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TOMOYO Linux Cross Reference
Linux/Documentation/fb/fbcon.rst

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  1 =======================
  2 The Framebuffer Console
  3 =======================
  4 
  5 The framebuffer console (fbcon), as its name implies, is a text
  6 console running on top of the framebuffer device. It has the functionality of
  7 any standard text console driver, such as the VGA console, with the added
  8 features that can be attributed to the graphical nature of the framebuffer.
  9 
 10 In the x86 architecture, the framebuffer console is optional, and
 11 some even treat it as a toy. For other architectures, it is the only available
 12 display device, text or graphical.
 13 
 14 What are the features of fbcon?  The framebuffer console supports
 15 high resolutions, varying font types, display rotation, primitive multihead,
 16 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
 17 made available by the underlying graphics card are also possible.
 18 
 19 A. Configuration
 20 ================
 21 
 22 The framebuffer console can be enabled by using your favorite kernel
 23 configuration tool.  It is under Device Drivers->Graphics Support->
 24 Console display driver support->Framebuffer Console Support.
 25 Select 'y' to compile support statically or 'm' for module support.  The
 26 module will be fbcon.
 27 
 28 In order for fbcon to activate, at least one framebuffer driver is
 29 required, so choose from any of the numerous drivers available. For x86
 30 systems, they almost universally have VGA cards, so vga16fb and vesafb will
 31 always be available. However, using a chipset-specific driver will give you
 32 more speed and features, such as the ability to change the video mode
 33 dynamically.
 34 
 35 To display the penguin logo, choose any logo available in Graphics
 36 support->Bootup logo.
 37 
 38 Also, you will need to select at least one compiled-in font, but if
 39 you don't do anything, the kernel configuration tool will select one for you,
 40 usually an 8x16 font.
 41 
 42 GOTCHA: A common bug report is enabling the framebuffer without enabling the
 43 framebuffer console.  Depending on the driver, you may get a blanked or
 44 garbled display, but the system still boots to completion.  If you are
 45 fortunate to have a driver that does not alter the graphics chip, then you
 46 will still get a VGA console.
 47 
 48 B. Loading
 49 ==========
 50 
 51 Possible scenarios:
 52 
 53 1. Driver and fbcon are compiled statically
 54 
 55          Usually, fbcon will automatically take over your console. The notable
 56          exception is vesafb.  It needs to be explicitly activated with the
 57          vga= boot option parameter.
 58 
 59 2. Driver is compiled statically, fbcon is compiled as a module
 60 
 61          Depending on the driver, you either get a standard console, or a
 62          garbled display, as mentioned above.  To get a framebuffer console,
 63          do a 'modprobe fbcon'.
 64 
 65 3. Driver is compiled as a module, fbcon is compiled statically
 66 
 67          You get your standard console.  Once the driver is loaded with
 68          'modprobe xxxfb', fbcon automatically takes over the console with
 69          the possible exception of using the fbcon=map:n option. See below.
 70 
 71 4. Driver and fbcon are compiled as a module.
 72 
 73          You can load them in any order. Once both are loaded, fbcon will take
 74          over the console.
 75 
 76 C. Boot options
 77 
 78          The framebuffer console has several, largely unknown, boot options
 79          that can change its behavior.
 80 
 81 1. fbcon=font:<name>
 82 
 83         Select the initial font to use. The value 'name' can be any of the
 84         compiled-in fonts: 10x18, 6x10, 6x8, 7x14, Acorn8x8, MINI4x6,
 85         PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.
 86 
 87         Note, not all drivers can handle font with widths not divisible by 8,
 88         such as vga16fb.
 89 
 90 
 91 2. fbcon=map:<0123>
 92 
 93         This is an interesting option. It tells which driver gets mapped to
 94         which console. The value '0123' is a sequence that gets repeated until
 95         the total length is 64 which is the number of consoles available. In
 96         the above example, it is expanded to 012301230123... and the mapping
 97         will be::
 98 
 99                 tty | 1 2 3 4 5 6 7 8 9 ...
100                 fb  | 0 1 2 3 0 1 2 3 0 ...
101 
102                 ('cat /proc/fb' should tell you what the fb numbers are)
103 
104         One side effect that may be useful is using a map value that exceeds
105         the number of loaded fb drivers. For example, if only one driver is
106         available, fb0, adding fbcon=map:1 tells fbcon not to take over the
107         console.
