1 ======================================== 2 Generic Associative Array Implementation 3 ======================================== 4 5 Overview 6 ======== 7 8 This associative array implementation is an object container with the following 9 properties: 10 11 1. Objects are opaque pointers. The implementation does not care where they 12 point (if anywhere) or what they point to (if anything). 13 14 .. note:: 15 16 Pointers to objects _must_ be zero in the least significant bit. 17 18 2. Objects do not need to contain linkage blocks for use by the array. This 19 permits an object to be located in multiple arrays simultaneously. 20 Rather, the array is made up of metadata blocks that point to objects. 21 22 3. Objects require index keys to locate them within the array. 23 24 4. Index keys must be unique. Inserting an object with the same key as one 25 already in the array will replace the old object. 26 27 5. Index keys can be of any length and can be of different lengths. 28 29 6. Index keys should encode the length early on, before any variation due to 30 length is seen. 31 32 7. Index keys can include a hash to scatter objects throughout the array. 33 34 8. The array can iterated over. The objects will not necessarily come out in 35 key order. 36 37 9. The array can be iterated over while it is being modified, provided the 38 RCU readlock is being held by the iterator. Note, however, under these 39 circumstances, some objects may be seen more than once. If this is a 40 problem, the iterator should lock against modification. Objects will not 41 be missed, however, unless deleted. 42 43 10. Objects in the array can be looked up by means of their index key. 44 45 11. Objects can be looked up while the array is being modified, provided the 46 RCU readlock is being held by the thread doing the look up. 47 48 The implementation uses a tree of 16-pointer nodes internally that are indexed 49 on each level by nibbles from the index key in the same manner as in a radix 50 tree. To improve memory efficiency, shortcuts can be emplaced to skip over 51 what would otherwise be a series of single-occupancy nodes. Further, nodes 52 pack leaf object pointers into spare space in the node rather than making an 53 extra branch until as such time an object needs to be added to a full node. 54 55 56 The Public API 57 ============== 58 59 The public API can be found in ``<linux/assoc_array.h>``. The associative 60 array is rooted on the following structure:: 61 62 struct assoc_array { 63 ... 64 }; 65 66 The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with:: 67 68 ./script/config -e ASSOCIATIVE_ARRAY 69 70 71 Edit Script 72 ----------- 73 74 The insertion and deletion functions produce an 'edit script' that can later be 75 applied to effect the changes without risking ``ENOMEM``. This retains the 76 preallocated metadata blocks that will be installed in the internal tree and 77 keeps track of the metadata blocks that will be removed from the tree when the 78 script is applied. 79 80 This is also used to keep track of dead blocks and dead objects after the 81 script has been applied so that they can be freed later. The freeing is done 82 after an RCU grace period has passed - thus allowing access functions to 83 proceed under the RCU read lock. 84 85 The script appears as outside of the API as a pointer of the type:: 86 87 struct assoc_array_edit; 88 89 There are two functions for dealing with the script: 90 91 1. Apply an edit script:: 92 93 void assoc_array_apply_edit(struct assoc_array_edit *edit); 94 95 This will perform the edit functions, interpolating various write barriers 96 to permit accesses under the RCU read lock to continue. The edit script 97 will then be passed to ``call_rcu()`` to free it and any dead stuff it points 98 to. 99 100 2. Cancel an edit script:: 101 102 void assoc_array_cancel_edit(struct assoc_array_edit *edit); 103 104 This frees the edit script and all preallocated memory immediately. If 105 this was for insertion, the new object is _not_ released by this function, 106 but must rather be released by the caller. 107 108 These functions are guaranteed not to fail. 109 110 111 Operations Table 112 ---------------- 113 114 Various functions take a table of operations:: 115 116 struct assoc_array_ops { 117 ... 118 }; 119 120 This points to a number of methods, all of which need to be provided: 121 122 1. Get a chunk of index key from caller data:: 123 124 unsigned long (*get_key_chunk)(const void *index_key, int level); 125 126 This should return a chunk of caller-supplied index key starting at the 127 *bit* position given by the level argument. The level argument will be a 128 multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return 129 ``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``. No error is possible. 