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TOMOYO Linux Cross Reference
Linux/include/uapi/drm/v3d_drm.h

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Diff markup

Differences between /include/uapi/drm/v3d_drm.h (Architecture alpha) and /include/uapi/drm/v3d_drm.h (Architecture sparc64)


  1 /*                                                  1 /*
  2  * Copyright © 2014-2018 Broadcom                  2  * Copyright © 2014-2018 Broadcom
  3  *                                                  3  *
  4  * Permission is hereby granted, free of charg      4  * Permission is hereby granted, free of charge, to any person obtaining a
  5  * copy of this software and associated docume      5  * copy of this software and associated documentation files (the "Software"),
  6  * to deal in the Software without restriction      6  * to deal in the Software without restriction, including without limitation
  7  * the rights to use, copy, modify, merge, pub      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8  * and/or sell copies of the Software, and to       8  * and/or sell copies of the Software, and to permit persons to whom the
  9  * Software is furnished to do so, subject to       9  * Software is furnished to do so, subject to the following conditions:
 10  *                                                 10  *
 11  * The above copyright notice and this permiss     11  * The above copyright notice and this permission notice (including the next
 12  * paragraph) shall be included in all copies      12  * paragraph) shall be included in all copies or substantial portions of the
 13  * Software.                                       13  * Software.
 14  *                                                 14  *
 15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT W     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE W     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINF     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE      18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFT     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 21  * IN THE SOFTWARE.                                21  * IN THE SOFTWARE.
 22  */                                                22  */
 23                                                    23 
 24 #ifndef _V3D_DRM_H_                                24 #ifndef _V3D_DRM_H_
 25 #define _V3D_DRM_H_                                25 #define _V3D_DRM_H_
 26                                                    26 
 27 #include "drm.h"                                   27 #include "drm.h"
 28                                                    28 
 29 #if defined(__cplusplus)                           29 #if defined(__cplusplus)
 30 extern "C" {                                       30 extern "C" {
 31 #endif                                             31 #endif
 32                                                    32 
 33 #define DRM_V3D_SUBMIT_CL                          33 #define DRM_V3D_SUBMIT_CL                         0x00
 34 #define DRM_V3D_WAIT_BO                            34 #define DRM_V3D_WAIT_BO                           0x01
 35 #define DRM_V3D_CREATE_BO                          35 #define DRM_V3D_CREATE_BO                         0x02
 36 #define DRM_V3D_MMAP_BO                            36 #define DRM_V3D_MMAP_BO                           0x03
 37 #define DRM_V3D_GET_PARAM                          37 #define DRM_V3D_GET_PARAM                         0x04
 38 #define DRM_V3D_GET_BO_OFFSET                      38 #define DRM_V3D_GET_BO_OFFSET                     0x05
 39 #define DRM_V3D_SUBMIT_TFU                         39 #define DRM_V3D_SUBMIT_TFU                        0x06
 40 #define DRM_V3D_SUBMIT_CSD                         40 #define DRM_V3D_SUBMIT_CSD                        0x07
 41 #define DRM_V3D_PERFMON_CREATE                     41 #define DRM_V3D_PERFMON_CREATE                    0x08
 42 #define DRM_V3D_PERFMON_DESTROY                    42 #define DRM_V3D_PERFMON_DESTROY                   0x09
 43 #define DRM_V3D_PERFMON_GET_VALUES                 43 #define DRM_V3D_PERFMON_GET_VALUES                0x0a
 44 #define DRM_V3D_SUBMIT_CPU                         44 #define DRM_V3D_SUBMIT_CPU                        0x0b
 45 #define DRM_V3D_PERFMON_GET_COUNTER                45 #define DRM_V3D_PERFMON_GET_COUNTER               0x0c
 46                                                    46 
 47 #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_     47 #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
 48 #define DRM_IOCTL_V3D_WAIT_BO             DRM_     48 #define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
 49 #define DRM_IOCTL_V3D_CREATE_BO           DRM_     49 #define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
 50 #define DRM_IOCTL_V3D_MMAP_BO             DRM_     50 #define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
 51 #define DRM_IOCTL_V3D_GET_PARAM           DRM_     51 #define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
 52 #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_     52 #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
 53 #define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_     53 #define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
 54 #define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_     54 #define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
 55 #define DRM_IOCTL_V3D_PERFMON_CREATE      DRM_     55 #define DRM_IOCTL_V3D_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
 56                                                    56                                                    struct drm_v3d_perfmon_create)
 57 #define DRM_IOCTL_V3D_PERFMON_DESTROY     DRM_     57 #define DRM_IOCTL_V3D_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
 58                                                    58                                                    struct drm_v3d_perfmon_destroy)
 59 #define DRM_IOCTL_V3D_PERFMON_GET_VALUES  DRM_     59 #define DRM_IOCTL_V3D_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
 60                                                    60                                                    struct drm_v3d_perfmon_get_values)
 61 #define DRM_IOCTL_V3D_SUBMIT_CPU          DRM_     61 #define DRM_IOCTL_V3D_SUBMIT_CPU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
 62 #define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_     62 #define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \
 63                                                    63                                                    struct drm_v3d_perfmon_get_counter)
 64                                                    64 
 65 #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE              65 #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE             0x01
 66 #define DRM_V3D_SUBMIT_EXTENSION                   66 #define DRM_V3D_SUBMIT_EXTENSION                  0x02
 67                                                    67 
 68 /* struct drm_v3d_extension - ioctl extensions     68 /* struct drm_v3d_extension - ioctl extensions
 69  *                                                 69  *
 70  * Linked-list of generic extensions where the     70  * Linked-list of generic extensions where the id identify which struct is
 71  * pointed by ext_data. Therefore, DRM_V3D_EXT     71  * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
 72  * the extension type.                             72  * the extension type.
 73  */                                                73  */
 74 struct drm_v3d_extension {                         74 struct drm_v3d_extension {
 75         __u64 next;                                75         __u64 next;
 76         __u32 id;                                  76         __u32 id;
 77 #define DRM_V3D_EXT_ID_MULTI_SYNC                  77 #define DRM_V3D_EXT_ID_MULTI_SYNC                       0x01
 78 #define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD            78 #define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD         0x02
 79 #define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY         79 #define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY              0x03
 80 #define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUE     80 #define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY        0x04
 81 #define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUER     81 #define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY 0x05
 82 #define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_Q     82 #define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY      0x06
 83 #define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QU     83 #define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY       0x07
 84         __u32 flags; /* mbz */                     84         __u32 flags; /* mbz */
 85 };                                                 85 };
 86                                                    86 
 87 /* struct drm_v3d_sem - wait/signal semaphore      87 /* struct drm_v3d_sem - wait/signal semaphore
 88  *                                                 88  *
 89  * If binary semaphore, it only takes syncobj      89  * If binary semaphore, it only takes syncobj handle and ignores flags and
 90  * point fields. Point is defined for timeline     90  * point fields. Point is defined for timeline syncobj feature.
