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TOMOYO Linux Cross Reference
Linux/Documentation/userspace-api/media/drivers/cx2341x-uapi.rst

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Diff markup

Differences between /Documentation/userspace-api/media/drivers/cx2341x-uapi.rst (Architecture sparc) and /Documentation/userspace-api/media/drivers/cx2341x-uapi.rst (Architecture sparc64)


  1 .. SPDX-License-Identifier: GPL-2.0                 1 .. SPDX-License-Identifier: GPL-2.0
  2                                                     2 
  3 The cx2341x driver                                  3 The cx2341x driver
  4 ==================                                  4 ==================
  5                                                     5 
  6 Non-compressed file format                          6 Non-compressed file format
  7 --------------------------                          7 --------------------------
  8                                                     8 
  9 The cx23416 can produce (and the cx23415 can a      9 The cx23416 can produce (and the cx23415 can also read) raw YUV output. The
 10 format of a YUV frame is 16x16 linear tiled NV     10 format of a YUV frame is 16x16 linear tiled NV12 (V4L2_PIX_FMT_NV12_16L16).
 11                                                    11 
 12 The format is YUV 4:2:0 which uses 1 Y byte pe     12 The format is YUV 4:2:0 which uses 1 Y byte per pixel and 1 U and V byte per
 13 four pixels.                                       13 four pixels.
 14                                                    14 
 15 The data is encoded as two macroblock planes,      15 The data is encoded as two macroblock planes, the first containing the Y
 16 values, the second containing UV macroblocks.      16 values, the second containing UV macroblocks.
 17                                                    17 
 18 The Y plane is divided into blocks of 16x16 pi     18 The Y plane is divided into blocks of 16x16 pixels from left to right
 19 and from top to bottom. Each block is transmit     19 and from top to bottom. Each block is transmitted in turn, line-by-line.
 20                                                    20 
 21 So the first 16 bytes are the first line of th     21 So the first 16 bytes are the first line of the top-left block, the
 22 second 16 bytes are the second line of the top     22 second 16 bytes are the second line of the top-left block, etc. After
 23 transmitting this block the first line of the      23 transmitting this block the first line of the block on the right to the
 24 first block is transmitted, etc.                   24 first block is transmitted, etc.
 25                                                    25 
 26 The UV plane is divided into blocks of 16x8 UV     26 The UV plane is divided into blocks of 16x8 UV values going from left
 27 to right, top to bottom. Each block is transmi     27 to right, top to bottom. Each block is transmitted in turn, line-by-line.
 28                                                    28 
 29 So the first 16 bytes are the first line of th     29 So the first 16 bytes are the first line of the top-left block and
 30 contain 8 UV value pairs (16 bytes in total).      30 contain 8 UV value pairs (16 bytes in total). The second 16 bytes are the
 31 second line of 8 UV pairs of the top-left bloc     31 second line of 8 UV pairs of the top-left block, etc. After transmitting
 32 this block the first line of the block on the      32 this block the first line of the block on the right to the first block is
 33 transmitted, etc.                                  33 transmitted, etc.
 34                                                    34 
 35 The code below is given as an example on how t     35 The code below is given as an example on how to convert V4L2_PIX_FMT_NV12_16L16
 36 to separate Y, U and V planes. This code assum     36 to separate Y, U and V planes. This code assumes frames of 720x576 (PAL) pixels.
 37                                                    37 
 38 The width of a frame is always 720 pixels, reg     38 The width of a frame is always 720 pixels, regardless of the actual specified
 39 width.                                             39 width.
 40                                                    40 
 41 If the height is not a multiple of 32 lines, t     41 If the height is not a multiple of 32 lines, then the captured video is
 42 missing macroblocks at the end and is unusable     42 missing macroblocks at the end and is unusable. So the height must be a
 43 multiple of 32.                                    43 multiple of 32.
 44                                                    44 
 45 Raw format c example                               45 Raw format c example
 46 ~~~~~~~~~~~~~~~~~~~~                               46 ~~~~~~~~~~~~~~~~~~~~
 47                                                    47 
 48 .. code-block:: c                                  48 .. code-block:: c
 49                                                    49 
 50         #include <stdio.h>                         50         #include <stdio.h>
 51         #include <stdlib.h>                        51         #include <stdlib.h>
 52         #include <string.h>                        52         #include <string.h>
 53                                                    53 
 54         static unsigned char frame[576*720*3/2     54         static unsigned char frame[576*720*3/2];
 55         static unsigned char framey[576*720];      55         static unsigned char framey[576*720];
 56         static unsigned char frameu[576*720 /      56         static unsigned char frameu[576*720 / 4];
 57         static unsigned char framev[576*720 /      57         static unsigned char framev[576*720 / 4];
 58                                                    58 
 59         static void de_macro_y(unsigned char*      59         static void de_macro_y(unsigned char* dst, unsigned char *src, int dstride, int w, int h)
 60         {                                          60         {
 61         unsigned int y, x, i;                      61         unsigned int y, x, i;
 62                                                    62 
 63         // descramble Y plane                      63         // descramble Y plane
 64         // dstride = 720 = w                       64         // dstride = 720 = w
 65         // The Y plane is divided into blocks      65         // The Y plane is divided into blocks of 16x16 pixels
 66         // Each block in transmitted in turn,      66         // Each block in transmitted in turn, line-by-line.