130 131 132 2. Get a chunk of an object's index key:: 133 134 unsigned long (*get_object_key_chunk)(const void *object, int level); 135 136 As the previous function, but gets its data from an object in the array 137 rather than from a caller-supplied index key. 138 139 140 3. See if this is the object we're looking for:: 141 142 bool (*compare_object)(const void *object, const void *index_key); 143 144 Compare the object against an index key and return ``true`` if it matches and 145 ``false`` if it doesn't. 146 147 148 4. Diff the index keys of two objects:: 149 150 int (*diff_objects)(const void *object, const void *index_key); 151 152 Return the bit position at which the index key of the specified object 153 differs from the given index key or -1 if they are the same. 154 155 156 5. Free an object:: 157 158 void (*free_object)(void *object); 159 160 Free the specified object. Note that this may be called an RCU grace period 161 after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be 162 necessary on module unloading. 163 164 165 Manipulation Functions 166 ---------------------- 167 168 There are a number of functions for manipulating an associative array: 169 170 1. Initialise an associative array:: 171 172 void assoc_array_init(struct assoc_array *array); 173 174 This initialises the base structure for an associative array. It can't fail. 175 176 177 2. Insert/replace an object in an associative array:: 178 179 struct assoc_array_edit * 180 assoc_array_insert(struct assoc_array *array, 181 const struct assoc_array_ops *ops, 182 const void *index_key, 183 void *object); 184 185 This inserts the given object into the array. Note that the least 186 significant bit of the pointer must be zero as it's used to type-mark 187 pointers internally. 188 189 If an object already exists for that key then it will be replaced with the 190 new object and the old one will be freed automatically. 191 192 The ``index_key`` argument should hold index key information and is 193 passed to the methods in the ops table when they are called. 194 195 This function makes no alteration to the array itself, but rather returns 196 an edit script that must be applied. ``-ENOMEM`` is returned in the case of 197 an out-of-memory error. 198 199 The caller should lock exclusively against other modifiers of the array. 200 201 202 3. Delete an object from an associative array:: 203 204 struct assoc_array_edit * 205 assoc_array_delete(struct assoc_array *array, 206 const struct assoc_array_ops *ops, 207 const void *index_key); 208 209 This deletes an object that matches the specified data from the array. 210 211 The ``index_key`` argument should hold index key information and is 212 passed to the methods in the ops table when they are called. 213 214 This function makes no alteration to the array itself, but rather returns 215 an edit script that must be applied. ``-ENOMEM`` is returned in the case of 216 an out-of-memory error. ``NULL`` will be returned if the specified object is 217 not found within the array. 218 219 The caller should lock exclusively against other modifiers of the array. 220 221 222 4. Delete all objects from an associative array:: 223 224 struct assoc_array_edit * 225 assoc_array_clear(struct assoc_array *array, 226 const struct assoc_array_ops *ops); 227 228 This deletes all the objects from an associative array and leaves it 229 completely empty. 230 231 This function makes no alteration to the array itself, but rather returns 232 an edit script that must be applied. ``-ENOMEM`` is returned in the case of 233 an out-of-memory error. 234 235 The caller should lock exclusively against other modifiers of the array. 236 237 238 5. Destroy an associative array, deleting all objects:: 239 240 void assoc_array_destroy(struct assoc_array *array, 241 const struct assoc_array_ops *ops); 242 243 This destroys the contents of the associative array and leaves it 244 completely empty. It is not permitted for another thread to be traversing 245 the array under the RCU read lock at the same time as this function is 246 destroying it as no RCU deferral is performed on memory release - 247 something that would require memory to be allocated. 248 249 The caller should lock exclusively against other modifiers and accessors 250 of the array. 251 252 253 6. Garbage collect an associative array:: 254 255 int assoc_array_gc(struct assoc_array *array, 256 const struct assoc_array_ops *ops, 257 bool (*iterator)(void *object, void *iterator_data), 258 void *iterator_data); 259 260 This iterates over the objects in an associative array and passes each one to 261 ``iterator()``. If ``iterator()`` returns ``true``, the object is kept. If it 262 returns ``false``, the object will be freed. If the ``iterator()`` function 263 returns ``true``, it must perform any appropriate refcount incrementing on the 264 object before returning. 265 266 The internal tree will be packed down if possible as part of the iteration 267 to reduce the number of nodes in it. 268 269 The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise 270 ignored by the function. 271 272 The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't 273 enough memory. 274 275 It is possible for other threads to iterate over or search the array under 276 the RCU read lock while this function is in progress. The caller should 277 lock exclusively against other modifiers of the array. 278 279 280 Access Functions 281 ---------------- 282 283 There are two functions for accessing an associative array: 284 285 1. Iterate over all the objects in an associative array:: 286 287 int assoc_array_iterate(const struct assoc_array *array, 288 int (*iterator)(const void *object, 289 void *iterator_data), 290 void *iterator_data); 291 292 This passes each object in the array to the iterator callback function. 