1 .. include:: <isonum.txt> 1 .. include:: <isonum.txt> 2 2 3 .. _joystick-parport: 3 .. _joystick-parport: 4 4 5 ============================== 5 ============================== 6 Parallel Port Joystick Drivers 6 Parallel Port Joystick Drivers 7 ============================== 7 ============================== 8 8 9 :Copyright: |copy| 1998-2000 Vojtech Pavlik <vo 9 :Copyright: |copy| 1998-2000 Vojtech Pavlik <vojtech@ucw.cz> 10 :Copyright: |copy| 1998 Andree Borrmann <a.borr 10 :Copyright: |copy| 1998 Andree Borrmann <a.borrmann@tu-bs.de> 11 11 12 12 13 Sponsored by SuSE 13 Sponsored by SuSE 14 14 15 Disclaimer 15 Disclaimer 16 ========== 16 ========== 17 17 18 Any information in this file is provided as-is 18 Any information in this file is provided as-is, without any guarantee that 19 it will be true. So, use it at your own risk. 19 it will be true. So, use it at your own risk. The possible damages that can 20 happen include burning your parallel port, and 20 happen include burning your parallel port, and/or the sticks and joystick 21 and maybe even more. Like when a lightning kil 21 and maybe even more. Like when a lightning kills you it is not our problem. 22 22 23 Introduction 23 Introduction 24 ============ 24 ============ 25 25 26 The joystick parport drivers are used for joys 26 The joystick parport drivers are used for joysticks and gamepads not 27 originally designed for PCs and other computer 27 originally designed for PCs and other computers Linux runs on. Because of 28 that, PCs usually lack the right ports to conn 28 that, PCs usually lack the right ports to connect these devices to. Parallel 29 port, because of its ability to change single 29 port, because of its ability to change single bits at will, and providing 30 both output and input bits is the most suitabl 30 both output and input bits is the most suitable port on the PC for 31 connecting such devices. 31 connecting such devices. 32 32 33 Devices supported 33 Devices supported 34 ================= 34 ================= 35 35 36 Many console and 8-bit computer gamepads and j 36 Many console and 8-bit computer gamepads and joysticks are supported. The 37 following subsections discuss usage of each. 37 following subsections discuss usage of each. 38 38 39 NES and SNES 39 NES and SNES 40 ------------ 40 ------------ 41 41 42 The Nintendo Entertainment System and Super Ni 42 The Nintendo Entertainment System and Super Nintendo Entertainment System 43 gamepads are widely available, and easy to get 43 gamepads are widely available, and easy to get. Also, they are quite easy to 44 connect to a PC, and don't need much processin 44 connect to a PC, and don't need much processing speed (108 us for NES and 45 165 us for SNES, compared to about 1000 us for 45 165 us for SNES, compared to about 1000 us for PC gamepads) to communicate 46 with them. 46 with them. 47 47 48 All NES and SNES use the same synchronous seri 48 All NES and SNES use the same synchronous serial protocol, clocked from 49 the computer's side (and thus timing insensiti 49 the computer's side (and thus timing insensitive). To allow up to 5 NES 50 and/or SNES gamepads and/or SNES mice connecte 50 and/or SNES gamepads and/or SNES mice connected to the parallel port at once, 51 the output lines of the parallel port are shar 51 the output lines of the parallel port are shared, while one of 5 available 52 input lines is assigned to each gamepad. 52 input lines is assigned to each gamepad. 53 53 54 This protocol is handled by the gamecon.c driv 54 This protocol is handled by the gamecon.c driver, so that's the one 55 you'll use for NES, SNES gamepads and SNES mic 55 you'll use for NES, SNES gamepads and SNES mice. 56 56 57 The main problem with PC parallel ports is tha 57 The main problem with PC parallel ports is that they don't have +5V power 58 source on any of their pins. So, if you want a 58 source on any of their pins. So, if you want a reliable source of power 59 for your pads, use either keyboard or joystick 59 for your pads, use either keyboard or joystick port, and make a pass-through 60 cable. You can also pull the power directly fr 60 cable. You can also pull the power directly from the power supply (the red 61 wire is +5V). 61 wire is +5V). 