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Linux/Documentation/fb/udlfb.rst

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  1 ==============
  2 What is udlfb?
  3 ==============
  4 
  5 This is a driver for DisplayLink USB 2.0 era graphics chips.
  6 
  7 DisplayLink chips provide simple hline/blit operations with some compression,
  8 pairing that with a hardware framebuffer (16MB) on the other end of the
  9 USB wire.  That hardware framebuffer is able to drive the VGA, DVI, or HDMI
 10 monitor with no CPU involvement until a pixel has to change.
 11 
 12 The CPU or other local resource does all the rendering; optionally compares the
 13 result with a local shadow of the remote hardware framebuffer to identify
 14 the minimal set of pixels that have changed; and compresses and sends those
 15 pixels line-by-line via USB bulk transfers.
 16 
 17 Because of the efficiency of bulk transfers and a protocol on top that
 18 does not require any acks - the effect is very low latency that
 19 can support surprisingly high resolutions with good performance for
 20 non-gaming and non-video applications.
 21 
 22 Mode setting, EDID read, etc are other bulk or control transfers. Mode
 23 setting is very flexible - able to set nearly arbitrary modes from any timing.
 24 
 25 Advantages of USB graphics in general:
 26 
 27  * Ability to add a nearly arbitrary number of displays to any USB 2.0
 28    capable system. On Linux, number of displays is limited by fbdev interface
 29    (FB_MAX is currently 32). Of course, all USB devices on the same
 30    host controller share the same 480Mbs USB 2.0 interface.
 31 
 32 Advantages of supporting DisplayLink chips with kernel framebuffer interface:
 33 
 34  * The actual hardware functionality of DisplayLink chips matches nearly
 35    one-to-one with the fbdev interface, making the driver quite small and
 36    tight relative to the functionality it provides.
 37  * X servers and other applications can use the standard fbdev interface
 38    from user mode to talk to the device, without needing to know anything
 39    about USB or DisplayLink's protocol at all. A "displaylink" X driver
 40    and a slightly modified "fbdev" X driver are among those that already do.
 41 
 42 Disadvantages:
 43 
 44  * Fbdev's mmap interface assumes a real hardware framebuffer is mapped.
 45    In the case of USB graphics, it is just an allocated (virtual) buffer.
 46    Writes need to be detected and encoded into USB bulk transfers by the CPU.
 47    Accurate damage/changed area notifications work around this problem.
 48    In the future, hopefully fbdev will be enhanced with an small standard
 49    interface to allow mmap clients to report damage, for the benefit
 50    of virtual or remote framebuffers.
 51  * Fbdev does not arbitrate client ownership of the framebuffer well.
 52  * Fbcon assumes the first framebuffer it finds should be consumed for console.
 53  * It's not clear what the future of fbdev is, given the rise of KMS/DRM.
 54 
 55 How to use it?
 56 ==============
 57 
 58 Udlfb, when loaded as a module, will match against all USB 2.0 generation
 59 DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID
 60 of the monitor, and set the best common mode between the DisplayLink device
 61 and the monitor's capabilities.
 62 
 63 If the DisplayLink device is successful, it will paint a "green screen" which
 64 means that from a hardware and fbdev software perspective, everything is good.
 65 
 66 At that point, a /dev/fb? interface will be present for user-mode applications
 67 to open and begin writing to the framebuffer of the DisplayLink device using
 68 standard fbdev calls.  Note that if mmap() is used, by default the user mode
 69 application must send down damage notifications to trigger repaints of the
 70 changed regions.  Alternatively, udlfb can be recompiled with experimental
 71 defio support enabled, to support a page-fault based detection mechanism
 72 that can work without explicit notification.
 73 
 74 The most common client of udlfb is xf86-video-displaylink or a modified
 75 xf86-video-fbdev X server. These servers have no real DisplayLink specific
 76 code. They write to the standard framebuffer interface and rely on udlfb
 77 to do its thing.  The one extra feature they have is the ability to report
 78 rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's
 79 damage interface (which will hopefully be standardized for all virtual
 80 framebuffers that need damage info). These damage notifications allow
 81 udlfb to efficiently process the changed pixels.
 82 
 83 Module Options
 84 ==============
 85 
 86 Special configuration for udlfb is usually unnecessary. There are a few
 87 options, however.
 88 
 89 From the command line, pass options to modprobe::
 90 
 91   modprobe udlfb fb_defio=0 console=1 shadow=1
 92 
 93 Or change options on the fly by editing
 94 /sys/module/udlfb/parameters/PARAMETER_NAME ::
 95 
 96   cd /sys/module/udlfb/parameters
 97   ls # to see a list of parameter names
 98   sudo nano PARAMETER_NAME
 99   # change the parameter in place, and save the file.
100 
101 Unplug/replug USB device to apply with new settings.
102 
103 Or to apply options permanently, create a modprobe configuration file
104 like /etc/modprobe.d/udlfb.conf with text::
105 
106   options udlfb fb_defio=0 console=1 shadow=1
107 
108 Accepted boolean options:
109 
110 =============== ================================================================
111 fb_defio        Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel
112                 module to track changed areas of the framebuffer by page faults.
113                 Standard fbdev applications that use mmap but that do not
114                 report damage, should be able to work with this enabled.
115                 Disable when running with X server that supports reporting
116                 changed regions via ioctl, as this method is simpler,
117                 more stable, and higher performance.
118                 default: fb_defio=1
119 
120 console         Allow fbcon to attach to udlfb provided framebuffers.
121                 Can be disabled if fbcon and other clients
122                 (e.g. X with --shared-vt) are in conflict.
123                 default: console=1
124 
125 shadow          Allocate a 2nd framebuffer to shadow what's currently across
126                 the USB bus in device memory. If any pixels are unchanged,
127                 do not transmit. Spends host memory to save USB transfers.
128                 Enabled by default. Only disable on very low memory systems.
129                 default: shadow=1
130 =============== ================================================================
131 
132 Sysfs Attributes
133 ================
134 
135 Udlfb creates several files in /sys/class/graphics/fb?
136 Where ? is the sequential framebuffer id of the particular DisplayLink device
137 
138 ======================== ========================================================
139 edid                     If a valid EDID blob is written to this file (typically
140                          by a udev rule), then udlfb will use this EDID as a
141                          backup in case reading the actual EDID of the monitor
142                          attached to the DisplayLink device fails. This is
143                          especially useful for fixed panels, etc. that cannot
144                          communicate their capabilities via EDID. Reading
145                          this file returns the current EDID of the attached
146                          monitor (or last backup value written). This is
147                          useful to get the EDID of the attached monitor,
148                          which can be passed to utilities like parse-edid.
149 
150 metrics_bytes_rendered   32-bit count of pixel bytes rendered
151 
152 metrics_bytes_identical  32-bit count of how many of those bytes were found to be
153                          unchanged, based on a shadow framebuffer check
154 
155 metrics_bytes_sent       32-bit count of how many bytes were transferred over
156                          USB to communicate the resulting changed pixels to the
157                          hardware. Includes compression and protocol overhead
158 
159 metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the
160                          above pixels (in thousands of cycles).
161 
162 metrics_reset            Write-only. Any write to this file resets all metrics
163                          above to zero.  Note that the 32-bit counters above
164                          roll over very quickly. To get reliable results, design
165                          performance tests to start and finish in a very short
166                          period of time (one minute or less is safe).
167 ======================== ========================================================
168 
169 Bernie Thompson <bernie@plugable.com>

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