293 ``iterator_data`` is private data for that function. 294 295 This may be used on an array at the same time as the array is being 296 modified, provided the RCU read lock is held. Under such circumstances, 297 it is possible for the iteration function to see some objects twice. If 298 this is a problem, then modification should be locked against. The 299 iteration algorithm should not, however, miss any objects. 300 301 The function will return ``0`` if no objects were in the array or else it will 302 return the result of the last iterator function called. Iteration stops 303 immediately if any call to the iteration function results in a non-zero 304 return. 305 306 307 2. Find an object in an associative array:: 308 309 void *assoc_array_find(const struct assoc_array *array, 310 const struct assoc_array_ops *ops, 311 const void *index_key); 312 313 This walks through the array's internal tree directly to the object 314 specified by the index key.. 315 316 This may be used on an array at the same time as the array is being 317 modified, provided the RCU read lock is held. 318 319 The function will return the object if found (and set ``*_type`` to the object 320 type) or will return ``NULL`` if the object was not found. 321 322 323 Index Key Form 324 -------------- 325 326 The index key can be of any form, but since the algorithms aren't told how long 327 the key is, it is strongly recommended that the index key includes its length 328 very early on before any variation due to the length would have an effect on 329 comparisons. 330 331 This will cause leaves with different length keys to scatter away from each 332 other - and those with the same length keys to cluster together. 333 334 It is also recommended that the index key begin with a hash of the rest of the 335 key to maximise scattering throughout keyspace. 336 337 The better the scattering, the wider and lower the internal tree will be. 338 339 Poor scattering isn't too much of a problem as there are shortcuts and nodes 340 can contain mixtures of leaves and metadata pointers. 341 342 The index key is read in chunks of machine word. Each chunk is subdivided into 343 one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and 344 on a 64-bit CPU, 16 levels. Unless the scattering is really poor, it is 345 unlikely that more than one word of any particular index key will have to be 346 used. 347 348 349 Internal Workings 350 ================= 351 352 The associative array data structure has an internal tree. This tree is 353 constructed of two types of metadata blocks: nodes and shortcuts. 354 355 A node is an array of slots. Each slot can contain one of four things: 356 357 * A NULL pointer, indicating that the slot is empty. 358 * A pointer to an object (a leaf). 359 * A pointer to a node at the next level. 360 * A pointer to a shortcut. 361 362 363 Basic Internal Tree Layout 364 -------------------------- 365 366 Ignoring shortcuts for the moment, the nodes form a multilevel tree. The index 367 key space is strictly subdivided by the nodes in the tree and nodes occur on 368 fixed levels. For example:: 369 370 Level: 0 1 2 3 371 =============== =============== =============== =============== 372 NODE D 373 NODE B NODE C +------>+---+ 374 +------>+---+ +------>+---+ | | 0 | 375 NODE A | | 0 | | | 0 | | +---+ 376 +---+ | +---+ | +---+ | : : 377 | 0 | | : : | : : | +---+ 378 +---+ | +---+ | +---+ | | f | 379 | 1 |---+ | 3 |---+ | 7 |---+ +---+ 380 +---+ +---+ +---+ 381 : : : : | 8 |---+ 382 +---+ +---+ +---+ | NODE E 383 | e |---+ | f | : : +------>+---+ 384 +---+ | +---+ +---+ | 0 | 385 | f | | | f | +---+ 386 +---+ | +---+ : : 387 | NODE F +---+ 388 +------>+---+ | f | 389 | 0 | NODE G +---+ 390 +---+ +------>+---+ 391 : : | | 0 | 392 +---+ | +---+ 393 | 6 |---+ : : 394 +---+ +---+ 395 : : | f | 396 +---+ +---+ 397 | f | 398 +---+ 399 400 In the above example, there are 7 nodes (A-G), each with 16 slots (0-f). 401 Assuming no other meta data nodes in the tree, the key space is divided 402 thusly:: 403 404 KEY PREFIX NODE 405 ========== ==== 406 137* D 407 138* E 408 13[0-69-f]* C 409 1[0-24-f]* B 410 e6* G 411 e[0-57-f]* F 412 [02-df]* A 413 414 So, for instance, keys with the following example index keys will be found in 415 the appropriate nodes:: 416 417 INDEX KEY PREFIX NODE 418 =============== ======= ==== 419 13694892892489 13 C 420 13795289025897 137 D 421 13889dde88793 138 E 422 138bbb89003093 138 E 423 1394879524789 12 C 424 1458952489 1 B 425 9431809de993ba - A 426 b4542910809cd - A 427 e5284310def98 e F 428 e68428974237 e6 G 429 e7fffcbd443 e F 430 f3842239082 - A 431 432 To save memory, if a node can hold all the leaves in its portion of keyspace, 433 then the node will have all those leaves in it and will not have any metadata 434 pointers - even if some of those leaves would like to be in the same slot. 435 436 A node can contain a heterogeneous mix of leaves and metadata pointers. 