62 62 63 If you want to use the parallel port only, you 63 If you want to use the parallel port only, you can take the power is from 64 some data pin. For most gamepad and parport im 64 some data pin. For most gamepad and parport implementations only one pin is 65 needed, and I'd recommend pin 9 for that, the 65 needed, and I'd recommend pin 9 for that, the highest data bit. On the other 66 hand, if you are not planning to use anything 66 hand, if you are not planning to use anything else than NES / SNES on the 67 port, anything between and including pin 4 and 67 port, anything between and including pin 4 and pin 9 will work:: 68 68 69 (pin 9) -----> Power 69 (pin 9) -----> Power 70 70 71 Unfortunately, there are pads that need a lot 71 Unfortunately, there are pads that need a lot more of power, and parallel 72 ports that can't give much current through the 72 ports that can't give much current through the data pins. If this is your 73 case, you'll need to use diodes (as a preventi 73 case, you'll need to use diodes (as a prevention of destroying your parallel 74 port), and combine the currents of two or more 74 port), and combine the currents of two or more data bits together:: 75 75 76 Diodes 76 Diodes 77 (pin 9) ----|>|-------+------> Power 77 (pin 9) ----|>|-------+------> Power 78 | 78 | 79 (pin 8) ----|>|-------+ 79 (pin 8) ----|>|-------+ 80 | 80 | 81 (pin 7) ----|>|-------+ 81 (pin 7) ----|>|-------+ 82 | 82 | 83 <and so on> : 83 <and so on> : 84 | 84 | 85 (pin 4) ----|>|-------+ 85 (pin 4) ----|>|-------+ 86 86 87 Ground is quite easy. On PC's parallel port th 87 Ground is quite easy. On PC's parallel port the ground is on any of the 88 pins from pin 18 to pin 25. So use any pin of 88 pins from pin 18 to pin 25. So use any pin of these you like for the ground:: 89 89 90 (pin 18) -----> Ground 90 (pin 18) -----> Ground 91 91 92 NES and SNES pads have two input bits, Clock a 92 NES and SNES pads have two input bits, Clock and Latch, which drive the 93 serial transfer. These are connected to pins 2 93 serial transfer. These are connected to pins 2 and 3 of the parallel port, 94 respectively:: 94 respectively:: 95 95 96 (pin 2) -----> Clock 96 (pin 2) -----> Clock 97 (pin 3) -----> Latch 97 (pin 3) -----> Latch 98 98 99 And the last thing is the NES / SNES data wire 99 And the last thing is the NES / SNES data wire. Only that isn't shared and 100 each pad needs its own data pin. The parallel 100 each pad needs its own data pin. The parallel port pins are:: 101 101 102 (pin 10) -----> Pad 1 data 102 (pin 10) -----> Pad 1 data 103 (pin 11) -----> Pad 2 data 103 (pin 11) -----> Pad 2 data 104 (pin 12) -----> Pad 3 data 104 (pin 12) -----> Pad 3 data 105 (pin 13) -----> Pad 4 data 105 (pin 13) -----> Pad 4 data 106 (pin 15) -----> Pad 5 data 106 (pin 15) -----> Pad 5 data 107 107 108 Note that pin 14 is not used, since it is not 108 Note that pin 14 is not used, since it is not an input pin on the parallel 109 port. 109 port. 110 110 111 This is everything you need on the PC's side o 111 This is everything you need on the PC's side of the connection, now on to 112 the gamepads side. The NES and SNES have diffe 112 the gamepads side. The NES and SNES have different connectors. Also, there 113 are quite a lot of NES clones, and because Nin 113 are quite a lot of NES clones, and because Nintendo used proprietary 114 connectors for their machines, the cloners cou 114 connectors for their machines, the cloners couldn't and used standard D-Cannon 115 connectors. Anyway, if you've got a gamepad, a 115 connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo 116 A, Turbo B, Select and Start, and is connected 116 A, Turbo B, Select and Start, and is connected through 5 wires, then it is 117 either a NES or NES clone and will work with t 117 either a NES or NES clone and will work with this connection. SNES gamepads 118 also use 5 wires, but have more buttons. They 118 also use 5 wires, but have more buttons. They will work as well, of course:: 119 119 120 Pinout for NES gamepads Pino 120 Pinout for NES gamepads Pinout for SNES gamepads and mice 121 121 122 +----> Power +- 122 +----> Power +-----------------------\ 123 | 7 | 123 | 7 | o o o o | x x o | 1 124 5 +---------+ 7 +- 124 5 +---------+ 7 +-----------------------/ 125 | x x o \ 125 | x x o \ | | | | | 126 | o o o o | 126 | o o o o | | | | | +-> Ground 127 4 +------------+ 1 127 4 +------------+ 1 | | | +------------> Data 128 | | | | 128 | | | | | | +---------------> Latch 129 | | | +-> Ground 129 | | | +-> Ground | +------------------> Clock 130 | | +----> Clock 130 | | +----> Clock +---------------------> Power 131 | +-------> Latch 131 | +-------> Latch 132 +----------> Data 132 +----------> Data 133 133 134 Pinout for NES clone (db9) gamepads Pino 134 Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads 135 135 136 +---------> Clock + 136 +---------> Clock +-----------------> Data 137 | +-------> Latch | 137 | +-------> Latch | +---> Ground 138 | | +-----> Data | 138 | | +-----> Data | | 139 | | | ___ 139 | | | ___________________ 140 _____________ 8 \ o 140 _____________ 8 \ o x x x x x x o / 1 141 5 \ x o o o x / 1 \ 141 5 \ x o o o x / 1 \ o x x o x x o / 142 \ x o x o / 15 ` 142 \ x o x o / 15 `~~~~~~~~~~~~~' 9 143 9 `~~~~~~~' 6 143 9 `~~~~~~~' 6 | | | 144 | | 144 | | | | +----> Clock 145 | +----> Power 145 | +----> Power | +----------> Latch 146 +--------> Ground 146 +--------> Ground +----------------> Power 147 147 148 Multisystem joysticks 148 Multisystem joysticks 149 --------------------- 149 --------------------- 150 150 151 In the era of 8-bit machines, there was someth 151 In the era of 8-bit machines, there was something like de-facto standard 152 for joystick ports. They were all digital, and 152 for joystick ports. They were all digital, and all used D-Cannon 9 pin 153 connectors (db9). Because of that, a single jo 153 connectors (db9). Because of that, a single joystick could be used without 154 hassle on Atari (130, 800XE, 800XL, 2600, 7200 154 hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64, 155 Amstrad CPC, Sinclair ZX Spectrum and many oth 155 Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these 156 joysticks are called "Multisystem". 156 joysticks are called "Multisystem". 157 157 158 Now their pinout:: 158 Now their pinout:: 159 159 160 +---------> Right 160 +---------> Right 161 | +-------> Left 161 | +-------> Left 162 | | +-----> Down 162 | | +-----> Down 163 | | | +---> Up 163 | | | +---> Up 164 | | | | 164 | | | | 165 _____________ 165 _____________ 166 5 \ x o o o o / 1 166 5 \ x o o o o / 1 167 \ x o x o / 167 \ x o x o / 168 9 `~~~~~~~' 6 168 9 `~~~~~~~' 6 169 | | 169 | | 170 | +----> Button 170 | +----> Button 171 +--------> Ground 171 +--------> Ground 172 172 173 However, as time passed, extensions to this st 173 However, as time passed, extensions to this standard developed, and these 174 were not compatible with each other:: 174 were not compatible with each other:: 175 175 176 176 177 Atari 130, 800/XL/XE 177 Atari 130, 800/XL/XE MSX 178 178 179 +-- 179 +-----------> Power 180 +---------> Right | + 180 +---------> Right | +---------> Right 181 | +-------> Left | | 181 | +-------> Left | | +-------> Left 182 | | +-----> Down | | 182 | | +-----> Down | | | +-----> Down 183 | | | +---> Up | | 183 | | | +---> Up | | | | +---> Up 184 | | | | | | 184 | | | | | | | | | 185 _____________ _____ 185 _____________ _____________ 186 5 \ x o o o o / 1 5 \ o o 186 5 \ x o o o o / 1 5 \ o o o o o / 1 187 \ x o o o / \ o 187 \ x o o o / \ o o o o / 188 9 `~~~~~~~' 6 9 `~~ 188 9 `~~~~~~~' 6 9 `~~~~~~~' 6 189 | | | | 189 | | | | | | | 190 | | +----> Button | 190 | | +----> Button | | | +----> Button 1 191 | +------> Power | 191 | +------> Power | | +------> Button 2 192 +--------> Ground | 192 +--------> Ground | +--------> Output 3 193 +- 193 +----------> Ground 194 194 195 Amstrad CPC 195 Amstrad CPC Commodore C64 196 196 197 +-- 197 +-----------> Analog Y 198 +---------> Right | + 198 +---------> Right | +---------> Right 199 | +-------> Left | | 199 | +-------> Left | | +-------> Left 200 | | +-----> Down | | 200 | | +-----> Down | | | +-----> Down 201 | | | +---> Up | | 201 | | | +---> Up | | | | +---> Up 202 | | | | | | 202 | | | | | | | | | 203 _____________ _____ 203 _____________ _____________ 204 5 \ x o o o o / 1 5 \ o o 204 5 \ x o o o o / 1 5 \ o o o o o / 1 205 \ x o o o / \ o 205 \ x o o o / \ o o o o / 206 9 `~~~~~~~' 6 9 `~~ 206 9 `~~~~~~~' 6 9 `~~~~~~~' 6 207 | | | | 207 | | | | | | | 208 | | +----> Button 1 | 208 | | +----> Button 1 | | | +----> Button 209 | +------> Button 2 | 209 | +------> Button 2 | | +------> Power 210 +--------> Ground | 210 +--------> Ground | +--------> Ground 211 +- 211 +----------> Analog X 212 212 213 Sinclair Spectrum +2A/+3 A 213 Sinclair Spectrum +2A/+3 Amiga 1200 214 214 215 +-----------> Up +-- 215 +-----------> Up +-----------> Button 3 216 | +---------> Fire | + 216 | +---------> Fire | +---------> Right 217 | | | | 217 | | | | +-------> Left 218 | | +-----> Ground | | 218 | | +-----> Ground | | | +-----> Down 219 | | | | | 219 | | | | | | | +---> Up 220 | | | | | 220 | | | | | | | | 221 _____________ _____ 221 _____________ _____________ 222 5 \ o o x o x / 1 5 \ o o 222 5 \ o o x o x / 1 5 \ o o o o o / 1 223 \ o o o o / \ o 223 \ o o o o / \ o o o o / 224 9 `~~~~~~~' 6 9 `~~ 224 9 `~~~~~~~' 6 9 `~~~~~~~' 6 225 | | | | | 225 | | | | | | | | 226 | | | +----> Right | 226 | | | +----> Right | | | +----> Button 1 227 | | +------> Left | 227 | | +------> Left | | +------> Power 228 | +--------> Ground | 228 | +--------> Ground | +--------> Ground 229 +----------> Down +- 229 +----------> Down +----------> Button 2 230 230 231 And there were many others. 