 67         for (y = 0; y < h; y += 16) {              67         for (y = 0; y < h; y += 16) {
 68                 for (x = 0; x < w; x += 16) {      68                 for (x = 0; x < w; x += 16) {
 69                 for (i = 0; i < 16; i++) {         69                 for (i = 0; i < 16; i++) {
 70                         memcpy(dst + x + (y +      70                         memcpy(dst + x + (y + i) * dstride, src, 16);
 71                         src += 16;                 71                         src += 16;
 72                 }                                  72                 }
 73                 }                                  73                 }
 74         }                                          74         }
 75         }                                          75         }
 76                                                    76 
 77         static void de_macro_uv(unsigned char      77         static void de_macro_uv(unsigned char *dstu, unsigned char *dstv, unsigned char *src, int dstride, int w, int h)
 78         {                                          78         {
 79         unsigned int y, x, i;                      79         unsigned int y, x, i;
 80                                                    80 
 81         // descramble U/V plane                    81         // descramble U/V plane
 82         // dstride = 720 / 2 = w                   82         // dstride = 720 / 2 = w
 83         // The U/V values are interlaced (UVUV     83         // The U/V values are interlaced (UVUV...).
 84         // Again, the UV plane is divided into     84         // Again, the UV plane is divided into blocks of 16x16 UV values.
 85         // Each block in transmitted in turn,      85         // Each block in transmitted in turn, line-by-line.
 86         for (y = 0; y < h; y += 16) {              86         for (y = 0; y < h; y += 16) {
 87                 for (x = 0; x < w; x += 8) {       87                 for (x = 0; x < w; x += 8) {
 88                 for (i = 0; i < 16; i++) {         88                 for (i = 0; i < 16; i++) {
 89                         int idx = x + (y + i)      89                         int idx = x + (y + i) * dstride;
 90                                                    90 
 91                         dstu[idx+0] = src[0];      91                         dstu[idx+0] = src[0];  dstv[idx+0] = src[1];
 92                         dstu[idx+1] = src[2];      92                         dstu[idx+1] = src[2];  dstv[idx+1] = src[3];
 93                         dstu[idx+2] = src[4];      93                         dstu[idx+2] = src[4];  dstv[idx+2] = src[5];
 94                         dstu[idx+3] = src[6];      94                         dstu[idx+3] = src[6];  dstv[idx+3] = src[7];
 95                         dstu[idx+4] = src[8];      95                         dstu[idx+4] = src[8];  dstv[idx+4] = src[9];
 96                         dstu[idx+5] = src[10];     96                         dstu[idx+5] = src[10]; dstv[idx+5] = src[11];
 97                         dstu[idx+6] = src[12];     97                         dstu[idx+6] = src[12]; dstv[idx+6] = src[13];
 98                         dstu[idx+7] = src[14];     98                         dstu[idx+7] = src[14]; dstv[idx+7] = src[15];
 99                         src += 16;                 99                         src += 16;
100                 }                                 100                 }
101                 }                                 101                 }
102         }                                         102         }
103         }                                         103         }
104                                                   104 
105         /*************************************    105         /*************************************************************************/
106         int main(int argc, char **argv)           106         int main(int argc, char **argv)
107         {                                         107         {
108         FILE *fin;                                108         FILE *fin;
109         int i;                                    109         int i;
110                                                   110 
111         if (argc == 1) fin = stdin;               111         if (argc == 1) fin = stdin;
112         else fin = fopen(argv[1], "r");           112         else fin = fopen(argv[1], "r");
113                                                   113 
114         if (fin == NULL) {                        114         if (fin == NULL) {
115                 fprintf(stderr, "cannot open i    115                 fprintf(stderr, "cannot open input\n");
116                 exit(-1);                         116                 exit(-1);
117         }                                         117         }
118         while (fread(frame, sizeof(frame), 1,     118         while (fread(frame, sizeof(frame), 1, fin) == 1) {
119                 de_macro_y(framey, frame, 720,    119                 de_macro_y(framey, frame, 720, 720, 576);
120                 de_macro_uv(frameu, framev, fr    120                 de_macro_uv(frameu, framev, frame + 720 * 576, 720 / 2, 720 / 2, 576 / 2);
121                 fwrite(framey, sizeof(framey),    121                 fwrite(framey, sizeof(framey), 1, stdout);
122                 fwrite(framev, sizeof(framev),    122                 fwrite(framev, sizeof(framev), 1, stdout);
123                 fwrite(frameu, sizeof(frameu),    123                 fwrite(frameu, sizeof(frameu), 1, stdout);
124         }                                         124         }
125         fclose(fin);                              125         fclose(fin);
126         return 0;                                 126         return 0;
127         }                                         127         }
128                                                   128 
129                                                   129 
130 Format of embedded V4L2_MPEG_STREAM_VBI_FMT_IV    130 Format of embedded V4L2_MPEG_STREAM_VBI_FMT_IVTV VBI data
131 ----------------------------------------------    131 ---------------------------------------------------------
132                                                   132 
133 Author: Hans Verkuil <hverkuil@xs4all.nl>          133 Author: Hans Verkuil <hverkuil@xs4all.nl>
134                                                   134 
135                                                   135 
136 This section describes the V4L2_MPEG_STREAM_VB    136 This section describes the V4L2_MPEG_STREAM_VBI_FMT_IVTV format of the VBI data
137 embedded in an MPEG-2 program stream. This for    137 embedded in an MPEG-2 program stream. This format is in part dictated by some
138 hardware limitations of the ivtv driver (the d    138 hardware limitations of the ivtv driver (the driver for the Conexant cx23415/6
139 chips), in particular a maximum size for the V    139 chips), in particular a maximum size for the VBI data. Anything longer is cut
140 off when the MPEG stream is played back throug    140 off when the MPEG stream is played back through the cx23415.
