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TOMOYO Linux Cross Reference
Linux/Documentation/fb/framebuffer.rst

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Differences between /Documentation/fb/framebuffer.rst (Architecture sparc64) and /Documentation/fb/framebuffer.rst (Architecture i386)


  1 =======================                             1 =======================
  2 The Frame Buffer Device                             2 The Frame Buffer Device
  3 =======================                             3 =======================
  4                                                     4 
  5 Last revised: May 10, 2001                          5 Last revised: May 10, 2001
  6                                                     6 
  7                                                     7 
  8 0. Introduction                                     8 0. Introduction
  9 ---------------                                     9 ---------------
 10                                                    10 
 11 The frame buffer device provides an abstractio     11 The frame buffer device provides an abstraction for the graphics hardware. It
 12 represents the frame buffer of some video hard     12 represents the frame buffer of some video hardware and allows application
 13 software to access the graphics hardware throu     13 software to access the graphics hardware through a well-defined interface, so
 14 the software doesn't need to know anything abo     14 the software doesn't need to know anything about the low-level (hardware
 15 register) stuff.                                   15 register) stuff.
 16                                                    16 
 17 The device is accessed through special device      17 The device is accessed through special device nodes, usually located in the
 18 /dev directory, i.e. /dev/fb*.                     18 /dev directory, i.e. /dev/fb*.
 19                                                    19 
 20                                                    20 
 21 1. User's View of /dev/fb*                         21 1. User's View of /dev/fb*
 22 --------------------------                         22 --------------------------
 23                                                    23 
 24 From the user's point of view, the frame buffe     24 From the user's point of view, the frame buffer device looks just like any
 25 other device in /dev. It's a character device      25 other device in /dev. It's a character device using major 29; the minor
 26 specifies the frame buffer number.                 26 specifies the frame buffer number.
 27                                                    27 
 28 By convention, the following device nodes are      28 By convention, the following device nodes are used (numbers indicate the device
 29 minor numbers)::                                   29 minor numbers)::
 30                                                    30 
 31       0 = /dev/fb0      First frame buffer         31       0 = /dev/fb0      First frame buffer
 32       1 = /dev/fb1      Second frame buffer        32       1 = /dev/fb1      Second frame buffer
 33           ...                                      33           ...
 34      31 = /dev/fb31     32nd frame buffer          34      31 = /dev/fb31     32nd frame buffer
 35                                                    35 
 36 For backwards compatibility, you may want to c     36 For backwards compatibility, you may want to create the following symbolic
 37 links::                                            37 links::
 38                                                    38 
 39     /dev/fb0current -> fb0                         39     /dev/fb0current -> fb0
 40     /dev/fb1current -> fb1                         40     /dev/fb1current -> fb1
 41                                                    41 
 42 and so on...                                       42 and so on...
 43                                                    43 
 44 The frame buffer devices are also `normal` mem     44 The frame buffer devices are also `normal` memory devices, this means, you can
 45 read and write their contents. You can, for ex     45 read and write their contents. You can, for example, make a screen snapshot by::
 46                                                    46 
 47   cp /dev/fb0 myfile                               47   cp /dev/fb0 myfile
 48                                                    48 
 49 There also can be more than one frame buffer a     49 There also can be more than one frame buffer at a time, e.g. if you have a
 50 graphics card in addition to the built-in hard     50 graphics card in addition to the built-in hardware. The corresponding frame
 51 buffer devices (/dev/fb0 and /dev/fb1 etc.) wo     51 buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently.