231 And there were many others. 232 232 233 Multisystem joysticks using db9.c 233 Multisystem joysticks using db9.c 234 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 234 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 235 235 236 For the Multisystem joysticks, and their deriv 236 For the Multisystem joysticks, and their derivatives, the db9.c driver 237 was written. It allows only one joystick / gam 237 was written. It allows only one joystick / gamepad per parallel port, but 238 the interface is easy to build and works with 238 the interface is easy to build and works with almost anything. 239 239 240 For the basic 1-button Multisystem joystick yo 240 For the basic 1-button Multisystem joystick you connect its wires to the 241 parallel port like this:: 241 parallel port like this:: 242 242 243 (pin 1) -----> Power 243 (pin 1) -----> Power 244 (pin 18) -----> Ground 244 (pin 18) -----> Ground 245 245 246 (pin 2) -----> Up 246 (pin 2) -----> Up 247 (pin 3) -----> Down 247 (pin 3) -----> Down 248 (pin 4) -----> Left 248 (pin 4) -----> Left 249 (pin 5) -----> Right 249 (pin 5) -----> Right 250 (pin 6) -----> Button 1 250 (pin 6) -----> Button 1 251 251 252 However, if the joystick is switch based (eg. 252 However, if the joystick is switch based (eg. clicks when you move it), 253 you might or might not, depending on your para 253 you might or might not, depending on your parallel port, need 10 kOhm pullup 254 resistors on each of the direction and button 254 resistors on each of the direction and button signals, like this:: 255 255 256 (pin 2) ------------+------> Up 256 (pin 2) ------------+------> Up 257 Resistor | 257 Resistor | 258 (pin 1) --[10kOhm]--+ 258 (pin 1) --[10kOhm]--+ 259 259 260 Try without, and if it doesn't work, add them. 260 Try without, and if it doesn't work, add them. For TTL based joysticks / 261 gamepads the pullups are not needed. 261 gamepads the pullups are not needed. 262 262 263 For joysticks with two buttons you connect the 263 For joysticks with two buttons you connect the second button to pin 7 on 264 the parallel port:: 264 the parallel port:: 265 265 266 (pin 7) -----> Button 2 266 (pin 7) -----> Button 2 267 267 268 And that's it. 268 And that's it. 269 269 270 On a side note, if you have already built a di 270 On a side note, if you have already built a different adapter for use with 271 the digital joystick driver 0.8.0.2, this is a 271 the digital joystick driver 0.8.0.2, this is also supported by the db9.c 272 driver, as device type 8. (See section 3.2) 272 driver, as device type 8. (See section 3.2) 273 273 274 Multisystem joysticks using gamecon.c 274 Multisystem joysticks using gamecon.c 275 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 275 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 276 276 277 For some people just one joystick per parallel 277 For some people just one joystick per parallel port is not enough, and/or 278 want to use them on one parallel port together 278 want to use them on one parallel port together with NES/SNES/PSX pads. This is 279 possible using the gamecon.c. It supports up t 279 possible using the gamecon.c. It supports up to 5 devices of the above types, 280 including 1 and 2 buttons Multisystem joystick 280 including 1 and 2 buttons Multisystem joysticks. 281 281 282 However, there is nothing for free. To allow m 282 However, there is nothing for free. To allow more sticks to be used at 283 once, you need the sticks to be purely switch 283 once, you need the sticks to be purely switch based (that is non-TTL), and 284 not to need power. Just a plain simple six swi 284 not to need power. Just a plain simple six switches inside. If your 285 joystick can do more (eg. turbofire) you'll ne 285 joystick can do more (eg. turbofire) you'll need to disable it totally first 286 if you want to use gamecon.c. 286 if you want to use gamecon.c. 287 287 288 Also, the connection is a bit more complex. Yo 288 Also, the connection is a bit more complex. You'll need a bunch of diodes, 289 and one pullup resistor. First, you connect th 289 and one pullup