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TOMOYO Linux Cross Reference
Linux/include/uapi/linux/fb.h

Version: ~ [ linux-6.11.5 ] ~ [ linux-6.10.14 ] ~ [ linux-6.9.12 ] ~ [ linux-6.8.12 ] ~ [ linux-6.7.12 ] ~ [ linux-6.6.58 ] ~ [ linux-6.5.13 ] ~ [ linux-6.4.16 ] ~ [ linux-6.3.13 ] ~ [ linux-6.2.16 ] ~ [ linux-6.1.114 ] ~ [ linux-6.0.19 ] ~ [ linux-5.19.17 ] ~ [ linux-5.18.19 ] ~ [ linux-5.17.15 ] ~ [ linux-5.16.20 ] ~ [ linux-5.15.169 ] ~ [ linux-5.14.21 ] ~ [ linux-5.13.19 ] ~ [ linux-5.12.19 ] ~ [ linux-5.11.22 ] ~ [ linux-5.10.228 ] ~ [ linux-5.9.16 ] ~ [ linux-5.8.18 ] ~ [ linux-5.7.19 ] ~ [ linux-5.6.19 ] ~ [ linux-5.5.19 ] ~ [ linux-5.4.284 ] ~ [ linux-5.3.18 ] ~ [ linux-5.2.21 ] ~ [ linux-5.1.21 ] ~ [ linux-5.0.21 ] ~ [ linux-4.20.17 ] ~ [ linux-4.19.322 ] ~ [ linux-4.18.20 ] ~ [ linux-4.17.19 ] ~ [ linux-4.16.18 ] ~ [ linux-4.15.18 ] ~ [ linux-4.14.336 ] ~ [ linux-4.13.16 ] ~ [ linux-4.12.14 ] ~ [ linux-4.11.12 ] ~ [ linux-4.10.17 ] ~ [ linux-4.9.337 ] ~ [ linux-4.4.302 ] ~ [ linux-3.10.108 ] ~ [ linux-2.6.32.71 ] ~ [ linux-2.6.0 ] ~ [ linux-2.4.37.11 ] ~ [ unix-v6-master ] ~ [ ccs-tools-1.8.9 ] ~ [ policy-sample ] ~
Architecture: ~ [ i386 ] ~ [ alpha ] ~ [ m68k ] ~ [ mips ] ~ [ ppc ] ~ [ sparc ] ~ [ sparc64 ] ~

Diff markup

Differences between /include/uapi/linux/fb.h (Version linux-6.11.5) and /include/uapi/linux/fb.h (Version linux-5.5.19)


  1 /* SPDX-License-Identifier: GPL-2.0 WITH Linux      1 /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
  2 #ifndef _UAPI_LINUX_FB_H                            2 #ifndef _UAPI_LINUX_FB_H
  3 #define _UAPI_LINUX_FB_H                            3 #define _UAPI_LINUX_FB_H
  4                                                     4 
  5 #include <linux/types.h>                            5 #include <linux/types.h>
  6 #include <linux/i2c.h>                              6 #include <linux/i2c.h>
  7 #include <linux/vesa.h>                        << 
  8                                                     7 
  9 /* Definitions of frame buffers                     8 /* Definitions of frame buffers                                         */
 10                                                     9 
 11 #define FB_MAX                  32      /* suf     10 #define FB_MAX                  32      /* sufficient for now */
 12                                                    11 
 13 /* ioctls                                          12 /* ioctls
 14    0x46 is 'F'                                     13    0x46 is 'F'                                                          */
 15 #define FBIOGET_VSCREENINFO     0x4600             14 #define FBIOGET_VSCREENINFO     0x4600
 16 #define FBIOPUT_VSCREENINFO     0x4601             15 #define FBIOPUT_VSCREENINFO     0x4601
 17 #define FBIOGET_FSCREENINFO     0x4602             16 #define FBIOGET_FSCREENINFO     0x4602
 18 #define FBIOGETCMAP             0x4604             17 #define FBIOGETCMAP             0x4604
 19 #define FBIOPUTCMAP             0x4605             18 #define FBIOPUTCMAP             0x4605
 20 #define FBIOPAN_DISPLAY         0x4606             19 #define FBIOPAN_DISPLAY         0x4606
 21 #ifndef __KERNEL__                                 20 #ifndef __KERNEL__
 22 #define FBIO_CURSOR            _IOWR('F', 0x08     21 #define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
 23 #endif                                             22 #endif
 24 /* 0x4607-0x460B are defined below */              23 /* 0x4607-0x460B are defined below */
 25 /* #define FBIOGET_MONITORSPEC  0x460C */          24 /* #define FBIOGET_MONITORSPEC  0x460C */
 26 /* #define FBIOPUT_MONITORSPEC  0x460D */          25 /* #define FBIOPUT_MONITORSPEC  0x460D */
 27 /* #define FBIOSWITCH_MONIBIT   0x460E */          26 /* #define FBIOSWITCH_MONIBIT   0x460E */
 28 #define FBIOGET_CON2FBMAP       0x460F             27 #define FBIOGET_CON2FBMAP       0x460F
 29 #define FBIOPUT_CON2FBMAP       0x4610             28 #define FBIOPUT_CON2FBMAP       0x4610
 30 #define FBIOBLANK               0x4611             29 #define FBIOBLANK               0x4611          /* arg: 0 or vesa level + 1 */
 31 #define FBIOGET_VBLANK          _IOR('F', 0x12     30 #define FBIOGET_VBLANK          _IOR('F', 0x12, struct fb_vblank)
 32 #define FBIO_ALLOC              0x4613             31 #define FBIO_ALLOC              0x4613
 33 #define FBIO_FREE               0x4614             32 #define FBIO_FREE               0x4614
 34 #define FBIOGET_GLYPH           0x4615             33 #define FBIOGET_GLYPH           0x4615
 35 #define FBIOGET_HWCINFO         0x4616             34 #define FBIOGET_HWCINFO         0x4616
 36 #define FBIOPUT_MODEINFO        0x4617             35 #define FBIOPUT_MODEINFO        0x4617
