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Linux/Documentation/input/joydev/joystick.rst

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Diff markup

Differences between /Documentation/input/joydev/joystick.rst (Version linux-6.12-rc7) and /Documentation/input/joydev/joystick.rst (Version linux-2.6.32.71)


  1 .. include:: <isonum.txt>                         
  2                                                   
  3 .. _joystick-doc:                                 
  4                                                   
  5 Introduction                                      
  6 ============                                      
  7                                                   
  8 The joystick driver for Linux provides support    
  9 and similar devices. It is based on a larger p    
 10 input devices in Linux.                           
 11                                                   
 12 The mailing list for the project is:              
 13                                                   
 14         linux-input@vger.kernel.org               
 15                                                   
 16 send "subscribe linux-input" to majordomo@vger    
 17                                                   
 18 Usage                                             
 19 =====                                             
 20                                                   
 21 For basic usage you just choose the right opti    
 22 you should be set.                                
 23                                                   
 24 Utilities                                         
 25 ---------                                         
 26                                                   
 27 For testing and other purposes (for example se    
 28 of utilities, such as ``jstest``, ``jscal``, a    
 29 usually packaged as ``joystick``, ``input-util    
 30                                                   
 31 ``inputattach`` utility is required if your jo    
 32 serial port.                                      
 33                                                   
 34 Device nodes                                      
 35 ------------                                      
 36                                                   
 37 For applications to be able to use the joystic    
 38 created in /dev. Normally it is done automatic    
 39 it can also be done by hand::                     
 40                                                   
 41     cd /dev                                       
 42     rm js*                                        
 43     mkdir input                                   
 44     mknod input/js0 c 13 0                        
 45     mknod input/js1 c 13 1                        
 46     mknod input/js2 c 13 2                        
 47     mknod input/js3 c 13 3                        
 48     ln -s input/js0 js0                           
 49     ln -s input/js1 js1                           
 50     ln -s input/js2 js2                           
 51     ln -s input/js3 js3                           
 52                                                   
 53 For testing with inpututils it's also convenie    
 54                                                   
 55     mknod input/event0 c 13 64                    
 56     mknod input/event1 c 13 65                    
 57     mknod input/event2 c 13 66                    
 58     mknod input/event3 c 13 67                    
 59                                                   
 60 Modules needed                                    
 61 --------------                                    
 62                                                   
 63 For all joystick drivers to function, you'll n    
 64 module in kernel, either loaded or compiled in    
 65                                                   
 66         modprobe joydev                           
 67                                                   
 68 For gameport joysticks, you'll have to load th    
 69                                                   
 70         modprobe ns558                            
 71                                                   
 72 And for serial port joysticks, you'll need the    
 73 discipline module loaded and the inputattach u    
 74                                                   
 75         modprobe serport                          
 76         inputattach -xxx /dev/tts/X &             
 77                                                   
 78 In addition to that, you'll need the joystick     
 79 usually you'll have an analog joystick::          
 80                                                   
 81         modprobe analog                           
 82                                                   
 83 For automatic module loading, something like t    
 84 your needs::                                      
 85                                                   
 86         alias tty-ldisc-2 serport                 
 87         alias char-major-13 input                 
 88         above input joydev ns558 analog           
 89         options analog map=gamepad,none,2btn      
 90                                                   
 91 Verifying that it works                           
 92 -----------------------                           
 93                                                   
 94 For testing the joystick driver functionality,    
 95 program in the utilities package. You run it b    
 96                                                   
 97         jstest /dev/input/js0                     
 98                                                   
 99 And it should show a line with the joystick va    
100 move the stick, and press its buttons. The axe    
101 joystick is in the center position. They shoul    
102 other close values, and they also should be st    
103 the stick. They should have the full range fro    
104 is met, then it's all fine, and you can play t    
105                                                   
106 If it's not, then there might be a problem. Tr    
107 and if it still doesn't work, read the drivers    
108 troubleshooting section, and the FAQ.             
109                                                   
110 Calibration                                       
111 -----------                                       
112                                                   
113 For most joysticks you won't need any manual c    
114 joystick should be autocalibrated by the drive    
115 some analog joysticks, that either do not use     
116 want better precision, you can use the jscal p    
117                                                   
118         jscal -c /dev/input/js0                   
119                                                   
120 included in the joystick package to set better    
121 what the driver would choose itself.              