 91  */                                                91  */
 92 struct drm_v3d_sem {                               92 struct drm_v3d_sem {
 93         __u32 handle; /* syncobj */                93         __u32 handle; /* syncobj */
 94         /* rsv below, for future uses */           94         /* rsv below, for future uses */
 95         __u32 flags;                               95         __u32 flags;
 96         __u64 point;  /* for timeline sem supp     96         __u64 point;  /* for timeline sem support */
 97         __u64 mbz[2]; /* must be zero, rsv */      97         __u64 mbz[2]; /* must be zero, rsv */
 98 };                                                 98 };
 99                                                    99 
100 /* Enum for each of the V3D queues. */            100 /* Enum for each of the V3D queues. */
101 enum v3d_queue {                                  101 enum v3d_queue {
102         V3D_BIN,                                  102         V3D_BIN,
103         V3D_RENDER,                               103         V3D_RENDER,
104         V3D_TFU,                                  104         V3D_TFU,
105         V3D_CSD,                                  105         V3D_CSD,
106         V3D_CACHE_CLEAN,                          106         V3D_CACHE_CLEAN,
107         V3D_CPU,                                  107         V3D_CPU,
108 };                                                108 };
109                                                   109 
110 /**                                               110 /**
111  * struct drm_v3d_multi_sync - ioctl extension    111  * struct drm_v3d_multi_sync - ioctl extension to add support multiples
112  * syncobjs for commands submission.              112  * syncobjs for commands submission.
113  *                                                113  *
114  * When an extension of DRM_V3D_EXT_ID_MULTI_S    114  * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
115  * this extension to define wait and signal de    115  * this extension to define wait and signal dependencies, instead of single
116  * in/out sync entries on submitting commands.    116  * in/out sync entries on submitting commands. The field flags is used to
117  * determine the stage to set wait dependencie    117  * determine the stage to set wait dependencies.
118  */                                               118  */
119 struct drm_v3d_multi_sync {                       119 struct drm_v3d_multi_sync {
120         struct drm_v3d_extension base;            120         struct drm_v3d_extension base;
121         /* Array of wait and signal semaphores    121         /* Array of wait and signal semaphores */
122         __u64 in_syncs;                           122         __u64 in_syncs;
123         __u64 out_syncs;                          123         __u64 out_syncs;
124                                                   124 
125         /* Number of entries */                   125         /* Number of entries */
126         __u32 in_sync_count;                      126         __u32 in_sync_count;
127         __u32 out_sync_count;                     127         __u32 out_sync_count;
128                                                   128 
129         /* set the stage (v3d_queue) to sync *    129         /* set the stage (v3d_queue) to sync */
130         __u32 wait_stage;                         130         __u32 wait_stage;
131                                                   131 
132         __u32 pad; /* mbz */                      132         __u32 pad; /* mbz */
133 };                                                133 };
134                                                   134 
135 /**                                               135 /**
136  * struct drm_v3d_submit_cl - ioctl argument f    136  * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
137  * engine.                                        137  * engine.
138  *                                                138  *
139  * This asks the kernel to have the GPU execut    139  * This asks the kernel to have the GPU execute an optional binner
140  * command list, and a render command list.       140  * command list, and a render command list.
141  *                                                141  *
142  * The L1T, slice, L2C, L2T, and GCA caches wi    142  * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
143  * each CL executes.  The VCD cache should be     143  * each CL executes.  The VCD cache should be flushed (if necessary)
144  * by the submitted CLs.  The TLB writes are g    144  * by the submitted CLs.  The TLB writes are guaranteed to have been
145  * flushed by the time the render done IRQ hap    145  * flushed by the time the render done IRQ happens, which is the
146  * trigger for out_sync.  Any dirtying of cach    146  * trigger for out_sync.  Any dirtying of cachelines by the job (only
147  * possible using TMU writes) must be flushed     147  * possible using TMU writes) must be flushed by the caller using the
148  * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.       148  * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
149  */                                               149  */
150 struct drm_v3d_submit_cl {                        150 struct drm_v3d_submit_cl {
151         /* Pointer to the binner command list.    151         /* Pointer to the binner command list.
152          *                                        152          *
153          * This is the first set of commands e    153          * This is the first set of commands executed, which runs the
154          * coordinate shader to determine wher    154          * coordinate shader to determine where primitives land on the screen,
155          * then writes out the state updates a    155          * then writes out the state updates and draw calls necessary per tile
156          * to the tile allocation BO.             156          * to the tile allocation BO.
157          *                                        157          *
158          * This BCL will block on any previous    158          * This BCL will block on any previous BCL submitted on the
159          * same FD, but not on any RCL or BCLs    159          * same FD, but not on any RCL or BCLs submitted by other
160          * clients -- that is left up to the s    160          * clients -- that is left up to the submitter to control
161          * using in_sync_bcl if necessary.        161          * using in_sync_bcl if necessary.
162          */                                       162          */
163         __u32 bcl_start;                          163         __u32 bcl_start;
164                                                   164 
165         /** End address of the BCL (first byte    165         /** End address of the BCL (first byte after the BCL) */
166         __u32 bcl_end;                            166         __u32 bcl_end;
167                                                   167 
168         /* Offset of the render command list.     168         /* Offset of the render command list.
169          *                                        169          *
170          * This is the second set of commands     170          * This is the second set of commands executed, which will either
171          * execute the tiles that have been se    171          * execute the tiles that have been set up by the BCL, or a fixed set
172          * of tiles (in the case of RCL-only b    172          * of tiles (in the case of RCL-only blits).
173          *                                        173          *
174          * This RCL will block on this submit'    174          * This RCL will block on this submit's BCL, and any previous
175          * RCL submitted on the same FD, but n    175          * RCL submitted on the same FD, but not on any RCL or BCLs
176          * submitted by other clients -- that     176          * submitted by other clients -- that is left up to the
177          * submitter to control using in_sync_    177          * submitter to control using in_sync_rcl if necessary.
