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Linux/Documentation/input/devices/xpad.rst

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Diff markup

Differences between /Documentation/input/devices/xpad.rst (Version linux-6.11.5) and /Documentation/input/devices/xpad.rst (Version linux-6.9.12)


  1 ==============================================      1 =======================================================
  2 xpad - Linux USB driver for Xbox compatible co      2 xpad - Linux USB driver for Xbox compatible controllers
  3 ==============================================      3 =======================================================
  4                                                     4 
  5 This driver exposes all first-party and third-      5 This driver exposes all first-party and third-party Xbox compatible
  6 controllers. It has a long history and has enj      6 controllers. It has a long history and has enjoyed considerable usage
  7 as Windows' xinput library caused most PC game      7 as Windows' xinput library caused most PC games to focus on Xbox
  8 controller compatibility.                           8 controller compatibility.
  9                                                     9 
 10 Due to backwards compatibility all buttons are     10 Due to backwards compatibility all buttons are reported as digital.
 11 This only affects Original Xbox controllers. A     11 This only affects Original Xbox controllers. All later controller models
 12 have only digital face buttons.                    12 have only digital face buttons.
 13                                                    13 
 14 Rumble is supported on some models of Xbox 360     14 Rumble is supported on some models of Xbox 360 controllers but not of
 15 Original Xbox controllers nor on Xbox One cont     15 Original Xbox controllers nor on Xbox One controllers. As of writing
 16 the Xbox One's rumble protocol has not been re     16 the Xbox One's rumble protocol has not been reverse-engineered but in
 17 the future could be supported.                     17 the future could be supported.
 18                                                    18 
 19                                                    19 
 20 Notes                                              20 Notes
 21 =====                                              21 =====
 22                                                    22 
 23 The number of buttons/axes reported varies bas     23 The number of buttons/axes reported varies based on 3 things:
 24                                                    24 
 25 - if you are using a known controller              25 - if you are using a known controller
 26 - if you are using a known dance pad               26 - if you are using a known dance pad
 27 - if using an unknown device (one not listed b     27 - if using an unknown device (one not listed below), what you set in the
 28   module configuration for "Map D-PAD to butto     28   module configuration for "Map D-PAD to buttons rather than axes for unknown
 29   pads" (module option dpad_to_buttons)            29   pads" (module option dpad_to_buttons)
 30                                                    30 
 31 If you set dpad_to_buttons to N and you are us     31 If you set dpad_to_buttons to N and you are using an unknown device
 32 the driver will map the directional pad to axe     32 the driver will map the directional pad to axes (X/Y).
 33 If you said Y it will map the d-pad to buttons     33 If you said Y it will map the d-pad to buttons, which is needed for dance
 34 style games to function correctly. The default     34 style games to function correctly. The default is Y.
 35                                                    35 
 36 dpad_to_buttons has no effect for known pads.      36 dpad_to_buttons has no effect for known pads. A erroneous commit message
 37 claimed dpad_to_buttons could be used to force     37 claimed dpad_to_buttons could be used to force behavior on known devices.
 38 This is not true. Both dpad_to_buttons and tri     38 This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
 39 unknown controllers.                               39 unknown controllers.
 40                                                    40 
 41                                                    41 
 42 Normal Controllers                                 42 Normal Controllers
 43 ------------------                                 43 ------------------
 44                                                    44 
 45 With a normal controller, the directional pad      45 With a normal controller, the directional pad is mapped to its own X/Y axes.
 46 The jstest-program from joystick-1.2.15 (jstes     46 The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
 47 axes and 10 buttons.                               47 axes and 10 buttons.
 48                                                    48 
 49 All 8 axes work, though they all have the same     49 All 8 axes work, though they all have the same range (-32768..32767)
 50 and the zero-setting is not correct for the tr     50 and the zero-setting is not correct for the triggers (I don't know if that
 51 is some limitation of jstest, since the input      51 is some limitation of jstest, since the input device setup should be fine. I
 52 didn't have a look at jstest itself yet).          52 didn't have a look at jstest itself yet).