122                                                   
123 After calibrating the joystick you can verify     
124 calibration using the jstest command, and if y    
125 correction coefficients into a file::             
126                                                   
127         jscal -p /dev/input/js0 > /etc/joystic    
128                                                   
129 And add a line to your rc script executing tha    
130                                                   
131         source /etc/joystick.cal                  
132                                                   
133 This way, after the next reboot your joystick     
134 can also add the ``jscal -p`` line to your shu    
135                                                   
136 Hardware-specific driver information              
137 ====================================              
138                                                   
139 In this section each of the separate hardware     
140                                                   
141 Analog joysticks                                  
142 ----------------                                  
143                                                   
144 The analog.c driver uses the standard analog i    
145 supports all standard joysticks and gamepads.     
146 routine for this, allowing for data precision     
147 other system.                                     
148                                                   
149 It also supports extensions like additional ha    
150 with CH Flightstick Pro, ThrustMaster FCS or 6    
151 Cyborg 'digital' joysticks are also supported     
152 they're basically souped up CHF sticks.           
153                                                   
154 However the only types that can be autodetecte    
155                                                   
156 * 2-axis, 4-button joystick                       
157 * 3-axis, 4-button joystick                       
158 * 4-axis, 4-button joystick                       
159 * Saitek Cyborg 'digital' joysticks               
160                                                   
161 For other joystick types (more/less axes, hats    
162 you'll need to specify the types either on the    
163 module command line, when inserting analog int    
164 parameters are::                                  
165                                                   
166         analog.map=<type1>,<type2>,<type3>,...    
167                                                   
168 'type' is type of the joystick from the table     
169 present on gameports in the system, starting w    
170 entry defining joystick on gameport1 and so on    
171                                                   
172         ========= ============================    
173         Type      Meaning                         
174         ========= ============================    
175         none      No analog joystick on that p    
176         auto      Autodetect joystick             
177         2btn      2-button n-axis joystick        
178         y-joy     Two 2-button 2-axis joystick    
179         y-pad     Two 2-button 2-axis gamepads    
180         fcs       Thrustmaster FCS compatible     
181         chf       Joystick with a CH Flightsti    
182         fullchf   CH Flightstick compatible wi    
183         gamepad   4/6-button n-axis gamepad       
184         gamepad8  8-button 2-axis gamepad         
185         ========= ============================    
186                                                   
187 In case your joystick doesn't fit in any of th    
188 specify the type as a number by combining the     
189 is not recommended unless you really know what    
190 dangerous, but not simple either.                 
191                                                   
192         ==== =========================            
193         Bit  Meaning                              
194         ==== =========================            
195          0   Axis X1                              
196          1   Axis Y1                              
197          2   Axis X2                              
198          3   Axis Y2                              
199          4   Button A                             
200          5   Button B                             
201          6   Button C                             
202          7   Button D                             
203          8   CHF Buttons X and Y                  
204          9   CHF Hat 1                            
205         10   CHF Hat 2                            
206         11   FCS Hat                              
207         12   Pad Button X                         
208         13   Pad Button Y                         
209         14   Pad Button U                         
210         15   Pad Button V                         
211         16   Saitek F1-F4 Buttons                 
212         17   Saitek Digital Mode                  
213         19   GamePad                              
214         20   Joy2 Axis X1                         
215         21   Joy2 Axis Y1                         
216         22   Joy2 Axis X2                         
217         23   Joy2 Axis Y2                         
218         24   Joy2 Button A                        
219         25   Joy2 Button B                        
220         26   Joy2 Button C                        
221         27   Joy2 Button D                        
222         31   Joy2 GamePad                         
223         ==== =========================            
224                                                   
225 Microsoft SideWinder joysticks                    
226 ------------------------------                    
227                                                   
228 Microsoft 'Digital Overdrive' protocol is supp    
229 module. All currently supported joysticks:        
230                                                   
231 * Microsoft SideWinder 3D Pro                     
232 * Microsoft SideWinder Force Feedback Pro         
233 * Microsoft SideWinder Force Feedback Wheel       
234 * Microsoft SideWinder FreeStyle Pro              
235 * Microsoft SideWinder GamePad (up to four, ch    
236 * Microsoft SideWinder Precision Pro              
237 * Microsoft SideWinder Precision Pro USB          
238                                                   
239 are autodetected, and thus no module parameter    
240                                                   
241 There is one caveat with the 3D Pro. There are    
242 although the joystick has only 8. The 9th butt    
243 rear side of the joystick. However, moving it,    
244 and make it unresponsive for about a one third    
245 joystick will also re-center itself, taking th    
246 this time as a new center position. Use it if     
247                                                   
248 The SideWinder Standard is not a digital joyst    
249 by the analog driver described above.             
