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Linux/Documentation/gpu/drm-vm-bind-async.rst

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Diff markup

Differences between /Documentation/gpu/drm-vm-bind-async.rst (Architecture alpha) and /Documentation/gpu/drm-vm-bind-async.rst (Architecture i386)


  1 .. SPDX-License-Identifier: (GPL-2.0+ OR MIT)       1 .. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
  2                                                     2 
  3 ====================                                3 ====================
  4 Asynchronous VM_BIND                                4 Asynchronous VM_BIND
  5 ====================                                5 ====================
  6                                                     6 
  7 Nomenclature:                                       7 Nomenclature:
  8 =============                                       8 =============
  9                                                     9 
 10 * ``VRAM``: On-device memory. Sometimes referr     10 * ``VRAM``: On-device memory. Sometimes referred to as device local memory.
 11                                                    11 
 12 * ``gpu_vm``: A virtual GPU address space. Typ     12 * ``gpu_vm``: A virtual GPU address space. Typically per process, but
 13   can be shared by multiple processes.             13   can be shared by multiple processes.
 14                                                    14 
 15 * ``VM_BIND``: An operation or a list of opera     15 * ``VM_BIND``: An operation or a list of operations to modify a gpu_vm using
 16   an IOCTL. The operations include mapping and     16   an IOCTL. The operations include mapping and unmapping system- or
 17   VRAM memory.                                     17   VRAM memory.
 18                                                    18 
 19 * ``syncobj``: A container that abstracts sync     19 * ``syncobj``: A container that abstracts synchronization objects. The
 20   synchronization objects can be either generi     20   synchronization objects can be either generic, like dma-fences or
 21   driver specific. A syncobj typically indicat     21   driver specific. A syncobj typically indicates the type of the
 22   underlying synchronization object.               22   underlying synchronization object.
 23                                                    23 
 24 * ``in-syncobj``: Argument to a VM_BIND IOCTL,     24 * ``in-syncobj``: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
 25   for these before starting.                       25   for these before starting.
 26                                                    26 
 27 * ``out-syncobj``: Argument to a VM_BIND_IOCTL     27 * ``out-syncobj``: Argument to a VM_BIND_IOCTL, the VM_BIND operation
 28   signals these when the bind operation is com     28   signals these when the bind operation is complete.
 29                                                    29 
 30 * ``dma-fence``: A cross-driver synchronizatio     30 * ``dma-fence``: A cross-driver synchronization object. A basic
 31   understanding of dma-fences is required to d     31   understanding of dma-fences is required to digest this
 32   document. Please refer to the ``DMA Fences``     32   document. Please refer to the ``DMA Fences`` section of the
 33   :doc:`dma-buf doc </driver-api/dma-buf>`.        33   :doc:`dma-buf doc </driver-api/dma-buf>`.
 34                                                    34 
 35 * ``memory fence``: A synchronization object,      35 * ``memory fence``: A synchronization object, different from a dma-fence.
 36   A memory fence uses the value of a specified     36   A memory fence uses the value of a specified memory location to determine
 37   signaled status. A memory fence can be await     37   signaled status. A memory fence can be awaited and signaled by both
 38   the GPU and CPU. Memory fences are sometimes     38   the GPU and CPU. Memory fences are sometimes referred to as
 39   user-fences, userspace-fences or gpu futexes     39   user-fences, userspace-fences or gpu futexes and do not necessarily obey
 40   the dma-fence rule of signaling within a "re     40   the dma-fence rule of signaling within a "reasonable amount of time".
 41   The kernel should thus avoid waiting for mem     41   The kernel should thus avoid waiting for memory fences with locks held.
 42                                                    42 
 43 * ``long-running workload``: A workload that m     43 * ``long-running workload``: A workload that may take more than the
 44   current stipulated dma-fence maximum signal      44   current stipulated dma-fence maximum signal delay to complete and
 45   which therefore needs to set the gpu_vm or t     45   which therefore needs to set the gpu_vm or the GPU execution context in
 46   a certain mode that disallows completion dma     46   a certain mode that disallows completion dma-fences.
