1 .. include:: <isonum.txt> 2 3 .. _joystick-doc: 4 5 Introduction 6 ============ 7 8 The joystick driver for Linux provides support 9 and similar devices. It is based on a larger p 10 input devices in Linux. 11 12 The mailing list for the project is: 13 14 linux-input@vger.kernel.org 15 16 send "subscribe linux-input" to majordomo@vger 17 18 Usage 19 ===== 20 21 For basic usage you just choose the right opti 22 you should be set. 23 24 Utilities 25 --------- 26 27 For testing and other purposes (for example se 28 of utilities, such as ``jstest``, ``jscal``, a 29 usually packaged as ``joystick``, ``input-util 30 31 ``inputattach`` utility is required if your jo 32 serial port. 33 34 Device nodes 35 ------------ 36 37 For applications to be able to use the joystic 38 created in /dev. Normally it is done automatic 39 it can also be done by hand:: 40 41 cd /dev 42 rm js* 43 mkdir input 44 mknod input/js0 c 13 0 45 mknod input/js1 c 13 1 46 mknod input/js2 c 13 2 47 mknod input/js3 c 13 3 48 ln -s input/js0 js0 49 ln -s input/js1 js1 50 ln -s input/js2 js2 51 ln -s input/js3 js3 52 53 For testing with inpututils it's also convenie 54 55 mknod input/event0 c 13 64 56 mknod input/event1 c 13 65 57 mknod input/event2 c 13 66 58 mknod input/event3 c 13 67 59 60 Modules needed 61 -------------- 62 63 For all joystick drivers to function, you'll n 64 module in kernel, either loaded or compiled in 65 66 modprobe joydev 67 68 For gameport joysticks, you'll have to load th 69 70 modprobe ns558 71 72 And for serial port joysticks, you'll need the 73 discipline module loaded and the inputattach u 74 75 modprobe serport 76 inputattach -xxx /dev/tts/X & 77 78 In addition to that, you'll need the joystick 79 usually you'll have an analog joystick:: 80 81 modprobe analog 82 83 For automatic module loading, something like t 84 your needs:: 85 86 alias tty-ldisc-2 serport 87 alias char-major-13 input 88 above input joydev ns558 analog 89 options analog map=gamepad,none,2btn 90 91 Verifying that it works 92 ----------------------- 93 94 For testing the joystick driver functionality, 95 program in the utilities package. You run it b 96 97 jstest /dev/input/js0 98 99 And it should show a line with the joystick va 100 move the stick, and press its buttons. The axe 101 joystick is in the center position. They shoul 102 other close values, and they also should be st 103 the stick. They should have the full range fro 104 is met, then it's all fine, and you can play t 105 106 If it's not, then there might be a problem. Tr 107 and if it still doesn't work, read the drivers 108 troubleshooting section, and the FAQ. 109 110 Calibration 111 ----------- 112 113 For most joysticks you won't need any manual c 114 joystick should be autocalibrated by the drive 115 some analog joysticks, that either do not use 116 want better precision, you can use the jscal p 117 118 jscal -c /dev/input/js0 119 120 included in the joystick package to set better 121 what the driver would choose itself. 122 123 After calibrating the joystick you can verify 124 calibration using the jstest command, and if y 125 correction coefficients into a file:: 126 127 jscal -p /dev/input/js0 > /etc/joystic 128 129 And add a line to your rc script executing tha 130 131 source /etc/joystick.cal 132 133 This way, after the next reboot your joystick 134 can also add the ``jscal -p`` line to your shu 135 136 Hardware-specific driver information 137 ==================================== 138 139 In this section each of the separate hardware 140 141 Analog joysticks 142 ---------------- 143 144 The analog.c driver uses the standard analog i 145 supports all standard joysticks and gamepads. 146 routine for this, allowing for data precision 147 other system. 148 149 It also supports extensions like additional ha 150 with CH Flightstick Pro, ThrustMaster FCS or 6 151 Cyborg 'digital' joysticks are also supported 152 they're basically souped up CHF sticks. 