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TOMOYO Linux Cross Reference
Linux/Documentation/gpu/introduction.rst

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  1 ============
  2 Introduction
  3 ============
  4 
  5 The Linux DRM layer contains code intended to support the needs of
  6 complex graphics devices, usually containing programmable pipelines well
  7 suited to 3D graphics acceleration. Graphics drivers in the kernel may
  8 make use of DRM functions to make tasks like memory management,
  9 interrupt handling and DMA easier, and provide a uniform interface to
 10 applications.
 11 
 12 A note on versions: this guide covers features found in the DRM tree,
 13 including the TTM memory manager, output configuration and mode setting,
 14 and the new vblank internals, in addition to all the regular features
 15 found in current kernels.
 16 
 17 [Insert diagram of typical DRM stack here]
 18 
 19 Style Guidelines
 20 ================
 21 
 22 For consistency this documentation uses American English. Abbreviations
 23 are written as all-uppercase, for example: DRM, KMS, IOCTL, CRTC, and so
 24 on. To aid in reading, documentations make full use of the markup
 25 characters kerneldoc provides: @parameter for function parameters,
 26 @member for structure members (within the same structure), &struct structure to
 27 reference structures and function() for functions. These all get automatically
 28 hyperlinked if kerneldoc for the referenced objects exists. When referencing
 29 entries in function vtables (and structure members in general) please use
 30 &vtable_name.vfunc. Unfortunately this does not yet yield a direct link to the
 31 member, only the structure.
 32 
 33 Except in special situations (to separate locked from unlocked variants)
 34 locking requirements for functions aren't documented in the kerneldoc.
 35 Instead locking should be check at runtime using e.g.
 36 ``WARN_ON(!mutex_is_locked(...));``. Since it's much easier to ignore
 37 documentation than runtime noise this provides more value. And on top of
 38 that runtime checks do need to be updated when the locking rules change,
 39 increasing the chances that they're correct. Within the documentation
 40 the locking rules should be explained in the relevant structures: Either
 41 in the comment for the lock explaining what it protects, or data fields
 42 need a note about which lock protects them, or both.
 43 
 44 Functions which have a non-\ ``void`` return value should have a section
 45 called "Returns" explaining the expected return values in different
 46 cases and their meanings. Currently there's no consensus whether that
 47 section name should be all upper-case or not, and whether it should end
 48 in a colon or not. Go with the file-local style. Other common section
 49 names are "Notes" with information for dangerous or tricky corner cases,
 50 and "FIXME" where the interface could be cleaned up.
 51 
 52 Also read the :ref:`guidelines for the kernel documentation at large <doc_guide>`.
 53 
 54 Documentation Requirements for kAPI
 55 -----------------------------------
 56 
 57 All kernel APIs exported to other modules must be documented, including their
 58 datastructures and at least a short introductory section explaining the overall
 59 concepts. Documentation should be put into the code itself as kerneldoc comments
 60 as much as reasonable.
 61 
 62 Do not blindly document everything, but document only what's relevant for driver
 63 authors: Internal functions of drm.ko and definitely static functions should not
 64 have formal kerneldoc comments. Use normal C comments if you feel like a comment
 65 is warranted. You may use kerneldoc syntax in the comment, but it shall not
 66 start with a /** kerneldoc marker. Similar for data structures, annotate
 67 anything entirely private with ``/* private: */`` comments as per the
 68 documentation guide.
 69 
 70 Getting Started
 71 ===============
 72 
 73 Developers interested in helping out with the DRM subsystem are very welcome.
 74 Often people will resort to sending in patches for various issues reported by
 75 checkpatch or sparse. We welcome such contributions.
 76 
 77 Anyone looking to kick it up a notch can find a list of janitorial tasks on
 78 the :ref:`TODO list <todo>`.
 79 
 80 Contribution Process
 81 ====================
 82 
 83 Mostly the DRM subsystem works like any other kernel subsystem, see :ref:`the
 84 main process guidelines and documentation <process_index>` for how things work.
 85 Here we just document some of the specialities of the GPU subsystem.
 86 
 87 Feature Merge Deadlines
 88 -----------------------
 89 
 90 All feature work must be in the linux-next tree by the -rc6 release of the
 91 current release cycle, otherwise they must be postponed and can't reach the next
 92 merge window. All patches must have landed in the drm-next tree by latest -rc7,
 93 but if your branch is not in linux-next then this must have happened by -rc6
 94 already.
 95 
 96 After that point only bugfixes (like after the upstream merge window has closed
 97 with the -rc1 release) are allowed. No new platform enabling or new drivers are
 98 allowed.
 99 
100 This means that there's a blackout-period of about one month where feature work
101 can't be merged. The recommended way to deal with that is having a -next tree
102 that's always open, but making sure to not feed it into linux-next during the
103 blackout period. As an example, drm-misc works like that.