178          */                                       178          */
179         __u32 rcl_start;                          179         __u32 rcl_start;
180                                                   180 
181         /** End address of the RCL (first byte    181         /** End address of the RCL (first byte after the RCL) */
182         __u32 rcl_end;                            182         __u32 rcl_end;
183                                                   183 
184         /** An optional sync object to wait on    184         /** An optional sync object to wait on before starting the BCL. */
185         __u32 in_sync_bcl;                        185         __u32 in_sync_bcl;
186         /** An optional sync object to wait on    186         /** An optional sync object to wait on before starting the RCL. */
187         __u32 in_sync_rcl;                        187         __u32 in_sync_rcl;
188         /** An optional sync object to place t    188         /** An optional sync object to place the completion fence in. */
189         __u32 out_sync;                           189         __u32 out_sync;
190                                                   190 
191         /* Offset of the tile alloc memory        191         /* Offset of the tile alloc memory
192          *                                        192          *
193          * This is optional on V3D 3.3 (where     193          * This is optional on V3D 3.3 (where the CL can set the value) but
194          * required on V3D 4.1.                   194          * required on V3D 4.1.
195          */                                       195          */
196         __u32 qma;                                196         __u32 qma;
197                                                   197 
198         /** Size of the tile alloc memory. */     198         /** Size of the tile alloc memory. */
199         __u32 qms;                                199         __u32 qms;
200                                                   200 
201         /** Offset of the tile state data arra    201         /** Offset of the tile state data array. */
202         __u32 qts;                                202         __u32 qts;
203                                                   203 
204         /* Pointer to a u32 array of the BOs t    204         /* Pointer to a u32 array of the BOs that are referenced by the job.
205          */                                       205          */
206         __u64 bo_handles;                         206         __u64 bo_handles;
207                                                   207 
208         /* Number of BO handles passed in (siz    208         /* Number of BO handles passed in (size is that times 4). */
209         __u32 bo_handle_count;                    209         __u32 bo_handle_count;
210                                                   210 
211         /* DRM_V3D_SUBMIT_* properties */         211         /* DRM_V3D_SUBMIT_* properties */
212         __u32 flags;                              212         __u32 flags;
213                                                   213 
214         /* ID of the perfmon to attach to this    214         /* ID of the perfmon to attach to this job. 0 means no perfmon. */
215         __u32 perfmon_id;                         215         __u32 perfmon_id;
216                                                   216 
217         __u32 pad;                                217         __u32 pad;
218                                                   218 
219         /* Pointer to an array of ioctl extens    219         /* Pointer to an array of ioctl extensions*/
220         __u64 extensions;                         220         __u64 extensions;
221 };                                                221 };
222                                                   222 
223 /**                                               223 /**
224  * struct drm_v3d_wait_bo - ioctl argument for    224  * struct drm_v3d_wait_bo - ioctl argument for waiting for
225  * completion of the last DRM_V3D_SUBMIT_CL on    225  * completion of the last DRM_V3D_SUBMIT_CL on a BO.
226  *                                                226  *
227  * This is useful for cases where multiple pro    227  * This is useful for cases where multiple processes might be
228  * rendering to a BO and you want to wait for     228  * rendering to a BO and you want to wait for all rendering to be
229  * completed.                                     229  * completed.
230  */                                               230  */
231 struct drm_v3d_wait_bo {                          231 struct drm_v3d_wait_bo {
232         __u32 handle;                             232         __u32 handle;
233         __u32 pad;                                233         __u32 pad;
234         __u64 timeout_ns;                         234         __u64 timeout_ns;
235 };                                                235 };
236                                                   236 
237 /**                                               237 /**
238  * struct drm_v3d_create_bo - ioctl argument f    238  * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
239  *                                                239  *
240  * There are currently no values for the flags    240  * There are currently no values for the flags argument, but it may be
241  * used in a future extension.                    241  * used in a future extension.
242  */                                               242  */
243 struct drm_v3d_create_bo {                        243 struct drm_v3d_create_bo {
244         __u32 size;                               244         __u32 size;
245         __u32 flags;                              245         __u32 flags;
246         /** Returned GEM handle for the BO. */    246         /** Returned GEM handle for the BO. */
247         __u32 handle;                             247         __u32 handle;
248         /**                                       248         /**
249          * Returned offset for the BO in the V    249          * Returned offset for the BO in the V3D address space.  This offset
250          * is private to the DRM fd and is val    250          * is private to the DRM fd and is valid for the lifetime of the GEM
251          * handle.                                251          * handle.
252          *                                        252          *
253          * This offset value will always be no    253          * This offset value will always be nonzero, since various HW
254          * units treat 0 specially.               254          * units treat 0 specially.
255          */                                       255          */
256         __u32 offset;                             256         __u32 offset;
257 };                                                257 };
258                                                   258 
259 /**                                               259 /**
260  * struct drm_v3d_mmap_bo - ioctl argument for    260  * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
261  *                                                261  *
262  * This doesn't actually perform an mmap.  Ins    262  * This doesn't actually perform an mmap.  Instead, it returns the
263  * offset you need to use in an mmap on the DR    263  * offset you need to use in an mmap on the DRM device node.  This
264  * means that tools like valgrind end up knowi    264  * means that tools like valgrind end up knowing about the mapped
265  * memory.                                        265  * memory.
266  *                                                266  *
267  * There are currently no values for the flags    267  * There are currently no values for the flags argument, but it may be
268  * used in a future extension.                    268  * used in a future extension.
269  */                                               269  */
270 struct drm_v3d_mmap_bo {                          270 struct drm_v3d_mmap_bo {
271         /** Handle for the object being mapped    271         /** Handle for the object being mapped. */
272         __u32 handle;                             272         __u32 handle;
273         __u32 flags;                              273         __u32 flags;
274         /** offset into the drm node to use fo    274         /** offset into the drm node to use for subsequent mmap call. */
275         __u64 offset;                             275         __u64 offset;
276 };                                                276 };
277                                                   277 
278 enum drm_v3d_param {                              278 enum drm_v3d_param {
279         DRM_V3D_PARAM_V3D_UIFCFG,                 279         DRM_V3D_PARAM_V3D_UIFCFG,
280         DRM_V3D_PARAM_V3D_HUB_IDENT1,             280         DRM_V3D_PARAM_V3D_HUB_IDENT1,
281         DRM_V3D_PARAM_V3D_HUB_IDENT2,             281         DRM_V3D_PARAM_V3D_HUB_IDENT2,
282         DRM_V3D_PARAM_V3D_HUB_IDENT3,             282         DRM_V3D_PARAM_V3D_HUB_IDENT3,
283         DRM_V3D_PARAM_V3D_CORE0_IDENT0,           283         DRM_V3D_PARAM_V3D_CORE0_IDENT0,
284         DRM_V3D_PARAM_V3D_CORE0_IDENT1,           284         DRM_V3D_PARAM_V3D_CORE0_IDENT1,
285         DRM_V3D_PARAM_V3D_CORE0_IDENT2,           285         DRM_V3D_PARAM_V3D_CORE0_IDENT2,
286         DRM_V3D_PARAM_SUPPORTS_TFU,               286         DRM_V3D_PARAM_SUPPORTS_TFU,
287         DRM_V3D_PARAM_SUPPORTS_CSD,               287         DRM_V3D_PARAM_SUPPORTS_CSD,
288         DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,       288         DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
289         DRM_V3D_PARAM_SUPPORTS_PERFMON,           289         DRM_V3D_PARAM_SUPPORTS_PERFMON,
290         DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,     290         DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
291         DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,         291         DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
292         DRM_V3D_PARAM_MAX_PERF_COUNTERS,          292         DRM_V3D_PARAM_MAX_PERF_COUNTERS,
293 };                                                293 };
294                                                   294 
295 struct drm_v3d_get_param {                        295 struct drm_v3d_get_param {
296         __u32 param;                              296         __u32 param;
297         __u32 pad;                                297         __u32 pad;
298         __u64 value;                              298         __u64 value;
299 };                                                299 };
300                                                   300 
301 /**                                               301 /**
302  * Returns the offset for the BO in the V3D ad    302  * Returns the offset for the BO in the V3D address space for this DRM fd.