437 Metadata pointers must be in the slots that match their subdivisions of key 438 space. The leaves can be in any slot not occupied by a metadata pointer. It 439 is guaranteed that none of the leaves in a node will match a slot occupied by a 440 metadata pointer. If the metadata pointer is there, any leaf whose key matches 441 the metadata key prefix must be in the subtree that the metadata pointer points 442 to. 443 444 In the above example list of index keys, node A will contain:: 445 446 SLOT CONTENT INDEX KEY (PREFIX) 447 ==== =============== ================== 448 1 PTR TO NODE B 1* 449 any LEAF 9431809de993ba 450 any LEAF b4542910809cd 451 e PTR TO NODE F e* 452 any LEAF f3842239082 453 454 and node B:: 455 456 3 PTR TO NODE C 13* 457 any LEAF 1458952489 458 459 460 Shortcuts 461 --------- 462 463 Shortcuts are metadata records that jump over a piece of keyspace. A shortcut 464 is a replacement for a series of single-occupancy nodes ascending through the 465 levels. Shortcuts exist to save memory and to speed up traversal. 466 467 It is possible for the root of the tree to be a shortcut - say, for example, 468 the tree contains at least 17 nodes all with key prefix ``1111``. The 469 insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace 470 in a single bound and get to the fourth level where these actually become 471 different. 472 473 474 Splitting And Collapsing Nodes 475 ------------------------------ 476 477 Each node has a maximum capacity of 16 leaves and metadata pointers. If the 478 insertion algorithm finds that it is trying to insert a 17th object into a 479 node, that node will be split such that at least two leaves that have a common 480 key segment at that level end up in a separate node rooted on that slot for 481 that common key segment. 482 483 If the leaves in a full node and the leaf that is being inserted are 484 sufficiently similar, then a shortcut will be inserted into the tree. 485 486 When the number of objects in the subtree rooted at a node falls to 16 or 487 fewer, then the subtree will be collapsed down to a single node - and this will 488 ripple towards the root if possible. 489 490 491 Non-Recursive Iteration 492 ----------------------- 493 494 Each node and shortcut contains a back pointer to its parent and the number of 495 slot in that parent that points to it. None-recursive iteration uses these to 496 proceed rootwards through the tree, going to the parent node, slot N + 1 to 497 make sure progress is made without the need for a stack. 498 499 The backpointers, however, make simultaneous alteration and iteration tricky. 500 501 502 Simultaneous Alteration And Iteration 503 ------------------------------------- 504 505 There are a number of cases to consider: 506 507 1. Simple insert/replace. This involves simply replacing a NULL or old 508 matching leaf pointer with the pointer to the new leaf after a barrier. 509 The metadata blocks don't change otherwise. An old leaf won't be freed 510 until after the RCU grace period. 511 512 2. Simple delete. This involves just clearing an old matching leaf. The 513 metadata blocks don't change otherwise. The old leaf won't be freed until 514 after the RCU grace period. 515 516 3. Insertion replacing part of a subtree that we haven't yet entered. This 517 may involve replacement of part of that subtree - but that won't affect 518 the iteration as we won't have reached the pointer to it yet and the 519 ancestry blocks are not replaced (the layout of those does not change). 520 521 4. Insertion replacing nodes that we're actively processing. This isn't a 522 problem as we've passed the anchoring pointer and won't switch onto the 523 new layout until we follow the back pointers - at which point we've 524 already examined the leaves in the replaced node (we iterate over all the 525 leaves in a node before following any of its metadata pointers). 526 527 We might, however, re-see some leaves that have been split out into a new 528 branch that's in a slot further along than we were at. 529 530 5. Insertion replacing nodes that we're processing a dependent branch of. 531 This won't affect us until we follow the back pointers. Similar to (4). 532 533 6. Deletion collapsing a branch under us. This doesn't affect us because the 534 back pointers will get us back to the parent of the new node before we 535 could see the new node. The entire collapsed subtree is thrown away 536 unchanged - and will still be rooted on the same slot, so we shouldn't 537 process it a second time as we'll go back to slot + 1. 538 539 .. note:: 540 541 Under some circumstances, we need to simultaneously change the parent 542 pointer and the parent slot pointer on a node (say, for example, we 543 inserted another node before it and moved it up a level). We cannot do 544 this without locking against a read - so we have to replace that node too. 545 546 However, when we're changing a shortcut into a node this isn't a problem 547 as shortcuts only have one slot and so the parent slot number isn't used 548 when traversing backwards over one. This means that it's okay to change 549 the slot number first - provided suitable barriers are used to make sure 550 the parent slot number is read after the back pointer. 551 552 Obsolete blocks and leaves are freed up after an RCU grace period has passed, 553 so as long as anyone doing walking or iteration holds the RCU read lock, the 554 old superstructure should not go away on them.
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