 47                                                    47 
 48 * ``exec function``: An exec function is a fun     48 * ``exec function``: An exec function is a function that revalidates all
 49   affected gpu_vmas, submits a GPU command bat     49   affected gpu_vmas, submits a GPU command batch and registers the
 50   dma_fence representing the GPU command's act     50   dma_fence representing the GPU command's activity with all affected
 51   dma_resvs. For completeness, although not co     51   dma_resvs. For completeness, although not covered by this document,
 52   it's worth mentioning that an exec function      52   it's worth mentioning that an exec function may also be the
 53   revalidation worker that is used by some dri     53   revalidation worker that is used by some drivers in compute /
 54   long-running mode.                               54   long-running mode.
 55                                                    55 
 56 * ``bind context``: A context identifier used      56 * ``bind context``: A context identifier used for the VM_BIND
 57   operation. VM_BIND operations that use the s     57   operation. VM_BIND operations that use the same bind context can be
 58   assumed, where it matters, to complete in or     58   assumed, where it matters, to complete in order of submission. No such
 59   assumptions can be made for VM_BIND operatio     59   assumptions can be made for VM_BIND operations using separate bind contexts.
 60                                                    60 
 61 * ``UMD``: User-mode driver.                       61 * ``UMD``: User-mode driver.
 62                                                    62 
 63 * ``KMD``: Kernel-mode driver.                     63 * ``KMD``: Kernel-mode driver.
 64                                                    64 
 65                                                    65 
 66 Synchronous / Asynchronous VM_BIND operation       66 Synchronous / Asynchronous VM_BIND operation
 67 ============================================       67 ============================================
 68                                                    68 
 69 Synchronous VM_BIND                                69 Synchronous VM_BIND
 70 ___________________                                70 ___________________
 71 With Synchronous VM_BIND, the VM_BIND operatio     71 With Synchronous VM_BIND, the VM_BIND operations all complete before the
 72 IOCTL returns. A synchronous VM_BIND takes nei     72 IOCTL returns. A synchronous VM_BIND takes neither in-fences nor
 73 out-fences. Synchronous VM_BIND may block and      73 out-fences. Synchronous VM_BIND may block and wait for GPU operations;
 74 for example swap-in or clearing, or even previ     74 for example swap-in or clearing, or even previous binds.
 75                                                    75 
 76 Asynchronous VM_BIND                               76 Asynchronous VM_BIND
 77 ____________________                               77 ____________________
 78 Asynchronous VM_BIND accepts both in-syncobjs      78 Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
 79 IOCTL may return immediately, the VM_BIND oper     79 IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
 80 before modifying the GPU page-tables, and sign     80 before modifying the GPU page-tables, and signal the out-syncobjs when
 81 the modification is done in the sense that the     81 the modification is done in the sense that the next exec function that
 82 awaits for the out-syncobjs will see the chang     82 awaits for the out-syncobjs will see the change. Errors are reported
 83 synchronously.                                     83 synchronously.
 84 In low-memory situations the implementation ma     84 In low-memory situations the implementation may block, performing the
 85 VM_BIND synchronously, because there might not     85 VM_BIND synchronously, because there might not be enough memory
 86 immediately available for preparing the asynch     86 immediately available for preparing the asynchronous operation.
 87                                                    87 
 88 If the VM_BIND IOCTL takes a list or an array      88 If the VM_BIND IOCTL takes a list or an array of operations as an argument,
 89 the in-syncobjs needs to signal before the fir     89 the in-syncobjs needs to signal before the first operation starts to
 90 execute, and the out-syncobjs signal after the     90 execute, and the out-syncobjs signal after the last operation
 91 completes. Operations in the operation list ca     91 completes. Operations in the operation list can be assumed, where it
 92 matters, to complete in order.                     92 matters, to complete in order.
 93                                                    93 
 94 Since asynchronous VM_BIND operations may use      94 Since asynchronous VM_BIND operations may use dma-fences embedded in
 95 out-syncobjs and internally in KMD to signal b     95 out-syncobjs and internally in KMD to signal bind completion,  any
 96 memory fences given as VM_BIND in-fences need      96 memory fences given as VM_BIND in-fences need to be awaited
 97 synchronously before the VM_BIND ioctl returns     97 synchronously before the VM_BIND ioctl returns, since dma-fences,
 98 required to signal in a reasonable amount of t     98 required to signal in a reasonable amount of time, can never be made
 99 to depend on memory fences that don't have suc     99 to depend on memory fences that don't have such a restriction.