 52                                                    52 
 53 Application software that uses the frame buffe     53 Application software that uses the frame buffer device (e.g. the X server) will
 54 use /dev/fb0 by default (older software uses /     54 use /dev/fb0 by default (older software uses /dev/fb0current). You can specify
 55 an alternative frame buffer device by setting      55 an alternative frame buffer device by setting the environment variable
 56 $FRAMEBUFFER to the path name of a frame buffe     56 $FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash
 57 users)::                                           57 users)::
 58                                                    58 
 59     export FRAMEBUFFER=/dev/fb1                    59     export FRAMEBUFFER=/dev/fb1
 60                                                    60 
 61 or (for csh users)::                               61 or (for csh users)::
 62                                                    62 
 63     setenv FRAMEBUFFER /dev/fb1                    63     setenv FRAMEBUFFER /dev/fb1
 64                                                    64 
 65 After this the X server will use the second fr     65 After this the X server will use the second frame buffer.
 66                                                    66 
 67                                                    67 
 68 2. Programmer's View of /dev/fb*                   68 2. Programmer's View of /dev/fb*
 69 --------------------------------                   69 --------------------------------
 70                                                    70 
 71 As you already know, a frame buffer device is      71 As you already know, a frame buffer device is a memory device like /dev/mem and
 72 it has the same features. You can read it, wri     72 it has the same features. You can read it, write it, seek to some location in
 73 it and mmap() it (the main usage). The differe     73 it and mmap() it (the main usage). The difference is just that the memory that
 74 appears in the special file is not the whole m     74 appears in the special file is not the whole memory, but the frame buffer of
 75 some video hardware.                               75 some video hardware.
 76                                                    76 
 77 /dev/fb* also allows several ioctls on it, by      77 /dev/fb* also allows several ioctls on it, by which lots of information about
 78 the hardware can be queried and set. The color     78 the hardware can be queried and set. The color map handling works via ioctls,
 79 too. Look into <linux/fb.h> for more informati     79 too. Look into <linux/fb.h> for more information on what ioctls exist and on
 80 which data structures they work. Here's just a     80 which data structures they work. Here's just a brief overview:
 81                                                    81 
 82   - You can request unchangeable information a     82   - You can request unchangeable information about the hardware, like name,
 83     organization of the screen memory (planes,     83     organization of the screen memory (planes, packed pixels, ...) and address
 84     and length of the screen memory.               84     and length of the screen memory.
 85                                                    85 
 86   - You can request and change variable inform     86   - You can request and change variable information about the hardware, like
 87     visible and virtual geometry, depth, color     87     visible and virtual geometry, depth, color map format, timing, and so on.
 88     If you try to change that information, the     88     If you try to change that information, the driver maybe will round up some
 89     values to meet the hardware's capabilities     89     values to meet the hardware's capabilities (or return EINVAL if that isn't
 90     possible).                                     90     possible).
 91                                                    91 
 92   - You can get and set parts of the color map     92   - You can get and set parts of the color map. Communication is done with 16
 93     bits per color part (red, green, blue, tra     93     bits per color part (red, green, blue, transparency) to support all
 94     existing hardware. The driver does all the     94     existing hardware. The driver does all the computations needed to apply
 95     it to the hardware (round it down to less      95     it to the hardware (round it down to less bits, maybe throw away
 96     transparency).                                 96     transparency).
 97                                                    97 
 98 All this hardware abstraction makes the implem     98 All this hardware abstraction makes the implementation of application programs
 99 easier and more portable. E.g. the X server wo     99 easier and more portable. E.g. the X server works completely on /dev/fb* and
100 thus doesn't need to know, for example, how th    100 thus doesn't need to know, for example, how the color registers of the concrete
101 hardware are organized. XF68_FBDev is a genera    101 hardware are organized. XF68_FBDev is a general X server for bitmapped,
102 unaccelerated video hardware. The only thing t    102 unaccelerated video hardware. The only thing that has to be built into
103 application programs is the screen organizatio    103 application programs is the screen organization (bitplanes or chunky pixels
104 etc.), because it works on the frame buffer im    104 etc.), because it works on the frame buffer image data directly.
105                                                   105 
106 For the future it is planned that frame buffer    106 For the future it is planned that frame buffer drivers for graphics cards and
107 the like can be implemented as kernel modules     107 the like can be implemented as kernel modules that are loaded at runtime. Such
108 a driver just has to call register_framebuffer    108 a driver just has to call register_framebuffer() and supply some functions.
109 Writing and distributing such drivers independ    109 Writing and distributing such drivers independently from the kernel will save
110 much trouble...                                   110 much trouble...
