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Linux/Documentation/fb/framebuffer.rst

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Diff markup

Differences between /Documentation/fb/framebuffer.rst (Version linux-6.12-rc7) and /Documentation/fb/framebuffer.rst (Version linux-4.10.17)


  1 =======================                           
  2 The Frame Buffer Device                           
  3 =======================                           
  4                                                   
  5 Last revised: May 10, 2001                        
  6                                                   
  7                                                   
  8 0. Introduction                                   
  9 ---------------                                   
 10                                                   
 11 The frame buffer device provides an abstractio    
 12 represents the frame buffer of some video hard    
 13 software to access the graphics hardware throu    
 14 the software doesn't need to know anything abo    
 15 register) stuff.                                  
 16                                                   
 17 The device is accessed through special device     
 18 /dev directory, i.e. /dev/fb*.                    
 19                                                   
 20                                                   
 21 1. User's View of /dev/fb*                        
 22 --------------------------                        
 23                                                   
 24 From the user's point of view, the frame buffe    
 25 other device in /dev. It's a character device     
 26 specifies the frame buffer number.                
 27                                                   
 28 By convention, the following device nodes are     
 29 minor numbers)::                                  
 30                                                   
 31       0 = /dev/fb0      First frame buffer        
 32       1 = /dev/fb1      Second frame buffer       
 33           ...                                     
 34      31 = /dev/fb31     32nd frame buffer         
 35                                                   
 36 For backwards compatibility, you may want to c    
 37 links::                                           
 38                                                   
 39     /dev/fb0current -> fb0                        
 40     /dev/fb1current -> fb1                        
 41                                                   
 42 and so on...                                      
 43                                                   
 44 The frame buffer devices are also `normal` mem    
 45 read and write their contents. You can, for ex    
 46                                                   
 47   cp /dev/fb0 myfile                              
 48                                                   
 49 There also can be more than one frame buffer a    
 50 graphics card in addition to the built-in hard    
 51 buffer devices (/dev/fb0 and /dev/fb1 etc.) wo    
 52                                                   
 53 Application software that uses the frame buffe    
 54 use /dev/fb0 by default (older software uses /    
 55 an alternative frame buffer device by setting     
 56 $FRAMEBUFFER to the path name of a frame buffe    
 57 users)::                                          
 58                                                   
 59     export FRAMEBUFFER=/dev/fb1                   
 60                                                   
 61 or (for csh users)::                              
 62                                                   
 63     setenv FRAMEBUFFER /dev/fb1                   
 64                                                   
 65 After this the X server will use the second fr    
 66                                                   
 67                                                   
 68 2. Programmer's View of /dev/fb*                  
 69 --------------------------------                  
 70                                                   
 71 As you already know, a frame buffer device is     
 72 it has the same features. You can read it, wri    
 73 it and mmap() it (the main usage). The differe    
 74 appears in the special file is not the whole m    
 75 some video hardware.                              
 76                                                   
 77 /dev/fb* also allows several ioctls on it, by     
 78 the hardware can be queried and set. The color    
 79 too. Look into <linux/fb.h> for more informati    
 80 which data structures they work. Here's just a    
 81                                                   
 82   - You can request unchangeable information a    
 83     organization of the screen memory (planes,    
 84     and length of the screen memory.              
 85                                                   
 86   - You can request and change variable inform    
 87     visible and virtual geometry, depth, color    
 88     If you try to change that information, the    
 89     values to meet the hardware's capabilities    
 90     possible).                                    
 91                                                   
 92   - You can get and set parts of the color map    
 93     bits per color part (red, green, blue, tra    
 94     existing hardware. The driver does all the    
 95     it to the hardware (round it down to less     
 96     transparency).                                
 97                                                   
 98 All this hardware abstraction makes the implem    
 99 easier and more portable. E.g. the X server wo    
100 thus doesn't need to know, for example, how th    
101 hardware are organized. XF68_FBDev is a genera    
102 unaccelerated video hardware. The only thing t    
103 application programs is the screen organizatio    
104 etc.), because it works on the frame buffer im    
105                                                   
106 For the future it is planned that frame buffer    
107 the like can be implemented as kernel modules     
108 a driver just has to call register_framebuffer    
109 Writing and distributing such drivers independ    
110 much trouble...                                   
