1 .. include:: <isonum.txt> 2 3 .. _joystick-parport: 4 5 ============================== 6 Parallel Port Joystick Drivers 7 ============================== 8 9 :Copyright: |copy| 1998-2000 Vojtech Pavlik <vo 10 :Copyright: |copy| 1998 Andree Borrmann <a.borr 11 12 13 Sponsored by SuSE 14 15 Disclaimer 16 ========== 17 18 Any information in this file is provided as-is 19 it will be true. So, use it at your own risk. 20 happen include burning your parallel port, and 21 and maybe even more. Like when a lightning kil 22 23 Introduction 24 ============ 25 26 The joystick parport drivers are used for joys 27 originally designed for PCs and other computer 28 that, PCs usually lack the right ports to conn 29 port, because of its ability to change single 30 both output and input bits is the most suitabl 31 connecting such devices. 32 33 Devices supported 34 ================= 35 36 Many console and 8-bit computer gamepads and j 37 following subsections discuss usage of each. 38 39 NES and SNES 40 ------------ 41 42 The Nintendo Entertainment System and Super Ni 43 gamepads are widely available, and easy to get 44 connect to a PC, and don't need much processin 45 165 us for SNES, compared to about 1000 us for 46 with them. 47 48 All NES and SNES use the same synchronous seri 49 the computer's side (and thus timing insensiti 50 and/or SNES gamepads and/or SNES mice connecte 51 the output lines of the parallel port are shar 52 input lines is assigned to each gamepad. 53 54 This protocol is handled by the gamecon.c driv 55 you'll use for NES, SNES gamepads and SNES mic 56 57 The main problem with PC parallel ports is tha 58 source on any of their pins. So, if you want a 59 for your pads, use either keyboard or joystick 60 cable. You can also pull the power directly fr 61 wire is +5V). 62 63 If you want to use the parallel port only, you 64 some data pin. For most gamepad and parport im 65 needed, and I'd recommend pin 9 for that, the 66 hand, if you are not planning to use anything 67 port, anything between and including pin 4 and 68 69 (pin 9) -----> Power 70 71 Unfortunately, there are pads that need a lot 72 ports that can't give much current through the 73 case, you'll need to use diodes (as a preventi 74 port), and combine the currents of two or more 75 76 Diodes 77 (pin 9) ----|>|-------+------> Power 78 | 79 (pin 8) ----|>|-------+ 80 | 81 (pin 7) ----|>|-------+ 82 | 83 <and so on> : 84 | 85 (pin 4) ----|>|-------+ 86 87 Ground is quite easy. On PC's parallel port th 88 pins from pin 18 to pin 25. So use any pin of 89 90 (pin 18) -----> Ground 91 92 NES and SNES pads have two input bits, Clock a 93 serial transfer. These are connected to pins 2 94 respectively:: 95 96 (pin 2) -----> Clock 97 (pin 3) -----> Latch 98 99 And the last thing is the NES / SNES data wire 100 each pad needs its own data pin. The parallel 101 102 (pin 10) -----> Pad 1 data 103 (pin 11) -----> Pad 2 data 104 (pin 12) -----> Pad 3 data 105 (pin 13) -----> Pad 4 data 106 (pin 15) -----> Pad 5 data 107 108 Note that pin 14 is not used, since it is not 109 port. 110 111 This is everything you need on the PC's side o 112 the gamepads side. The NES and SNES have diffe 113 are quite a lot of NES clones, and because Nin 114 connectors for their machines, the cloners cou 115 connectors. Anyway, if you've got a gamepad, a 116 A, Turbo B, Select and Start, and is connected 117 either a NES or NES clone and will work with t 118 also use 5 wires, but have more buttons. They 119 120 Pinout for NES gamepads Pino 121 122 +----> Power +- 123 | 7 | 124 5 +---------+ 7 +- 125 | x x o \ 126 | o o o o | 127 4 +------------+ 1 128 | | | | 129 | | | +-> Ground 130 | | +----> Clock 131 | +-------> Latch 132 +----------> Data 133 134 Pinout for NES clone (db9) gamepads Pino 135 136 +---------> Clock + 137 | +-------> Latch | 138 | | +-----> Data | 139 | | | ___ 140 _____________ 8 \ o 141 5 \ x o o o x / 1 \ 142 \ x o x o / 15 ` 143 9 `~~~~~~~' 6 144 | | 145 | +----> Power 146 +--------> Ground 147 148 Multisystem joysticks 149 --------------------- 150 151 In the era of 8-bit machines, there was someth 152 for joystick ports. They were all digital, and 153 connectors (db9). Because of that, a single jo 154 hassle on Atari (130, 800XE, 800XL, 2600, 7200 155 Amstrad CPC, Sinclair ZX Spectrum and many oth 156 joysticks are called "Multisystem". 