111                                                   111 
112                                                   112 
113 3. Frame Buffer Resolution Maintenance            113 3. Frame Buffer Resolution Maintenance
114 --------------------------------------            114 --------------------------------------
115                                                   115 
116 Frame buffer resolutions are maintained using     116 Frame buffer resolutions are maintained using the utility `fbset`. It can
117 change the video mode properties of a frame bu    117 change the video mode properties of a frame buffer device. Its main usage is
118 to change the current video mode, e.g. during     118 to change the current video mode, e.g. during boot up in one of your `/etc/rc.*`
119 or `/etc/init.d/*` files.                         119 or `/etc/init.d/*` files.
120                                                   120 
121 Fbset uses a video mode database stored in a c    121 Fbset uses a video mode database stored in a configuration file, so you can
122 easily add your own modes and refer to them wi    122 easily add your own modes and refer to them with a simple identifier.
123                                                   123 
124                                                   124 
125 4. The X Server                                   125 4. The X Server
126 ---------------                                   126 ---------------
127                                                   127 
128 The X server (XF68_FBDev) is the most notable     128 The X server (XF68_FBDev) is the most notable application program for the frame
129 buffer device. Starting with XFree86 release 3    129 buffer device. Starting with XFree86 release 3.2, the X server is part of
130 XFree86 and has 2 modes:                          130 XFree86 and has 2 modes:
131                                                   131 
132   - If the `Display` subsection for the `fbdev    132   - If the `Display` subsection for the `fbdev` driver in the /etc/XF86Config
133     file contains a::                             133     file contains a::
134                                                   134 
135         Modes "default"                           135         Modes "default"
136                                                   136 
137     line, the X server will use the scheme dis    137     line, the X server will use the scheme discussed above, i.e. it will start
138     up in the resolution determined by /dev/fb    138     up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You
139     still have to specify the color depth (usi    139     still have to specify the color depth (using the Depth keyword) and virtual
140     resolution (using the Virtual keyword) tho    140     resolution (using the Virtual keyword) though. This is the default for the
141     configuration file supplied with XFree86.     141     configuration file supplied with XFree86. It's the most simple
142     configuration, but it has some limitations    142     configuration, but it has some limitations.
143                                                   143 
144   - Therefore it's also possible to specify re    144   - Therefore it's also possible to specify resolutions in the /etc/XF86Config
145     file. This allows for on-the-fly resolutio    145     file. This allows for on-the-fly resolution switching while retaining the
146     same virtual desktop size. The frame buffe    146     same virtual desktop size. The frame buffer device that's used is still
147     /dev/fb0current (or $FRAMEBUFFER), but the    147     /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are
148     defined by /etc/XF86Config now. The disadv    148     defined by /etc/XF86Config now. The disadvantage is that you have to
149     specify the timings in a different format     149     specify the timings in a different format (but `fbset -x` may help).
150                                                   150 
151 To tune a video mode, you can use fbset or xvi    151 To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't
152 work 100% with XF68_FBDev: the reported clock     152 work 100% with XF68_FBDev: the reported clock values are always incorrect.
153                                                   153 
154                                                   154 
155 5. Video Mode Timings                             155 5. Video Mode Timings
156 ---------------------                             156 ---------------------
157                                                   157 
158 A monitor draws an image on the screen by usin    158 A monitor draws an image on the screen by using an electron beam (3 electron
159 beams for color models, 1 electron beam for mo    159 beams for color models, 1 electron beam for monochrome monitors). The front of
160 the screen is covered by a pattern of colored     160 the screen is covered by a pattern of colored phosphors (pixels). If a phosphor
161 is hit by an electron, it emits a photon and t    161 is hit by an electron, it emits a photon and thus becomes visible.
162                                                   162 
163 The electron beam draws horizontal lines (scan    163 The electron beam draws horizontal lines (scanlines) from left to right, and
164 from the top to the bottom of the screen. By m    164 from the top to the bottom of the screen. By modifying the intensity of the
165 electron beam, pixels with various colors and     165 electron beam, pixels with various colors and intensities can be shown.