303  * This is the same value returned by drm_v3d_    303  * This is the same value returned by drm_v3d_create_bo, if that was called
304  * from this DRM fd.                              304  * from this DRM fd.
305  */                                               305  */
306 struct drm_v3d_get_bo_offset {                    306 struct drm_v3d_get_bo_offset {
307         __u32 handle;                             307         __u32 handle;
308         __u32 offset;                             308         __u32 offset;
309 };                                                309 };
310                                                   310 
311 struct drm_v3d_submit_tfu {                       311 struct drm_v3d_submit_tfu {
312         __u32 icfg;                               312         __u32 icfg;
313         __u32 iia;                                313         __u32 iia;
314         __u32 iis;                                314         __u32 iis;
315         __u32 ica;                                315         __u32 ica;
316         __u32 iua;                                316         __u32 iua;
317         __u32 ioa;                                317         __u32 ioa;
318         __u32 ios;                                318         __u32 ios;
319         __u32 coef[4];                            319         __u32 coef[4];
320         /* First handle is the output BO, foll    320         /* First handle is the output BO, following are other inputs.
321          * 0 for unused.                          321          * 0 for unused.
322          */                                       322          */
323         __u32 bo_handles[4];                      323         __u32 bo_handles[4];
324         /* sync object to block on before runn    324         /* sync object to block on before running the TFU job.  Each TFU
325          * job will execute in the order submi    325          * job will execute in the order submitted to its FD.  Synchronization
326          * against rendering jobs requires usi    326          * against rendering jobs requires using sync objects.
327          */                                       327          */
328         __u32 in_sync;                            328         __u32 in_sync;
329         /* Sync object to signal when the TFU     329         /* Sync object to signal when the TFU job is done. */
330         __u32 out_sync;                           330         __u32 out_sync;
331                                                   331 
332         __u32 flags;                              332         __u32 flags;
333                                                   333 
334         /* Pointer to an array of ioctl extens    334         /* Pointer to an array of ioctl extensions*/
335         __u64 extensions;                         335         __u64 extensions;
336                                                   336 
337         struct {                                  337         struct {
338                 __u32 ioc;                        338                 __u32 ioc;
339                 __u32 pad;                        339                 __u32 pad;
340         } v71;                                    340         } v71;
341 };                                                341 };
342                                                   342 
343 /* Submits a compute shader for dispatch.  Thi    343 /* Submits a compute shader for dispatch.  This job will block on any
344  * previous compute shaders submitted on this     344  * previous compute shaders submitted on this fd, and any other
345  * synchronization must be performed with in_s    345  * synchronization must be performed with in_sync/out_sync.
346  */                                               346  */
347 struct drm_v3d_submit_csd {                       347 struct drm_v3d_submit_csd {
348         __u32 cfg[7];                             348         __u32 cfg[7];
349         __u32 coef[4];                            349         __u32 coef[4];
350                                                   350 
351         /* Pointer to a u32 array of the BOs t    351         /* Pointer to a u32 array of the BOs that are referenced by the job.
352          */                                       352          */
353         __u64 bo_handles;                         353         __u64 bo_handles;
354                                                   354 
355         /* Number of BO handles passed in (siz    355         /* Number of BO handles passed in (size is that times 4). */
356         __u32 bo_handle_count;                    356         __u32 bo_handle_count;
357                                                   357 
358         /* sync object to block on before runn    358         /* sync object to block on before running the CSD job.  Each
359          * CSD job will execute in the order s    359          * CSD job will execute in the order submitted to its FD.
360          * Synchronization against rendering/T    360          * Synchronization against rendering/TFU jobs or CSD from
361          * other fds requires using sync objec    361          * other fds requires using sync objects.
362          */                                       362          */
363         __u32 in_sync;                            363         __u32 in_sync;
364         /* Sync object to signal when the CSD     364         /* Sync object to signal when the CSD job is done. */
365         __u32 out_sync;                           365         __u32 out_sync;
366                                                   366 
367         /* ID of the perfmon to attach to this    367         /* ID of the perfmon to attach to this job. 0 means no perfmon. */
368         __u32 perfmon_id;                         368         __u32 perfmon_id;
369                                                   369 
370         /* Pointer to an array of ioctl extens    370         /* Pointer to an array of ioctl extensions*/
371         __u64 extensions;                         371         __u64 extensions;
372                                                   372 
373         __u32 flags;                              373         __u32 flags;
374                                                   374 
375         __u32 pad;                                375         __u32 pad;
376 };                                                376 };
377                                                   377 
378 /**                                               378 /**
379  * struct drm_v3d_indirect_csd - ioctl extensi    379  * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
380  * indirect CSD                                   380  * indirect CSD
381  *                                                381  *
382  * When an extension of DRM_V3D_EXT_ID_CPU_IND    382  * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
383  * points to this extension to define a indire    383  * points to this extension to define a indirect CSD submission. It creates a
384  * CPU job linked to a CSD job. The CPU job wa    384  * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
385  * dependencies and, once they are signaled, i    385  * dependencies and, once they are signaled, it updates the CSD job config
386  * before allowing the CSD job execution.         386  * before allowing the CSD job execution.
387  */                                               387  */
388 struct drm_v3d_indirect_csd {                     388 struct drm_v3d_indirect_csd {
389         struct drm_v3d_extension base;            389         struct drm_v3d_extension base;
390                                                   390 
391         /* Indirect CSD */                        391         /* Indirect CSD */
392         struct drm_v3d_submit_csd submit;         392         struct drm_v3d_submit_csd submit;
393                                                   393 
394         /* Handle of the indirect BO, that sho    394         /* Handle of the indirect BO, that should be also attached to the
395          * indirect CSD.                          395          * indirect CSD.
