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Linux/Documentation/driver-api/nvdimm/btt.rst

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  1 =============================
  2 BTT - Block Translation Table
  3 =============================
  4 
  5 
  6 1. Introduction
  7 ===============
  8 
  9 Persistent memory based storage is able to perform IO at byte (or more
 10 accurately, cache line) granularity. However, we often want to expose such
 11 storage as traditional block devices. The block drivers for persistent memory
 12 will do exactly this. However, they do not provide any atomicity guarantees.
 13 Traditional SSDs typically provide protection against torn sectors in hardware,
 14 using stored energy in capacitors to complete in-flight block writes, or perhaps
 15 in firmware. We don't have this luxury with persistent memory - if a write is in
 16 progress, and we experience a power failure, the block will contain a mix of old
 17 and new data. Applications may not be prepared to handle such a scenario.
 18 
 19 The Block Translation Table (BTT) provides atomic sector update semantics for
 20 persistent memory devices, so that applications that rely on sector writes not
 21 being torn can continue to do so. The BTT manifests itself as a stacked block
 22 device, and reserves a portion of the underlying storage for its metadata. At
 23 the heart of it, is an indirection table that re-maps all the blocks on the
 24 volume. It can be thought of as an extremely simple file system that only
 25 provides atomic sector updates.
 26 
 27 
 28 2. Static Layout
 29 ================
 30 
 31 The underlying storage on which a BTT can be laid out is not limited in any way.
 32 The BTT, however, splits the available space into chunks of up to 512 GiB,
 33 called "Arenas".
 34 
 35 Each arena follows the same layout for its metadata, and all references in an
 36 arena are internal to it (with the exception of one field that points to the
 37 next arena). The following depicts the "On-disk" metadata layout::
 38 
 39 
 40     Backing Store     +------->  Arena
 41   +---------------+   |   +------------------+
 42   |               |   |   | Arena info block |
 43   |    Arena 0    +---+   |       4K         |
 44   |     512G      |       +------------------+
 45   |               |       |                  |
 46   +---------------+       |                  |
 47   |               |       |                  |
 48   |    Arena 1    |       |   Data Blocks    |
 49   |     512G      |       |                  |
 50   |               |       |                  |
 51   +---------------+       |                  |
 52   |       .       |       |                  |
 53   |       .       |       |                  |
 54   |       .       |       |                  |
 55   |               |       |                  |
 56   |               |       |                  |
 57   +---------------+       +------------------+
 58                           |                  |
 59                           |     BTT Map      |
 60                           |                  |
 61                           |                  |
 62                           +------------------+
 63                           |                  |
 64                           |     BTT Flog     |
 65                           |                  |
 66                           +------------------+
 67                           | Info block copy  |
 68                           |       4K         |
 69                           +------------------+
 70 
 71 
 72 3. Theory of Operation
 73 ======================
 74 
 75 
 76 a. The BTT Map
 77 --------------
 78 
 79 The map is a simple lookup/indirection table that maps an LBA to an internal
 80 block. Each map entry is 32 bits. The two most significant bits are special
 81 flags, and the remaining form the internal block number.
 82 
 83 ======== =============================================================
 84 Bit      Description
 85 ======== =============================================================
 86 31 - 30  Error and Zero flags - Used in the following way::
 87 
 88            == ==  ====================================================
 89            31 30  Description
 90            == ==  ====================================================
 91            0  0   Initial state. Reads return zeroes; Premap = Postmap
 92            0  1   Zero state: Reads return zeroes
 93            1  0   Error state: Reads fail; Writes clear 'E' bit
 94            1  1   Normal Block – has valid postmap
 95            == ==  ====================================================
 96 
 97 29 - 0   Mappings to internal 'postmap' blocks
 98 ======== =============================================================
 99 
100 
101 Some of the terminology that will be subsequently used:
102 
103 ============    ================================================================
104 External LBA    LBA as made visible to upper layers.
105 ABA             Arena Block Address - Block offset/number within an arena
106 Premap ABA      The block offset into an arena, which was decided upon by range
107                 checking the External LBA
108 Postmap ABA     The block number in the "Data Blocks" area obtained after
109                 indirection from the map
110 nfree           The number of free blocks that are maintained at any given time.