166                                                   166 
167 After each scanline the electron beam has to m    167 After each scanline the electron beam has to move back to the left side of the
168 screen and to the next line: this is called th    168 screen and to the next line: this is called the horizontal retrace. After the
169 whole screen (frame) was painted, the beam mov    169 whole screen (frame) was painted, the beam moves back to the upper left corner:
170 this is called the vertical retrace. During bo    170 this is called the vertical retrace. During both the horizontal and vertical
171 retrace, the electron beam is turned off (blan    171 retrace, the electron beam is turned off (blanked).
172                                                   172 
173 The speed at which the electron beam paints th    173 The speed at which the electron beam paints the pixels is determined by the
174 dotclock in the graphics board. For a dotclock    174 dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions
175 of cycles per second), each pixel is 35242 ps     175 of cycles per second), each pixel is 35242 ps (picoseconds) long::
176                                                   176 
177     1/(28.37516E6 Hz) = 35.242E-9 s               177     1/(28.37516E6 Hz) = 35.242E-9 s
178                                                   178 
179 If the screen resolution is 640x480, it will t    179 If the screen resolution is 640x480, it will take::
180                                                   180 
181     640*35.242E-9 s = 22.555E-6 s                 181     640*35.242E-9 s = 22.555E-6 s
182                                                   182 
183 to paint the 640 (xres) pixels on one scanline    183 to paint the 640 (xres) pixels on one scanline. But the horizontal retrace
184 also takes time (e.g. 272 `pixels`), so a full    184 also takes time (e.g. 272 `pixels`), so a full scanline takes::
185                                                   185 
186     (640+272)*35.242E-9 s = 32.141E-6 s           186     (640+272)*35.242E-9 s = 32.141E-6 s
187                                                   187 
188 We'll say that the horizontal scanrate is abou    188 We'll say that the horizontal scanrate is about 31 kHz::
189                                                   189 
190     1/(32.141E-6 s) = 31.113E3 Hz                 190     1/(32.141E-6 s) = 31.113E3 Hz
191                                                   191 
192 A full screen counts 480 (yres) lines, but we     192 A full screen counts 480 (yres) lines, but we have to consider the vertical
193 retrace too (e.g. 49 `lines`). So a full scree    193 retrace too (e.g. 49 `lines`). So a full screen will take::
194                                                   194 
195     (480+49)*32.141E-6 s = 17.002E-3 s            195     (480+49)*32.141E-6 s = 17.002E-3 s
196                                                   196 
197 The vertical scanrate is about 59 Hz::            197 The vertical scanrate is about 59 Hz::
198                                                   198 
199     1/(17.002E-3 s) = 58.815 Hz                   199     1/(17.002E-3 s) = 58.815 Hz
200                                                   200 
201 This means the screen data is refreshed about     201 This means the screen data is refreshed about 59 times per second. To have a
202 stable picture without visible flicker, VESA r    202 stable picture without visible flicker, VESA recommends a vertical scanrate of
203 at least 72 Hz. But the perceived flicker is v    203 at least 72 Hz. But the perceived flicker is very human dependent: some people
204 can use 50 Hz without any trouble, while I'll     204 can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz.
205                                                   205 
206 Since the monitor doesn't know when a new scan    206 Since the monitor doesn't know when a new scanline starts, the graphics board
207 will supply a synchronization pulse (horizonta    207 will supply a synchronization pulse (horizontal sync or hsync) for each
208 scanline.  Similarly it supplies a synchroniza    208 scanline.  Similarly it supplies a synchronization pulse (vertical sync or
209 vsync) for each new frame. The position of the    209 vsync) for each new frame. The position of the image on the screen is
210 influenced by the moments at which the synchro    210 influenced by the moments at which the synchronization pulses occur.