 37 #define FBIOGET_DISPINFO        0x4618             36 #define FBIOGET_DISPINFO        0x4618
 38 #define FBIO_WAITFORVSYNC       _IOW('F', 0x20     37 #define FBIO_WAITFORVSYNC       _IOW('F', 0x20, __u32)
 39                                                    38 
 40 #define FB_TYPE_PACKED_PIXELS           0          39 #define FB_TYPE_PACKED_PIXELS           0       /* Packed Pixels        */
 41 #define FB_TYPE_PLANES                  1          40 #define FB_TYPE_PLANES                  1       /* Non interleaved planes */
 42 #define FB_TYPE_INTERLEAVED_PLANES      2          41 #define FB_TYPE_INTERLEAVED_PLANES      2       /* Interleaved planes   */
 43 #define FB_TYPE_TEXT                    3          42 #define FB_TYPE_TEXT                    3       /* Text/attributes      */
 44 #define FB_TYPE_VGA_PLANES              4          43 #define FB_TYPE_VGA_PLANES              4       /* EGA/VGA planes       */
 45 #define FB_TYPE_FOURCC                  5          44 #define FB_TYPE_FOURCC                  5       /* Type identified by a V4L2 FOURCC */
 46                                                    45 
 47 #define FB_AUX_TEXT_MDA         0       /* Mon     46 #define FB_AUX_TEXT_MDA         0       /* Monochrome text */
 48 #define FB_AUX_TEXT_CGA         1       /* CGA     47 #define FB_AUX_TEXT_CGA         1       /* CGA/EGA/VGA Color text */
 49 #define FB_AUX_TEXT_S3_MMIO     2       /* S3      48 #define FB_AUX_TEXT_S3_MMIO     2       /* S3 MMIO fasttext */
 50 #define FB_AUX_TEXT_MGA_STEP16  3       /* MGA     49 #define FB_AUX_TEXT_MGA_STEP16  3       /* MGA Millenium I: text, attr, 14 reserved bytes */
 51 #define FB_AUX_TEXT_MGA_STEP8   4       /* oth     50 #define FB_AUX_TEXT_MGA_STEP8   4       /* other MGAs:      text, attr,  6 reserved bytes */
 52 #define FB_AUX_TEXT_SVGA_GROUP  8       /* 8-1     51 #define FB_AUX_TEXT_SVGA_GROUP  8       /* 8-15: SVGA tileblit compatible modes */
 53 #define FB_AUX_TEXT_SVGA_MASK   7       /* low     52 #define FB_AUX_TEXT_SVGA_MASK   7       /* lower three bits says step */
 54 #define FB_AUX_TEXT_SVGA_STEP2  8       /* SVG     53 #define FB_AUX_TEXT_SVGA_STEP2  8       /* SVGA text mode:  text, attr */
 55 #define FB_AUX_TEXT_SVGA_STEP4  9       /* SVG     54 #define FB_AUX_TEXT_SVGA_STEP4  9       /* SVGA text mode:  text, attr,  2 reserved bytes */
 56 #define FB_AUX_TEXT_SVGA_STEP8  10      /* SVG     55 #define FB_AUX_TEXT_SVGA_STEP8  10      /* SVGA text mode:  text, attr,  6 reserved bytes */
 57 #define FB_AUX_TEXT_SVGA_STEP16 11      /* SVG     56 #define FB_AUX_TEXT_SVGA_STEP16 11      /* SVGA text mode:  text, attr, 14 reserved bytes */
 58 #define FB_AUX_TEXT_SVGA_LAST   15      /* res     57 #define FB_AUX_TEXT_SVGA_LAST   15      /* reserved up to 15 */
 59                                                    58 
 60 #define FB_AUX_VGA_PLANES_VGA4          0          59 #define FB_AUX_VGA_PLANES_VGA4          0       /* 16 color planes (EGA/VGA) */
 61 #define FB_AUX_VGA_PLANES_CFB4          1          60 #define FB_AUX_VGA_PLANES_CFB4          1       /* CFB4 in planes (VGA) */
 62 #define FB_AUX_VGA_PLANES_CFB8          2          61 #define FB_AUX_VGA_PLANES_CFB8          2       /* CFB8 in planes (VGA) */
 63                                                    62 
 64 #define FB_VISUAL_MONO01                0          63 #define FB_VISUAL_MONO01                0       /* Monochr. 1=Black 0=White */
 65 #define FB_VISUAL_MONO10                1          64 #define FB_VISUAL_MONO10                1       /* Monochr. 1=White 0=Black */
 66 #define FB_VISUAL_TRUECOLOR             2          65 #define FB_VISUAL_TRUECOLOR             2       /* True color   */
 67 #define FB_VISUAL_PSEUDOCOLOR           3          66 #define FB_VISUAL_PSEUDOCOLOR           3       /* Pseudo color (like atari) */
 68 #define FB_VISUAL_DIRECTCOLOR           4          67 #define FB_VISUAL_DIRECTCOLOR           4       /* Direct color */
 69 #define FB_VISUAL_STATIC_PSEUDOCOLOR    5          68 #define FB_VISUAL_STATIC_PSEUDOCOLOR    5       /* Pseudo color readonly */
 70 #define FB_VISUAL_FOURCC                6          69 #define FB_VISUAL_FOURCC                6       /* Visual identified by a V4L2 FOURCC */
 71                                                    70 
 72 #define FB_ACCEL_NONE           0       /* no      71 #define FB_ACCEL_NONE           0       /* no hardware accelerator      */
 73 #define FB_ACCEL_ATARIBLITT     1       /* Ata     72 #define FB_ACCEL_ATARIBLITT     1       /* Atari Blitter                */
 74 #define FB_ACCEL_AMIGABLITT     2       /* Ami     73 #define FB_ACCEL_AMIGABLITT     2       /* Amiga Blitter                */
 75 #define FB_ACCEL_S3_TRIO64      3       /* Cyb     74 #define FB_ACCEL_S3_TRIO64      3       /* Cybervision64 (S3 Trio64)    */
