1 :orphan: 2 3 ===================== 4 MSM Crash Dump Format 5 ===================== 6 7 Following a GPU hang the MSM driver outputs debugging information via 8 /sys/kernel/dri/X/show or via devcoredump (/sys/class/devcoredump/dcdX/data). 9 This document describes how the output is formatted. 10 11 Each entry is in the form key: value. Sections headers will not have a value 12 and all the contents of a section will be indented two spaces from the header. 13 Each section might have multiple array entries the start of which is designated 14 by a (-). 15 16 Mappings 17 -------- 18 19 kernel 20 The kernel version that generated the dump (UTS_RELEASE). 21 22 module 23 The module that generated the crashdump. 24 25 time 26 The kernel time at crash formatted as seconds.microseconds. 27 28 comm 29 Comm string for the binary that generated the fault. 30 31 cmdline 32 Command line for the binary that generated the fault. 33 34 revision 35 ID of the GPU that generated the crash formatted as 36 core.major.minor.patchlevel separated by dots. 37 38 rbbm-status 39 The current value of RBBM_STATUS which shows what top level GPU 40 components are in use at the time of crash. 41 42 ringbuffer 43 Section containing the contents of each ringbuffer. Each ringbuffer is 44 identified with an id number. 45 46 id 47 Ringbuffer ID (0 based index). Each ringbuffer in the section 48 will have its own unique id. 49 iova 50 GPU address of the ringbuffer. 51 52 last-fence 53 The last fence that was issued on the ringbuffer 54 55 retired-fence 56 The last fence retired on the ringbuffer. 57 58 rptr 59 The current read pointer (rptr) for the ringbuffer. 60 61 wptr 62 The current write pointer (wptr) for the ringbuffer. 63 64 size 65 Maximum size of the ringbuffer programmed in the hardware. 66 67 data 68 The contents of the ring encoded as ascii85. Only the used 69 portions of the ring will be printed. 70 71 bo 72 List of buffers from the hanging submission if available. 73 Each buffer object will have a uinque iova. 74 75 iova 76 GPU address of the buffer object. 77 78 size 79 Allocated size of the buffer object. 80 81 data 82 The contents of the buffer object encoded with ascii85. Only 83 Trailing zeros at the end of the buffer will be skipped. 84 85 registers 86 Set of registers values. Each entry is on its own line enclosed 87 by brackets { }. 88 89 offset 90 Byte offset of the register from the start of the 91 GPU memory region. 92 93 value 94 Hexadecimal value of the register. 95 96 registers-hlsq 97 (5xx only) Register values from the HLSQ aperture. 98 Same format as the register section.
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