resistor. First, you connect the Directions and the button 290 the same as for db9, however with the diodes b 290 the same as for db9, however with the diodes between:: 291 291 292 Diodes 292 Diodes 293 (pin 2) -----|<|----> Up 293 (pin 2) -----|<|----> Up 294 (pin 3) -----|<|----> Down 294 (pin 3) -----|<|----> Down 295 (pin 4) -----|<|----> Left 295 (pin 4) -----|<|----> Left 296 (pin 5) -----|<|----> Right 296 (pin 5) -----|<|----> Right 297 (pin 6) -----|<|----> Button 1 297 (pin 6) -----|<|----> Button 1 298 298 299 For two button sticks you also connect the oth 299 For two button sticks you also connect the other button:: 300 300 301 (pin 7) -----|<|----> Button 2 301 (pin 7) -----|<|----> Button 2 302 302 303 And finally, you connect the Ground wire of th 303 And finally, you connect the Ground wire of the joystick, like done in 304 this little schematic to Power and Data on the 304 this little schematic to Power and Data on the parallel port, as described 305 for the NES / SNES pads in section 2.1 of this 305 for the NES / SNES pads in section 2.1 of this file - that is, one data pin 306 for each joystick. The power source is shared: 306 for each joystick. The power source is shared:: 307 307 308 Data ------------+-----> Ground 308 Data ------------+-----> Ground 309 Resistor | 309 Resistor | 310 Power --[10kOhm]--+ 310 Power --[10kOhm]--+ 311 311 312 And that's all, here we go! 312 And that's all, here we go! 313 313 314 Multisystem joysticks using turbografx.c 314 Multisystem joysticks using turbografx.c 315 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 315 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 316 316 317 The TurboGraFX interface, designed by 317 The TurboGraFX interface, designed by 318 318 319 Steffen Schwenke <schwenke@burg-halle.d 319 Steffen Schwenke <schwenke@burg-halle.de> 320 320 321 allows up to 7 Multisystem joysticks connected 321 allows up to 7 Multisystem joysticks connected to the parallel port. In 322 Steffen's version, there is support for up to 322 Steffen's version, there is support for up to 5 buttons per joystick. However, 323 since this doesn't work reliably on all parall 323 since this doesn't work reliably on all parallel ports, the turbografx.c driver 324 supports only one button per joystick. For mor 324 supports only one button per joystick. For more information on how to build the 325 interface, see: 325 interface, see: 326 326 327 http://www2.burg-halle.de/~schwenke/pa 327 http://www2.burg-halle.de/~schwenke/parport.html 328 328 329 Sony Playstation 329 Sony Playstation 330 ---------------- 330 ---------------- 331 331 332 The PSX controller is supported by the gamecon 332 The PSX controller is supported by the gamecon.c. Pinout of the PSX 333 controller (compatible with DirectPadPro):: 333 controller (compatible with DirectPadPro):: 334 334 335 +---------+---------+---------+ 335 +---------+---------+---------+ 336 9 | o o o | o o o | o o o | 1 336 9 | o o o | o o o | o o o | 1 parallel 337 \________|_________|________/ 337 \________|_________|________/ port pins 338 | | | | | | 338 | | | | | | 339 | | | | | +--------> Clock 339 | | | | | +--------> Clock --- (4) 340 | | | | +------------> Select 340 | | | | +------------> Select --- (3) 341 | | | +---------------> Power 341 | | | +---------------> Power --- (5-9) 342 | | +------------------> Ground 342 | | +------------------> Ground --- (18-25) 343 | +-------------------------> Command 343 | +-------------------------> Command --- (2) 344 +----------------------------> Data 344 +----------------------------> Data --- (one of 10,11,12,13,15) 345 345 346 The driver supports these controllers: 346 The driver supports these controllers: 347 347 348 * Standard PSX Pad 348 * Standard PSX Pad 349 * NegCon PSX Pad 349 * NegCon PSX Pad 350 * Analog PSX Pad (red mode) 350 * Analog PSX Pad (red mode) 351 * Analog PSX Pad (green mode) 351 * Analog PSX Pad (green mode) 352 * PSX Rumble Pad 352 * PSX Rumble Pad 353 * PSX DDR Pad 353 * PSX DDR Pad 354 354 355 Sega 355 Sega 356 ---- 356 ---- 357 357 358 All the Sega controllers are more or less base 358 All the Sega controllers are more or less based on the standard 2-button 359 Multisystem joystick. However, since they don' 359 Multisystem joystick. However, since they don't use switches and use TTL 360 logic, the only driver usable with them is the 360 logic, the only driver usable with them is the db9.c driver. 