157 158 Now their pinout:: 159 160 +---------> Right 161 | +-------> Left 162 | | +-----> Down 163 | | | +---> Up 164 | | | | 165 _____________ 166 5 \ x o o o o / 1 167 \ x o x o / 168 9 `~~~~~~~' 6 169 | | 170 | +----> Button 171 +--------> Ground 172 173 However, as time passed, extensions to this st 174 were not compatible with each other:: 175 176 177 Atari 130, 800/XL/XE 178 179 +-- 180 +---------> Right | + 181 | +-------> Left | | 182 | | +-----> Down | | 183 | | | +---> Up | | 184 | | | | | | 185 _____________ _____ 186 5 \ x o o o o / 1 5 \ o o 187 \ x o o o / \ o 188 9 `~~~~~~~' 6 9 `~~ 189 | | | | 190 | | +----> Button | 191 | +------> Power | 192 +--------> Ground | 193 +- 194 195 Amstrad CPC 196 197 +-- 198 +---------> Right | + 199 | +-------> Left | | 200 | | +-----> Down | | 201 | | | +---> Up | | 202 | | | | | | 203 _____________ _____ 204 5 \ x o o o o / 1 5 \ o o 205 \ x o o o / \ o 206 9 `~~~~~~~' 6 9 `~~ 207 | | | | 208 | | +----> Button 1 | 209 | +------> Button 2 | 210 +--------> Ground | 211 +- 212 213 Sinclair Spectrum +2A/+3 A 214 215 +-----------> Up +-- 216 | +---------> Fire | + 217 | | | | 218 | | +-----> Ground | | 219 | | | | | 220 | | | | | 221 _____________ _____ 222 5 \ o o x o x / 1 5 \ o o 223 \ o o o o / \ o 224 9 `~~~~~~~' 6 9 `~~ 225 | | | | | 226 | | | +----> Right | 227 | | +------> Left | 228 | +--------> Ground | 229 +----------> Down +- 230 231 And there were many others. 232 233 Multisystem joysticks using db9.c 234 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 235 236 For the Multisystem joysticks, and their deriv 237 was written. It allows only one joystick / gam 238 the interface is easy to build and works with 239 240 For the basic 1-button Multisystem joystick yo 241 parallel port like this:: 242 243 (pin 1) -----> Power 244 (pin 18) -----> Ground 245 246 (pin 2) -----> Up 247 (pin 3) -----> Down 248 (pin 4) -----> Left 249 (pin 5) -----> Right 250 (pin 6) -----> Button 1 251 252 However, if the joystick is switch based (eg. 253 you might or might not, depending on your para 254 resistors on each of the direction and button 255 256 (pin 2) ------------+------> Up 257 Resistor | 258 (pin 1) --[10kOhm]--+ 259 260 Try without, and if it doesn't work, add them. 261 gamepads the pullups are not needed. 262 263 For joysticks with two buttons you connect the 264 the parallel port:: 265 266 (pin 7) -----> Button 2 267 268 And that's it. 269 270 On a side note, if you have already built a di 271 the digital joystick driver 0.8.0.2, this is a 272 driver, as device type 8. (See section 3.2) 273 274 Multisystem joysticks using gamecon.c 275 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 276 277 For some people just one joystick per parallel 278 want to use them on one parallel port together 279 possible using the gamecon.c. It supports up t 280 including 1 and 2 buttons Multisystem joystick 281 282 However, there is nothing for free. To allow m 283 once, you need the sticks to be purely switch 284 not to need power. Just a plain simple six swi 285 joystick can do more (eg. turbofire) you'll ne 286 if you want to use gamecon.c. 287 288 Also, the connection is a bit more complex. Yo 289 and one pullup resistor. First, you connect th 290 the same as for db9, however with the diodes b 291 292 Diodes 293 (pin 2) -----|<|----> Up 294 (pin 3) -----|<|----> Down 295 (pin 4) -----|<|----> Left 296 (pin 5) -----|<|----> Right 297 (pin 6) -----|<|----> Button 1 298 299 For two button sticks you also connect the oth 300 301 (pin 7) -----|<|----> Button 2 302 303 And