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Linux/arch/powerpc/include/asm/ps3gpu.h

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Diff markup

Differences between /arch/powerpc/include/asm/ps3gpu.h (Architecture ppc) and /arch/sparc64/include/asm-sparc64/ps3gpu.h (Architecture sparc64)


  1 /* SPDX-License-Identifier: GPL-2.0-only */         1 
  2 /*                                                
  3  *  PS3 GPU declarations.                         
  4  *                                                
  5  *  Copyright 2009 Sony Corporation               
  6  */                                               
  7                                                   
  8 #ifndef _ASM_POWERPC_PS3GPU_H                     
  9 #define _ASM_POWERPC_PS3GPU_H                     
 10                                                   
 11 #include <linux/mutex.h>                          
 12                                                   
 13 #include <asm/lv1call.h>                          
 14                                                   
 15                                                   
 16 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC      
 17 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP      
 18                                                   
 19 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP          
 20 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT           
 21 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC      
 22 #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE          
 23                                                   
 24 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION         
 25                                                   
 26 #define L1GPU_DISPLAY_SYNC_HSYNC                  
 27 #define L1GPU_DISPLAY_SYNC_VSYNC                  
 28                                                   
 29                                                   
 30 /* mutex synchronizing GPU accesses and video     
 31 extern struct mutex ps3_gpu_mutex;                
 32                                                   
 33                                                   
 34 static inline int lv1_gpu_display_sync(u64 con    
 35                                        u64 ddr    
 36 {                                                 
 37         return lv1_gpu_context_attribute(conte    
 38                                          L1GPU    
 39                                          head,    
 40 }                                                 
 41                                                   
 42 static inline int lv1_gpu_display_flip(u64 con    
 43                                        u64 ddr    
 44 {                                                 
 45         return lv1_gpu_context_attribute(conte    
 46                                          L1GPU    
 47                                          head,    
 48 }                                                 
 49                                                   
 50 static inline int lv1_gpu_fb_setup(u64 context    
 51                                    u64 xdr_siz    
 52 {                                                 
 53         return lv1_gpu_context_attribute(conte    
 54                                          L1GPU    
 55                                          xdr_l    
 56 }                                                 
 57                                                   
 58 static inline int lv1_gpu_fb_blit(u64 context_    
 59                                   u64 ioif_off    
 60 {                                                 
 61         return lv1_gpu_context_attribute(conte    
 62                                          L1GPU    
 63                                          ddr_o    
 64                                          pitch    
 65 }                                                 
 66                                                   
 67 static inline int lv1_gpu_fb_close(u64 context    
 68 {                                                 
 69         return lv1_gpu_context_attribute(conte    
 70                                          L1GPU    
 71                                          0, 0,    
 72 }                                                 
 73                                                   
 74 #endif /* _ASM_POWERPC_PS3GPU_H */                
 75                                                   

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