100                                                   100 
101 The purpose of an Asynchronous VM_BIND operati    101 The purpose of an Asynchronous VM_BIND operation is for user-mode
102 drivers to be able to pipeline interleaved gpu    102 drivers to be able to pipeline interleaved gpu_vm modifications and
103 exec functions. For long-running workloads, su    103 exec functions. For long-running workloads, such pipelining of a bind
104 operation is not allowed and any in-fences nee    104 operation is not allowed and any in-fences need to be awaited
105 synchronously. The reason for this is twofold.    105 synchronously. The reason for this is twofold. First, any memory
106 fences gated by a long-running workload and us    106 fences gated by a long-running workload and used as in-syncobjs for the
107 VM_BIND operation will need to be awaited sync    107 VM_BIND operation will need to be awaited synchronously anyway (see
108 above). Second, any dma-fences used as in-sync    108 above). Second, any dma-fences used as in-syncobjs for VM_BIND
109 operations for long-running workloads will not    109 operations for long-running workloads will not allow for pipelining
110 anyway since long-running workloads don't allo    110 anyway since long-running workloads don't allow for dma-fences as
111 out-syncobjs, so while theoretically possible     111 out-syncobjs, so while theoretically possible the use of them is
112 questionable and should be rejected until ther    112 questionable and should be rejected until there is a valuable use-case.
113 Note that this is not a limitation imposed by     113 Note that this is not a limitation imposed by dma-fence rules, but
114 rather a limitation imposed to keep KMD implem    114 rather a limitation imposed to keep KMD implementation simple. It does
115 not affect using dma-fences as dependencies fo    115 not affect using dma-fences as dependencies for the long-running
116 workload itself, which is allowed by dma-fence    116 workload itself, which is allowed by dma-fence rules, but rather for
117 the VM_BIND operation only.                       117 the VM_BIND operation only.
118                                                   118 
119 An asynchronous VM_BIND operation may take sub    119 An asynchronous VM_BIND operation may take substantial time to
120 complete and signal the out_fence. In particul    120 complete and signal the out_fence. In particular if the operation is
121 deeply pipelined behind other VM_BIND operatio    121 deeply pipelined behind other VM_BIND operations and workloads
122 submitted using exec functions. In that case,     122 submitted using exec functions. In that case, UMD might want to avoid a
123 subsequent VM_BIND operation to be queued behi    123 subsequent VM_BIND operation to be queued behind the first one if
124 there are no explicit dependencies. In order t    124 there are no explicit dependencies. In order to circumvent such a queue-up, a
125 VM_BIND implementation may allow for VM_BIND c    125 VM_BIND implementation may allow for VM_BIND contexts to be
126 created. For each context, VM_BIND operations     126 created. For each context, VM_BIND operations will be guaranteed to
127 complete in the order they were submitted, but    127 complete in the order they were submitted, but that is not the case
128 for VM_BIND operations executing on separate V    128 for VM_BIND operations executing on separate VM_BIND contexts. Instead
129 KMD will attempt to execute such VM_BIND opera    129 KMD will attempt to execute such VM_BIND operations in parallel but
130 leaving no guarantee that they will actually b    130 leaving no guarantee that they will actually be executed in
131 parallel. There may be internal implicit depen    131 parallel. There may be internal implicit dependencies that only KMD knows
132 about, for example page-table structure change    132 about, for example page-table structure changes. A way to attempt
133 to avoid such internal dependencies is to have    133 to avoid such internal dependencies is to have different VM_BIND
134 contexts use separate regions of a VM.            134 contexts use separate regions of a VM.
135                                                   135 
136 Also for VM_BINDS for long-running gpu_vms the    136 Also for VM_BINDS for long-running gpu_vms the user-mode driver should typically
137 select memory fences as out-fences since that     137 select memory fences as out-fences since that gives greater flexibility for
138 the kernel mode driver to inject other operati    138 the kernel mode driver to inject other operations into the bind /
139 unbind operations. Like for example inserting     139 unbind operations. Like for example inserting breakpoints into batch
140 buffers. The workload execution can then easil    140 buffers. The workload execution can then easily be pipelined behind
141 the bind completion using the memory out-fence    141 the bind completion using the memory out-fence as the signal condition
142 for a GPU semaphore embedded by UMD in the wor    142 for a GPU semaphore embedded by UMD in the workload.