250                                                   
251 Logitech ADI devices                              
252 --------------------                              
253                                                   
254 Logitech ADI protocol is supported by the adi.    
255 any Logitech device using this protocol. This     
256 to:                                               
257                                                   
258 * Logitech CyberMan 2                             
259 * Logitech ThunderPad Digital                     
260 * Logitech WingMan Extreme Digital                
261 * Logitech WingMan Formula                        
262 * Logitech WingMan Interceptor                    
263 * Logitech WingMan GamePad                        
264 * Logitech WingMan GamePad USB                    
265 * Logitech WingMan GamePad Extreme                
266 * Logitech WingMan Extreme Digital 3D             
267                                                   
268 ADI devices are autodetected, and the driver s    
269 combination of) devices on a single gameport,     
270 together.                                         
271                                                   
272 Logitech WingMan Joystick, Logitech WingMan At    
273 Extreme and Logitech WingMan ThunderPad are no    
274 handled by the analog driver described above.     
275 Logitech Magellan are supported by serial driv    
276 WingMan Force and Logitech WingMan Formula For    
277 I-Force driver described below. Logitech Cyber    
278                                                   
279 Gravis GrIP                                       
280 -----------                                       
281                                                   
282 Gravis GrIP protocol is supported by the grip.    
283 supports:                                         
284                                                   
285 * Gravis GamePad Pro                              
286 * Gravis BlackHawk Digital                        
287 * Gravis Xterminator                              
288 * Gravis Xterminator DualControl                  
289                                                   
290 All these devices are autodetected, and you ca    
291 of up to two of these pads either chained toge    
292 single gameport.                                  
293                                                   
294 GrIP MultiPort isn't supported yet. Gravis Sti    
295 supported by the stinger driver. Other Gravis     
296 analog driver.                                    
297                                                   
298 FPGaming A3D and MadCatz A3D                      
299 ----------------------------                      
300                                                   
301 The Assassin 3D protocol created by FPGaming,     
302 themselves and is licensed to MadCatz. A3D dev    
303 a3d.c module. It currently supports:              
304                                                   
305 * FPGaming Assassin 3D                            
306 * MadCatz Panther                                 
307 * MadCatz Panther XL                              
308                                                   
309 All these devices are autodetected. Because th    
310 allow connecting analog joysticks to them, you    
311 driver as well to handle the attached joystick    
312                                                   
313 The trackball should work with USB mousedev mo    
314 the USB documentation for how to setup a USB m    
315                                                   
316 ThrustMaster DirectConnect (BSP)                  
317 --------------------------------                  
318                                                   
319 The TM DirectConnect (BSP) protocol is support    
320 module. This includes, but is not limited to:     
321                                                   
322 * ThrustMaster Millennium 3D Interceptor          
323 * ThrustMaster 3D Rage Pad                        
324 * ThrustMaster Fusion Digital Game Pad            
325                                                   
326 Devices not directly supported, but hopefully     
327                                                   
328 * ThrustMaster FragMaster                         
329 * ThrustMaster Attack Throttle                    
330                                                   
331 If you have one of these, contact me.             
332                                                   
333 TMDC devices are autodetected, and thus no par    
334 are needed. Up to two TMDC devices can be conn    
335 a Y-cable.                                        
336                                                   
337 Creative Labs Blaster                             
338 ---------------------                             
339                                                   
340 The Blaster protocol is supported by the cobra    
341 the:                                              
342                                                   
343 * Creative Blaster GamePad Cobra                  
344                                                   
345 Up to two of these can be used on a single gam    
346                                                   
347 Genius Digital joysticks                          
348 ------------------------                          
349                                                   
350 The Genius digitally communicating joysticks a    
351 module. This includes:                            
352                                                   
353 * Genius Flight2000 F-23 joystick                 
354 * Genius Flight2000 F-31 joystick                 
355 * Genius G-09D gamepad                            
356                                                   
357 Other Genius digital joysticks are not support    
358 added fairly easily.                              