153 154 However the only types that can be autodetecte 155 156 * 2-axis, 4-button joystick 157 * 3-axis, 4-button joystick 158 * 4-axis, 4-button joystick 159 * Saitek Cyborg 'digital' joysticks 160 161 For other joystick types (more/less axes, hats 162 you'll need to specify the types either on the 163 module command line, when inserting analog int 164 parameters are:: 165 166 analog.map=<type1>,<type2>,<type3>,... 167 168 'type' is type of the joystick from the table 169 present on gameports in the system, starting w 170 entry defining joystick on gameport1 and so on 171 172 ========= ============================ 173 Type Meaning 174 ========= ============================ 175 none No analog joystick on that p 176 auto Autodetect joystick 177 2btn 2-button n-axis joystick 178 y-joy Two 2-button 2-axis joystick 179 y-pad Two 2-button 2-axis gamepads 180 fcs Thrustmaster FCS compatible 181 chf Joystick with a CH Flightsti 182 fullchf CH Flightstick compatible wi 183 gamepad 4/6-button n-axis gamepad 184 gamepad8 8-button 2-axis gamepad 185 ========= ============================ 186 187 In case your joystick doesn't fit in any of th 188 specify the type as a number by combining the 189 is not recommended unless you really know what 190 dangerous, but not simple either. 191 192 ==== ========================= 193 Bit Meaning 194 ==== ========================= 195 0 Axis X1 196 1 Axis Y1 197 2 Axis X2 198 3 Axis Y2 199 4 Button A 200 5 Button B 201 6 Button C 202 7 Button D 203 8 CHF Buttons X and Y 204 9 CHF Hat 1 205 10 CHF Hat 2 206 11 FCS Hat 207 12 Pad Button X 208 13 Pad Button Y 209 14 Pad Button U 210 15 Pad Button V 211 16 Saitek F1-F4 Buttons 212 17 Saitek Digital Mode 213 19 GamePad 214 20 Joy2 Axis X1 215 21 Joy2 Axis Y1 216 22 Joy2 Axis X2 217 23 Joy2 Axis Y2 218 24 Joy2 Button A 219 25 Joy2 Button B 220 26 Joy2 Button C 221 27 Joy2 Button D 222 31 Joy2 GamePad 223 ==== ========================= 224 225 Microsoft SideWinder joysticks 226 ------------------------------ 227 228 Microsoft 'Digital Overdrive' protocol is supp 229 module. All currently supported joysticks: 230 231 * Microsoft SideWinder 3D Pro 232 * Microsoft SideWinder Force Feedback Pro 233 * Microsoft SideWinder Force Feedback Wheel 234 * Microsoft SideWinder FreeStyle Pro 235 * Microsoft SideWinder GamePad (up to four, ch 236 * Microsoft SideWinder Precision Pro 237 * Microsoft SideWinder Precision Pro USB 238 239 are autodetected, and thus no module parameter 240 241 There is one caveat with the 3D Pro. There are 242 although the joystick has only 8. The 9th butt 243 rear side of the joystick. However, moving it, 244 and make it unresponsive for about a one third 245 joystick will also re-center itself, taking th 246 this time as a new center position. Use it if 247 248 The SideWinder Standard is not a digital joyst 249 by the analog driver described above. 250 251 Logitech ADI devices 252 -------------------- 253 254 Logitech ADI protocol is supported by the adi. 255 any Logitech device using this protocol. This 256 to: 257 258 * Logitech CyberMan 2 259 * Logitech ThunderPad Digital 260 * Logitech WingMan Extreme Digital 261 * Logitech WingMan Formula 262 * Logitech WingMan Interceptor 263 * Logitech WingMan GamePad 264 * Logitech WingMan GamePad USB 265 * Logitech WingMan GamePad Extreme 266 * Logitech WingMan Extreme Digital 3D 267 268 ADI devices are autodetected, and the driver s 269 combination of) devices on a single gameport, 270 together. 271 272 Logitech WingMan Joystick, Logitech WingMan At 273 Extreme and Logitech WingMan ThunderPad are no 274 handled by the analog driver described above. 275 Logitech Magellan are supported by serial driv 276 WingMan Force and Logitech WingMan Formula For 277 I-Force driver described below. Logitech Cyber 278 279 Gravis GrIP 280 ----------- 281 282 Gravis GrIP protocol is supported by the grip. 283 supports: 284 285 * Gravis GamePad Pro 286 * Gravis BlackHawk Digital 287 * Gravis Xterminator 288 * Gravis Xterminator DualControl 289 290 All these devices are autodetected, and you ca 291 of up to two of these pads either chained toge 292 single gameport. 293 294 GrIP MultiPort isn't supported yet. Gravis Sti 295 supported by the stinger driver. Other Gravis 296 analog driver. 