 76 #define FB_ACCEL_NCR_77C32BLT   4       /* Ret     75 #define FB_ACCEL_NCR_77C32BLT   4       /* RetinaZ3 (NCR 77C32BLT)      */
 77 #define FB_ACCEL_S3_VIRGE       5       /* Cyb     76 #define FB_ACCEL_S3_VIRGE       5       /* Cybervision64/3D (S3 ViRGE)  */
 78 #define FB_ACCEL_ATI_MACH64GX   6       /* ATI     77 #define FB_ACCEL_ATI_MACH64GX   6       /* ATI Mach 64GX family         */
 79 #define FB_ACCEL_DEC_TGA        7       /* DEC     78 #define FB_ACCEL_DEC_TGA        7       /* DEC 21030 TGA                */
 80 #define FB_ACCEL_ATI_MACH64CT   8       /* ATI     79 #define FB_ACCEL_ATI_MACH64CT   8       /* ATI Mach 64CT family         */
 81 #define FB_ACCEL_ATI_MACH64VT   9       /* ATI     80 #define FB_ACCEL_ATI_MACH64VT   9       /* ATI Mach 64CT family VT class */
 82 #define FB_ACCEL_ATI_MACH64GT   10      /* ATI     81 #define FB_ACCEL_ATI_MACH64GT   10      /* ATI Mach 64CT family GT class */
 83 #define FB_ACCEL_SUN_CREATOR    11      /* Sun     82 #define FB_ACCEL_SUN_CREATOR    11      /* Sun Creator/Creator3D        */
 84 #define FB_ACCEL_SUN_CGSIX      12      /* Sun     83 #define FB_ACCEL_SUN_CGSIX      12      /* Sun cg6                      */
 85 #define FB_ACCEL_SUN_LEO        13      /* Sun     84 #define FB_ACCEL_SUN_LEO        13      /* Sun leo/zx                   */
 86 #define FB_ACCEL_IMS_TWINTURBO  14      /* IMS     85 #define FB_ACCEL_IMS_TWINTURBO  14      /* IMS Twin Turbo               */
 87 #define FB_ACCEL_3DLABS_PERMEDIA2 15    /* 3Dl     86 #define FB_ACCEL_3DLABS_PERMEDIA2 15    /* 3Dlabs Permedia 2            */
 88 #define FB_ACCEL_MATROX_MGA2064W 16     /* Mat     87 #define FB_ACCEL_MATROX_MGA2064W 16     /* Matrox MGA2064W (Millenium)  */
 89 #define FB_ACCEL_MATROX_MGA1064SG 17    /* Mat     88 #define FB_ACCEL_MATROX_MGA1064SG 17    /* Matrox MGA1064SG (Mystique)  */
 90 #define FB_ACCEL_MATROX_MGA2164W 18     /* Mat     89 #define FB_ACCEL_MATROX_MGA2164W 18     /* Matrox MGA2164W (Millenium II) */
 91 #define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Mat     90 #define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
 92 #define FB_ACCEL_MATROX_MGAG100 20      /* Mat     91 #define FB_ACCEL_MATROX_MGAG100 20      /* Matrox G100 (Productiva G100) */
 93 #define FB_ACCEL_MATROX_MGAG200 21      /* Mat     92 #define FB_ACCEL_MATROX_MGAG200 21      /* Matrox G200 (Myst, Mill, ...) */
 94 #define FB_ACCEL_SUN_CG14       22      /* Sun     93 #define FB_ACCEL_SUN_CG14       22      /* Sun cgfourteen                */
 95 #define FB_ACCEL_SUN_BWTWO      23      /* Sun     94 #define FB_ACCEL_SUN_BWTWO      23      /* Sun bwtwo                    */
 96 #define FB_ACCEL_SUN_CGTHREE    24      /* Sun     95 #define FB_ACCEL_SUN_CGTHREE    24      /* Sun cgthree                  */
 97 #define FB_ACCEL_SUN_TCX        25      /* Sun     96 #define FB_ACCEL_SUN_TCX        25      /* Sun tcx                      */
 98 #define FB_ACCEL_MATROX_MGAG400 26      /* Mat     97 #define FB_ACCEL_MATROX_MGAG400 26      /* Matrox G400                  */
 99 #define FB_ACCEL_NV3            27      /* nVi     98 #define FB_ACCEL_NV3            27      /* nVidia RIVA 128              */
100 #define FB_ACCEL_NV4            28      /* nVi     99 #define FB_ACCEL_NV4            28      /* nVidia RIVA TNT              */
101 #define FB_ACCEL_NV5            29      /* nVi    100 #define FB_ACCEL_NV5            29      /* nVidia RIVA TNT2             */
102 #define FB_ACCEL_CT_6555x       30      /* C&T    101 #define FB_ACCEL_CT_6555x       30      /* C&T 6555x                    */
103 #define FB_ACCEL_3DFX_BANSHEE   31      /* 3Df    102 #define FB_ACCEL_3DFX_BANSHEE   31      /* 3Dfx Banshee                 */
104 #define FB_ACCEL_ATI_RAGE128    32      /* ATI    103 #define FB_ACCEL_ATI_RAGE128    32      /* ATI Rage128 family           */
105 #define FB_ACCEL_IGS_CYBER2000  33      /* Cyb    104 #define FB_ACCEL_IGS_CYBER2000  33      /* CyberPro 2000                */
106 #define FB_ACCEL_IGS_CYBER2010  34      /* Cyb    105 #define FB_ACCEL_IGS_CYBER2010  34      /* CyberPro 2010                */
107 #define FB_ACCEL_IGS_CYBER5000  35      /* Cyb    106 #define FB_ACCEL_IGS_CYBER5000  35      /* CyberPro 5000                */
108 #define FB_ACCEL_SIS_GLAMOUR    36      /* SiS    107 #define FB_ACCEL_SIS_GLAMOUR    36      /* SiS 300/630/540              */
109 #define FB_ACCEL_3DLABS_PERMEDIA3 37    /* 3Dl    108 #define FB_ACCEL_3DLABS_PERMEDIA3 37    /* 3Dlabs Permedia 3            */
110 #define FB_ACCEL_ATI_RADEON     38      /* ATI    109 #define FB_ACCEL_ATI_RADEON     38      /* ATI Radeon family            */