 53                                                    53 
 54 All of the 10 buttons work (in digital mode).      54 All of the 10 buttons work (in digital mode). The six buttons on the
 55 right side (A, B, X, Y, black, white) are said     55 right side (A, B, X, Y, black, white) are said to be "analog" and
 56 report their values as 8 bit unsigned, not sur     56 report their values as 8 bit unsigned, not sure what this is good for.
 57                                                    57 
 58 I tested the controller with quake3, and confi     58 I tested the controller with quake3, and configuration and
 59 in game functionality were OK. However, I find     59 in game functionality were OK. However, I find it rather difficult to
 60 play first person shooters with a pad. Your mi     60 play first person shooters with a pad. Your mileage may vary.
 61                                                    61 
 62                                                    62 
 63 Xbox Dance Pads                                    63 Xbox Dance Pads
 64 ---------------                                    64 ---------------
 65                                                    65 
 66 When using a known dance pad, jstest will repo     66 When using a known dance pad, jstest will report 6 axes and 14 buttons.
 67                                                    67 
 68 For dance style pads (like the redoctane pad)      68 For dance style pads (like the redoctane pad) several changes
 69 have been made.  The old driver would map the      69 have been made.  The old driver would map the d-pad to axes, resulting
 70 in the driver being unable to report when the      70 in the driver being unable to report when the user was pressing both
 71 left+right or up+down, making DDR style games      71 left+right or up+down, making DDR style games unplayable.
 72                                                    72 
 73 Known dance pads automatically map the d-pad t     73 Known dance pads automatically map the d-pad to buttons and will work
 74 correctly out of the box.                          74 correctly out of the box.
 75                                                    75 
 76 If your dance pad is recognized by the driver      76 If your dance pad is recognized by the driver but is using axes instead
 77 of buttons, see section 0.3 - Unknown Controll     77 of buttons, see section 0.3 - Unknown Controllers
 78                                                    78 
 79 I've tested this with Stepmania, and it works      79 I've tested this with Stepmania, and it works quite well.
 80                                                    80 
 81                                                    81 
 82 Unknown Controllers                                82 Unknown Controllers
 83 -------------------                                83 -------------------
 84                                                    84 
 85 If you have an unknown Xbox controller, it sho     85 If you have an unknown Xbox controller, it should work just fine with
 86 the default settings.                              86 the default settings.
 87                                                    87 
 88 HOWEVER if you have an unknown dance pad not l     88 HOWEVER if you have an unknown dance pad not listed below, it will not
 89 work UNLESS you set "dpad_to_buttons" to 1 in      89 work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
 90                                                    90 
 91                                                    91 
 92 USB adapters                                       92 USB adapters
 93 ============                                       93 ============
 94                                                    94 
 95 All generations of Xbox controllers speak USB      95 All generations of Xbox controllers speak USB over the wire.
 96                                                    96 
 97 - Original Xbox controllers use a proprietary      97 - Original Xbox controllers use a proprietary connector and require adapters.
 98 - Wireless Xbox 360 controllers require a 'Xbo     98 - Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
 99   for Windows'                                     99   for Windows'
100 - Wired Xbox 360 controllers use standard USB     100 - Wired Xbox 360 controllers use standard USB connectors.
101 - Xbox One controllers can be wireless but spe    101 - Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
102   yet supported.                                  102   yet supported.
103 - Xbox One controllers can be wired and use st    103 - Xbox One controllers can be wired and use standard Micro-USB connectors.
104                                                   104 
105                                                   105 
106                                                   106 
107 Original Xbox USB adapters                        107 Original Xbox USB adapters
108 --------------------------                        108 --------------------------
109                                                   109 
110 Using this driver with an Original Xbox contro    110 Using this driver with an Original Xbox controller requires an
111 adapter cable to break out the proprietary con    111 adapter cable to break out the proprietary connector's pins to USB.
