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Linux/Documentation/gpu/drm-vm-bind-async.rst

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Diff markup

Differences between /Documentation/gpu/drm-vm-bind-async.rst (Version linux-6.12-rc7) and /Documentation/gpu/drm-vm-bind-async.rst (Version linux-5.18.19)


  1 .. SPDX-License-Identifier: (GPL-2.0+ OR MIT)     
  2                                                   
  3 ====================                              
  4 Asynchronous VM_BIND                              
  5 ====================                              
  6                                                   
  7 Nomenclature:                                     
  8 =============                                     
  9                                                   
 10 * ``VRAM``: On-device memory. Sometimes referr    
 11                                                   
 12 * ``gpu_vm``: A virtual GPU address space. Typ    
 13   can be shared by multiple processes.            
 14                                                   
 15 * ``VM_BIND``: An operation or a list of opera    
 16   an IOCTL. The operations include mapping and    
 17   VRAM memory.                                    
 18                                                   
 19 * ``syncobj``: A container that abstracts sync    
 20   synchronization objects can be either generi    
 21   driver specific. A syncobj typically indicat    
 22   underlying synchronization object.              
 23                                                   
 24 * ``in-syncobj``: Argument to a VM_BIND IOCTL,    
 25   for these before starting.                      
 26                                                   
 27 * ``out-syncobj``: Argument to a VM_BIND_IOCTL    
 28   signals these when the bind operation is com    
 29                                                   
 30 * ``dma-fence``: A cross-driver synchronizatio    
 31   understanding of dma-fences is required to d    
 32   document. Please refer to the ``DMA Fences``    
 33   :doc:`dma-buf doc </driver-api/dma-buf>`.       
 34                                                   
 35 * ``memory fence``: A synchronization object,     
 36   A memory fence uses the value of a specified    
 37   signaled status. A memory fence can be await    
 38   the GPU and CPU. Memory fences are sometimes    
 39   user-fences, userspace-fences or gpu futexes    
 40   the dma-fence rule of signaling within a "re    
 41   The kernel should thus avoid waiting for mem    
 42                                                   
 43 * ``long-running workload``: A workload that m    
 44   current stipulated dma-fence maximum signal     
 45   which therefore needs to set the gpu_vm or t    
 46   a certain mode that disallows completion dma    
 47                                                   
 48 * ``exec function``: An exec function is a fun    
 49   affected gpu_vmas, submits a GPU command bat    
 50   dma_fence representing the GPU command's act    
 51   dma_resvs. For completeness, although not co    
 52   it's worth mentioning that an exec function     
 53   revalidation worker that is used by some dri    
 54   long-running mode.                              
 55                                                   
 56 * ``bind context``: A context identifier used     
 57   operation. VM_BIND operations that use the s    
 58   assumed, where it matters, to complete in or    
 59   assumptions can be made for VM_BIND operatio    
 60                                                   
 61 * ``UMD``: User-mode driver.                      
 62                                                   
 63 * ``KMD``: Kernel-mode driver.                    
 64                                                   
 65                                                   
 66 Synchronous / Asynchronous VM_BIND operation      
 67 ============================================      
 68                                                   
 69 Synchronous VM_BIND                               
 70 ___________________                               
 71 With Synchronous VM_BIND, the VM_BIND operatio    
 72 IOCTL returns. A synchronous VM_BIND takes nei    
 73 out-fences. Synchronous VM_BIND may block and     
 74 for example swap-in or clearing, or even previ    
 75                                                   
 76 Asynchronous VM_BIND                              
 77 ____________________                              
 78 Asynchronous VM_BIND accepts both in-syncobjs     
 79 IOCTL may return immediately, the VM_BIND oper    
 80 before modifying the GPU page-tables, and sign    
 81 the modification is done in the sense that the    
 82 awaits for the out-syncobjs will see the chang    
 83 synchronously.                                    
 84 In low-memory situations the implementation ma    
 85 VM_BIND synchronously, because there might not    
 86 immediately available for preparing the asynch    
 87                                                   
 88 If the VM_BIND IOCTL takes a list or an array     
 89 the in-syncobjs needs to signal before the fir    
 90 execute, and the out-syncobjs signal after the    
 91 completes. Operations in the operation list ca    
 92 matters, to complete in order.                    
