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Linux/Documentation/input/devices/xpad.rst

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  1 =======================================================
  2 xpad - Linux USB driver for Xbox compatible controllers
  3 =======================================================
  4 
  5 This driver exposes all first-party and third-party Xbox compatible
  6 controllers. It has a long history and has enjoyed considerable usage
  7 as Windows' xinput library caused most PC games to focus on Xbox
  8 controller compatibility.
  9 
 10 Due to backwards compatibility all buttons are reported as digital.
 11 This only affects Original Xbox controllers. All later controller models
 12 have only digital face buttons.
 13 
 14 Rumble is supported on some models of Xbox 360 controllers but not of
 15 Original Xbox controllers nor on Xbox One controllers. As of writing
 16 the Xbox One's rumble protocol has not been reverse-engineered but in
 17 the future could be supported.
 18 
 19 
 20 Notes
 21 =====
 22 
 23 The number of buttons/axes reported varies based on 3 things:
 24 
 25 - if you are using a known controller
 26 - if you are using a known dance pad
 27 - if using an unknown device (one not listed below), what you set in the
 28   module configuration for "Map D-PAD to buttons rather than axes for unknown
 29   pads" (module option dpad_to_buttons)
 30 
 31 If you set dpad_to_buttons to N and you are using an unknown device
 32 the driver will map the directional pad to axes (X/Y).
 33 If you said Y it will map the d-pad to buttons, which is needed for dance
 34 style games to function correctly. The default is Y.
 35 
 36 dpad_to_buttons has no effect for known pads. A erroneous commit message
 37 claimed dpad_to_buttons could be used to force behavior on known devices.
 38 This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
 39 unknown controllers.
 40 
 41 
 42 Normal Controllers
 43 ------------------
 44 
 45 With a normal controller, the directional pad is mapped to its own X/Y axes.
 46 The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
 47 axes and 10 buttons.
 48 
 49 All 8 axes work, though they all have the same range (-32768..32767)
 50 and the zero-setting is not correct for the triggers (I don't know if that
 51 is some limitation of jstest, since the input device setup should be fine. I
 52 didn't have a look at jstest itself yet).
 53 
 54 All of the 10 buttons work (in digital mode). The six buttons on the
 55 right side (A, B, X, Y, black, white) are said to be "analog" and
 56 report their values as 8 bit unsigned, not sure what this is good for.
 57 
 58 I tested the controller with quake3, and configuration and
 59 in game functionality were OK. However, I find it rather difficult to
 60 play first person shooters with a pad. Your mileage may vary.
 61 
 62 
 63 Xbox Dance Pads
 64 ---------------
 65 
 66 When using a known dance pad, jstest will report 6 axes and 14 buttons.
 67 
 68 For dance style pads (like the redoctane pad) several changes
 69 have been made.  The old driver would map the d-pad to axes, resulting
 70 in the driver being unable to report when the user was pressing both
 71 left+right or up+down, making DDR style games unplayable.
 72 
 73 Known dance pads automatically map the d-pad to buttons and will work
 74 correctly out of the box.
 75 
 76 If your dance pad is recognized by the driver but is using axes instead
 77 of buttons, see section 0.3 - Unknown Controllers
 78 
 79 I've tested this with Stepmania, and it works quite well.
 80 
 81 
 82 Unknown Controllers
 83 -------------------
 84 
 85 If you have an unknown Xbox controller, it should work just fine with
 86 the default settings.
 87 
 88 HOWEVER if you have an unknown dance pad not listed below, it will not
 89 work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
 90 
 91 
 92 USB adapters
 93 ============
 94 
 95 All generations of Xbox controllers speak USB over the wire.
 96 
 97 - Original Xbox controllers use a proprietary connector and require adapters.
 98 - Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
 99   for Windows'
100 - Wired Xbox 360 controllers use standard USB connectors.
101 - Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
102   yet supported.
103 - Xbox One controllers can be wired and use standard Micro-USB connectors.
104 
105 
106 
107 Original Xbox USB adapters
108 --------------------------
109 
110 Using this driver with an Original Xbox controller requires an
111 adapter cable to break out the proprietary connector's pins to USB.