111                 This is the number of concurrent writes that can happen to the
112                 arena.
113 ============    ================================================================
114 
115 
116 For example, after adding a BTT, we surface a disk of 1024G. We get a read for
117 the external LBA at 768G. This falls into the second arena, and of the 512G
118 worth of blocks that this arena contributes, this block is at 256G. Thus, the
119 premap ABA is 256G. We now refer to the map, and find out the mapping for block
120 'X' (256G) points to block 'Y', say '64'. Thus the postmap ABA is 64.
121 
122 
123 b. The BTT Flog
124 ---------------
125 
126 The BTT provides sector atomicity by making every write an "allocating write",
127 i.e. Every write goes to a "free" block. A running list of free blocks is
128 maintained in the form of the BTT flog. 'Flog' is a combination of the words
129 "free list" and "log". The flog contains 'nfree' entries, and an entry contains:
130 
131 ========  =====================================================================
132 lba       The premap ABA that is being written to
133 old_map   The old postmap ABA - after 'this' write completes, this will be a
134           free block.
135 new_map   The new postmap ABA. The map will up updated to reflect this
136           lba->postmap_aba mapping, but we log it here in case we have to
137           recover.
138 seq       Sequence number to mark which of the 2 sections of this flog entry is
139           valid/newest. It cycles between 01->10->11->01 (binary) under normal
140           operation, with 00 indicating an uninitialized state.
141 lba'      alternate lba entry
142 old_map'  alternate old postmap entry
143 new_map'  alternate new postmap entry
144 seq'      alternate sequence number.
145 ========  =====================================================================
146 
147 Each of the above fields is 32-bit, making one entry 32 bytes. Entries are also
148 padded to 64 bytes to avoid cache line sharing or aliasing. Flog updates are
149 done such that for any entry being written, it:
150 a. overwrites the 'old' section in the entry based on sequence numbers
151 b. writes the 'new' section such that the sequence number is written last.
152 
153 
154 c. The concept of lanes
155 -----------------------
156 
157 While 'nfree' describes the number of concurrent IOs an arena can process
158 concurrently, 'nlanes' is the number of IOs the BTT device as a whole can
159 process::
160 
161         nlanes = min(nfree, num_cpus)
162 
163 A lane number is obtained at the start of any IO, and is used for indexing into
164 all the on-disk and in-memory data structures for the duration of the IO. If
165 there are more CPUs than the max number of available lanes, than lanes are
166 protected by spinlocks.
167 
168 
169 d. In-memory data structure: Read Tracking Table (RTT)
170 ------------------------------------------------------
171 
172 Consider a case where we have two threads, one doing reads and the other,
173 writes. We can hit a condition where the writer thread grabs a free block to do
174 a new IO, but the (slow) reader thread is still reading from it. In other words,
175 the reader consulted a map entry, and started reading the corresponding block. A
176 writer started writing to the same external LBA, and finished the write updating
177 the map for that external LBA to point to its new postmap ABA. At this point the
178 internal, postmap block that the reader is (still) reading has been inserted
179 into the list of free blocks. If another write comes in for the same LBA, it can
180 grab this free block, and start writing to it, causing the reader to read
181 incorrect data. To prevent this, we introduce the RTT.
182 
183 The RTT is a simple, per arena table with 'nfree' entries. Every reader inserts
184 into rtt[lane_number], the postmap ABA it is reading, and clears it after the
185 read is complete. Every writer thread, after grabbing a free block, checks the
186 RTT for its presence. If the postmap free block is in the RTT, it waits till the
187 reader clears the RTT entry, and only then starts writing to it.