108 
109         Later on, when you want to map the console the to the framebuffer
110         device, you can use the con2fbmap utility.
111 
112 3. fbcon=vc:<n1>-<n2>
113 
114         This option tells fbcon to take over only a range of consoles as
115         specified by the values 'n1' and 'n2'. The rest of the consoles
116         outside the given range will still be controlled by the standard
117         console driver.
118 
119         NOTE: For x86 machines, the standard console is the VGA console which
120         is typically located on the same video card.  Thus, the consoles that
121         are controlled by the VGA console will be garbled.
122 
123 4. fbcon=rotate:<n>
124 
125         This option changes the orientation angle of the console display. The
126         value 'n' accepts the following:
127 
128             - 0 - normal orientation (0 degree)
129             - 1 - clockwise orientation (90 degrees)
130             - 2 - upside down orientation (180 degrees)
131             - 3 - counterclockwise orientation (270 degrees)
132 
133         The angle can be changed anytime afterwards by 'echoing' the same
134         numbers to any one of the 2 attributes found in
135         /sys/class/graphics/fbcon:
136 
137                 - rotate     - rotate the display of the active console
138                 - rotate_all - rotate the display of all consoles
139 
140         Console rotation will only become available if Framebuffer Console
141         Rotation support is compiled in your kernel.
142 
143         NOTE: This is purely console rotation.  Any other applications that
144         use the framebuffer will remain at their 'normal' orientation.
145         Actually, the underlying fb driver is totally ignorant of console
146         rotation.
147 
148 5. fbcon=margin:<color>
149 
150         This option specifies the color of the margins. The margins are the
151         leftover area at the right and the bottom of the screen that are not
152         used by text. By default, this area will be black. The 'color' value
153         is an integer number that depends on the framebuffer driver being used.
154 
155 6. fbcon=nodefer
156 
157         If the kernel is compiled with deferred fbcon takeover support, normally
158         the framebuffer contents, left in place by the firmware/bootloader, will
159         be preserved until there actually is some text is output to the console.
160         This option causes fbcon to bind immediately to the fbdev device.
161 
162 7. fbcon=logo-pos:<location>
163 
164         The only possible 'location' is 'center' (without quotes), and when
165         given, the bootup logo is moved from the default top-left corner
166         location to the center of the framebuffer. If more than one logo is
167         displayed due to multiple CPUs, the collected line of logos is moved
168         as a whole.
169 
170 8. fbcon=logo-count:<n>
171 
172         The value 'n' overrides the number of bootup logos. 0 disables the
173         logo, and -1 gives the default which is the number of online CPUs.
174 
175 C. Attaching, Detaching and Unloading
176 
177 Before going on to how to attach, detach and unload the framebuffer console, an
178 illustration of the dependencies may help.
179 
180 The console layer, as with most subsystems, needs a driver that interfaces with
181 the hardware. Thus, in a VGA console::
182 
183         console ---> VGA driver ---> hardware.
184 
185 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
186 from the console layer before unloading the driver.  The VGA driver cannot be
187 unloaded if it is still bound to the console layer. (See
188 Documentation/driver-api/console.rst for more information).
189 
190 This is more complicated in the case of the framebuffer console (fbcon),
191 because fbcon is an intermediate layer between the console and the drivers::
192 
193         console ---> fbcon ---> fbdev drivers ---> hardware
194 
195 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
196 be unloaded if it's bound to the console layer.
197 
198 So to unload the fbdev drivers, one must first unbind fbcon from the console,
199 then unbind the fbdev drivers from fbcon.  Fortunately, unbinding fbcon from
200 the console layer will automatically unbind framebuffer drivers from
201 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
202 fbcon.
203 
204 So, how do we unbind fbcon from the console? Part of the answer is in
205 Documentation/driver-api/console.rst. To summarize:
206 
207 Echo a value to the bind file that represents the framebuffer console
208 driver. So assuming vtcon1 represents fbcon, then::
209 
210   echo 1 > /sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
211                                              console layer
212   echo 0 > /sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
213                                              console layer
214 
215 If fbcon is detached from the console layer, your boot console driver (which is
216 usually VGA text mode) will take over.  A few drivers (rivafb and i810fb) will
217 restore VGA text mode for you.  With the rest, before detaching fbcon, you
218 must take a few additional steps to make sure that your VGA text mode is
219 restored properly. The following is one of the several methods that you can do:
220 
221 1. Download or install vbetool.  This utility is included with most
222    distributions nowadays, and is usually part of the suspend/resume tool.