297 298 FPGaming A3D and MadCatz A3D 299 ---------------------------- 300 301 The Assassin 3D protocol created by FPGaming, 302 themselves and is licensed to MadCatz. A3D dev 303 a3d.c module. It currently supports: 304 305 * FPGaming Assassin 3D 306 * MadCatz Panther 307 * MadCatz Panther XL 308 309 All these devices are autodetected. Because th 310 allow connecting analog joysticks to them, you 311 driver as well to handle the attached joystick 312 313 The trackball should work with USB mousedev mo 314 the USB documentation for how to setup a USB m 315 316 ThrustMaster DirectConnect (BSP) 317 -------------------------------- 318 319 The TM DirectConnect (BSP) protocol is support 320 module. This includes, but is not limited to: 321 322 * ThrustMaster Millennium 3D Interceptor 323 * ThrustMaster 3D Rage Pad 324 * ThrustMaster Fusion Digital Game Pad 325 326 Devices not directly supported, but hopefully 327 328 * ThrustMaster FragMaster 329 * ThrustMaster Attack Throttle 330 331 If you have one of these, contact me. 332 333 TMDC devices are autodetected, and thus no par 334 are needed. Up to two TMDC devices can be conn 335 a Y-cable. 336 337 Creative Labs Blaster 338 --------------------- 339 340 The Blaster protocol is supported by the cobra 341 the: 342 343 * Creative Blaster GamePad Cobra 344 345 Up to two of these can be used on a single gam 346 347 Genius Digital joysticks 348 ------------------------ 349 350 The Genius digitally communicating joysticks a 351 module. This includes: 352 353 * Genius Flight2000 F-23 joystick 354 * Genius Flight2000 F-31 joystick 355 * Genius G-09D gamepad 356 357 Other Genius digital joysticks are not support 358 added fairly easily. 359 360 InterAct Digital joysticks 361 -------------------------- 362 363 The InterAct digitally communicating joysticks 364 interact.c module. This includes: 365 366 * InterAct HammerHead/FX gamepad 367 * InterAct ProPad8 gamepad 368 369 Other InterAct digital joysticks are not suppo 370 added fairly easily. 371 372 PDPI Lightning 4 gamecards 373 -------------------------- 374 375 PDPI Lightning 4 gamecards are supported by th 376 Once the module is loaded, the analog driver c 377 joysticks. Digitally communicating joystick wi 378 using Y-cables, you can connect up to 8 analog 379 card, 16 in case you have two in your system. 380 381 Trident 4DWave / Aureal Vortex 382 ------------------------------ 383 384 Soundcards with a Trident 4DWave DX/NX or Aure 385 provide an "Enhanced Game Port" mode where the 386 joystick. This mode is supported by the pciga 387 analog driver can use the enhanced features of 388 389 Crystal SoundFusion 390 ------------------- 391 392 Soundcards with Crystal SoundFusion chipsets p 393 Port", much like the 4DWave or Vortex above. T 394 for the port of the SoundFusion is supported b 395 396 SoundBlaster Live! 397 ------------------ 398 399 The Live! has a special PCI gameport, which, a 400 any "Enhanced" stuff like 4DWave and friends, 401 its ISA counterparts. It also requires special 402 emu10k1-gp.c module for it instead of the norm 403 404 SoundBlaster 64 and 128 - ES1370 and ES1371, E 405 ---------------------------------------------- 406 407 These PCI soundcards have specific gameports. 408 sound drivers themselves. Make sure you select 409 joystick menu and sound card support in the so 410 card. 411 412 Amiga 413 ----- 414 415 Amiga joysticks, connected to an Amiga, are su 416 driver. Since they can't be autodetected, the 417 418 amijoy.map=<a>,<b> 419 420 a and b define the joysticks connected to the 421 the Amiga. 