112 You can buy these online fairly cheap, or build your own.
113 
114 Such a cable is pretty easy to build. The Controller itself is a USB
115 compound device (a hub with three ports for two expansion slots and
116 the controller device) with the only difference in a nonstandard connector
117 (5 pins vs. 4 on standard USB 1.0 connectors).
118 
119 You just need to solder a USB connector onto the cable and keep the
120 yellow wire unconnected. The other pins have the same order on both
121 connectors so there is no magic to it. Detailed info on these matters
122 can be found on the net ([1]_, [2]_, [3]_).
123 
124 Thanks to the trip splitter found on the cable you don't even need to cut the
125 original one. You can buy an extension cable and cut that instead. That way,
126 you can still use the controller with your Xbox, if you have one ;)
127 
128 
129 
130 Driver Installation
131 ===================
132 
133 Once you have the adapter cable, if needed, and the controller connected
134 the xpad module should be auto loaded. To confirm you can cat
135 /sys/kernel/debug/usb/devices. There should be an entry like those:
136 
137 .. code-block:: none
138    :caption: dump from InterAct PowerPad Pro (Germany)
139 
140     T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#=  5 Spd=12  MxCh= 0
141     D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs=  1
142     P:  Vendor=05fd ProdID=107a Rev= 1.00
143     C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
144     I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
145     E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms
146     E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms
147 
148 .. code-block:: none
149    :caption: dump from Redoctane Xbox Dance Pad (US)
150 
151     T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0
152     D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1
153     P:  Vendor=0c12 ProdID=8809 Rev= 0.01
154     S:  Product=XBOX DDR
155     C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
156     I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
157     E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms
158     E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms
159 
160 
161 Supported Controllers
162 =====================
163 
164 For a full list of supported controllers and associated vendor and product
165 IDs see the xpad_device[] array\ [4]_.
166 
167 As of the historic version 0.0.6 (2006-10-10) the following devices
168 were supported::
169 
170  original Microsoft XBOX controller (US),    vendor=0x045e, product=0x0202
171  smaller  Microsoft XBOX controller (US),    vendor=0x045e, product=0x0289
172  original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
173  InterAct PowerPad Pro (Germany),            vendor=0x05fd, product=0x107a
174  RedOctane Xbox Dance Pad (US),              vendor=0x0c12, product=0x8809
175 
176 Unrecognized models of Xbox controllers should function as Generic
177 Xbox controllers. Unrecognized Dance Pad controllers require setting
178 the module option 'dpad_to_buttons'.
179 
180 If you have an unrecognized controller please see 0.3 - Unknown Controllers
181 
182 
183 Manual Testing
184 ==============
185 
186 To test this driver's functionality you may use 'jstest'.
187 
188 For example::
189 
190     > modprobe xpad
191     > modprobe joydev
192     > jstest /dev/js0
193 
194 If you're using a normal controller, there should be a single line showing
195 18 inputs (8 axes, 10 buttons), and its values should change if you move
196 the sticks and push the buttons.  If you're using a dance pad, it should
197 show 20 inputs (6 axes, 14 buttons).
198 
199 It works? Voila, you're done ;)
200 
201 
202 
203 Thanks
204 ======
205 
206 I have to thank ITO Takayuki for the detailed info on his site
207     http://euc.jp/periphs/xbox-controller.ja.html.
208 
209 His useful info and both the usb-skeleton as well as the iforce input driver
210 (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
211 the basic functionality.
212 
213 
214 
215 References
216 ==========
217 
218 .. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
219 .. [2] http://xpad.xbox-scene.com/
220 .. [3] http://www.markosweb.com/www/xboxhackz.com/
221 .. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
222 
223 
224 Historic Edits
225 ==============
226 
227 2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
228  - original doc
229 
230 2005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
231  - added stuff for dance pads, new d-pad->axes mappings
232 
233 Later changes may be viewed with
234 'git log --follow Documentation/input/devices/xpad.rst'

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