual framebuffer drivers
253 can be unloaded or reloaded at will. Reloading    260 can be unloaded or reloaded at will. Reloading the drivers or fbcon will
254 automatically bind the console, fbcon and the     261 automatically bind the console, fbcon and the drivers together. Unloading
255 all the drivers without unloading fbcon will m    262 all the drivers without unloading fbcon will make it impossible for the
256 console to bind fbcon.                            263 console to bind fbcon.
257                                                   264 
258 Notes for vesafb users:                           265 Notes for vesafb users:
259 =======================                           266 =======================
260                                                   267 
261 Unfortunately, if your bootline includes a vga    268 Unfortunately, if your bootline includes a vga=xxx parameter that sets the
262 hardware in graphics mode, such as when loadin    269 hardware in graphics mode, such as when loading vesafb, vgacon will not load.
263 Instead, vgacon will replace the default boot     270 Instead, vgacon will replace the default boot console with dummycon, and you
264 won't get any display after detaching fbcon. Y    271 won't get any display after detaching fbcon. Your machine is still alive, so
265 you can reattach vesafb. However, to reattach     272 you can reattach vesafb. However, to reattach vesafb, you need to do one of
266 the following:                                    273 the following:
267                                                   274 
268 Variation 1:                                      275 Variation 1:
269                                                   276 
270     a. Before detaching fbcon, do::               277     a. Before detaching fbcon, do::
271                                                   278 
272         vbetool vbemode save > <vesa state fil    279         vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
273                                                   280                                                  # the file can be reused
274                                                   281 
275     b. Detach fbcon as in step 5.                 282     b. Detach fbcon as in step 5.
276                                                   283 
277     c. Attach fbcon::                             284     c. Attach fbcon::
278                                                   285 
279         vbetool vbestate restore < <vesa state    286         vbetool vbestate restore < <vesa state file> && \
280         echo 1 > /sys/class/vtconsole/vtcon1/b    287         echo 1 > /sys/class/vtconsole/vtcon1/bind
281                                                   288 
282 Variation 2:                                      289 Variation 2:
283                                                   290 
284     a. Before detaching fbcon, do::               291     a. Before detaching fbcon, do::
285                                                   292 
286         echo <ID> > /sys/class/tty/console/bin    293         echo <ID> > /sys/class/tty/console/bind
287                                                   294 
288         vbetool vbemode get                       295         vbetool vbemode get
289                                                   296 
290     b. Take note of the mode number               297     b. Take note of the mode number
291                                                   298 
292     b. Detach fbcon as in step 5.                 299     b. Detach fbcon as in step 5.
293                                                   300 
294     c. Attach fbcon::                             301     c. Attach fbcon::
295                                                   302 
296         vbetool vbemode set <mode number> && \    303         vbetool vbemode set <mode number> && \
297         echo 1 > /sys/class/vtconsole/vtcon1/b    304         echo 1 > /sys/class/vtconsole/vtcon1/bind
298                                                   305 
299 Samples:                                          306 Samples:
300 ========                                          307 ========
301                                                   308 
302 Here are 2 sample bash scripts that you can us    309 Here are 2 sample bash scripts that you can use to bind or unbind the
303 framebuffer console driver if you are on an X8    310 framebuffer console driver if you are on an X86 box::
304                                                   311 
305   #!/bin/bash                                     312   #!/bin/bash
306   # Unbind fbcon                                  313   # Unbind fbcon
307                                                   314 
308   # Change this to where your actual vgastate     315   # Change this to where your actual vgastate file is located
309   # Or Use VGASTATE=$1 to indicate the state f    316   # Or Use VGASTATE=$1 to indicate the state file at runtime
310   VGASTATE=/tmp/vgastate                          317   VGASTATE=/tmp/vgastate
311                                                   318 
312   # path to vbetool                               319   # path to vbetool
313   VBETOOL=/usr/local/bin                          320   VBETOOL=/usr/local/bin
314                                                   321 
315                                                   322 
316   for (( i = 0; i < 16; i++))                     323   for (( i = 0; i < 16; i++))
317   do                                              324   do
318     if test -x /sys/class/vtconsole/vtcon$i; t    325     if test -x /sys/class/vtconsole/vtcon$i; then
319         if [ `cat /sys/class/vtconsole/vtcon$i    326         if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
320              = 1 ]; then                          327              = 1 ]; then
321             if test -x $VBETOOL/vbetool; then     328             if test -x $VBETOOL/vbetool; then
322                echo Unbinding vtcon$i             329                echo Unbinding vtcon$i
323                $VBETOOL/vbetool vbestate resto    330                $VBETOOL/vbetool vbestate restore < $VGASTATE
324                echo 0 > /sys/class/vtconsole/v    331                echo 0 > /sys/class/vtconsole/vtcon$i/bind
325             fi                                    332             fi
326         fi                                        333         fi
327     fi                                            334     fi
328   done                                            335   done
329                                                   336 
330 ----------------------------------------------    337 ---------------------------------------------------------------------------
331                                                   338 
332 ::                                                339 ::
333                                                   340 
334   #!/bin/bash                                     341   #!/bin/bash
335   # Bind fbcon                                    342   # Bind fbcon
336                                                   343 
337   for (( i = 0; i < 16; i++))                     344   for (( i = 0; i < 16; i++))
338   do                                              345   do
339     if test -x /sys/class/vtconsole/vtcon$i; t    346     if test -x /sys/class/vtconsole/vtcon$i; then
340         if [ `cat /sys/class/vtconsole/vtcon$i    347         if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
341              = 1 ]; then                          348              = 1 ]; then
342           echo Unbinding vtcon$i                  349           echo Unbinding vtcon$i
343           echo 1 > /sys/class/vtconsole/vtcon$    350           echo 1 > /sys/class/vtconsole/vtcon$i/bind
344         fi                                        351         fi
345     fi                                            352     fi
346   done                                            353   done
347                                                   354 
348 Antonino Daplas <adaplas@pol.net>                  355 Antonino Daplas <adaplas@pol.net>
                                                      

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