422 423 ====== =========================== 424 Value Joystick type 425 ====== =========================== 426 0 None 427 1 1-button digital joystick 428 ====== =========================== 429 430 No more joystick types are supported now, but 431 future if I get an Amiga in the reach of my fi 432 433 Game console and 8-bit pads and joysticks 434 ----------------------------------------- 435 436 These pads and joysticks are not designed for 437 Linux runs on, and usually require a special c 438 them through a parallel port. 439 440 See :ref:`joystick-parport` for more info. 441 442 SpaceTec/LabTec devices 443 ----------------------- 444 445 SpaceTec serial devices communicate using the 446 supported by the spaceorb.c and spaceball.c dr 447 supported by spaceorb.c are: 448 449 * SpaceTec SpaceBall Avenger 450 * SpaceTec SpaceOrb 360 451 452 Devices currently supported by spaceball.c are 453 454 * SpaceTec SpaceBall 4000 FLX 455 456 In addition to having the spaceorb/spaceball a 457 kernel, you also need to attach a serial port 458 inputattach program:: 459 460 inputattach --spaceorb /dev/tts/x & 461 462 or:: 463 464 inputattach --spaceball /dev/tts/x & 465 466 where /dev/tts/x is the serial port which the 467 doing this, the device will be reported and wi 468 469 There is one caveat with the SpaceOrb. The but 470 side of the orb, although reported as an ordin 471 recentering of the spaceorb, moving the zero p 472 the ball is at the moment of pressing the butt 473 you bind it to some other function. 474 475 SpaceTec SpaceBall 2003 FLX and 3003 FLX are n 476 477 Logitech SWIFT devices 478 ---------------------- 479 480 The SWIFT serial protocol is supported by the 481 currently supports only the: 482 483 * Logitech WingMan Warrior 484 485 but in the future, Logitech CyberMan (the orig 486 supported as well. To use the module, you need 487 insert/compile the module into your kernel:: 488 489 inputattach --warrior /dev/tts/x & 490 491 /dev/tts/x is the serial port your Warrior is 492 493 Magellan / Space Mouse 494 ---------------------- 495 496 The Magellan (or Space Mouse), manufactured by 497 Systems), for many other companies (Logitech, 498 joy-magellan module. It currently supports onl 499 500 * Magellan 3D 501 * Space Mouse 502 503 models; the additional buttons on the 'Plus' v 504 505 To use it, you need to attach the serial port 506 507 inputattach --magellan /dev/tts/x & 508 509 command. After that the Magellan will be detec 510 and the /dev/input/jsX device should become us 511 512 I-Force devices 513 --------------- 514 515 All I-Force devices are supported by the iforc 516 517 * AVB Mag Turbo Force 518 * AVB Top Shot Pegasus 519 * AVB Top Shot Force Feedback Racing Wheel 520 * Boeder Force Feedback Wheel 521 * Logitech WingMan Force 522 * Logitech WingMan Force Wheel 523 * Guillemot Race Leader Force Feedback 524 * Guillemot Force Feedback Racing Wheel 525 * Thrustmaster Motor Sport GT 526 527 To use it, you need to attach the serial port 528 529 inputattach --iforce /dev/tts/x & 530 531 command. After that the I-Force device will be 532 /dev/input/jsX device should become usable. 533 534 In case you're using the device via the USB po 535 isn't needed. 536 537 The I-Force driver now supports force feedback 538 539 Please note that Logitech WingMan 3D devices a 540 module, rather by hid. Force feedback is not s 541 Logitech gamepads are also hid devices. 542 543 Gravis Stinger gamepad 544 ---------------------- 545 546 The Gravis Stinger serial port gamepad, design 547 computers, is supported by the stinger.c modul 548 serial port to the driver using:: 549 550 inputattach --stinger /dev/tty/x & 551 552 where x is the number of the serial port. 553 554 Troubleshooting 555 =============== 556 557 There is quite a high probability that you run 558 testing whether the driver works, if in doubt, 559 some of its modes. The most useful modes are " 560 interface, and "old" for the "0.x" interface. 561 562 jstest --normal /dev/input/js0 563 jstest --old /dev/input/js0 564 565 Additionally you can do a test with the evtest 566 567 evtest /dev/input/event0 568 569 Oh, and read the FAQ! :) 570 571 FAQ 572 === 573 574 :Q: Running 'jstest /dev/input/js0' results in 575 cause? 576 :A: The device files don't exist. Create them 577 578 :Q: Is it possible to connect my old Atari/Com 579 or pad that uses a 9-pin D-type Cannon con 580 PC? 581 :A: Yes, it is possible, but it'll burn your s 582 won't work, of course. 583 584 :Q: My joystick doesn't work with Quake / Quak 585 :A: Quake / Quake 2 don't support joystick. Us 586 for them.
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