361 361 362 Sega Master System 362 Sega Master System 363 ~~~~~~~~~~~~~~~~~~ 363 ~~~~~~~~~~~~~~~~~~ 364 364 365 The SMS gamepads are almost exactly the same a 365 The SMS gamepads are almost exactly the same as normal 2-button 366 Multisystem joysticks. Set the driver to Multi 366 Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding 367 parallel port pins, and the following schemati 367 parallel port pins, and the following schematic:: 368 368 369 +-----------> Power 369 +-----------> Power 370 | +---------> Right 370 | +---------> Right 371 | | +-------> Left 371 | | +-------> Left 372 | | | +-----> Down 372 | | | +-----> Down 373 | | | | +---> Up 373 | | | | +---> Up 374 | | | | | 374 | | | | | 375 _____________ 375 _____________ 376 5 \ o o o o o / 1 376 5 \ o o o o o / 1 377 \ o o x o / 377 \ o o x o / 378 9 `~~~~~~~' 6 378 9 `~~~~~~~' 6 379 | | | 379 | | | 380 | | +----> Button 1 380 | | +----> Button 1 381 | +--------> Ground 381 | +--------> Ground 382 +----------> Button 2 382 +----------> Button 2 383 383 384 Sega Genesis aka MegaDrive 384 Sega Genesis aka MegaDrive 385 ~~~~~~~~~~~~~~~~~~~~~~~~~~ 385 ~~~~~~~~~~~~~~~~~~~~~~~~~~ 386 386 387 The Sega Genesis (in Europe sold as Sega MegaD 387 The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension 388 to the Sega Master System pads. They use more 388 to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use 389 the following schematic:: 389 the following schematic:: 390 390 391 +-----------> Power 391 +-----------> Power 392 | +---------> Right 392 | +---------> Right 393 | | +-------> Left 393 | | +-------> Left 394 | | | +-----> Down 394 | | | +-----> Down 395 | | | | +---> Up 395 | | | | +---> Up 396 | | | | | 396 | | | | | 397 _____________ 397 _____________ 398 5 \ o o o o o / 1 398 5 \ o o o o o / 1 399 \ o o o o / 399 \ o o o o / 400 9 `~~~~~~~' 6 400 9 `~~~~~~~' 6 401 | | | | 401 | | | | 402 | | | +----> Button 1 402 | | | +----> Button 1 403 | | +------> Select 403 | | +------> Select 404 | +--------> Ground 404 | +--------> Ground 405 +----------> Button 2 405 +----------> Button 2 406 406 407 The Select pin goes to pin 14 on the parallel 407 The Select pin goes to pin 14 on the parallel port:: 408 408 409 (pin 14) -----> Select 409 (pin 14) -----> Select 410 410 411 The rest is the same as for Multi2 joysticks u 411 The rest is the same as for Multi2 joysticks using db9.c 412 412 413 Sega Saturn 413 Sega Saturn 414 ~~~~~~~~~~~ 414 ~~~~~~~~~~~ 415 415 416 Sega Saturn has eight buttons, and to transfer 416 Sega Saturn has eight buttons, and to transfer that, without hacks like 417 Genesis 6 pads use, it needs one more select p 417 Genesis 6 pads use, it needs one more select pin. Anyway, it is still 418 handled by the db9.c driver. Its pinout is ver 418 handled by the db9.c driver. Its pinout is very different from anything 419 else. Use this schematic:: 419 else. Use this schematic:: 420 420 421 +-----------> Select 1 421 +-----------> Select 1 422 | +---------> Power 422 | +---------> Power 423 | | +-------> Up 423 | | +-------> Up 424 | | | +-----> Down 424 | | | +-----> Down 425 | | | | +---> Ground 425 | | | | +---> Ground 426 | | | | | 426 | | | | | 427 _____________ 427 _____________ 428 5 \ o o o o o / 1 428 5 \ o o o o o / 1 429 \ o o o o / 429 \ o o o o / 430 9 `~~~~~~~' 6 430 9 `~~~~~~~' 6 431 | | | | 431 | | | | 432 | | | +----> Select 2 432 | | | +----> Select 2 433 | | +------> Right 433 | | +------> Right 434 | +--------> Left 434 | +--------> Left 435 +----------> Power 435 +----------> Power 436 436 437 Select 1 is pin 14 on the parallel port, Selec 437 Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the 438 parallel port:: 438 parallel port:: 439 439 440 (pin 14) -----> Select 1 440 (pin 14) -----> Select 1 441 (pin 16) -----> Select 2 441 (pin 16) -----> Select 2 442 442 443 The other pins (Up, Down, Right, Left, Power, 443 The other pins (Up, Down, Right, Left, Power, Ground) are the same as for 444 Multi joysticks using db9.c 444 Multi joysticks using db9.c 445 445 446 Amiga CD32 446 Amiga CD32 447 ---------- 447 ---------- 448 448 449 Amiga CD32 joypad uses the following pinout:: 449 Amiga CD32 joypad uses the following pinout:: 450 450 451 +-----------> Button 3 451 +-----------> Button 3 452 | +---------> Right 452 | +---------> Right 453 | | +-------> Left 453 | | +-------> Left 454 | | | +-----> Down 454 | | | +-----> Down 455 | | | | +---> Up 455 | | | | +---> Up 456 | | | | | 456 | | | | | 457 _____________ 457 _____________ 458 5 \ o o o o o / 1 458 5 \ o o o o o / 1 459 \ o o o o / 459 \ o o o o / 460 9 `~~~~~~~' 6 460 9 `~~~~~~~' 