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Linux/Documentation/userspace-api/media/mediactl/media-controller-model.rst

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Diff markup

Differences between /Documentation/userspace-api/media/mediactl/media-controller-model.rst (Architecture i386) and /Documentation/userspace-api/media/mediactl/media-controller-model.rst (Architecture alpha)


  1 .. SPDX-License-Identifier: GFDL-1.1-no-invari      1 .. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later
  2                                                     2 
  3 .. _media-controller-model:                         3 .. _media-controller-model:
  4                                                     4 
  5 Media device model                                  5 Media device model
  6 ==================                                  6 ==================
  7                                                     7 
  8 Discovering a device internal topology, and co      8 Discovering a device internal topology, and configuring it at runtime,
  9 is one of the goals of the media controller AP      9 is one of the goals of the media controller API. To achieve this,
 10 hardware devices and Linux Kernel interfaces a     10 hardware devices and Linux Kernel interfaces are modelled as graph
 11 objects on an oriented graph. The object types     11 objects on an oriented graph. The object types that constitute the graph
 12 are:                                               12 are:
 13                                                    13 
 14 -  An **entity** is a basic media hardware or      14 -  An **entity** is a basic media hardware or software building block.
 15    It can correspond to a large variety of log     15    It can correspond to a large variety of logical blocks such as
 16    physical hardware devices (CMOS sensor for      16    physical hardware devices (CMOS sensor for instance), logical
 17    hardware devices (a building block in a Sys     17    hardware devices (a building block in a System-on-Chip image
 18    processing pipeline), DMA channels or physi     18    processing pipeline), DMA channels or physical connectors.
 19                                                    19 
 20 -  An **interface** is a graph representation      20 -  An **interface** is a graph representation of a Linux Kernel
 21    userspace API interface, like a device node     21    userspace API interface, like a device node or a sysfs file that
 22    controls one or more entities in the graph.     22    controls one or more entities in the graph.
 23                                                    23 
 24 -  A **pad** is a data connection endpoint thr     24 -  A **pad** is a data connection endpoint through which an entity can
 25    interact with other entities. Data (not res     25    interact with other entities. Data (not restricted to video) produced
 26    by an entity flows from the entity's output     26    by an entity flows from the entity's output to one or more entity
 27    inputs. Pads should not be confused with ph     27    inputs. Pads should not be confused with physical pins at chip
 28    boundaries.                                     28    boundaries.
 29                                                    29 
 30 -  A **data link** is a point-to-point oriente     30 -  A **data link** is a point-to-point oriented connection between two
 31    pads, either on the same entity or on diffe     31    pads, either on the same entity or on different entities. Data flows
 32    from a source pad to a sink pad.                32    from a source pad to a sink pad.
 33                                                    33 
 34 -  An **interface link** is a point-to-point b     34 -  An **interface link** is a point-to-point bidirectional control
 35    connection between a Linux Kernel interface     35    connection between a Linux Kernel interface and an entity.
 36                                                    36 
 37 - An **ancillary link** is a point-to-point co     37 - An **ancillary link** is a point-to-point connection denoting that two
 38   entities form a single logical unit. For exa     38   entities form a single logical unit. For example this could represent the
 39   fact that a particular camera sensor and len     39   fact that a particular camera sensor and lens controller form a single
 40   physical module, meaning this lens controlle     40   physical module, meaning this lens controller drives the lens for this
 41   camera sensor.                                   41   camera sensor.
                                                      

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