143                                                   143 
144 There is no difference in the operations suppo    144 There is no difference in the operations supported or in
145 multi-operation support between asynchronous V    145 multi-operation support between asynchronous VM_BIND and synchronous VM_BIND.
146                                                   146 
147 Multi-operation VM_BIND IOCTL error handling a    147 Multi-operation VM_BIND IOCTL error handling and interrupts
148 ==============================================    148 ===========================================================
149                                                   149 
150 The VM_BIND operations of the IOCTL may error     150 The VM_BIND operations of the IOCTL may error for various reasons, for
151 example due to lack of resources to complete a    151 example due to lack of resources to complete and due to interrupted
152 waits.                                            152 waits.
153 In these situations UMD should preferably rest    153 In these situations UMD should preferably restart the IOCTL after
154 taking suitable action.                           154 taking suitable action.
155 If UMD has over-committed a memory resource, a    155 If UMD has over-committed a memory resource, an -ENOSPC error will be
156 returned, and UMD may then unbind resources th    156 returned, and UMD may then unbind resources that are not used at the
157 moment and rerun the IOCTL. On -EINTR, UMD sho    157 moment and rerun the IOCTL. On -EINTR, UMD should simply rerun the
158 IOCTL and on -ENOMEM user-space may either att    158 IOCTL and on -ENOMEM user-space may either attempt to free known
159 system memory resources or fail. In case of UM    159 system memory resources or fail. In case of UMD deciding to fail a
160 bind operation, due to an error return, no add    160 bind operation, due to an error return, no additional action is needed
161 to clean up the failed operation, and the VM i    161 to clean up the failed operation, and the VM is left in the same state
162 as it was before the failing IOCTL.               162 as it was before the failing IOCTL.
163 Unbind operations are guaranteed not to return    163 Unbind operations are guaranteed not to return any errors due to
164 resource constraints, but may return errors du    164 resource constraints, but may return errors due to, for example,
165 invalid arguments or the gpu_vm being banned.     165 invalid arguments or the gpu_vm being banned.
166 In the case an unexpected error happens during    166 In the case an unexpected error happens during the asynchronous bind
167 process, the gpu_vm will be banned, and attemp    167 process, the gpu_vm will be banned, and attempts to use it after banning
168 will return -ENOENT.                              168 will return -ENOENT.
169                                                   169 
170 Example: The Xe VM_BIND uAPI                      170 Example: The Xe VM_BIND uAPI
171 ============================                      171 ============================
172                                                   172 
173 Starting with the VM_BIND operation struct, th    173 Starting with the VM_BIND operation struct, the IOCTL call can take
174 zero, one or many such operations. A zero numb    174 zero, one or many such operations. A zero number means only the
175 synchronization part of the IOCTL is carried o    175 synchronization part of the IOCTL is carried out: an asynchronous
176 VM_BIND updates the syncobjects, whereas a syn    176 VM_BIND updates the syncobjects, whereas a sync VM_BIND waits for the
177 implicit dependencies to be fulfilled.            177 implicit dependencies to be fulfilled.
178                                                   178 
179 .. code-block:: c                                 179 .. code-block:: c
180                                                   180 
181    struct drm_xe_vm_bind_op {                     181    struct drm_xe_vm_bind_op {
182         /**                                       182         /**
183          * @obj: GEM object to operate on, MBZ    183          * @obj: GEM object to operate on, MBZ for MAP_USERPTR, MBZ for UNMAP
184          */                                       184          */
185         __u32 obj;                                185         __u32 obj;
186                                                   186 
187         /** @pad: MBZ */                          187         /** @pad: MBZ */
188         __u32 pad;                                188         __u32 pad;
189                                                   189 
190         union {                                   190         union {
191                 /**                               191                 /**
192                  * @obj_offset: Offset into th    192                  * @obj_offset: Offset into the object for MAP.