112 You can buy these online fairly cheap, or buil    112 You can buy these online fairly cheap, or build your own.
113                                                   113 
114 Such a cable is pretty easy to build. The Cont    114 Such a cable is pretty easy to build. The Controller itself is a USB
115 compound device (a hub with three ports for tw    115 compound device (a hub with three ports for two expansion slots and
116 the controller device) with the only differenc    116 the controller device) with the only difference in a nonstandard connector
117 (5 pins vs. 4 on standard USB 1.0 connectors).    117 (5 pins vs. 4 on standard USB 1.0 connectors).
118                                                   118 
119 You just need to solder a USB connector onto t    119 You just need to solder a USB connector onto the cable and keep the
120 yellow wire unconnected. The other pins have t    120 yellow wire unconnected. The other pins have the same order on both
121 connectors so there is no magic to it. Detaile    121 connectors so there is no magic to it. Detailed info on these matters
122 can be found on the net ([1]_, [2]_, [3]_).       122 can be found on the net ([1]_, [2]_, [3]_).
123                                                   123 
124 Thanks to the trip splitter found on the cable    124 Thanks to the trip splitter found on the cable you don't even need to cut the
125 original one. You can buy an extension cable a    125 original one. You can buy an extension cable and cut that instead. That way,
126 you can still use the controller with your Xbo    126 you can still use the controller with your Xbox, if you have one ;)
127                                                   127 
128                                                   128 
129                                                   129 
130 Driver Installation                               130 Driver Installation
131 ===================                               131 ===================
132                                                   132 
133 Once you have the adapter cable, if needed, an    133 Once you have the adapter cable, if needed, and the controller connected
134 the xpad module should be auto loaded. To conf    134 the xpad module should be auto loaded. To confirm you can cat
135 /sys/kernel/debug/usb/devices. There should be    135 /sys/kernel/debug/usb/devices. There should be an entry like those:
136                                                   136 
137 .. code-block:: none                              137 .. code-block:: none
138    :caption: dump from InterAct PowerPad Pro (    138    :caption: dump from InterAct PowerPad Pro (Germany)
139                                                   139 
140     T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 D    140     T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#=  5 Spd=12  MxCh= 0
141     D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00    141     D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs=  1
142     P:  Vendor=05fd ProdID=107a Rev= 1.00         142     P:  Vendor=05fd ProdID=107a Rev= 1.00
143     C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA        143     C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
144     I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Su    144     I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
145     E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 1    145     E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms
146     E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 1    146     E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms
147                                                   147 
148 .. code-block:: none                              148 .. code-block:: none
149    :caption: dump from Redoctane Xbox Dance Pa    149    :caption: dump from Redoctane Xbox Dance Pad (US)
150                                                   150 
151     T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 D    151     T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0
152     D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00    152     D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1
153     P:  Vendor=0c12 ProdID=8809 Rev= 0.01         153     P:  Vendor=0c12 ProdID=8809 Rev= 0.01
154     S:  Product=XBOX DDR                          154     S:  Product=XBOX DDR
155     C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA        155     C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
156     I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Su    156     I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
157     E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4m    157     E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms
158     E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4m    158     E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms
159                                                   159 
160                                                   160 
161 Supported Controllers                             161 Supported Controllers
162 =====================                             162 =====================
163                                                   163 
164 For a full list of supported controllers and a    164 For a full list of supported controllers and associated vendor and product