188 
189 
190 e. In-memory data structure: map locks
191 --------------------------------------
192 
193 Consider a case where two writer threads are writing to the same LBA. There can
194 be a race in the following sequence of steps::
195 
196         free[lane] = map[premap_aba]
197         map[premap_aba] = postmap_aba
198 
199 Both threads can update their respective free[lane] with the same old, freed
200 postmap_aba. This has made the layout inconsistent by losing a free entry, and
201 at the same time, duplicating another free entry for two lanes.
202 
203 To solve this, we could have a single map lock (per arena) that has to be taken
204 before performing the above sequence, but we feel that could be too contentious.
205 Instead we use an array of (nfree) map_locks that is indexed by
206 (premap_aba modulo nfree).
207 
208 
209 f. Reconstruction from the Flog
210 -------------------------------
211 
212 On startup, we analyze the BTT flog to create our list of free blocks. We walk
213 through all the entries, and for each lane, of the set of two possible
214 'sections', we always look at the most recent one only (based on the sequence
215 number). The reconstruction rules/steps are simple:
216 
217 - Read map[log_entry.lba].
218 - If log_entry.new matches the map entry, then log_entry.old is free.
219 - If log_entry.new does not match the map entry, then log_entry.new is free.
220   (This case can only be caused by power-fails/unsafe shutdowns)
221 
222 
223 g. Summarizing - Read and Write flows
224 -------------------------------------
225 
226 Read:
227 
228 1.  Convert external LBA to arena number + pre-map ABA
229 2.  Get a lane (and take lane_lock)
230 3.  Read map to get the entry for this pre-map ABA
231 4.  Enter post-map ABA into RTT[lane]
232 5.  If TRIM flag set in map, return zeroes, and end IO (go to step 8)
233 6.  If ERROR flag set in map, end IO with EIO (go to step 8)
234 7.  Read data from this block
235 8.  Remove post-map ABA entry from RTT[lane]
236 9.  Release lane (and lane_lock)
237 
238 Write:
239 
240 1.  Convert external LBA to Arena number + pre-map ABA
241 2.  Get a lane (and take lane_lock)
242 3.  Use lane to index into in-memory free list and obtain a new block, next flog
243     index, next sequence number
244 4.  Scan the RTT to check if free block is present, and spin/wait if it is.
245 5.  Write data to this free block
246 6.  Read map to get the existing post-map ABA entry for this pre-map ABA
247 7.  Write flog entry: [premap_aba / old postmap_aba / new postmap_aba / seq_num]
248 8.  Write new post-map ABA into map.
249 9.  Write old post-map entry into the free list
250 10. Calculate next sequence number and write into the free list entry
251 11. Release lane (and lane_lock)
252 
253 
254 4. Error Handling
255 =================
256 
257 An arena would be in an error state if any of the metadata is corrupted
258 irrecoverably, either due to a bug or a media error. The following conditions
259 indicate an error:
260 
261 - Info block checksum does not match (and recovering from the copy also fails)
262 - All internal available blocks are not uniquely and entirely addressed by the
263   sum of mapped blocks and free blocks (from the BTT flog).
264 - Rebuilding free list from the flog reveals missing/duplicate/impossible
265   entries
266 - A map entry is out of bounds
267 
268 If any of these error conditions are encountered, the arena is put into a read
269 only state using a flag in the info block.
270 
271 
272 5. Usage
273 ========
274 
275 The BTT can be set up on any disk (namespace) exposed by the libnvdimm subsystem
276 (pmem, or blk mode). The easiest way to set up such a namespace is using the
277 'ndctl' utility [1]:
278 
279 For example, the ndctl command line to setup a btt with a 4k sector size is::
280 
281     ndctl create-namespace -f -e namespace0.0 -m sector -l 4k
282 
283 See ndctl create-namespace --help for more options.
284 
285 [1]: https://github.com/pmem/ndctl

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