193                  */                               193                  */
194                 __u64 obj_offset;                 194                 __u64 obj_offset;
195                                                   195 
196                 /** @userptr: user virtual add    196                 /** @userptr: user virtual address for MAP_USERPTR */
197                 __u64 userptr;                    197                 __u64 userptr;
198         };                                        198         };
199                                                   199 
200         /**                                       200         /**
201          * @range: Number of bytes from the ob    201          * @range: Number of bytes from the object to bind to addr, MBZ for UNMAP_ALL
202          */                                       202          */
203         __u64 range;                              203         __u64 range;
204                                                   204 
205         /** @addr: Address to operate on, MBZ     205         /** @addr: Address to operate on, MBZ for UNMAP_ALL */
206         __u64 addr;                               206         __u64 addr;
207                                                   207 
208         /**                                       208         /**
209          * @tile_mask: Mask for which tiles to    209          * @tile_mask: Mask for which tiles to create binds for, 0 == All tiles,
210          * only applies to creating new VMAs      210          * only applies to creating new VMAs
211          */                                       211          */
212         __u64 tile_mask;                          212         __u64 tile_mask;
213                                                   213 
214        /* Map (parts of) an object into the GP    214        /* Map (parts of) an object into the GPU virtual address range.
215     #define XE_VM_BIND_OP_MAP           0x0       215     #define XE_VM_BIND_OP_MAP           0x0
216         /* Unmap a GPU virtual address range *    216         /* Unmap a GPU virtual address range */
217     #define XE_VM_BIND_OP_UNMAP         0x1       217     #define XE_VM_BIND_OP_UNMAP         0x1
218         /*                                        218         /*
219          * Map a CPU virtual address range int    219          * Map a CPU virtual address range into a GPU virtual
220          * address range.                         220          * address range.
221          */                                       221          */
222     #define XE_VM_BIND_OP_MAP_USERPTR   0x2       222     #define XE_VM_BIND_OP_MAP_USERPTR   0x2
223         /* Unmap a gem object from the VM. */     223         /* Unmap a gem object from the VM. */
224     #define XE_VM_BIND_OP_UNMAP_ALL     0x3       224     #define XE_VM_BIND_OP_UNMAP_ALL     0x3
225         /*                                        225         /*
226          * Make the backing memory of an addre    226          * Make the backing memory of an address range resident if
227          * possible. Note that this doesn't pi    227          * possible. Note that this doesn't pin backing memory.
228          */                                       228          */
229     #define XE_VM_BIND_OP_PREFETCH      0x4       229     #define XE_VM_BIND_OP_PREFETCH      0x4
230                                                   230 
231         /* Make the GPU map readonly. */          231         /* Make the GPU map readonly. */
232     #define XE_VM_BIND_FLAG_READONLY    (0x1 <    232     #define XE_VM_BIND_FLAG_READONLY    (0x1 << 16)
233         /*                                        233         /*
234          * Valid on a faulting VM only, do the    234          * Valid on a faulting VM only, do the MAP operation immediately rather
235          * than deferring the MAP to the page     235          * than deferring the MAP to the page fault handler.
236          */                                       236          */
237     #define XE_VM_BIND_FLAG_IMMEDIATE   (0x1 <    237     #define XE_VM_BIND_FLAG_IMMEDIATE   (0x1 << 17)
238         /*                                        238         /*
239          * When the NULL flag is set, the page    239          * When the NULL flag is set, the page tables are setup with a special
240          * bit which indicates writes are drop    240          * bit which indicates writes are dropped and all reads return zero.  In
241          * the future, the NULL flags will onl    241          * the future, the NULL flags will only be valid for XE_VM_BIND_OP_MAP
242          * operations, the BO handle MBZ, and     242          * operations, the BO handle MBZ, and the BO offset MBZ. This flag is
243          * intended to implement VK sparse bin    243          * intended to implement VK sparse bindings.