165 IDs see the xpad_device[] array\ [4]_.            165 IDs see the xpad_device[] array\ [4]_.
166                                                   166 
167 As of the historic version 0.0.6 (2006-10-10)     167 As of the historic version 0.0.6 (2006-10-10) the following devices
168 were supported::                                  168 were supported::
169                                                   169 
170  original Microsoft XBOX controller (US),    v    170  original Microsoft XBOX controller (US),    vendor=0x045e, product=0x0202
171  smaller  Microsoft XBOX controller (US),    v    171  smaller  Microsoft XBOX controller (US),    vendor=0x045e, product=0x0289
172  original Microsoft XBOX controller (Japan), v    172  original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
173  InterAct PowerPad Pro (Germany),            v    173  InterAct PowerPad Pro (Germany),            vendor=0x05fd, product=0x107a
174  RedOctane Xbox Dance Pad (US),              v    174  RedOctane Xbox Dance Pad (US),              vendor=0x0c12, product=0x8809
175                                                   175 
176 Unrecognized models of Xbox controllers should    176 Unrecognized models of Xbox controllers should function as Generic
177 Xbox controllers. Unrecognized Dance Pad contr    177 Xbox controllers. Unrecognized Dance Pad controllers require setting
178 the module option 'dpad_to_buttons'.              178 the module option 'dpad_to_buttons'.
179                                                   179 
180 If you have an unrecognized controller please     180 If you have an unrecognized controller please see 0.3 - Unknown Controllers
181                                                   181 
182                                                   182 
183 Manual Testing                                    183 Manual Testing
184 ==============                                    184 ==============
185                                                   185 
186 To test this driver's functionality you may us    186 To test this driver's functionality you may use 'jstest'.
187                                                   187 
188 For example::                                     188 For example::
189                                                   189 
190     > modprobe xpad                               190     > modprobe xpad
191     > modprobe joydev                             191     > modprobe joydev
192     > jstest /dev/js0                             192     > jstest /dev/js0
193                                                   193 
194 If you're using a normal controller, there sho    194 If you're using a normal controller, there should be a single line showing
195 18 inputs (8 axes, 10 buttons), and its values    195 18 inputs (8 axes, 10 buttons), and its values should change if you move
196 the sticks and push the buttons.  If you're us    196 the sticks and push the buttons.  If you're using a dance pad, it should
197 show 20 inputs (6 axes, 14 buttons).              197 show 20 inputs (6 axes, 14 buttons).
198                                                   198 
199 It works? Voila, you're done ;)                   199 It works? Voila, you're done ;)
200                                                   200 
201                                                   201 
202                                                   202 
203 Thanks                                            203 Thanks
204 ======                                            204 ======
205                                                   205 
206 I have to thank ITO Takayuki for the detailed     206 I have to thank ITO Takayuki for the detailed info on his site
207     http://euc.jp/periphs/xbox-controller.ja.h    207     http://euc.jp/periphs/xbox-controller.ja.html.
208                                                   208 
209 His useful info and both the usb-skeleton as w    209 His useful info and both the usb-skeleton as well as the iforce input driver
210 (Greg Kroah-Hartmann; Vojtech Pavlik) helped a    210 (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
211 the basic functionality.                          211 the basic functionality.
212                                                   212 
213                                                   213 
214                                                   214 
215 References                                        215 References
216 ==========                                        216 ==========
217                                                   217 
218 .. [1] http://euc.jp/periphs/xbox-controller.j    218 .. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
219 .. [2] http://xpad.xbox-scene.com/                219 .. [2] http://xpad.xbox-scene.com/
220 .. [3] http://www.markosweb.com/www/xboxhackz.    220 .. [3] http://www.markosweb.com/www/xboxhackz.com/
221 .. [4] https://elixir.bootlin.com/linux/latest    221 .. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
222                                                   222 
223                                                   223 
224 Historic Edits                                    224 Historic Edits
225 ==============                                    225 ==============
226                                                   226 
227 2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz    227 2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
228  - original doc                                   228  - original doc
229                                                   229 
230 2005-03-19 - Dominic Cerquetti <binary1230@yaho    230 2005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
231  - added stuff for dance pads, new d-pad->axes    231  - added stuff for dance pads, new d-pad->axes mappings
232                                                   232 
233 Later changes may be viewed with                  233 Later changes may be viewed with
234 'git log --follow Documentation/input/devices/    234 'git log --follow Documentation/input/devices/xpad.rst'
                                                      

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