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Linux/Documentation/input/ff.rst

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  1 ========================
  2 Force feedback for Linux
  3 ========================
  4 
  5 :Author: Johann Deneux <johann.deneux@gmail.com> on 2001/04/22.
  6 :Updated: Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09.
  7 
  8 You may redistribute this file. Please remember to include shape.svg and
  9 interactive.svg as well.
 10 
 11 Introduction
 12 ~~~~~~~~~~~~
 13 
 14 This document describes how to use force feedback devices under Linux. The
 15 goal is not to support these devices as if they were simple input-only devices
 16 (as it is already the case), but to really enable the rendering of force
 17 effects.
 18 This document only describes the force feedback part of the Linux input
 19 interface. Please read joydev/joystick.rst and input.rst before reading further
 20 this document.
 21 
 22 Instructions to the user
 23 ~~~~~~~~~~~~~~~~~~~~~~~~
 24 
 25 To enable force feedback, you have to:
 26 
 27 1. have your kernel configured with evdev and a driver that supports your
 28    device.
 29 2. make sure evdev module is loaded and /dev/input/event* device files are
 30    created.
 31 
 32 Before you start, let me WARN you that some devices shake violently during the
 33 initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
 34 To stop this annoying behaviour, move your joystick to its limits. Anyway, you
 35 should keep a hand on your device, in order to avoid it to break down if
 36 something goes wrong.
 37 
 38 If you have a serial iforce device, you need to start inputattach. See
 39 joydev/joystick.rst for details.
 40 
 41 Does it work ?
 42 --------------
 43 
 44 There is an utility called fftest that will allow you to test the driver::
 45 
 46     % fftest /dev/input/eventXX
 47 
 48 Instructions to the developer
 49 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 50 
 51 All interactions are done using the event API. That is, you can use ioctl()
 52 and write() on /dev/input/eventXX.
 53 This information is subject to change.
 54 
 55 Querying device capabilities
 56 ----------------------------
 57 
 58 ::
 59 
 60     #include <linux/input.h>
 61     #include <sys/ioctl.h>
 62 
 63     #define BITS_TO_LONGS(x) \
 64             (((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
 65     unsigned long features[BITS_TO_LONGS(FF_CNT)];
 66     int ioctl(int file_descriptor, int request, unsigned long *features);
 67 
 68 "request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
 69 
 70 Returns the features supported by the device. features is a bitfield with the
 71 following bits:
 72 
 73 - FF_CONSTANT   can render constant force effects
 74 - FF_PERIODIC   can render periodic effects with the following waveforms:
 75 
 76   - FF_SQUARE     square waveform
 77   - FF_TRIANGLE   triangle waveform
 78   - FF_SINE       sine waveform
 79   - FF_SAW_UP     sawtooth up waveform
 80   - FF_SAW_DOWN   sawtooth down waveform
 81   - FF_CUSTOM     custom waveform
 82 
 83 - FF_RAMP       can render ramp effects
 84 - FF_SPRING     can simulate the presence of a spring
 85 - FF_FRICTION   can simulate friction
 86 - FF_DAMPER     can simulate damper effects
 87 - FF_RUMBLE     rumble effects
 88 - FF_INERTIA    can simulate inertia
 89 - FF_GAIN       gain is adjustable
 90 - FF_AUTOCENTER autocenter is adjustable
 91 
 92 .. note::
 93 
 94     - In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All
 95       devices that support FF_RUMBLE support FF_PERIODIC (square, triangle,
 96       sine) and the other way around.
 97 
 98     - The exact syntax FF_CUSTOM is undefined for the time being as no driver
 99       supports it yet.
100 
101 ::
102 
103     int ioctl(int fd, EVIOCGEFFECTS, int *n);
104 
105 Returns the number of effects the device can keep in its memory.
106 
107 Uploading effects to the device
108 -------------------------------
109 
110 ::
111 
112     #include <linux/input.h>
113     #include <sys/ioctl.h>
114 
115     int ioctl(int file_descriptor, int request, struct ff_effect *effect);
116 
117 "request" must be EVIOCSFF.
118 
119 "effect" points to a structure describing the effect to upload. The effect is
120 uploaded, but not played.
121 The content of effect may be modified. In particular, its field "id" is set
122 to the unique id assigned by the driver. This data is required for performing
123 some operations (removing an effect, controlling the playback).