359                                                   
360 InterAct Digital joysticks                        
361 --------------------------                        
362                                                   
363 The InterAct digitally communicating joysticks    
364 interact.c module. This includes:                 
365                                                   
366 * InterAct HammerHead/FX gamepad                  
367 * InterAct ProPad8 gamepad                        
368                                                   
369 Other InterAct digital joysticks are not suppo    
370 added fairly easily.                              
371                                                   
372 PDPI Lightning 4 gamecards                        
373 --------------------------                        
374                                                   
375 PDPI Lightning 4 gamecards are supported by th    
376 Once the module is loaded, the analog driver c    
377 joysticks. Digitally communicating joystick wi    
378 using Y-cables, you can connect up to 8 analog    
379 card, 16 in case you have two in your system.     
380                                                   
381 Trident 4DWave / Aureal Vortex                    
382 ------------------------------                    
383                                                   
384 Soundcards with a Trident 4DWave DX/NX or Aure    
385 provide an "Enhanced Game Port" mode where the    
386 joystick.  This mode is supported by the pciga    
387 analog driver can use the enhanced features of    
388                                                   
389 Crystal SoundFusion                               
390 -------------------                               
391                                                   
392 Soundcards with Crystal SoundFusion chipsets p    
393 Port", much like the 4DWave or Vortex above. T    
394 for the port of the SoundFusion is supported b    
395                                                   
396 SoundBlaster Live!                                
397 ------------------                                
398                                                   
399 The Live! has a special PCI gameport, which, a    
400 any "Enhanced" stuff like 4DWave and friends,     
401 its ISA counterparts. It also requires special    
402 emu10k1-gp.c module for it instead of the norm    
403                                                   
404 SoundBlaster 64 and 128 - ES1370 and ES1371, E    
405 ----------------------------------------------    
406                                                   
407 These PCI soundcards have specific gameports.     
408 sound drivers themselves. Make sure you select    
409 joystick menu and sound card support in the so    
410 card.                                             
411                                                   
412 Amiga                                             
413 -----                                             
414                                                   
415 Amiga joysticks, connected to an Amiga, are su    
416 driver. Since they can't be autodetected, the     
417                                                   
418         amijoy.map=<a>,<b>                        
419                                                   
420 a and b define the joysticks connected to the     
421 the Amiga.                                        
422                                                   
423         ====== ===========================        
424         Value  Joystick type                      
425         ====== ===========================        
426           0    None                               
427           1    1-button digital joystick          
428         ====== ===========================        
429                                                   
430 No more joystick types are supported now, but     
431 future if I get an Amiga in the reach of my fi    
432                                                   
433 Game console and 8-bit pads and joysticks         
434 -----------------------------------------         
435                                                   
436 These pads and joysticks are not designed for     
437 Linux runs on, and usually require a special c    
438 them through a parallel port.                     
439                                                   
440 See :ref:`joystick-parport` for more info.        
441                                                   
442 SpaceTec/LabTec devices                           
443 -----------------------                           
444                                                   
445 SpaceTec serial devices communicate using the     
446 supported by the spaceorb.c and spaceball.c dr    
447 supported by spaceorb.c are:                      
448                                                   
449 * SpaceTec SpaceBall Avenger                      
450 * SpaceTec SpaceOrb 360                           
451                                                   
452 Devices currently supported by spaceball.c are    
453                                                   
454 * SpaceTec SpaceBall 4000 FLX                     
455                                                   
456 In addition to having the spaceorb/spaceball a    
457 kernel, you also need to attach a serial port     
458 inputattach program::                             
459                                                   
460         inputattach --spaceorb /dev/tts/x &       
461                                                   
462 or::                                              
463                                                   
464         inputattach --spaceball /dev/tts/x &      
465                                                   
466 where /dev/tts/x is the serial port which the     
467 doing this, the device will be reported and wi    
468                                                   
469 There is one caveat with the SpaceOrb. The but    
470 side of the orb, although reported as an ordin    
471 recentering of the spaceorb, moving the zero p    
472 the ball is at the moment of pressing the butt    
473 you bind it to some other function.               