396          */                                       396          */
397         __u32 indirect;                           397         __u32 indirect;
398                                                   398 
399         /* Offset within the BO where the work    399         /* Offset within the BO where the workgroup counts are stored */
400         __u32 offset;                             400         __u32 offset;
401                                                   401 
402         /* Workgroups size */                     402         /* Workgroups size */
403         __u32 wg_size;                            403         __u32 wg_size;
404                                                   404 
405         /* Indices of the uniforms with the wo    405         /* Indices of the uniforms with the workgroup dispatch counts
406          * in the uniform stream. If the unifo    406          * in the uniform stream. If the uniform rewrite is not needed,
407          * the offset must be 0xffffffff.         407          * the offset must be 0xffffffff.
408          */                                       408          */
409         __u32 wg_uniform_offsets[3];              409         __u32 wg_uniform_offsets[3];
410 };                                                410 };
411                                                   411 
412 /**                                               412 /**
413  * struct drm_v3d_timestamp_query - ioctl exte    413  * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate
414  * a timestamp query                              414  * a timestamp query
415  *                                                415  *
416  * When an extension DRM_V3D_EXT_ID_TIMESTAMP_    416  * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to
417  * this extension to define a timestamp query     417  * this extension to define a timestamp query submission. This CPU job will
418  * calculate the timestamp query and update th    418  * calculate the timestamp query and update the query value within the
419  * timestamp BO. Moreover, it will signal the     419  * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate
420  * query availability.                            420  * query availability.
421  */                                               421  */
422 struct drm_v3d_timestamp_query {                  422 struct drm_v3d_timestamp_query {
423         struct drm_v3d_extension base;            423         struct drm_v3d_extension base;
424                                                   424 
425         /* Array of queries' offsets within th    425         /* Array of queries' offsets within the timestamp BO for their value */
426         __u64 offsets;                            426         __u64 offsets;
427                                                   427 
428         /* Array of timestamp's syncobjs to in    428         /* Array of timestamp's syncobjs to indicate its availability */
429         __u64 syncs;                              429         __u64 syncs;
430                                                   430 
431         /* Number of queries */                   431         /* Number of queries */
432         __u32 count;                              432         __u32 count;
433                                                   433 
434         /* mbz */                                 434         /* mbz */
435         __u32 pad;                                435         __u32 pad;
436 };                                                436 };
437                                                   437 
438 /**                                               438 /**
439  * struct drm_v3d_reset_timestamp_query - ioct    439  * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to
440  * reset timestamp queries                        440  * reset timestamp queries
441  *                                                441  *
442  * When an extension DRM_V3D_EXT_ID_CPU_RESET_    442  * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it
443  * points to this extension to define a reset     443  * points to this extension to define a reset timestamp submission. This CPU
444  * job will reset the timestamp queries based     444  * job will reset the timestamp queries based on value offset of the first
445  * query. Moreover, it will reset the timestam    445  * query. Moreover, it will reset the timestamp syncobj to reset query
446  * availability.                                  446  * availability.
447  */                                               447  */
448 struct drm_v3d_reset_timestamp_query {            448 struct drm_v3d_reset_timestamp_query {
449         struct drm_v3d_extension base;            449         struct drm_v3d_extension base;
450                                                   450 
451         /* Array of timestamp's syncobjs to in    451         /* Array of timestamp's syncobjs to indicate its availability */
452         __u64 syncs;                              452         __u64 syncs;
453                                                   453 
454         /* Offset of the first query within th    454         /* Offset of the first query within the timestamp BO for its value */
455         __u32 offset;                             455         __u32 offset;
456                                                   456 
457         /* Number of queries */                   457         /* Number of queries */
458         __u32 count;                              458         __u32 count;
459 };                                                459 };
460                                                   460 
461 /**                                               461 /**
462  * struct drm_v3d_copy_timestamp_query - ioctl    462  * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy
463  * query results to a buffer                      463  * query results to a buffer
464  *                                                464  *
465  * When an extension DRM_V3D_EXT_ID_CPU_COPY_T    465  * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it
466  * points to this extension to define a copy t    466  * points to this extension to define a copy timestamp query submission. This
467  * CPU job will copy the timestamp queries res    467  * CPU job will copy the timestamp queries results to a BO with the offset
468  * and stride defined in the extension.           468  * and stride defined in the extension.
469  */                                               469  */
470 struct drm_v3d_copy_timestamp_query {             470 struct drm_v3d_copy_timestamp_query {
471         struct drm_v3d_extension base;            471         struct drm_v3d_extension base;
472                                                   472 
473         /* Define if should write to buffer us    473         /* Define if should write to buffer using 64 or 32 bits */
474         __u8 do_64bit;                            474         __u8 do_64bit;
475                                                   475 
476         /* Define if it can write to buffer ev    476         /* Define if it can write to buffer even if the query is not available */
477         __u8 do_partial;                          477         __u8 do_partial;
478                                                   478 
479         /* Define if it should write availabil    479         /* Define if it should write availability bit to buffer */
480         __u8 availability_bit;                    480         __u8 availability_bit;
481                                                   481 
482         /* mbz */                                 482         /* mbz */
483         __u8 pad;                                 483         __u8 pad;
484                                                   484 
485         /* Offset of the buffer in the BO */      485         /* Offset of the buffer in the BO */
486         __u32 offset;                             486         __u32 offset;
487                                                   487 
488         /* Stride of the buffer in the BO */      488         /* Stride of the buffer in the BO */
489         __u32 stride;                             489         __u32 stride;
490                                                   490 
491         /* Number of queries */                   491         /* Number of queries */
492         __u32 count;                              492         __u32 count;
493                                                   493 
494         /* Array of queries' offsets within th    494         /* Array of queries' offsets within the timestamp BO for their value */
495         __u64 offsets;                            495         __u64 offsets;
496                                                   496 
497         /* Array of timestamp's syncobjs to in    497         /* Array of timestamp's syncobjs to indicate its availability */
498         __u64 syncs;                              498         __u64 syncs;
499 };                                                499 };
500                                                   500 
501 /**                                               501 /**
502  * struct drm_v3d_reset_performance_query - io    502  * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to
503  * reset performance queries                      503  * reset performance queries
504  *                                                504  *
505  * When an extension DRM_V3D_EXT_ID_CPU_RESET_    505  * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it
506  * points to this extension to define a reset     506  * points to this extension to define a reset performance submission. This CPU
507  * job will reset the performance queries by r    507  * job will reset the performance queries by resetting the values of the
508  * performance monitors. Moreover, it will res    508  * performance monitors. Moreover, it will reset the syncobj to reset query
509  * availability.                                  509  * availability.