111 #define FB_ACCEL_I810           39      /* Int    110 #define FB_ACCEL_I810           39      /* Intel 810/815                */
112 #define FB_ACCEL_SIS_GLAMOUR_2  40      /* SiS    111 #define FB_ACCEL_SIS_GLAMOUR_2  40      /* SiS 315, 650, 740            */
113 #define FB_ACCEL_SIS_XABRE      41      /* SiS    112 #define FB_ACCEL_SIS_XABRE      41      /* SiS 330 ("Xabre")            */
114 #define FB_ACCEL_I830           42      /* Int    113 #define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */
115 #define FB_ACCEL_NV_10          43      /* nVi    114 #define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */
116 #define FB_ACCEL_NV_20          44      /* nVi    115 #define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */
117 #define FB_ACCEL_NV_30          45      /* nVi    116 #define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */
118 #define FB_ACCEL_NV_40          46      /* nVi    117 #define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */
119 #define FB_ACCEL_XGI_VOLARI_V   47      /* XGI    118 #define FB_ACCEL_XGI_VOLARI_V   47      /* XGI Volari V3XT, V5, V8      */
120 #define FB_ACCEL_XGI_VOLARI_Z   48      /* XGI    119 #define FB_ACCEL_XGI_VOLARI_Z   48      /* XGI Volari Z7                */
121 #define FB_ACCEL_OMAP1610       49      /* TI     120 #define FB_ACCEL_OMAP1610       49      /* TI OMAP16xx                  */
122 #define FB_ACCEL_TRIDENT_TGUI   50      /* Tri    121 #define FB_ACCEL_TRIDENT_TGUI   50      /* Trident TGUI                 */
123 #define FB_ACCEL_TRIDENT_3DIMAGE 51     /* Tri    122 #define FB_ACCEL_TRIDENT_3DIMAGE 51     /* Trident 3DImage              */
124 #define FB_ACCEL_TRIDENT_BLADE3D 52     /* Tri    123 #define FB_ACCEL_TRIDENT_BLADE3D 52     /* Trident Blade3D              */
125 #define FB_ACCEL_TRIDENT_BLADEXP 53     /* Tri    124 #define FB_ACCEL_TRIDENT_BLADEXP 53     /* Trident BladeXP              */
126 #define FB_ACCEL_CIRRUS_ALPINE   53     /* Cir    125 #define FB_ACCEL_CIRRUS_ALPINE   53     /* Cirrus Logic 543x/544x/5480  */
127 #define FB_ACCEL_NEOMAGIC_NM2070 90     /* Neo    126 #define FB_ACCEL_NEOMAGIC_NM2070 90     /* NeoMagic NM2070              */
128 #define FB_ACCEL_NEOMAGIC_NM2090 91     /* Neo    127 #define FB_ACCEL_NEOMAGIC_NM2090 91     /* NeoMagic NM2090              */
129 #define FB_ACCEL_NEOMAGIC_NM2093 92     /* Neo    128 #define FB_ACCEL_NEOMAGIC_NM2093 92     /* NeoMagic NM2093              */
130 #define FB_ACCEL_NEOMAGIC_NM2097 93     /* Neo    129 #define FB_ACCEL_NEOMAGIC_NM2097 93     /* NeoMagic NM2097              */
131 #define FB_ACCEL_NEOMAGIC_NM2160 94     /* Neo    130 #define FB_ACCEL_NEOMAGIC_NM2160 94     /* NeoMagic NM2160              */
132 #define FB_ACCEL_NEOMAGIC_NM2200 95     /* Neo    131 #define FB_ACCEL_NEOMAGIC_NM2200 95     /* NeoMagic NM2200              */
133 #define FB_ACCEL_NEOMAGIC_NM2230 96     /* Neo    132 #define FB_ACCEL_NEOMAGIC_NM2230 96     /* NeoMagic NM2230              */
134 #define FB_ACCEL_NEOMAGIC_NM2360 97     /* Neo    133 #define FB_ACCEL_NEOMAGIC_NM2360 97     /* NeoMagic NM2360              */
135 #define FB_ACCEL_NEOMAGIC_NM2380 98     /* Neo    134 #define FB_ACCEL_NEOMAGIC_NM2380 98     /* NeoMagic NM2380              */
136 #define FB_ACCEL_PXA3XX          99     /* PXA    135 #define FB_ACCEL_PXA3XX          99     /* PXA3xx                       */
137                                                   136 
138 #define FB_ACCEL_SAVAGE4        0x80    /* S3     137 #define FB_ACCEL_SAVAGE4        0x80    /* S3 Savage4                   */
139 #define FB_ACCEL_SAVAGE3D       0x81    /* S3     138 #define FB_ACCEL_SAVAGE3D       0x81    /* S3 Savage3D                  */
140 #define FB_ACCEL_SAVAGE3D_MV    0x82    /* S3     139 #define FB_ACCEL_SAVAGE3D_MV    0x82    /* S3 Savage3D-MV               */
141 #define FB_ACCEL_SAVAGE2000     0x83    /* S3     140 #define FB_ACCEL_SAVAGE2000     0x83    /* S3 Savage2000                */
142 #define FB_ACCEL_SAVAGE_MX_MV   0x84    /* S3     141 #define FB_ACCEL_SAVAGE_MX_MV   0x84    /* S3 Savage/MX-MV              */
143 #define FB_ACCEL_SAVAGE_MX      0x85    /* S3     142 #define FB_ACCEL_SAVAGE_MX      0x85    /* S3 Savage/MX                 */
144 #define FB_ACCEL_SAVAGE_IX_MV   0x86    /* S3     143 #define FB_ACCEL_SAVAGE_IX_MV   0x86    /* S3 Savage/IX-MV              */
145 #define FB_ACCEL_SAVAGE_IX      0x87    /* S3     144 #define FB_ACCEL_SAVAGE_IX      0x87    /* S3 Savage/IX                 */
146 #define FB_ACCEL_PROSAVAGE_PM   0x88    /* S3     145 #define FB_ACCEL_PROSAVAGE_PM   0x88    /* S3 ProSavage PM133           */
147 #define FB_ACCEL_PROSAVAGE_KM   0x89    /* S3     146 #define FB_ACCEL_PROSAVAGE_KM   0x89    /* S3 ProSavage KM133           */