111                                                   
112                                                   
113 3. Frame Buffer Resolution Maintenance            
114 --------------------------------------            
115                                                   
116 Frame buffer resolutions are maintained using     
117 change the video mode properties of a frame bu    
118 to change the current video mode, e.g. during     
119 or `/etc/init.d/*` files.                         
120                                                   
121 Fbset uses a video mode database stored in a c    
122 easily add your own modes and refer to them wi    
123                                                   
124                                                   
125 4. The X Server                                   
126 ---------------                                   
127                                                   
128 The X server (XF68_FBDev) is the most notable     
129 buffer device. Starting with XFree86 release 3    
130 XFree86 and has 2 modes:                          
131                                                   
132   - If the `Display` subsection for the `fbdev    
133     file contains a::                             
134                                                   
135         Modes "default"                           
136                                                   
137     line, the X server will use the scheme dis    
138     up in the resolution determined by /dev/fb    
139     still have to specify the color depth (usi    
140     resolution (using the Virtual keyword) tho    
141     configuration file supplied with XFree86.     
142     configuration, but it has some limitations    
143                                                   
144   - Therefore it's also possible to specify re    
145     file. This allows for on-the-fly resolutio    
146     same virtual desktop size. The frame buffe    
147     /dev/fb0current (or $FRAMEBUFFER), but the    
148     defined by /etc/XF86Config now. The disadv    
149     specify the timings in a different format     
150                                                   
151 To tune a video mode, you can use fbset or xvi    
152 work 100% with XF68_FBDev: the reported clock     
153                                                   
154                                                   
155 5. Video Mode Timings                             
156 ---------------------                             
157                                                   
158 A monitor draws an image on the screen by usin    
159 beams for color models, 1 electron beam for mo    
160 the screen is covered by a pattern of colored     
161 is hit by an electron, it emits a photon and t    
162                                                   
163 The electron beam draws horizontal lines (scan    
164 from the top to the bottom of the screen. By m    
165 electron beam, pixels with various colors and     
166                                                   
167 After each scanline the electron beam has to m    
168 screen and to the next line: this is called th    
169 whole screen (frame) was painted, the beam mov    
170 this is called the vertical retrace. During bo    
171 retrace, the electron beam is turned off (blan    
172                                                   
173 The speed at which the electron beam paints th    
174 dotclock in the graphics board. For a dotclock    
175 of cycles per second), each pixel is 35242 ps     
176                                                   
177     1/(28.37516E6 Hz) = 35.242E-9 s               
178                                                   
179 If the screen resolution is 640x480, it will t    
180                                                   
181     640*35.242E-9 s = 22.555E-6 s                 
182                                                   
183 to paint the 640 (xres) pixels on one scanline    
184 also takes time (e.g. 272 `pixels`), so a full    
185                                                   
186     (640+272)*35.242E-9 s = 32.141E-6 s           
187                                                   
188 We'll say that the horizontal scanrate is abou    
189                                                   
190     1/(32.141E-6 s) = 31.113E3 Hz                 
191                                                   
192 A full screen counts 480 (yres) lines, but we     
193 retrace too (e.g. 49 `lines`). So a full scree    
194                                                   
195     (480+49)*32.141E-6 s = 17.002E-3 s            
196                                                   
197 The vertical scanrate is about 59 Hz::            
198                                                   
199     1/(17.002E-3 s) = 58.815 Hz                   
200                                                   
201 This means the screen data is refreshed about     
202 stable picture without visible flicker, VESA r    
203 at least 72 Hz. But the perceived flicker is v    
204 can use 50 Hz without any trouble, while I'll     
205                                                   
206 Since the monitor doesn't know when a new scan    
207 will supply a synchronization pulse (horizonta    
208 scanline.  Similarly it supplies a synchroniza    
209 vsync) for each new frame. The position of the    
210 influenced by the moments at which the synchro    
211                                                   
212 The following picture summarizes all timings.     
213 the sum of the left margin, the right margin a    
214 vertical retrace time is the sum of the upper     
215 vsync length::                                    
216                                                   
217   +----------+--------------------------------    
218   |          |                ↑                 
219   |          |                |upper_margin       
220   |          |                ↓                 
221   +----------#################################    
222   |          #                ↑                 
223   |          #                |                   
224   |          #                |                   
225   |          #                |                   
226   |   left   #                |                   
227   |  margin  #                |       xres        
228   |<-------->#<---------------+---------------    
229   |          #                |                   
230   |          #                |                   
231   |          #                |                   
232   |          #                |yres               
233   |          #                |                   