104 
105 Code of Conduct
106 ---------------
107 
108 As a freedesktop.org project, dri-devel, and the DRM community, follows the
109 Contributor Covenant, found at: https://www.freedesktop.org/wiki/CodeOfConduct
110 
111 Please conduct yourself in a respectful and civilised manner when
112 interacting with community members on mailing lists, IRC, or bug
113 trackers. The community represents the project as a whole, and abusive
114 or bullying behaviour is not tolerated by the project.
115 
116 Simple DRM drivers to use as examples
117 =====================================
118 
119 The DRM subsystem contains a lot of helper functions to ease writing drivers for
120 simple graphic devices. For example, the `drivers/gpu/drm/tiny/` directory has a
121 set of drivers that are simple enough to be implemented in a single source file.
122 
123 These drivers make use of the `struct drm_simple_display_pipe_funcs`, that hides
124 any complexity of the DRM subsystem and just requires drivers to implement a few
125 functions needed to operate the device. This could be used for devices that just
126 need a display pipeline with one full-screen scanout buffer feeding one output.
127 
128 The tiny DRM drivers are good examples to understand how DRM drivers should look
129 like. Since are just a few hundreds lines of code, they are quite easy to read.
130 
131 External References
132 ===================
133 
134 Delving into a Linux kernel subsystem for the first time can be an overwhelming
135 experience, one needs to get familiar with all the concepts and learn about the
136 subsystem's internals, among other details.
137 
138 To shallow the learning curve, this section contains a list of presentations
139 and documents that can be used to learn about DRM/KMS and graphics in general.
140 
141 There are different reasons why someone might want to get into DRM: porting an
142 existing fbdev driver, write a DRM driver for a new hardware, fixing bugs that
143 could face when working on the graphics user-space stack, etc. For this reason,
144 the learning material covers many aspects of the Linux graphics stack. From an
145 overview of the kernel and user-space stacks to very specific topics.
146 
147 The list is sorted in reverse chronological order, to keep the most up-to-date
148 material at the top. But all of them contain useful information, and it can be
149 valuable to go through older material to understand the rationale and context
150 in which the changes to the DRM subsystem were made.
151 
152 Conference talks
153 ----------------
154 
155 * `An Overview of the Linux and Userspace Graphics Stack <https://www.youtube.com/watch?v=wjAJmqwg47k>`_ - Paul Kocialkowski (2020)
156 * `Getting pixels on screen on Linux: introduction to Kernel Mode Setting <https://www.youtube.com/watch?v=haes4_Xnc5Q>`_ - Simon Ser (2020)
157 * `Everything Great about Upstream Graphics <https://www.youtube.com/watch?v=kVzHOgt6WGE>`_ - Daniel Vetter (2019)
158 * `An introduction to the Linux DRM subsystem <https://www.youtube.com/watch?v=LbDOCJcDRoo>`_ - Maxime Ripard (2017)
159 * `Embrace the Atomic (Display) Age <https://www.youtube.com/watch?v=LjiB_JeDn2M>`_ - Daniel Vetter (2016)
160 * `Anatomy of an Atomic KMS Driver <https://www.youtube.com/watch?v=lihqR9sENpc>`_ - Laurent Pinchart (2015)
161 * `Atomic Modesetting for Drivers <https://www.youtube.com/watch?v=kl9suFgbTc8>`_ - Daniel Vetter (2015)
162 * `Anatomy of an Embedded KMS Driver <https://www.youtube.com/watch?v=Ja8fM7rTae4>`_ - Laurent Pinchart (2013)
163 
164 Slides and articles
165 -------------------
166 
167 * `The Linux graphics stack in a nutshell, part 1 <https://lwn.net/Articles/955376/>`_ - Thomas Zimmermann (2023)
168 * `The Linux graphics stack in a nutshell, part 2 <https://lwn.net/Articles/955708/>`_ - Thomas Zimmermann (2023)
169 * `Understanding the Linux Graphics Stack <https://bootlin.com/doc/training/graphics/graphics-slides.pdf>`_ - Bootlin (2022)
170 * `DRM KMS overview <https://wiki.st.com/stm32mpu/wiki/DRM_KMS_overview>`_ - STMicroelectronics (2021)
171 * `Linux graphic stack <https://studiopixl.com/2017-05-13/linux-graphic-stack-an-overview>`_ - Nathan Gauër (2017)
172 * `Atomic mode setting design overview, part 1 <https://lwn.net/Articles/653071/>`_ - Daniel Vetter (2015)
173 * `Atomic mode setting design overview, part 2 <https://lwn.net/Articles/653466/>`_ - Daniel Vetter (2015)
174 * `The DRM/KMS subsystem from a newbie’s point of view <https://bootlin.com/pub/conferences/2014/elce/brezillon-drm-kms/brezillon-drm-kms.pdf>`_ - Boris Brezillon (2014)
175 * `A brief introduction to the Linux graphics stack <https://blogs.igalia.com/itoral/2014/07/29/a-brief-introduction-to-the-linux-graphics-stack/>`_ - Iago Toral (2014)
176 * `The Linux Graphics Stack <https://blog.mecheye.net/2012/06/the-linux-graphics-stack/>`_ - Jasper St. Pierre (2012)

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