148 #define FB_ACCEL_S3TWISTER_P    0x8a    /* S3     147 #define FB_ACCEL_S3TWISTER_P    0x8a    /* S3 Twister                   */
149 #define FB_ACCEL_S3TWISTER_K    0x8b    /* S3     148 #define FB_ACCEL_S3TWISTER_K    0x8b    /* S3 TwisterK                  */
150 #define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3     149 #define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */
151 #define FB_ACCEL_PROSAVAGE_DDR  0x8d    /* S3     150 #define FB_ACCEL_PROSAVAGE_DDR  0x8d    /* S3 ProSavage DDR             */
152 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e    /* S3     151 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e    /* S3 ProSavage DDR-K           */
153                                                   152 
154 #define FB_ACCEL_PUV3_UNIGFX    0xa0    /* PKU    153 #define FB_ACCEL_PUV3_UNIGFX    0xa0    /* PKUnity-v3 Unigfx            */
155                                                   154 
156 #define FB_CAP_FOURCC           1       /* Dev    155 #define FB_CAP_FOURCC           1       /* Device supports FOURCC-based formats */
157                                                   156 
158 struct fb_fix_screeninfo {                        157 struct fb_fix_screeninfo {
159         char id[16];                    /* ide    158         char id[16];                    /* identification string eg "TT Builtin" */
160         unsigned long smem_start;       /* Sta    159         unsigned long smem_start;       /* Start of frame buffer mem */
161                                         /* (ph    160                                         /* (physical address) */
162         __u32 smem_len;                 /* Len    161         __u32 smem_len;                 /* Length of frame buffer mem */
163         __u32 type;                     /* see    162         __u32 type;                     /* see FB_TYPE_*                */
164         __u32 type_aux;                 /* Int    163         __u32 type_aux;                 /* Interleave for interleaved Planes */
165         __u32 visual;                   /* see    164         __u32 visual;                   /* see FB_VISUAL_*              */ 
166         __u16 xpanstep;                 /* zer    165         __u16 xpanstep;                 /* zero if no hardware panning  */
167         __u16 ypanstep;                 /* zer    166         __u16 ypanstep;                 /* zero if no hardware panning  */
168         __u16 ywrapstep;                /* zer    167         __u16 ywrapstep;                /* zero if no hardware ywrap    */
169         __u32 line_length;              /* len    168         __u32 line_length;              /* length of a line in bytes    */
170         unsigned long mmio_start;       /* Sta    169         unsigned long mmio_start;       /* Start of Memory Mapped I/O   */
171                                         /* (ph    170                                         /* (physical address) */
172         __u32 mmio_len;                 /* Len    171         __u32 mmio_len;                 /* Length of Memory Mapped I/O  */
173         __u32 accel;                    /* Ind    172         __u32 accel;                    /* Indicate to driver which     */
174                                         /*  sp    173                                         /*  specific chip/card we have  */
175         __u16 capabilities;             /* see    174         __u16 capabilities;             /* see FB_CAP_*                 */
176         __u16 reserved[2];              /* Res    175         __u16 reserved[2];              /* Reserved for future compatibility */
177 };                                                176 };
178                                                   177 
179 /* Interpretation of offset for color fields:     178 /* Interpretation of offset for color fields: All offsets are from the right,
180  * inside a "pixel" value, which is exactly 'b    179  * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
181  * can use the offset as right argument to <<)    180  * can use the offset as right argument to <<). A pixel afterwards is a bit
182  * stream and is written to video memory as th    181  * stream and is written to video memory as that unmodified.
183  *                                                182  *
184  * For pseudocolor: offset and length should b    183  * For pseudocolor: offset and length should be the same for all color
185  * components. Offset specifies the position o    184  * components. Offset specifies the position of the least significant bit
186  * of the palette index in a pixel value. Leng !! 185  * of the pallette index in a pixel value. Length indicates the number
187  * of available palette entries (i.e. # of ent    186  * of available palette entries (i.e. # of entries = 1 << length).