474                                                   
475 SpaceTec SpaceBall 2003 FLX and 3003 FLX are n    
476                                                   
477 Logitech SWIFT devices                            
478 ----------------------                            
479                                                   
480 The SWIFT serial protocol is supported by the     
481 currently supports only the:                      
482                                                   
483 * Logitech WingMan Warrior                        
484                                                   
485 but in the future, Logitech CyberMan (the orig    
486 supported as well. To use the module, you need    
487 insert/compile the module into your kernel::      
488                                                   
489         inputattach --warrior /dev/tts/x &        
490                                                   
491 /dev/tts/x is the serial port your Warrior is     
492                                                   
493 Magellan / Space Mouse                            
494 ----------------------                            
495                                                   
496 The Magellan (or Space Mouse), manufactured by    
497 Systems), for many other companies (Logitech,     
498 joy-magellan module. It currently supports onl    
499                                                   
500 * Magellan 3D                                     
501 * Space Mouse                                     
502                                                   
503 models; the additional buttons on the 'Plus' v    
504                                                   
505 To use it, you need to attach the serial port     
506                                                   
507         inputattach --magellan /dev/tts/x &       
508                                                   
509 command. After that the Magellan will be detec    
510 and the /dev/input/jsX device should become us    
511                                                   
512 I-Force devices                                   
513 ---------------                                   
514                                                   
515 All I-Force devices are supported by the iforc    
516                                                   
517 * AVB Mag Turbo Force                             
518 * AVB Top Shot Pegasus                            
519 * AVB Top Shot Force Feedback Racing Wheel        
520 * Boeder Force Feedback Wheel                     
521 * Logitech WingMan Force                          
522 * Logitech WingMan Force Wheel                    
523 * Guillemot Race Leader Force Feedback            
524 * Guillemot Force Feedback Racing Wheel           
525 * Thrustmaster Motor Sport GT                     
526                                                   
527 To use it, you need to attach the serial port     
528                                                   
529         inputattach --iforce /dev/tts/x &         
530                                                   
531 command. After that the I-Force device will be    
532 /dev/input/jsX device should become usable.       
533                                                   
534 In case you're using the device via the USB po    
535 isn't needed.                                     
536                                                   
537 The I-Force driver now supports force feedback    
538                                                   
539 Please note that Logitech WingMan 3D devices a    
540 module, rather by hid. Force feedback is not s    
541 Logitech gamepads are also hid devices.           
542                                                   
543 Gravis Stinger gamepad                            
544 ----------------------                            
545                                                   
546 The Gravis Stinger serial port gamepad, design    
547 computers, is supported by the stinger.c modul    
548 serial port to the driver using::                 
549                                                   
550         inputattach --stinger /dev/tty/x &        
551                                                   
552 where x is the number of the serial port.         
553                                                   
554 Troubleshooting                                   
555 ===============                                   
556                                                   
557 There is quite a high probability that you run    
558 testing whether the driver works, if in doubt,    
559 some of its modes. The most useful modes are "    
560 interface, and "old" for the "0.x" interface.     
561                                                   
562         jstest --normal /dev/input/js0            
563         jstest --old    /dev/input/js0            
564                                                   
565 Additionally you can do a test with the evtest    
566                                                   
567         evtest /dev/input/event0                  
568                                                   
569 Oh, and read the FAQ! :)                          
570                                                   
571 FAQ                                               
572 ===                                               
573                                                   
574 :Q: Running 'jstest /dev/input/js0' results in    
575     cause?                                        
576 :A: The device files don't exist. Create them     
577                                                   
578 :Q: Is it possible to connect my old Atari/Com    
579     or pad that uses a 9-pin D-type Cannon con    
580     PC?                                           
581 :A: Yes, it is possible, but it'll burn your s    
582     won't work, of course.                        
583                                                   
584 :Q: My joystick doesn't work with Quake / Quak    
585 :A: Quake / Quake 2 don't support joystick. Us    
586     for them.                                     
                                                      

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