finally, you connect the Ground wire of th 304 this little schematic to Power and Data on the 305 for the NES / SNES pads in section 2.1 of this 306 for each joystick. The power source is shared: 307 308 Data ------------+-----> Ground 309 Resistor | 310 Power --[10kOhm]--+ 311 312 And that's all, here we go! 313 314 Multisystem joysticks using turbografx.c 315 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 316 317 The TurboGraFX interface, designed by 318 319 Steffen Schwenke <schwenke@burg-halle.d 320 321 allows up to 7 Multisystem joysticks connected 322 Steffen's version, there is support for up to 323 since this doesn't work reliably on all parall 324 supports only one button per joystick. For mor 325 interface, see: 326 327 http://www2.burg-halle.de/~schwenke/pa 328 329 Sony Playstation 330 ---------------- 331 332 The PSX controller is supported by the gamecon 333 controller (compatible with DirectPadPro):: 334 335 +---------+---------+---------+ 336 9 | o o o | o o o | o o o | 1 337 \________|_________|________/ 338 | | | | | | 339 | | | | | +--------> Clock 340 | | | | +------------> Select 341 | | | +---------------> Power 342 | | +------------------> Ground 343 | +-------------------------> Command 344 +----------------------------> Data 345 346 The driver supports these controllers: 347 348 * Standard PSX Pad 349 * NegCon PSX Pad 350 * Analog PSX Pad (red mode) 351 * Analog PSX Pad (green mode) 352 * PSX Rumble Pad 353 * PSX DDR Pad 354 355 Sega 356 ---- 357 358 All the Sega controllers are more or less base 359 Multisystem joystick. However, since they don' 360 logic, the only driver usable with them is the 361 362 Sega Master System 363 ~~~~~~~~~~~~~~~~~~ 364 365 The SMS gamepads are almost exactly the same a 366 Multisystem joysticks. Set the driver to Multi 367 parallel port pins, and the following schemati 368 369 +-----------> Power 370 | +---------> Right 371 | | +-------> Left 372 | | | +-----> Down 373 | | | | +---> Up 374 | | | | | 375 _____________ 376 5 \ o o o o o / 1 377 \ o o x o / 378 9 `~~~~~~~' 6 379 | | | 380 | | +----> Button 1 381 | +--------> Ground 382 +----------> Button 2 383 384 Sega Genesis aka MegaDrive 385 ~~~~~~~~~~~~~~~~~~~~~~~~~~ 386 387 The Sega Genesis (in Europe sold as Sega MegaD 388 to the Sega Master System pads. They use more 389 the following schematic:: 390 391 +-----------> Power 392 | +---------> Right 393 | | +-------> Left 394 | | | +-----> Down 395 | | | | +---> Up 396 | | | | | 397 _____________ 398 5 \ o o o o o / 1 399 \ o o o o / 400 9 `~~~~~~~' 6 401 | | | | 402 | | | +----> Button 1 403 | | +------> Select 404 | +--------> Ground 405 +----------> Button 2 406 407 The Select pin goes to pin 14 on the parallel 408 409 (pin 14) -----> Select 410 411 The rest is the same as for Multi2 joysticks u 412 413 Sega Saturn 414 ~~~~~~~~~~~ 415 416 Sega Saturn has eight buttons, and to transfer 417 Genesis 6 pads use, it needs one more select p 418 handled by the db9.c driver. Its pinout is ver 419 else. Use this schematic:: 420 421 +-----------> Select 1 422 | +---------> Power 423 | | +-------> Up 424 | | | +-----> Down 425 | | | | +---> Ground 426 | | | | | 427 _____________ 428 5 \ o o o o o / 1 429 \ o o o o / 430 9 `~~~~~~~' 6 431 | | | | 432 | | | +----> Select 2 433 | | +------> Right 434 | +--------> Left 435 +----------> Power 436 437 Select 1 is pin 14 on the parallel port, Selec 438 parallel port:: 439 440 (pin 14) -----> Select 1 441 (pin 16) -----> Select 2 442 443 The other pins (Up, Down, Right, Left, Power, 444 Multi joysticks using db9.c 445 446 Amiga CD32 447 ---------- 448 449 Amiga CD32 joypad uses the following pinout:: 450 451 +-----------> Button 3 452 | +---------> Right 453 | | +-------> Left 454 | | | +-----> Down 455 | | | | +---> Up 456 | | | | | 457 _____________ 458 5 \ o o o o o / 1 459 \ o o o o / 460 9 `~~~~~~~' 6 461 | | | | 462 | | | +----> Button 1 463 | | +------> Power 464 | +--------> Ground 465 +----------> Button 2 466 467 It can be connected to the parallel port and d 468 469 ============ ============= 470 CD32 pad Parallel port 471 ============ ============= 472 1 (Up) 2 (D0) 473 2 (Down) 3 (D1) 474 3 (Left) 4 (D2) 475 4 (Right) 5 (D3) 476 5 (Button 3) 14 (AUTOFD) 477 6 (Button 1) 17 (SELIN) 478 7 (+5V) 1 (STROBE) 479 8 (Gnd) 18 (Gnd) 480 9 (Button 2) 7 (D5) 481 ============ ============= 482 483 The drivers 484 =========== 485 486 There are three drivers for the parallel port 487 described above, allows to connect a different 488 Here are described their command lines: 489 490 gamecon.c 491 --------- 492 493 Using gamecon.c you can connect up to five dev 494 uses the following kernel/module command line: 495 496 gamecon.map=port,pad1,pad2,pad3,pad4,p 497 498 Where ``port`` the number of the parport inter 499 500 And ``pad1`` to ``pad5`` are pad types connect 501 (10,11,12,13,15), as described in section 2.1 502 503 The types are: 504 505 ===== ============================= 506 Type Joystick/Pad 507 ===== ============================= 508 0 None 509 1 SNES pad 510 2 NES pad 511 4 Multisystem 1-button joystick 512 5 Multisystem 2-button joystick 513 6 N64 pad 514 7 Sony PSX controller 515 8 Sony PSX DDR controller 516 9 SNES mouse 517 ===== ============================= 518 519 The exact type of the PSX controller type is a 520 hot swapping should work (but is not recommend 521 522 Should you want to use more than one of parall 523 gamecon.map2 and gamecon.map3 as additional co 524 more parallel ports. 525 526 There are two options specific to PSX driver p 527 the command delay when talking to the controll 528 work but you can try lowering it for better pe 529 respond try raising it until they work. Settin 530 driver to be used with Dance Dance Revolution 531 registered as key presses instead of X and Y a 532 533 db9.c 534 ----- 535 536 Apart from making an interface, there is nothi 537 db9.c driver. It uses the following kernel/mod 538 539 db9.dev=port,type 540 541 Where ``port`` is the number of the parport in 542 543 Caveat here: This driver only works on bidirec 544 your parallel port is recent enough, you shoul 545 Old parallel ports may not have this feature. 546 547 ``Type`` is the type of joystick or pad attach 548 549 ===== ================================ 550 Type Joystick/Pad 551 ===== ================================ 552 0 None 553 1 Multisystem 1-button joystick 554 2 Multisystem 2-button joystick 555 3 Genesis pad (3+1 buttons) 556 5 Genesis pad (5+1 buttons) 557 6 Genesis pad (6+2 buttons) 558 7 Saturn pad (8 buttons) 559 8 Multisystem 1-button joystick (v 560 9 Two Multisystem 1-button joystic 561 10 Amiga CD32 pad 562 ===== ================================ 563 564 Should you want to use more than one of these 565 can use db9.dev2 and db9.dev3 as additional co 566 more joysticks/pads. 567 568 turbografx.c 569 ------------ 570 571 The turbografx.c driver uses a very simple ker 572 573 turbografx.map=port,js1,js2,js3,js4,js 574 575 Where ``port`` is the number of the parport in 576 577 ``jsX`` is the number of buttons the Multisyst 578 interface ports 1-7 have. For a standard multi 579 580 Should you want to use more than one of these 581 use turbografx.map2 and turbografx.map3 as add 582 for two more interfaces. 583 584 PC parallel port pinout 585 ======================= 586 587 :: 588 589 .--------------------------- 590 At the PC: \ 13 12 11 10 9 8 7 6 5 591 \ 25 24 23 22 21 20 19 18 592 ~~~~~~~~~~~~~~~~~~~~~~~~~ 593 594 ====== ======= ============= 595 Pin Name Description 596 ====== ======= ============= 597 1 /STROBE Strobe 598 2-9 D0-D7 Data Bit 0-7 599 10 /ACK Acknowledge 600 11 BUSY Busy 601 12 PE Paper End 602 13 SELIN Select In 603 14 /AUTOFD Autofeed 604 15 /ERROR Error 605 16 /INIT Initialize 606 17 /SEL Select 607 18-25 GND Signal Ground 608 ====== ======= ============= 609 610 611 That's all, folks! Have fun!
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