 93                                                   
 94 Since asynchronous VM_BIND operations may use     
 95 out-syncobjs and internally in KMD to signal b    
 96 memory fences given as VM_BIND in-fences need     
 97 synchronously before the VM_BIND ioctl returns    
 98 required to signal in a reasonable amount of t    
 99 to depend on memory fences that don't have suc    
100                                                   
101 The purpose of an Asynchronous VM_BIND operati    
102 drivers to be able to pipeline interleaved gpu    
103 exec functions. For long-running workloads, su    
104 operation is not allowed and any in-fences nee    
105 synchronously. The reason for this is twofold.    
106 fences gated by a long-running workload and us    
107 VM_BIND operation will need to be awaited sync    
108 above). Second, any dma-fences used as in-sync    
109 operations for long-running workloads will not    
110 anyway since long-running workloads don't allo    
111 out-syncobjs, so while theoretically possible     
112 questionable and should be rejected until ther    
113 Note that this is not a limitation imposed by     
114 rather a limitation imposed to keep KMD implem    
115 not affect using dma-fences as dependencies fo    
116 workload itself, which is allowed by dma-fence    
117 the VM_BIND operation only.                       
118                                                   
119 An asynchronous VM_BIND operation may take sub    
120 complete and signal the out_fence. In particul    
121 deeply pipelined behind other VM_BIND operatio    
122 submitted using exec functions. In that case,     
123 subsequent VM_BIND operation to be queued behi    
124 there are no explicit dependencies. In order t    
125 VM_BIND implementation may allow for VM_BIND c    
126 created. For each context, VM_BIND operations     
127 complete in the order they were submitted, but    
128 for VM_BIND operations executing on separate V    
129 KMD will attempt to execute such VM_BIND opera    
130 leaving no guarantee that they will actually b    
131 parallel. There may be internal implicit depen    
132 about, for example page-table structure change    
133 to avoid such internal dependencies is to have    
134 contexts use separate regions of a VM.            
135                                                   
136 Also for VM_BINDS for long-running gpu_vms the    
137 select memory fences as out-fences since that     
138 the kernel mode driver to inject other operati    
139 unbind operations. Like for example inserting     
140 buffers. The workload execution can then easil    
141 the bind completion using the memory out-fence    
142 for a GPU semaphore embedded by UMD in the wor    
143                                                   
144 There is no difference in the operations suppo    
145 multi-operation support between asynchronous V    
146                                                   
147 Multi-operation VM_BIND IOCTL error handling a    
148 ==============================================    
149                                                   
150 The VM_BIND operations of the IOCTL may error     
151 example due to lack of resources to complete a    
152 waits.                                            
153 In these situations UMD should preferably rest    
154 taking suitable action.                           
155 If UMD has over-committed a memory resource, a    
156 returned, and UMD may then unbind resources th    
157 moment and rerun the IOCTL. On -EINTR, UMD sho    
158 IOCTL and on -ENOMEM user-space may either att    
159 system memory resources or fail. In case of UM    
160 bind operation, due to an error return, no add    
161 to clean up the failed operation, and the VM i    
162 as it was before the failing IOCTL.               
163 Unbind operations are guaranteed not to return    
164 resource constraints, but may return errors du    
165 invalid arguments or the gpu_vm being banned.     
166 In the case an unexpected error happens during    
167 process, the gpu_vm will be banned, and attemp    
168 will return -ENOENT.                              
169                                                   
170 Example: The Xe VM_BIND uAPI                      
171 ============================                      
172                                                   
173 Starting with the VM_BIND operation struct, th    
174 zero, one or many such operations. A zero numb    
175 synchronization part of the IOCTL is carried o    
176 VM_BIND updates the syncobjects, whereas a syn    
177 implicit dependencies to be fulfilled.            