510  */                                               510  */
511 struct drm_v3d_reset_performance_query {          511 struct drm_v3d_reset_performance_query {
512         struct drm_v3d_extension base;            512         struct drm_v3d_extension base;
513                                                   513 
514         /* Array of performance queries's sync    514         /* Array of performance queries's syncobjs to indicate its availability */
515         __u64 syncs;                              515         __u64 syncs;
516                                                   516 
517         /* Number of queries */                   517         /* Number of queries */
518         __u32 count;                              518         __u32 count;
519                                                   519 
520         /* Number of performance monitors */      520         /* Number of performance monitors */
521         __u32 nperfmons;                          521         __u32 nperfmons;
522                                                   522 
523         /* Array of u64 user-pointers that poi    523         /* Array of u64 user-pointers that point to an array of kperfmon_ids */
524         __u64 kperfmon_ids;                       524         __u64 kperfmon_ids;
525 };                                                525 };
526                                                   526 
527 /**                                               527 /**
528  * struct drm_v3d_copy_performance_query - ioc    528  * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy
529  * performance query results to a buffer          529  * performance query results to a buffer
530  *                                                530  *
531  * When an extension DRM_V3D_EXT_ID_CPU_COPY_P    531  * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it
532  * points to this extension to define a copy p    532  * points to this extension to define a copy performance query submission. This
533  * CPU job will copy the performance queries r    533  * CPU job will copy the performance queries results to a BO with the offset
534  * and stride defined in the extension.           534  * and stride defined in the extension.
535  */                                               535  */
536 struct drm_v3d_copy_performance_query {           536 struct drm_v3d_copy_performance_query {
537         struct drm_v3d_extension base;            537         struct drm_v3d_extension base;
538                                                   538 
539         /* Define if should write to buffer us    539         /* Define if should write to buffer using 64 or 32 bits */
540         __u8 do_64bit;                            540         __u8 do_64bit;
541                                                   541 
542         /* Define if it can write to buffer ev    542         /* Define if it can write to buffer even if the query is not available */
543         __u8 do_partial;                          543         __u8 do_partial;
544                                                   544 
545         /* Define if it should write availabil    545         /* Define if it should write availability bit to buffer */
546         __u8 availability_bit;                    546         __u8 availability_bit;
547                                                   547 
548         /* mbz */                                 548         /* mbz */
549         __u8 pad;                                 549         __u8 pad;
550                                                   550 
551         /* Offset of the buffer in the BO */      551         /* Offset of the buffer in the BO */
552         __u32 offset;                             552         __u32 offset;
553                                                   553 
554         /* Stride of the buffer in the BO */      554         /* Stride of the buffer in the BO */
555         __u32 stride;                             555         __u32 stride;
556                                                   556 
557         /* Number of performance monitors */      557         /* Number of performance monitors */
558         __u32 nperfmons;                          558         __u32 nperfmons;
559                                                   559 
560         /* Number of performance counters rela    560         /* Number of performance counters related to this query pool */
561         __u32 ncounters;                          561         __u32 ncounters;
562                                                   562 
563         /* Number of queries */                   563         /* Number of queries */
564         __u32 count;                              564         __u32 count;
565                                                   565 
566         /* Array of performance queries's sync    566         /* Array of performance queries's syncobjs to indicate its availability */
567         __u64 syncs;                              567         __u64 syncs;
568                                                   568 
569         /* Array of u64 user-pointers that poi    569         /* Array of u64 user-pointers that point to an array of kperfmon_ids */
570         __u64 kperfmon_ids;                       570         __u64 kperfmon_ids;
571 };                                                571 };
572                                                   572 
573 struct drm_v3d_submit_cpu {                       573 struct drm_v3d_submit_cpu {
574         /* Pointer to a u32 array of the BOs t    574         /* Pointer to a u32 array of the BOs that are referenced by the job.
575          *                                        575          *
576          * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD    576          * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
577          * that contains the workgroup counts.    577          * that contains the workgroup counts.
578          *                                        578          *
579          * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY,    579          * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO,
580          * that will contain the timestamp.       580          * that will contain the timestamp.
581          *                                        581          *
582          * For DRM_V3D_EXT_ID_CPU_RESET_TIMEST    582          * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only
583          * one BO, that contains the timestamp    583          * one BO, that contains the timestamp.
584          *                                        584          *
585          * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTA    585          * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two
586          * BOs. The first is the BO where the     586          * BOs. The first is the BO where the timestamp queries will be written
587          * to. The second is the BO that conta    587          * to. The second is the BO that contains the timestamp.
588          *                                        588          *
589          * For DRM_V3D_EXT_ID_CPU_RESET_PERFOR    589          * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no
590          * BOs.                                   590          * BOs.
591          *                                        591          *
592          * For DRM_V3D_EXT_ID_CPU_COPY_PERFORM    592          * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one
593          * BO, where the performance queries w    593          * BO, where the performance queries will be written.
594          */                                       594          */
595         __u64 bo_handles;                         595         __u64 bo_handles;
596                                                   596 
597         /* Number of BO handles passed in (siz    597         /* Number of BO handles passed in (size is that times 4). */
598         __u32 bo_handle_count;                    598         __u32 bo_handle_count;
599                                                   599 
600         __u32 flags;                              600         __u32 flags;
601                                                   601 
602         /* Pointer to an array of ioctl extens    602         /* Pointer to an array of ioctl extensions*/
603         __u64 extensions;                         603         __u64 extensions;
604 };                                                604 };
605                                                   605 
606 /* The performance counters index represented     606 /* The performance counters index represented by this enum are deprecated and
607  * must no longer be used. These counters are     607  * must no longer be used. These counters are only valid for V3D 4.2.
608  *                                                608  *
609  * In order to check for performance counter i    609  * In order to check for performance counter information,
610  * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.         610  * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.
611  *                                                611  *
612  * Don't use V3D_PERFCNT_NUM to retrieve the m    612  * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance
613  * counters. You should use DRM_IOCTL_V3D_GET_    613  * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following
614  * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.    614  * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.