211                                                   211 
212 The following picture summarizes all timings.     212 The following picture summarizes all timings. The horizontal retrace time is
213 the sum of the left margin, the right margin a    213 the sum of the left margin, the right margin and the hsync length, while the
214 vertical retrace time is the sum of the upper     214 vertical retrace time is the sum of the upper margin, the lower margin and the
215 vsync length::                                    215 vsync length::
216                                                   216 
217   +----------+--------------------------------    217   +----------+---------------------------------------------+----------+-------+
218   |          |                ↑                 218   |          |                ↑                            |          |       |
219   |          |                |upper_margin       219   |          |                |upper_margin                |          |       |
220   |          |                ↓                 220   |          |                ↓                            |          |       |
221   +----------#################################    221   +----------###############################################----------+-------+
222   |          #                ↑                 222   |          #                ↑                            #          |       |
223   |          #                |                   223   |          #                |                            #          |       |
224   |          #                |                   224   |          #                |                            #          |       |
225   |          #                |                   225   |          #                |                            #          |       |
226   |   left   #                |                   226   |   left   #                |                            #  right   | hsync |
227   |  margin  #                |       xres        227   |  margin  #                |       xres                 #  margin  |  len  |
228   |<-------->#<---------------+---------------    228   |<-------->#<---------------+--------------------------->#<-------->|<----->|
229   |          #                |                   229   |          #                |                            #          |       |
230   |          #                |                   230   |          #                |                            #          |       |
231   |          #                |                   231   |          #                |                            #          |       |
232   |          #                |yres               232   |          #                |yres                        #          |       |
233   |          #                |                   233   |          #                |                            #          |       |
234   |          #                |                   234   |          #                |                            #          |       |
235   |          #                |                   235   |          #                |                            #          |       |
236   |          #                |                   236   |          #                |                            #          |       |
237   |          #                |                   237   |          #                |                            #          |       |
238   |          #                |                   238   |          #                |                            #          |       |
239   |          #                |                   239   |          #                |                            #          |       |
240   |          #                |                   240   |          #                |                            #          |       |
241   |          #                ↓                 241   |          #                ↓                            #          |       |
242   +----------#################################    242   +----------###############################################----------+-------+
243   |          |                ↑                 243   |          |                ↑                            |          |       |
244   |          |                |lower_margin       244   |          |                |lower_margin                |          |       |
245   |          |                ↓                 245   |          |                ↓                            |          |       |
246   +----------+--------------------------------    246   +----------+---------------------------------------------+----------+-------+
247   |          |                ↑                 247   |          |                ↑                            |          |       |
248   |          |                |vsync_len          248   |          |                |vsync_len                   |          |       |
249   |          |                ↓                 249   |          |                ↓                            |          |       |
250   +----------+--------------------------------    250   +----------+---------------------------------------------+----------+-------+
251                                                   251 
252 The frame buffer device expects all horizontal    252 The frame buffer device expects all horizontal timings in number of dotclocks
253 (in picoseconds, 1E-12 s), and vertical timing    253 (in picoseconds, 1E-12 s), and vertical timings in number of scanlines.
254                                                   254 
255                                                   255 
256 6. Converting XFree86 timing values info frame    256 6. Converting XFree86 timing values info frame buffer device timings
257 ----------------------------------------------    257 --------------------------------------------------------------------
258                                                   258 
259 An XFree86 mode line consists of the following    259 An XFree86 mode line consists of the following fields::
260                                                   260 
261  "800x600"     50      800  856  976 1040    6    261  "800x600"     50      800  856  976 1040    600  637  643  666
262  < name >     DCF       HR  SH1  SH2  HFL         262  < name >     DCF       HR  SH1  SH2  HFL     VR  SV1  SV2  VFL
263                                                   263 
264 The frame buffer device uses the following fie    264 The frame buffer device uses the following fields:
265                                                   265 
266   - pixclock: pixel clock in ps (pico seconds)    266   - pixclock: pixel clock in ps (pico seconds)
267   - left_margin: time from sync to picture        267   - left_margin: time from sync to picture
