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Linux/arch/arm/nwfpe/fpopcode.c

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Diff markup

Differences between /arch/arm/nwfpe/fpopcode.c (Version linux-6.12-rc7) and /arch/i386/nwfpe/fpopcode.c (Version linux-5.18.19)


  1 // SPDX-License-Identifier: GPL-2.0-or-later        1 
  2 /*                                                
  3     NetWinder Floating Point Emulator             
  4     (c) Rebel.COM, 1998,1999                      
  5                                                   
  6     Direct questions, comments to Scott Bambro    
  7                                                   
  8 */                                                
  9                                                   
 10 #include "fpa11.h"                                
 11 #include "softfloat.h"                            
 12 #include "fpopcode.h"                             
 13 #include "fpsr.h"                                 
 14 #include "fpmodule.h"                             
 15 #include "fpmodule.inl"                           
 16                                                   
 17 #ifdef CONFIG_FPE_NWFPE_XP                        
 18 const floatx80 floatx80Constant[] = {             
 19         { .high = 0x0000, .low = 0x00000000000    
 20         { .high = 0x3fff, .low = 0x80000000000    
 21         { .high = 0x4000, .low = 0x80000000000    
 22         { .high = 0x4000, .low = 0xc0000000000    
 23         { .high = 0x4001, .low = 0x80000000000    
 24         { .high = 0x4001, .low = 0xa0000000000    
 25         { .high = 0x3ffe, .low = 0x80000000000    
 26         { .high = 0x4002, .low = 0xa0000000000    
 27 };                                                
 28 #endif                                            
 29                                                   
 30 const float64 float64Constant[] = {               
 31         0x0000000000000000ULL,  /* double 0.0     
 32         0x3ff0000000000000ULL,  /* double 1.0     
 33         0x4000000000000000ULL,  /* double 2.0     
 34         0x4008000000000000ULL,  /* double 3.0     
 35         0x4010000000000000ULL,  /* double 4.0     
 36         0x4014000000000000ULL,  /* double 5.0     
 37         0x3fe0000000000000ULL,  /* double 0.5     
 38         0x4024000000000000ULL   /* double 10.0    
 39 };                                                
 40                                                   
 41 const float32 float32Constant[] = {               
 42         0x00000000,             /* single 0.0     
 43         0x3f800000,             /* single 1.0     
 44         0x40000000,             /* single 2.0     
 45         0x40400000,             /* single 3.0     
 46         0x40800000,             /* single 4.0     
 47         0x40a00000,             /* single 5.0     
 48         0x3f000000,             /* single 0.5     
 49         0x41200000              /* single 10.0    
 50 };                                                
 51                                                   
 52                                                   

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