615  */                                               615  */
616 enum {                                            616 enum {
617         V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS    617         V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
618         V3D_PERFCNT_FEP_VALID_PRIMS,              618         V3D_PERFCNT_FEP_VALID_PRIMS,
619         V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,          619         V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
620         V3D_PERFCNT_FEP_VALID_QUADS,              620         V3D_PERFCNT_FEP_VALID_QUADS,
621         V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,       621         V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
622         V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,      622         V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
623         V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,      623         V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
624         V3D_PERFCNT_TLB_QUADS_ZERO_COV,           624         V3D_PERFCNT_TLB_QUADS_ZERO_COV,
625         V3D_PERFCNT_TLB_QUADS_NONZERO_COV,        625         V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
626         V3D_PERFCNT_TLB_QUADS_WRITTEN,            626         V3D_PERFCNT_TLB_QUADS_WRITTEN,
627         V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD    627         V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
628         V3D_PERFCNT_PTB_PRIM_CLIP,                628         V3D_PERFCNT_PTB_PRIM_CLIP,
629         V3D_PERFCNT_PTB_PRIM_REV,                 629         V3D_PERFCNT_PTB_PRIM_REV,
630         V3D_PERFCNT_QPU_IDLE_CYCLES,              630         V3D_PERFCNT_QPU_IDLE_CYCLES,
631         V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_C    631         V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
632         V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,       632         V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
633         V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,       633         V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
634         V3D_PERFCNT_QPU_CYCLES_TMU_STALL,         634         V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
635         V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STAL    635         V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
636         V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,    636         V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
637         V3D_PERFCNT_QPU_IC_HIT,                   637         V3D_PERFCNT_QPU_IC_HIT,
638         V3D_PERFCNT_QPU_IC_MISS,                  638         V3D_PERFCNT_QPU_IC_MISS,
639         V3D_PERFCNT_QPU_UC_HIT,                   639         V3D_PERFCNT_QPU_UC_HIT,
640         V3D_PERFCNT_QPU_UC_MISS,                  640         V3D_PERFCNT_QPU_UC_MISS,
641         V3D_PERFCNT_TMU_TCACHE_ACCESS,            641         V3D_PERFCNT_TMU_TCACHE_ACCESS,
642         V3D_PERFCNT_TMU_TCACHE_MISS,              642         V3D_PERFCNT_TMU_TCACHE_MISS,
643         V3D_PERFCNT_VPM_VDW_STALL,                643         V3D_PERFCNT_VPM_VDW_STALL,
644         V3D_PERFCNT_VPM_VCD_STALL,                644         V3D_PERFCNT_VPM_VCD_STALL,
645         V3D_PERFCNT_BIN_ACTIVE,                   645         V3D_PERFCNT_BIN_ACTIVE,
646         V3D_PERFCNT_RDR_ACTIVE,                   646         V3D_PERFCNT_RDR_ACTIVE,
647         V3D_PERFCNT_L2T_HITS,                     647         V3D_PERFCNT_L2T_HITS,
648         V3D_PERFCNT_L2T_MISSES,                   648         V3D_PERFCNT_L2T_MISSES,
649         V3D_PERFCNT_CYCLE_COUNT,                  649         V3D_PERFCNT_CYCLE_COUNT,
650         V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_    650         V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
651         V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMEN    651         V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
652         V3D_PERFCNT_PTB_PRIMS_BINNED,             652         V3D_PERFCNT_PTB_PRIMS_BINNED,
653         V3D_PERFCNT_AXI_WRITES_WATCH_0,           653         V3D_PERFCNT_AXI_WRITES_WATCH_0,
654         V3D_PERFCNT_AXI_READS_WATCH_0,            654         V3D_PERFCNT_AXI_READS_WATCH_0,
655         V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,     655         V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
656         V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,      656         V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
657         V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,      657         V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
658         V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,       658         V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
659         V3D_PERFCNT_AXI_WRITES_WATCH_1,           659         V3D_PERFCNT_AXI_WRITES_WATCH_1,
660         V3D_PERFCNT_AXI_READS_WATCH_1,            660         V3D_PERFCNT_AXI_READS_WATCH_1,
661         V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,     661         V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
662         V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,      662         V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
663         V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,      663         V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
664         V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,       664         V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
665         V3D_PERFCNT_TLB_PARTIAL_QUADS,            665         V3D_PERFCNT_TLB_PARTIAL_QUADS,
666         V3D_PERFCNT_TMU_CONFIG_ACCESSES,          666         V3D_PERFCNT_TMU_CONFIG_ACCESSES,
667         V3D_PERFCNT_L2T_NO_ID_STALL,              667         V3D_PERFCNT_L2T_NO_ID_STALL,
668         V3D_PERFCNT_L2T_COM_QUE_STALL,            668         V3D_PERFCNT_L2T_COM_QUE_STALL,
669         V3D_PERFCNT_L2T_TMU_WRITES,               669         V3D_PERFCNT_L2T_TMU_WRITES,
670         V3D_PERFCNT_TMU_ACTIVE_CYCLES,            670         V3D_PERFCNT_TMU_ACTIVE_CYCLES,
671         V3D_PERFCNT_TMU_STALLED_CYCLES,           671         V3D_PERFCNT_TMU_STALLED_CYCLES,
672         V3D_PERFCNT_CLE_ACTIVE,                   672         V3D_PERFCNT_CLE_ACTIVE,
673         V3D_PERFCNT_L2T_TMU_READS,                673         V3D_PERFCNT_L2T_TMU_READS,
674         V3D_PERFCNT_L2T_CLE_READS,                674         V3D_PERFCNT_L2T_CLE_READS,
675         V3D_PERFCNT_L2T_VCD_READS,                675         V3D_PERFCNT_L2T_VCD_READS,
676         V3D_PERFCNT_L2T_TMUCFG_READS,             676         V3D_PERFCNT_L2T_TMUCFG_READS,
677         V3D_PERFCNT_L2T_SLC0_READS,               677         V3D_PERFCNT_L2T_SLC0_READS,
678         V3D_PERFCNT_L2T_SLC1_READS,               678         V3D_PERFCNT_L2T_SLC1_READS,
679         V3D_PERFCNT_L2T_SLC2_READS,               679         V3D_PERFCNT_L2T_SLC2_READS,
680         V3D_PERFCNT_L2T_TMU_W_MISSES,             680         V3D_PERFCNT_L2T_TMU_W_MISSES,
681         V3D_PERFCNT_L2T_TMU_R_MISSES,             681         V3D_PERFCNT_L2T_TMU_R_MISSES,
682         V3D_PERFCNT_L2T_CLE_MISSES,               682         V3D_PERFCNT_L2T_CLE_MISSES,
683         V3D_PERFCNT_L2T_VCD_MISSES,               683         V3D_PERFCNT_L2T_VCD_MISSES,
684         V3D_PERFCNT_L2T_TMUCFG_MISSES,            684         V3D_PERFCNT_L2T_TMUCFG_MISSES,
685         V3D_PERFCNT_L2T_SLC0_MISSES,              685         V3D_PERFCNT_L2T_SLC0_MISSES,