6 461 | | | | 461 | | | | 462 | | | +----> Button 1 462 | | | +----> Button 1 463 | | +------> Power 463 | | +------> Power 464 | +--------> Ground 464 | +--------> Ground 465 +----------> Button 2 465 +----------> Button 2 466 466 467 It can be connected to the parallel port and d 467 It can be connected to the parallel port and driven by db9.c driver. It needs the following wiring: 468 468 469 ============ ============= 469 ============ ============= 470 CD32 pad Parallel port 470 CD32 pad Parallel port 471 ============ ============= 471 ============ ============= 472 1 (Up) 2 (D0) 472 1 (Up) 2 (D0) 473 2 (Down) 3 (D1) 473 2 (Down) 3 (D1) 474 3 (Left) 4 (D2) 474 3 (Left) 4 (D2) 475 4 (Right) 5 (D3) 475 4 (Right) 5 (D3) 476 5 (Button 3) 14 (AUTOFD) 476 5 (Button 3) 14 (AUTOFD) 477 6 (Button 1) 17 (SELIN) 477 6 (Button 1) 17 (SELIN) 478 7 (+5V) 1 (STROBE) 478 7 (+5V) 1 (STROBE) 479 8 (Gnd) 18 (Gnd) 479 8 (Gnd) 18 (Gnd) 480 9 (Button 2) 7 (D5) 480 9 (Button 2) 7 (D5) 481 ============ ============= 481 ============ ============= 482 482 483 The drivers 483 The drivers 484 =========== 484 =========== 485 485 486 There are three drivers for the parallel port 486 There are three drivers for the parallel port interfaces. Each, as 487 described above, allows to connect a different 487 described above, allows to connect a different group of joysticks and pads. 488 Here are described their command lines: 488 Here are described their command lines: 489 489 490 gamecon.c 490 gamecon.c 491 --------- 491 --------- 492 492 493 Using gamecon.c you can connect up to five dev 493 Using gamecon.c you can connect up to five devices to one parallel port. It 494 uses the following kernel/module command line: 494 uses the following kernel/module command line:: 495 495 496 gamecon.map=port,pad1,pad2,pad3,pad4,p 496 gamecon.map=port,pad1,pad2,pad3,pad4,pad5 497 497 498 Where ``port`` the number of the parport inter 498 Where ``port`` the number of the parport interface (eg. 0 for parport0). 499 499 500 And ``pad1`` to ``pad5`` are pad types connect 500 And ``pad1`` to ``pad5`` are pad types connected to different data input pins 501 (10,11,12,13,15), as described in section 2.1 501 (10,11,12,13,15), as described in section 2.1 of this file. 502 502 503 The types are: 503 The types are: 504 504 505 ===== ============================= 505 ===== ============================= 506 Type Joystick/Pad 506 Type Joystick/Pad 507 ===== ============================= 507 ===== ============================= 508 0 None 508 0 None 509 1 SNES pad 509 1 SNES pad 510 2 NES pad 510 2 NES pad 511 4 Multisystem 1-button joystick 511 4 Multisystem 1-button joystick 512 5 Multisystem 2-button joystick 512 5 Multisystem 2-button joystick 513 6 N64 pad 513 6 N64 pad 514 7 Sony PSX controller 514 7 Sony PSX controller 515 8 Sony PSX DDR controller 515 8 Sony PSX DDR controller 516 9 SNES mouse 516 9 SNES mouse 517 ===== ============================= 517 ===== ============================= 518 518 519 The exact type of the PSX controller type is a 519 The exact type of the PSX controller type is autoprobed when used, so 520 hot swapping should work (but is not recommend 520 hot swapping should work (but is not recommended). 521 521 522 Should you want to use more than one of parall 522 Should you want to use more than one of parallel ports at once, you can use 523 gamecon.map2 and gamecon.map3 as additional co 523 gamecon.map2 and gamecon.map3 as additional command line parameters for two 524 more parallel ports. 524 more parallel ports. 525 525 526 There are two options specific to PSX driver p 526 There are two options specific to PSX driver portion. gamecon.psx_delay sets 527 the command delay when talking to the controll 527 the command delay when talking to the controllers. The default of 25 should 528 work but you can try lowering it for better pe 528 work but you can try lowering it for better performance. If your pads don't 529 respond try raising it until they work. Settin 529 respond try raising it until they work. Setting the type to 8 allows the 530 driver to be used with Dance Dance Revolution 530 driver to be used with Dance Dance Revolution or similar games. Arrow keys are 531 registered as key presses instead of X and Y a 531 registered as key presses instead of X and Y axes. 532 532 533 db9.c 533 db9.c 534 ----- 534 ----- 535 535 536 Apart from making an interface, there is nothi 536 Apart from making an interface, there is nothing difficult on using the 537 db9.c driver. It uses the following kernel/mod 537 db9.c driver. It uses the following kernel/module command line:: 538 538 539 db9.dev=port,type 539 db9.dev=port,type 540 540 541 Where ``port`` is the number of the parport in 541 Where ``port`` is the number of the parport interface (eg. 0 for parport0). 