188  */                                               187  */
189 struct fb_bitfield {                              188 struct fb_bitfield {
190         __u32 offset;                   /* beg    189         __u32 offset;                   /* beginning of bitfield        */
191         __u32 length;                   /* len    190         __u32 length;                   /* length of bitfield           */
192         __u32 msb_right;                /* !=     191         __u32 msb_right;                /* != 0 : Most significant bit is */ 
193                                         /* rig    192                                         /* right */ 
194 };                                                193 };
195                                                   194 
196 #define FB_NONSTD_HAM           1       /* Hol    195 #define FB_NONSTD_HAM           1       /* Hold-And-Modify (HAM)        */
197 #define FB_NONSTD_REV_PIX_IN_B  2       /* ord    196 #define FB_NONSTD_REV_PIX_IN_B  2       /* order of pixels in each byte is reversed */
198                                                   197 
199 #define FB_ACTIVATE_NOW         0       /* set    198 #define FB_ACTIVATE_NOW         0       /* set values immediately (or vbl)*/
200 #define FB_ACTIVATE_NXTOPEN     1       /* act    199 #define FB_ACTIVATE_NXTOPEN     1       /* activate on next open        */
201 #define FB_ACTIVATE_TEST        2       /* don    200 #define FB_ACTIVATE_TEST        2       /* don't set, round up impossible */
202 #define FB_ACTIVATE_MASK       15                 201 #define FB_ACTIVATE_MASK       15
203                                         /* val    202                                         /* values                       */
204 #define FB_ACTIVATE_VBL        16       /* act    203 #define FB_ACTIVATE_VBL        16       /* activate values on next vbl  */
205 #define FB_CHANGE_CMAP_VBL     32       /* cha    204 #define FB_CHANGE_CMAP_VBL     32       /* change colormap on vbl       */
206 #define FB_ACTIVATE_ALL        64       /* cha    205 #define FB_ACTIVATE_ALL        64       /* change all VCs on this fb    */
207 #define FB_ACTIVATE_FORCE     128       /* for    206 #define FB_ACTIVATE_FORCE     128       /* force apply even when no change*/
208 #define FB_ACTIVATE_INV_MODE  256       /* inv    207 #define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode */
209 #define FB_ACTIVATE_KD_TEXT   512       /* for << 
210                                                   208 
211 #define FB_ACCELF_TEXT          1       /* (OB    209 #define FB_ACCELF_TEXT          1       /* (OBSOLETE) see fb_info.flags and vc_mode */
212                                                   210 
213 #define FB_SYNC_HOR_HIGH_ACT    1       /* hor    211 #define FB_SYNC_HOR_HIGH_ACT    1       /* horizontal sync high active  */
214 #define FB_SYNC_VERT_HIGH_ACT   2       /* ver    212 #define FB_SYNC_VERT_HIGH_ACT   2       /* vertical sync high active    */
215 #define FB_SYNC_EXT             4       /* ext    213 #define FB_SYNC_EXT             4       /* external sync                */
216 #define FB_SYNC_COMP_HIGH_ACT   8       /* com    214 #define FB_SYNC_COMP_HIGH_ACT   8       /* composite sync high active   */
217 #define FB_SYNC_BROADCAST       16      /* bro    215 #define FB_SYNC_BROADCAST       16      /* broadcast video timings      */
218                                         /* vto    216                                         /* vtotal = 144d/288n/576i => PAL  */
219                                         /* vto    217                                         /* vtotal = 121d/242n/484i => NTSC */
220 #define FB_SYNC_ON_GREEN        32      /* syn    218 #define FB_SYNC_ON_GREEN        32      /* sync on green */
221                                                   219 
222 #define FB_VMODE_NONINTERLACED  0       /* non    220 #define FB_VMODE_NONINTERLACED  0       /* non interlaced */
223 #define FB_VMODE_INTERLACED     1       /* int    221 #define FB_VMODE_INTERLACED     1       /* interlaced   */
224 #define FB_VMODE_DOUBLE         2       /* dou    222 #define FB_VMODE_DOUBLE         2       /* double scan */
225 #define FB_VMODE_ODD_FLD_FIRST  4       /* int    223 #define FB_VMODE_ODD_FLD_FIRST  4       /* interlaced: top line first */
226 #define FB_VMODE_MASK           255               224 #define FB_VMODE_MASK           255
227                                                   225 
228 #define FB_VMODE_YWRAP          256     /* ywr    226 #define FB_VMODE_YWRAP          256     /* ywrap instead of panning     */
229 #define FB_VMODE_SMOOTH_XPAN    512     /* smo    227 #define FB_VMODE_SMOOTH_XPAN    512     /* smooth xpan possible (internally used) */
230 #define FB_VMODE_CONUPDATE      512     /* don    228 #define FB_VMODE_CONUPDATE      512     /* don't update x/yoffset       */
231                                                   229 
232 /*                                                230 /*
233  * Display rotation support                       231  * Display rotation support
234  */                                               232  */
235 #define FB_ROTATE_UR      0                       233 #define FB_ROTATE_UR      0
236 #define FB_ROTATE_CW      1                       234 #define FB_ROTATE_CW      1
237 #define FB_ROTATE_UD      2                       235 #define FB_ROTATE_UD      2
238 #define FB_ROTATE_CCW     3                       236 #define FB_ROTATE_CCW     3
239                                                   237 
240 #define PICOS2KHZ(a) (1000000000UL/(a))           238 #define PICOS2KHZ(a) (1000000000UL/(a))
241 #define KHZ2PICOS(a) (1000000000UL/(a))           239 #define KHZ2PICOS(a) (1000000000UL/(a))
242                                                   240 
243 struct fb_var_screeninfo {                        241 struct fb_var_screeninfo {
244         __u32 xres;                     /* vis    242         __u32 xres;                     /* visible resolution           */
245         __u32 yres;                               243         __u32 yres;
246         __u32 xres_virtual;             /* vir    244         __u32 xres_virtual;             /* virtual resolution           */
247         __u32 yres_virtual;                       245         __u32 yres_virtual;
248         __u32 xoffset;                  /* off    246         __u32 xoffset;                  /* offset from virtual to visible */
249         __u32 yoffset;                  /* res    247         __u32 yoffset;                  /* resolution                   */
250                                                   248 
251         __u32 bits_per_pixel;           /* gue    249         __u32 bits_per_pixel;           /* guess what                   */
252         __u32 grayscale;                /* 0 =    250         __u32 grayscale;                /* 0 = color, 1 = grayscale,    */
253                                         /* >1     251                                         /* >1 = FOURCC                  */