141                                                   141 
142 The advantage of this format is it is very com    142 The advantage of this format is it is very compact and that all VBI data for
143 all lines can be stored while still fitting wi    143 all lines can be stored while still fitting within the maximum allowed size.
144                                                   144 
145 The stream ID of the VBI data is 0xBD. The max    145 The stream ID of the VBI data is 0xBD. The maximum size of the embedded data is
146 4 + 43 * 36, which is 4 bytes for a header and    146 4 + 43 * 36, which is 4 bytes for a header and 2 * 18 VBI lines with a 1 byte
147 header and a 42 bytes payload each. Anything b    147 header and a 42 bytes payload each. Anything beyond this limit is cut off by
148 the cx23415/6 firmware. Besides the data for t    148 the cx23415/6 firmware. Besides the data for the VBI lines we also need 36 bits
149 for a bitmask determining which lines are capt    149 for a bitmask determining which lines are captured and 4 bytes for a magic cookie,
150 signifying that this data package contains V4L    150 signifying that this data package contains V4L2_MPEG_STREAM_VBI_FMT_IVTV VBI data.
151 If all lines are used, then there is no longer    151 If all lines are used, then there is no longer room for the bitmask. To solve this
152 two different magic numbers were introduced:      152 two different magic numbers were introduced:
153                                                   153 
154 'itv0': After this magic number two unsigned l    154 'itv0': After this magic number two unsigned longs follow. Bits 0-17 of the first
155 unsigned long denote which lines of the first     155 unsigned long denote which lines of the first field are captured. Bits 18-31 of
156 the first unsigned long and bits 0-3 of the se    156 the first unsigned long and bits 0-3 of the second unsigned long are used for the
157 second field.                                     157 second field.
158                                                   158 
159 'ITV0': This magic number assumes all VBI line    159 'ITV0': This magic number assumes all VBI lines are captured, i.e. it implicitly
160 implies that the bitmasks are 0xffffffff and 0    160 implies that the bitmasks are 0xffffffff and 0xf.
161                                                   161 
162 After these magic cookies (and the 8 byte bitm    162 After these magic cookies (and the 8 byte bitmask in case of cookie 'itv0') the
163 captured VBI lines start:                         163 captured VBI lines start:
164                                                   164 
165 For each line the least significant 4 bits of     165 For each line the least significant 4 bits of the first byte contain the data type.
166 Possible values are shown in the table below.     166 Possible values are shown in the table below. The payload is in the following 42
167 bytes.                                            167 bytes.
168                                                   168 
169 Here is the list of possible data types:          169 Here is the list of possible data types:
170                                                   170 
171 .. code-block:: c                                 171 .. code-block:: c
172                                                   172 
173         #define IVTV_SLICED_TYPE_TELETEXT         173         #define IVTV_SLICED_TYPE_TELETEXT       0x1     // Teletext (uses lines 6-22 for PAL)
174         #define IVTV_SLICED_TYPE_CC               174         #define IVTV_SLICED_TYPE_CC             0x4     // Closed Captions (line 21 NTSC)
175         #define IVTV_SLICED_TYPE_WSS              175         #define IVTV_SLICED_TYPE_WSS            0x5     // Wide Screen Signal (line 23 PAL)
176         #define IVTV_SLICED_TYPE_VPS              176         #define IVTV_SLICED_TYPE_VPS            0x7     // Video Programming System (PAL) (line 16)
177                                                   177 
                                                      

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