124 The "id" field must be set to -1 by the user in order to tell the driver to
125 allocate a new effect.
126 
127 Effects are file descriptor specific.
128 
129 See <uapi/linux/input.h> for a description of the ff_effect struct.  You
130 should also find help in a few sketches, contained in files shape.svg
131 and interactive.svg:
132 
133 .. kernel-figure:: shape.svg
134 
135     Shape
136 
137 .. kernel-figure:: interactive.svg
138 
139     Interactive
140 
141 
142 Removing an effect from the device
143 ----------------------------------
144 
145 ::
146 
147     int ioctl(int fd, EVIOCRMFF, effect.id);
148 
149 This makes room for new effects in the device's memory. Note that this also
150 stops the effect if it was playing.
151 
152 Controlling the playback of effects
153 -----------------------------------
154 
155 Control of playing is done with write(). Below is an example:
156 
157 ::
158 
159     #include <linux/input.h>
160     #include <unistd.h>
161 
162         struct input_event play;
163         struct input_event stop;
164         struct ff_effect effect;
165         int fd;
166    ...
167         fd = open("/dev/input/eventXX", O_RDWR);
168    ...
169         /* Play three times */
170         play.type = EV_FF;
171         play.code = effect.id;
172         play.value = 3;
173 
174         write(fd, (const void*) &play, sizeof(play));
175    ...
176         /* Stop an effect */
177         stop.type = EV_FF;
178         stop.code = effect.id;
179         stop.value = 0;
180 
181         write(fd, (const void*) &stop, sizeof(stop));
182 
183 Setting the gain
184 ----------------
185 
186 Not all devices have the same strength. Therefore, users should set a gain
187 factor depending on how strong they want effects to be. This setting is
188 persistent across access to the driver.
189 
190 ::
191 
192     /* Set the gain of the device
193     int gain;           /* between 0 and 100 */
194     struct input_event ie;      /* structure used to communicate with the driver */
195 
196     ie.type = EV_FF;
197     ie.code = FF_GAIN;
198     ie.value = 0xFFFFUL * gain / 100;
199 
200     if (write(fd, &ie, sizeof(ie)) == -1)
201         perror("set gain");
202 
203 Enabling/Disabling autocenter
204 -----------------------------
205 
206 The autocenter feature quite disturbs the rendering of effects in my opinion,
207 and I think it should be an effect, which computation depends on the game
208 type. But you can enable it if you want.
209 
210 ::
211 
212     int autocenter;             /* between 0 and 100 */
213     struct input_event ie;
214 
215     ie.type = EV_FF;
216     ie.code = FF_AUTOCENTER;
217     ie.value = 0xFFFFUL * autocenter / 100;
218 
219     if (write(fd, &ie, sizeof(ie)) == -1)
220         perror("set auto-center");
221 
222 A value of 0 means "no auto-center".
223 
224 Dynamic update of an effect
225 ---------------------------
226 
227 Proceed as if you wanted to upload a new effect, except that instead of
228 setting the id field to -1, you set it to the wanted effect id.
229 Normally, the effect is not stopped and restarted. However, depending on the
230 type of device, not all parameters can be dynamically updated. For example,
231 the direction of an effect cannot be updated with iforce devices. In this
232 case, the driver stops the effect, up-load it, and restart it.
233 
234 Therefore it is recommended to dynamically change direction while the effect
235 is playing only when it is ok to restart the effect with a replay count of 1.
236 
237 Information about the status of effects
238 ---------------------------------------
239 
240 Every time the status of an effect is changed, an event is sent. The values
241 and meanings of the fields of the event are as follows::
242 
243     struct input_event {
244     /* When the status of the effect changed */
245             struct timeval time;
246 
247     /* Set to EV_FF_STATUS */
248             unsigned short type;
249 
250     /* Contains the id of the effect */
251             unsigned short code;
252 
253     /* Indicates the status */
254             unsigned int value;
255     };
256 
257     FF_STATUS_STOPPED   The effect stopped playing
258     FF_STATUS_PLAYING   The effect started to play
259 
260 .. note::
261 
262     - Status feedback is only supported by iforce driver. If you have
263       a really good reason to use this, please contact
264       linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com
265       so that support for it can be added to the rest of the drivers.

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