254         struct fb_bitfield red;         /* bit    252         struct fb_bitfield red;         /* bitfield in fb mem if true color, */
255         struct fb_bitfield green;       /* els    253         struct fb_bitfield green;       /* else only length is significant */
256         struct fb_bitfield blue;                  254         struct fb_bitfield blue;
257         struct fb_bitfield transp;      /* tra    255         struct fb_bitfield transp;      /* transparency                 */      
258                                                   256 
259         __u32 nonstd;                   /* !=     257         __u32 nonstd;                   /* != 0 Non standard pixel format */
260                                                   258 
261         __u32 activate;                 /* see    259         __u32 activate;                 /* see FB_ACTIVATE_*            */
262                                                   260 
263         __u32 height;                   /* hei    261         __u32 height;                   /* height of picture in mm    */
264         __u32 width;                    /* wid    262         __u32 width;                    /* width of picture in mm     */
265                                                   263 
266         __u32 accel_flags;              /* (OB    264         __u32 accel_flags;              /* (OBSOLETE) see fb_info.flags */
267                                                   265 
268         /* Timing: All values in pixclocks, ex    266         /* Timing: All values in pixclocks, except pixclock (of course) */
269         __u32 pixclock;                 /* pix    267         __u32 pixclock;                 /* pixel clock in ps (pico seconds) */
270         __u32 left_margin;              /* tim    268         __u32 left_margin;              /* time from sync to picture    */
271         __u32 right_margin;             /* tim    269         __u32 right_margin;             /* time from picture to sync    */
272         __u32 upper_margin;             /* tim    270         __u32 upper_margin;             /* time from sync to picture    */
273         __u32 lower_margin;                       271         __u32 lower_margin;
274         __u32 hsync_len;                /* len    272         __u32 hsync_len;                /* length of horizontal sync    */
275         __u32 vsync_len;                /* len    273         __u32 vsync_len;                /* length of vertical sync      */
276         __u32 sync;                     /* see    274         __u32 sync;                     /* see FB_SYNC_*                */
277         __u32 vmode;                    /* see    275         __u32 vmode;                    /* see FB_VMODE_*               */
278         __u32 rotate;                   /* ang    276         __u32 rotate;                   /* angle we rotate counter clockwise */
279         __u32 colorspace;               /* col    277         __u32 colorspace;               /* colorspace for FOURCC-based modes */
280         __u32 reserved[4];              /* Res    278         __u32 reserved[4];              /* Reserved for future compatibility */
281 };                                                279 };
282                                                   280 
283 struct fb_cmap {                                  281 struct fb_cmap {
284         __u32 start;                    /* Fir    282         __u32 start;                    /* First entry  */
285         __u32 len;                      /* Num    283         __u32 len;                      /* Number of entries */
286         __u16 *red;                     /* Red    284         __u16 *red;                     /* Red values   */
287         __u16 *green;                             285         __u16 *green;
288         __u16 *blue;                              286         __u16 *blue;
289         __u16 *transp;                  /* tra    287         __u16 *transp;                  /* transparency, can be NULL */
290 };                                                288 };
291                                                   289 
292 struct fb_con2fbmap {                             290 struct fb_con2fbmap {
293         __u32 console;                            291         __u32 console;
294         __u32 framebuffer;                        292         __u32 framebuffer;
295 };                                                293 };
                                                   >> 294 
                                                   >> 295 /* VESA Blanking Levels */
                                                   >> 296 #define VESA_NO_BLANKING        0
                                                   >> 297 #define VESA_VSYNC_SUSPEND      1
                                                   >> 298 #define VESA_HSYNC_SUSPEND      2
                                                   >> 299 #define VESA_POWERDOWN          3
                                                   >> 300 
296                                                   301 
297 enum {                                            302 enum {
298         /* screen: unblanked, hsync: on,  vsyn    303         /* screen: unblanked, hsync: on,  vsync: on */
299         FB_BLANK_UNBLANK       = VESA_NO_BLANK    304         FB_BLANK_UNBLANK       = VESA_NO_BLANKING,
300                                                   305 
301         /* screen: blanked,   hsync: on,  vsyn    306         /* screen: blanked,   hsync: on,  vsync: on */
302         FB_BLANK_NORMAL        = VESA_NO_BLANK    307         FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,
303                                                   308 
304         /* screen: blanked,   hsync: on,  vsyn    309         /* screen: blanked,   hsync: on,  vsync: off */
305         FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SU    310         FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
306                                                   311 
307         /* screen: blanked,   hsync: off, vsyn    312         /* screen: blanked,   hsync: off, vsync: on */
308         FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SU    313         FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
309                                                   314 
310         /* screen: blanked,   hsync: off, vsyn    315         /* screen: blanked,   hsync: off, vsync: off */
311         FB_BLANK_POWERDOWN     = VESA_POWERDOW    316         FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
312 };                                                317 };
313                                                   318 
314 #define FB_VBLANK_VBLANKING     0x001   /* cur    319 #define FB_VBLANK_VBLANKING     0x001   /* currently in a vertical blank */
315 #define FB_VBLANK_HBLANKING     0x002   /* cur    320 #define FB_VBLANK_HBLANKING     0x002   /* currently in a horizontal blank */
316 #define FB_VBLANK_HAVE_VBLANK   0x004   /* ver    321 #define FB_VBLANK_HAVE_VBLANK   0x004   /* vertical blanks can be detected */
317 #define FB_VBLANK_HAVE_HBLANK   0x008   /* hor    322 #define FB_VBLANK_HAVE_HBLANK   0x008   /* horizontal blanks can be detected */