244          */                                       244          */
245     #define XE_VM_BIND_FLAG_NULL        (0x1 <    245     #define XE_VM_BIND_FLAG_NULL        (0x1 << 18)
246         /** @op: Operation to perform (lower 1    246         /** @op: Operation to perform (lower 16 bits) and flags (upper 16 bits) */
247         __u32 op;                                 247         __u32 op;
248                                                   248 
249         /** @mem_region: Memory region to pref    249         /** @mem_region: Memory region to prefetch VMA to, instance not a mask */
250         __u32 region;                             250         __u32 region;
251                                                   251 
252         /** @reserved: Reserved */                252         /** @reserved: Reserved */
253         __u64 reserved[2];                        253         __u64 reserved[2];
254    };                                             254    };
255                                                   255 
256                                                   256 
257 The VM_BIND IOCTL argument itself, looks like     257 The VM_BIND IOCTL argument itself, looks like follows. Note that for
258 synchronous VM_BIND, the num_syncs and syncs f    258 synchronous VM_BIND, the num_syncs and syncs fields must be zero. Here
259 the ``exec_queue_id`` field is the VM_BIND con    259 the ``exec_queue_id`` field is the VM_BIND context discussed previously
260 that is used to facilitate out-of-order VM_BIN    260 that is used to facilitate out-of-order VM_BINDs.
261                                                   261 
262 .. code-block:: c                                 262 .. code-block:: c
263                                                   263 
264     struct drm_xe_vm_bind {                       264     struct drm_xe_vm_bind {
265         /** @extensions: Pointer to the first     265         /** @extensions: Pointer to the first extension struct, if any */
266         __u64 extensions;                         266         __u64 extensions;
267                                                   267 
268         /** @vm_id: The ID of the VM to bind t    268         /** @vm_id: The ID of the VM to bind to */
269         __u32 vm_id;                              269         __u32 vm_id;
270                                                   270 
271         /**                                       271         /**
272          * @exec_queue_id: exec_queue_id, must    272          * @exec_queue_id: exec_queue_id, must be of class DRM_XE_ENGINE_CLASS_VM_BIND
273          * and exec queue must have same vm_id    273          * and exec queue must have same vm_id. If zero, the default VM bind engine
274          * is used.                               274          * is used.
275          */                                       275          */
276         __u32 exec_queue_id;                      276         __u32 exec_queue_id;
277                                                   277 
278         /** @num_binds: number of binds in thi    278         /** @num_binds: number of binds in this IOCTL */
279         __u32 num_binds;                          279         __u32 num_binds;
280                                                   280 
281         /* If set, perform an async VM_BIND, i    281         /* If set, perform an async VM_BIND, if clear a sync VM_BIND */
282     #define XE_VM_BIND_IOCTL_FLAG_ASYNC (0x1 <    282     #define XE_VM_BIND_IOCTL_FLAG_ASYNC (0x1 << 0)
283                                                   283 
284         /** @flag: Flags controlling all opera    284         /** @flag: Flags controlling all operations in this ioctl. */
285         __u32 flags;                              285         __u32 flags;
286                                                   286 
287         union {                                   287         union {
288                 /** @bind: used if num_binds =    288                 /** @bind: used if num_binds == 1 */
289                 struct drm_xe_vm_bind_op bind;    289                 struct drm_xe_vm_bind_op bind;
290                                                   290 
291                 /**                               291                 /**
292                  * @vector_of_binds: userptr t    292                  * @vector_of_binds: userptr to array of struct
293                  * drm_xe_vm_bind_op if num_bi    293                  * drm_xe_vm_bind_op if num_binds > 1
294                  */                               294                  */
295                 __u64 vector_of_binds;            295                 __u64 vector_of_binds;
296         };                                        296         };
297                                                   297 
298         /** @num_syncs: amount of syncs to wai    298         /** @num_syncs: amount of syncs to wait for or to signal on completion. */
299         __u32 num_syncs;                          299         __u32 num_syncs;
300                                                   300 
301         /** @pad2: MBZ */                         301         /** @pad2: MBZ */
302         __u32 pad2;                               302         __u32 pad2;
303                                                   303 
304         /** @syncs: pointer to struct drm_xe_s    304         /** @syncs: pointer to struct drm_xe_sync array */
305         __u64 syncs;                              305         __u64 syncs;
306                                                   306 
307         /** @reserved: Reserved */                307         /** @reserved: Reserved */
308         __u64 reserved[2];                        308         __u64 reserved[2];
309     };                                            309     };
                                                      

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