542 542 543 Caveat here: This driver only works on bidirec 543 Caveat here: This driver only works on bidirectional parallel ports. If 544 your parallel port is recent enough, you shoul 544 your parallel port is recent enough, you should have no trouble with this. 545 Old parallel ports may not have this feature. 545 Old parallel ports may not have this feature. 546 546 547 ``Type`` is the type of joystick or pad attach 547 ``Type`` is the type of joystick or pad attached: 548 548 549 ===== ================================ 549 ===== ====================================================== 550 Type Joystick/Pad 550 Type Joystick/Pad 551 ===== ================================ 551 ===== ====================================================== 552 0 None 552 0 None 553 1 Multisystem 1-button joystick 553 1 Multisystem 1-button joystick 554 2 Multisystem 2-button joystick 554 2 Multisystem 2-button joystick 555 3 Genesis pad (3+1 buttons) 555 3 Genesis pad (3+1 buttons) 556 5 Genesis pad (5+1 buttons) 556 5 Genesis pad (5+1 buttons) 557 6 Genesis pad (6+2 buttons) 557 6 Genesis pad (6+2 buttons) 558 7 Saturn pad (8 buttons) 558 7 Saturn pad (8 buttons) 559 8 Multisystem 1-button joystick (v 559 8 Multisystem 1-button joystick (v0.8.0.2 pin-out) 560 9 Two Multisystem 1-button joystic 560 9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out) 561 10 Amiga CD32 pad 561 10 Amiga CD32 pad 562 ===== ================================ 562 ===== ====================================================== 563 563 564 Should you want to use more than one of these 564 Should you want to use more than one of these joysticks/pads at once, you 565 can use db9.dev2 and db9.dev3 as additional co 565 can use db9.dev2 and db9.dev3 as additional command line parameters for two 566 more joysticks/pads. 566 more joysticks/pads. 567 567 568 turbografx.c 568 turbografx.c 569 ------------ 569 ------------ 570 570 571 The turbografx.c driver uses a very simple ker 571 The turbografx.c driver uses a very simple kernel/module command line:: 572 572 573 turbografx.map=port,js1,js2,js3,js4,js 573 turbografx.map=port,js1,js2,js3,js4,js5,js6,js7 574 574 575 Where ``port`` is the number of the parport in 575 Where ``port`` is the number of the parport interface (eg. 0 for parport0). 576 576 577 ``jsX`` is the number of buttons the Multisyst 577 ``jsX`` is the number of buttons the Multisystem joysticks connected to the 578 interface ports 1-7 have. For a standard multi 578 interface ports 1-7 have. For a standard multisystem joystick, this is 1. 579 579 580 Should you want to use more than one of these 580 Should you want to use more than one of these interfaces at once, you can 581 use turbografx.map2 and turbografx.map3 as add 581 use turbografx.map2 and turbografx.map3 as additional command line parameters 582 for two more interfaces. 582 for two more interfaces. 583 583 584 PC parallel port pinout 584 PC parallel port pinout 585 ======================= 585 ======================= 586 586 587 :: 587 :: 588 588 589 .--------------------------- 589 .----------------------------------------. 590 At the PC: \ 13 12 11 10 9 8 7 6 5 590 At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 / 591 \ 25 24 23 22 21 20 19 18 591 \ 25 24 23 22 21 20 19 18 17 16 15 14 / 592 ~~~~~~~~~~~~~~~~~~~~~~~~~ 592 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 593 593 594 ====== ======= ============= 594 ====== ======= ============= 595 Pin Name Description 595 Pin Name Description 596 ====== ======= ============= 596 ====== ======= ============= 597 1 /STROBE Strobe 597 1 /STROBE Strobe 598 2-9 D0-D7 Data Bit 0-7 598 2-9 D0-D7 Data Bit 0-7 599 10 /ACK Acknowledge 599 10 /ACK Acknowledge 600 11 BUSY Busy 600 11 BUSY Busy 601 12 PE Paper End 601 12 PE Paper End 602 13 SELIN Select In 602 13 SELIN Select In 603 14 /AUTOFD Autofeed 603 14 /AUTOFD Autofeed 604 15 /ERROR Error 604 15 /ERROR Error 605 16 /INIT Initialize 605 16 /INIT Initialize 606 17 /SEL Select 606 17 /SEL Select 607 18-25 GND Signal Ground 607 18-25 GND Signal Ground 608 ====== ======= ============= 608 ====== ======= ============= 609 609 610 610 611 That's all, folks! Have fun! 611 That's all, folks! Have fun!
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