686         V3D_PERFCNT_L2T_SLC1_MISSES,              686         V3D_PERFCNT_L2T_SLC1_MISSES,
687         V3D_PERFCNT_L2T_SLC2_MISSES,              687         V3D_PERFCNT_L2T_SLC2_MISSES,
688         V3D_PERFCNT_CORE_MEM_WRITES,              688         V3D_PERFCNT_CORE_MEM_WRITES,
689         V3D_PERFCNT_L2T_MEM_WRITES,               689         V3D_PERFCNT_L2T_MEM_WRITES,
690         V3D_PERFCNT_PTB_MEM_WRITES,               690         V3D_PERFCNT_PTB_MEM_WRITES,
691         V3D_PERFCNT_TLB_MEM_WRITES,               691         V3D_PERFCNT_TLB_MEM_WRITES,
692         V3D_PERFCNT_CORE_MEM_READS,               692         V3D_PERFCNT_CORE_MEM_READS,
693         V3D_PERFCNT_L2T_MEM_READS,                693         V3D_PERFCNT_L2T_MEM_READS,
694         V3D_PERFCNT_PTB_MEM_READS,                694         V3D_PERFCNT_PTB_MEM_READS,
695         V3D_PERFCNT_PSE_MEM_READS,                695         V3D_PERFCNT_PSE_MEM_READS,
696         V3D_PERFCNT_TLB_MEM_READS,                696         V3D_PERFCNT_TLB_MEM_READS,
697         V3D_PERFCNT_GMP_MEM_READS,                697         V3D_PERFCNT_GMP_MEM_READS,
698         V3D_PERFCNT_PTB_W_MEM_WORDS,              698         V3D_PERFCNT_PTB_W_MEM_WORDS,
699         V3D_PERFCNT_TLB_W_MEM_WORDS,              699         V3D_PERFCNT_TLB_W_MEM_WORDS,
700         V3D_PERFCNT_PSE_R_MEM_WORDS,              700         V3D_PERFCNT_PSE_R_MEM_WORDS,
701         V3D_PERFCNT_TLB_R_MEM_WORDS,              701         V3D_PERFCNT_TLB_R_MEM_WORDS,
702         V3D_PERFCNT_TMU_MRU_HITS,                 702         V3D_PERFCNT_TMU_MRU_HITS,
703         V3D_PERFCNT_COMPUTE_ACTIVE,               703         V3D_PERFCNT_COMPUTE_ACTIVE,
704         V3D_PERFCNT_NUM,                          704         V3D_PERFCNT_NUM,
705 };                                                705 };
706                                                   706 
707 #define DRM_V3D_MAX_PERF_COUNTERS                 707 #define DRM_V3D_MAX_PERF_COUNTERS                 32
708                                                   708 
709 struct drm_v3d_perfmon_create {                   709 struct drm_v3d_perfmon_create {
710         __u32 id;                                 710         __u32 id;
711         __u32 ncounters;                          711         __u32 ncounters;
712         __u8 counters[DRM_V3D_MAX_PERF_COUNTER    712         __u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
713 };                                                713 };
714                                                   714 
715 struct drm_v3d_perfmon_destroy {                  715 struct drm_v3d_perfmon_destroy {
716         __u32 id;                                 716         __u32 id;
717 };                                                717 };
718                                                   718 
719 /*                                                719 /*
720  * Returns the values of the performance count    720  * Returns the values of the performance counters tracked by this
721  * perfmon (as an array of ncounters u64 value    721  * perfmon (as an array of ncounters u64 values).
722  *                                                722  *
723  * No implicit synchronization is performed, s    723  * No implicit synchronization is performed, so the user has to
724  * guarantee that any jobs using this perfmon     724  * guarantee that any jobs using this perfmon have already been
725  * completed  (probably by blocking on the seq    725  * completed  (probably by blocking on the seqno returned by the
726  * last exec that used the perfmon).              726  * last exec that used the perfmon).
727  */                                               727  */
728 struct drm_v3d_perfmon_get_values {               728 struct drm_v3d_perfmon_get_values {
729         __u32 id;                                 729         __u32 id;
730         __u32 pad;                                730         __u32 pad;
731         __u64 values_ptr;                         731         __u64 values_ptr;
732 };                                                732 };
733                                                   733 
734 #define DRM_V3D_PERFCNT_MAX_NAME 64               734 #define DRM_V3D_PERFCNT_MAX_NAME 64
735 #define DRM_V3D_PERFCNT_MAX_CATEGORY 32           735 #define DRM_V3D_PERFCNT_MAX_CATEGORY 32
736 #define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256       736 #define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256
737                                                   737 
738 /**                                               738 /**
739  * struct drm_v3d_perfmon_get_counter - ioctl     739  * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a
740  * performance counter                            740  * performance counter
741  *                                                741  *
742  * As userspace needs to retrieve information     742  * As userspace needs to retrieve information about the performance counters
743  * available, this IOCTL allows users to get i    743  * available, this IOCTL allows users to get information about a performance
744  * counter (name, category and description).      744  * counter (name, category and description).
745  */                                               745  */
746 struct drm_v3d_perfmon_get_counter {              746 struct drm_v3d_perfmon_get_counter {
747         /*                                        747         /*
748          * Counter ID                             748          * Counter ID
749          *                                        749          *
750          * Must be smaller than the maximum nu    750          * Must be smaller than the maximum number of performance counters, which
751          * can be retrieve through DRM_V3D_PAR    751          * can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS.
752          */                                       752          */
753         __u8 counter;                             753         __u8 counter;
754                                                   754 
755         /* Name of the counter */                 755         /* Name of the counter */
756         __u8 name[DRM_V3D_PERFCNT_MAX_NAME];      756         __u8 name[DRM_V3D_PERFCNT_MAX_NAME];
757                                                   757 
758         /* Category of the counter */             758         /* Category of the counter */
759         __u8 category[DRM_V3D_PERFCNT_MAX_CATE    759         __u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY];
760                                                   760 
761         /* Description of the counter */          761         /* Description of the counter */
762         __u8 description[DRM_V3D_PERFCNT_MAX_D    762         __u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION];
763                                                   763 
764         /* mbz */                                 764         /* mbz */
765         __u8 reserved[7];                         765         __u8 reserved[7];
766 };                                                766 };
767                                                   767 
768 #if defined(__cplusplus)                          768 #if defined(__cplusplus)
769 }                                                 769 }
770 #endif                                            770 #endif
771                                                   771 
772 #endif /* _V3D_DRM_H_ */                          772 #endif /* _V3D_DRM_H_ */
773                                                   773 

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