268   - right_margin: time from picture to sync       268   - right_margin: time from picture to sync
269   - upper_margin: time from sync to picture       269   - upper_margin: time from sync to picture
270   - lower_margin: time from picture to sync       270   - lower_margin: time from picture to sync
271   - hsync_len: length of horizontal sync          271   - hsync_len: length of horizontal sync
272   - vsync_len: length of vertical sync            272   - vsync_len: length of vertical sync
273                                                   273 
274 1) Pixelclock:                                    274 1) Pixelclock:
275                                                   275 
276    xfree: in MHz                                  276    xfree: in MHz
277                                                   277 
278    fb: in picoseconds (ps)                        278    fb: in picoseconds (ps)
279                                                   279 
280    pixclock = 1000000 / DCF                       280    pixclock = 1000000 / DCF
281                                                   281 
282 2) horizontal timings:                            282 2) horizontal timings:
283                                                   283 
284    left_margin = HFL - SH2                        284    left_margin = HFL - SH2
285                                                   285 
286    right_margin = SH1 - HR                        286    right_margin = SH1 - HR
287                                                   287 
288    hsync_len = SH2 - SH1                          288    hsync_len = SH2 - SH1
289                                                   289 
290 3) vertical timings:                              290 3) vertical timings:
291                                                   291 
292    upper_margin = VFL - SV2                       292    upper_margin = VFL - SV2
293                                                   293 
294    lower_margin = SV1 - VR                        294    lower_margin = SV1 - VR
295                                                   295 
296    vsync_len = SV2 - SV1                          296    vsync_len = SV2 - SV1
297                                                   297 
298 Good examples for VESA timings can be found in    298 Good examples for VESA timings can be found in the XFree86 source tree,
299 under "xc/programs/Xserver/hw/xfree86/doc/mode    299 under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt".
300                                                   300 
301                                                   301 
302 7. References                                     302 7. References
303 -------------                                     303 -------------
304                                                   304 
305 For more specific information about the frame     305 For more specific information about the frame buffer device and its
306 applications, please refer to the Linux-fbdev     306 applications, please refer to the Linux-fbdev website:
307                                                   307 
308     http://linux-fbdev.sourceforge.net/           308     http://linux-fbdev.sourceforge.net/
309                                                   309 
310 and to the following documentation:               310 and to the following documentation:
311                                                   311 
312   - The manual pages for fbset: fbset(8), fb.m    312   - The manual pages for fbset: fbset(8), fb.modes(5)
313   - The manual pages for XFree86: XF68_FBDev(1    313   - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5)
314   - The mighty kernel sources:                    314   - The mighty kernel sources:
315                                                   315 
316       - linux/drivers/video/                      316       - linux/drivers/video/
317       - linux/include/linux/fb.h                  317       - linux/include/linux/fb.h
318       - linux/include/video/                      318       - linux/include/video/
319                                                   319 
320                                                   320 
321                                                   321 
322 8. Mailing list                                   322 8. Mailing list
323 ---------------                                   323 ---------------
324                                                   324 
325 There is a frame buffer device related mailing    325 There is a frame buffer device related mailing list at kernel.org:
326 linux-fbdev@vger.kernel.org.                      326 linux-fbdev@vger.kernel.org.
327                                                   327 
328 Point your web browser to http://sourceforge.n    328 Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for
329 subscription information and archive browsing.    329 subscription information and archive browsing.
330                                                   330 
331                                                   331 
332 9. Downloading                                    332 9. Downloading
333 --------------                                    333 --------------
334                                                   334 
335 All necessary files can be found at               335 All necessary files can be found at
336                                                   336 
337     ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/    337     ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/
338                                                   338 
339 and on its mirrors.                               339 and on its mirrors.
340                                                   340 
341 The latest version of fbset can be found at       341 The latest version of fbset can be found at
342                                                   342 
343     http://www.linux-fbdev.org/                   343     http://www.linux-fbdev.org/
344                                                   344 
345                                                   345 
346 10. Credits                                       346 10. Credits
347 -----------                                       347 -----------
348                                                   348 
349 This readme was written by Geert Uytterhoeven,    349 This readme was written by Geert Uytterhoeven, partly based on the original
350 `X-framebuffer.README` by Roman Hodek and Mart    350 `X-framebuffer.README` by Roman Hodek and Martin Schaller. Section 6 was
351 provided by Frank Neumann.                        351 provided by Frank Neumann.
352                                                   352 
353 The frame buffer device abstraction was design    353 The frame buffer device abstraction was designed by Martin Schaller.
                                                      

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