318 #define FB_VBLANK_HAVE_COUNT    0x010   /* glo    323 #define FB_VBLANK_HAVE_COUNT    0x010   /* global retrace counter is available */
319 #define FB_VBLANK_HAVE_VCOUNT   0x020   /* the    324 #define FB_VBLANK_HAVE_VCOUNT   0x020   /* the vcount field is valid */
320 #define FB_VBLANK_HAVE_HCOUNT   0x040   /* the    325 #define FB_VBLANK_HAVE_HCOUNT   0x040   /* the hcount field is valid */
321 #define FB_VBLANK_VSYNCING      0x080   /* cur    326 #define FB_VBLANK_VSYNCING      0x080   /* currently in a vsync */
322 #define FB_VBLANK_HAVE_VSYNC    0x100   /* ver    327 #define FB_VBLANK_HAVE_VSYNC    0x100   /* verical syncs can be detected */
323                                                   328 
324 struct fb_vblank {                                329 struct fb_vblank {
325         __u32 flags;                    /* FB_    330         __u32 flags;                    /* FB_VBLANK flags */
326         __u32 count;                    /* cou    331         __u32 count;                    /* counter of retraces since boot */
327         __u32 vcount;                   /* cur    332         __u32 vcount;                   /* current scanline position */
328         __u32 hcount;                   /* cur    333         __u32 hcount;                   /* current scandot position */
329         __u32 reserved[4];              /* res    334         __u32 reserved[4];              /* reserved for future compatibility */
330 };                                                335 };
331                                                   336 
332 /* Internal HW accel */                           337 /* Internal HW accel */
333 #define ROP_COPY 0                                338 #define ROP_COPY 0
334 #define ROP_XOR  1                                339 #define ROP_XOR  1
335                                                   340 
336 struct fb_copyarea {                              341 struct fb_copyarea {
337         __u32 dx;                                 342         __u32 dx;
338         __u32 dy;                                 343         __u32 dy;
339         __u32 width;                              344         __u32 width;
340         __u32 height;                             345         __u32 height;
341         __u32 sx;                                 346         __u32 sx;
342         __u32 sy;                                 347         __u32 sy;
343 };                                                348 };
344                                                   349 
345 struct fb_fillrect {                              350 struct fb_fillrect {
346         __u32 dx;       /* screen-relative */     351         __u32 dx;       /* screen-relative */
347         __u32 dy;                                 352         __u32 dy;
348         __u32 width;                              353         __u32 width;
349         __u32 height;                             354         __u32 height;
350         __u32 color;                              355         __u32 color;
351         __u32 rop;                                356         __u32 rop;
352 };                                                357 };
353                                                   358 
354 struct fb_image {                                 359 struct fb_image {
355         __u32 dx;               /* Where to pl    360         __u32 dx;               /* Where to place image */
356         __u32 dy;                                 361         __u32 dy;
357         __u32 width;            /* Size of ima    362         __u32 width;            /* Size of image */
358         __u32 height;                             363         __u32 height;
359         __u32 fg_color;         /* Only used w    364         __u32 fg_color;         /* Only used when a mono bitmap */
360         __u32 bg_color;                           365         __u32 bg_color;
361         __u8  depth;            /* Depth of th    366         __u8  depth;            /* Depth of the image */
362         const char *data;       /* Pointer to     367         const char *data;       /* Pointer to image data */
363         struct fb_cmap cmap;    /* color map i    368         struct fb_cmap cmap;    /* color map info */
364 };                                                369 };
365                                                   370 
366 /*                                                371 /*
367  * hardware cursor control                        372  * hardware cursor control
368  */                                               373  */
369                                                   374 
370 #define FB_CUR_SETIMAGE 0x01                      375 #define FB_CUR_SETIMAGE 0x01
371 #define FB_CUR_SETPOS   0x02                      376 #define FB_CUR_SETPOS   0x02
372 #define FB_CUR_SETHOT   0x04                      377 #define FB_CUR_SETHOT   0x04
373 #define FB_CUR_SETCMAP  0x08                      378 #define FB_CUR_SETCMAP  0x08
374 #define FB_CUR_SETSHAPE 0x10                      379 #define FB_CUR_SETSHAPE 0x10
375 #define FB_CUR_SETSIZE  0x20                      380 #define FB_CUR_SETSIZE  0x20
376 #define FB_CUR_SETALL   0xFF                      381 #define FB_CUR_SETALL   0xFF
377                                                   382 
378 struct fbcurpos {                                 383 struct fbcurpos {
379         __u16 x, y;                               384         __u16 x, y;
380 };                                                385 };
381                                                   386 
382 struct fb_cursor {                                387 struct fb_cursor {
383         __u16 set;              /* what to set    388         __u16 set;              /* what to set */
384         __u16 enable;           /* cursor on/o    389         __u16 enable;           /* cursor on/off */
385         __u16 rop;              /* bitop opera    390         __u16 rop;              /* bitop operation */
386         const char *mask;       /* cursor mask    391         const char *mask;       /* cursor mask bits */
387         struct fbcurpos hot;    /* cursor hot     392         struct fbcurpos hot;    /* cursor hot spot */
388         struct fb_image image;  /* Cursor imag    393         struct fb_image image;  /* Cursor image */
389 };                                                394 };
390                                                   395 
391 /* Settings for the generic backlight code */     396 /* Settings for the generic backlight code */
392 #define FB_BACKLIGHT_LEVELS     128               397 #define FB_BACKLIGHT_LEVELS     128
393 #define FB_BACKLIGHT_MAX        0xFF              398 #define FB_BACKLIGHT_MAX        0xFF
394                                                   399 
395                                                   400 
396 #endif /* _UAPI_LINUX_FB_H */                     401 #endif /* _UAPI_LINUX_FB_H */
397                                                   402 

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