223 
224 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
225    to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
226 
227 3. Boot into text mode and as root run::
228 
229         vbetool vbestate save > <vga state file>
230 
231    The above command saves the register contents of your graphics
232    hardware to <vga state file>.  You need to do this step only once as
233    the state file can be reused.
234 
235 4. If fbcon is compiled as a module, load fbcon by doing::
236 
237        modprobe fbcon
238 
239 5. Now to detach fbcon::
240 
241        vbetool vbestate restore < <vga state file> && \
242        echo 0 > /sys/class/vtconsole/vtcon1/bind
243 
244 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
245    you can unload it by 'rmmod fbcon'.
246 
247 7. To reattach fbcon::
248 
249        echo 1 > /sys/class/vtconsole/vtcon1/bind
250 
251 8. Once fbcon is unbound, all drivers registered to the system will also
252 become unbound.  This means that fbcon and individual framebuffer drivers
253 can be unloaded or reloaded at will. Reloading the drivers or fbcon will
254 automatically bind the console, fbcon and the drivers together. Unloading
255 all the drivers without unloading fbcon will make it impossible for the
256 console to bind fbcon.
257 
258 Notes for vesafb users:
259 =======================
260 
261 Unfortunately, if your bootline includes a vga=xxx parameter that sets the
262 hardware in graphics mode, such as when loading vesafb, vgacon will not load.
263 Instead, vgacon will replace the default boot console with dummycon, and you
264 won't get any display after detaching fbcon. Your machine is still alive, so
265 you can reattach vesafb. However, to reattach vesafb, you need to do one of
266 the following:
267 
268 Variation 1:
269 
270     a. Before detaching fbcon, do::
271 
272         vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
273                                                  # the file can be reused
274 
275     b. Detach fbcon as in step 5.
276 
277     c. Attach fbcon::
278 
279         vbetool vbestate restore < <vesa state file> && \
280         echo 1 > /sys/class/vtconsole/vtcon1/bind
281 
282 Variation 2:
283 
284     a. Before detaching fbcon, do::
285 
286         echo <ID> > /sys/class/tty/console/bind
287 
288         vbetool vbemode get
289 
290     b. Take note of the mode number
291 
292     b. Detach fbcon as in step 5.
293 
294     c. Attach fbcon::
295 
296         vbetool vbemode set <mode number> && \
297         echo 1 > /sys/class/vtconsole/vtcon1/bind
298 
299 Samples:
300 ========
301 
302 Here are 2 sample bash scripts that you can use to bind or unbind the
303 framebuffer console driver if you are on an X86 box::
304 
305   #!/bin/bash
306   # Unbind fbcon
307 
308   # Change this to where your actual vgastate file is located
309   # Or Use VGASTATE=$1 to indicate the state file at runtime
310   VGASTATE=/tmp/vgastate
311 
312   # path to vbetool
313   VBETOOL=/usr/local/bin
314 
315 
316   for (( i = 0; i < 16; i++))
317   do
318     if test -x /sys/class/vtconsole/vtcon$i; then
319         if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
320              = 1 ]; then
321             if test -x $VBETOOL/vbetool; then
322                echo Unbinding vtcon$i
323                $VBETOOL/vbetool vbestate restore < $VGASTATE
324                echo 0 > /sys/class/vtconsole/vtcon$i/bind
325             fi
326         fi
327     fi
328   done
329 
330 ---------------------------------------------------------------------------
331 
332 ::
333 
334   #!/bin/bash
335   # Bind fbcon
336 
337   for (( i = 0; i < 16; i++))
338   do
339     if test -x /sys/class/vtconsole/vtcon$i; then
340         if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
341              = 1 ]; then
342           echo Unbinding vtcon$i
343           echo 1 > /sys/class/vtconsole/vtcon$i/bind
344         fi
345     fi
346   done
347 
348 Antonino Daplas <adaplas@pol.net>

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