178                                                   
179 .. code-block:: c                                 
180                                                   
181    struct drm_xe_vm_bind_op {                     
182         /**                                       
183          * @obj: GEM object to operate on, MBZ    
184          */                                       
185         __u32 obj;                                
186                                                   
187         /** @pad: MBZ */                          
188         __u32 pad;                                
189                                                   
190         union {                                   
191                 /**                               
192                  * @obj_offset: Offset into th    
193                  */                               
194                 __u64 obj_offset;                 
195                                                   
196                 /** @userptr: user virtual add    
197                 __u64 userptr;                    
198         };                                        
199                                                   
200         /**                                       
201          * @range: Number of bytes from the ob    
202          */                                       
203         __u64 range;                              
204                                                   
205         /** @addr: Address to operate on, MBZ     
206         __u64 addr;                               
207                                                   
208         /**                                       
209          * @tile_mask: Mask for which tiles to    
210          * only applies to creating new VMAs      
211          */                                       
212         __u64 tile_mask;                          
213                                                   
214        /* Map (parts of) an object into the GP    
215     #define XE_VM_BIND_OP_MAP           0x0       
216         /* Unmap a GPU virtual address range *    
217     #define XE_VM_BIND_OP_UNMAP         0x1       
218         /*                                        
219          * Map a CPU virtual address range int    
220          * address range.                         
221          */                                       
222     #define XE_VM_BIND_OP_MAP_USERPTR   0x2       
223         /* Unmap a gem object from the VM. */     
224     #define XE_VM_BIND_OP_UNMAP_ALL     0x3       
225         /*                                        
226          * Make the backing memory of an addre    
227          * possible. Note that this doesn't pi    
228          */                                       
229     #define XE_VM_BIND_OP_PREFETCH      0x4       
230                                                   
231         /* Make the GPU map readonly. */          
232     #define XE_VM_BIND_FLAG_READONLY    (0x1 <    
233         /*                                        
234          * Valid on a faulting VM only, do the    
235          * than deferring the MAP to the page     
236          */                                       
237     #define XE_VM_BIND_FLAG_IMMEDIATE   (0x1 <    
238         /*                                        
239          * When the NULL flag is set, the page    
240          * bit which indicates writes are drop    
241          * the future, the NULL flags will onl    
242          * operations, the BO handle MBZ, and     
243          * intended to implement VK sparse bin    
244          */                                       
245     #define XE_VM_BIND_FLAG_NULL        (0x1 <    
246         /** @op: Operation to perform (lower 1    
247         __u32 op;                                 
248                                                   
249         /** @mem_region: Memory region to pref    
250         __u32 region;                             
251                                                   
252         /** @reserved: Reserved */                
253         __u64 reserved[2];                        
254    };                                             
255                                                   
256                                                   
257 The VM_BIND IOCTL argument itself, looks like     
258 synchronous VM_BIND, the num_syncs and syncs f    
259 the ``exec_queue_id`` field is the VM_BIND con    
260 that is used to facilitate out-of-order VM_BIN    
261                                                   
262 .. code-block:: c                                 
263                                                   
264     struct drm_xe_vm_bind {                       
265         /** @extensions: Pointer to the first     
266         __u64 extensions;                         
267                                                   
268         /** @vm_id: The ID of the VM to bind t    
269         __u32 vm_id;                              
270                                                   
271         /**                                       
272          * @exec_queue_id: exec_queue_id, must    
273          * and exec queue must have same vm_id    
274          * is used.                               
275          */                                       
276         __u32 exec_queue_id;                      
277                                                   
278         /** @num_binds: number of binds in thi    
279         __u32 num_binds;                          
280                                                   
281         /* If set, perform an async VM_BIND, i    
282     #define XE_VM_BIND_IOCTL_FLAG_ASYNC (0x1 <    
283                                                   
284         /** @flag: Flags controlling all opera    
285         __u32 flags;                              
286                                                   
287         union {                                   
288                 /** @bind: used if num_binds =    
289                 struct drm_xe_vm_bind_op bind;    
290                                                   
291                 /**                               
292                  * @vector_of_binds: userptr t    
293                  * drm_xe_vm_bind_op if num_bi    
294                  */                               
295                 __u64 vector_of_binds;            
296         };                                        
297                                                   
298         /** @num_syncs: amount of syncs to wai    
299         __u32 num_syncs;                          
300                                                   
301         /** @pad2: MBZ */                         
302         __u32 pad2;                               
303                                                   
304         /** @syncs: pointer to struct drm_xe_s    
305         __u64 syncs;                              
306                                                   
307         /** @reserved: Reserved */                
308         __u64 reserved[2];                        
309     };                                            
                                                      

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