234   |          #                |                   
235   |          #                |                   
236   |          #                |                   
237   |          #                |                   
238   |          #                |                   
239   |          #                |                   
240   |          #                |                   
241   |          #                ↓                 
242   +----------#################################    
243   |          |                ↑                 
244   |          |                |lower_margin       
245   |          |                ↓                 
246   +----------+--------------------------------    
247   |          |                ↑                 
248   |          |                |vsync_len          
249   |          |                ↓                 
250   +----------+--------------------------------    
251                                                   
252 The frame buffer device expects all horizontal    
253 (in picoseconds, 1E-12 s), and vertical timing    
254                                                   
255                                                   
256 6. Converting XFree86 timing values info frame    
257 ----------------------------------------------    
258                                                   
259 An XFree86 mode line consists of the following    
260                                                   
261  "800x600"     50      800  856  976 1040    6    
262  < name >     DCF       HR  SH1  SH2  HFL         
263                                                   
264 The frame buffer device uses the following fie    
265                                                   
266   - pixclock: pixel clock in ps (pico seconds)    
267   - left_margin: time from sync to picture        
268   - right_margin: time from picture to sync       
269   - upper_margin: time from sync to picture       
270   - lower_margin: time from picture to sync       
271   - hsync_len: length of horizontal sync          
272   - vsync_len: length of vertical sync            
273                                                   
274 1) Pixelclock:                                    
275                                                   
276    xfree: in MHz                                  
277                                                   
278    fb: in picoseconds (ps)                        
279                                                   
280    pixclock = 1000000 / DCF                       
281                                                   
282 2) horizontal timings:                            
283                                                   
284    left_margin = HFL - SH2                        
285                                                   
286    right_margin = SH1 - HR                        
287                                                   
288    hsync_len = SH2 - SH1                          
289                                                   
290 3) vertical timings:                              
291                                                   
292    upper_margin = VFL - SV2                       
293                                                   
294    lower_margin = SV1 - VR                        
295                                                   
296    vsync_len = SV2 - SV1                          
297                                                   
298 Good examples for VESA timings can be found in    
299 under "xc/programs/Xserver/hw/xfree86/doc/mode    
300                                                   
301                                                   
302 7. References                                     
303 -------------                                     
304                                                   
305 For more specific information about the frame     
306 applications, please refer to the Linux-fbdev     
307                                                   
308     http://linux-fbdev.sourceforge.net/           
309                                                   
310 and to the following documentation:               
311                                                   
312   - The manual pages for fbset: fbset(8), fb.m    
313   - The manual pages for XFree86: XF68_FBDev(1    
314   - The mighty kernel sources:                    
315                                                   
316       - linux/drivers/video/                      
317       - linux/include/linux/fb.h                  
318       - linux/include/video/                      
319                                                   
320                                                   
321                                                   
322 8. Mailing list                                   
323 ---------------                                   
324                                                   
325 There is a frame buffer device related mailing    
326 linux-fbdev@vger.kernel.org.                      
327                                                   
328 Point your web browser to http://sourceforge.n    
329 subscription information and archive browsing.    
330                                                   
331                                                   
332 9. Downloading                                    
333 --------------                                    
334                                                   
335 All necessary files can be found at               
336                                                   
337     ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/    
338                                                   
339 and on its mirrors.                               
340                                                   
341 The latest version of fbset can be found at       
342                                                   
343     http://www.linux-fbdev.org/                   
344                                                   
345                                                   
346 10. Credits                                       
347 -----------                                       
348                                                   
349 This readme was written by Geert Uytterhoeven,    
350 `X-framebuffer.README` by Roman Hodek and Mart    
351 provided by Frank Neumann.                        
352                                                   
353 The frame buffer device abstraction was design    
                                                      

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