1 .. _joystick-api: 2 3 ===================== 4 Programming Interface 5 ===================== 6 7 :Author: Ragnar Hojland Espinosa <ragnar@macula.net> - 7 Aug 1998 8 9 Introduction 10 ============ 11 12 .. important:: 13 This document describes legacy ``js`` interface. Newer clients are 14 encouraged to switch to the generic event (``evdev``) interface. 15 16 The 1.0 driver uses a new, event based approach to the joystick driver. 17 Instead of the user program polling for the joystick values, the joystick 18 driver now reports only any changes of its state. See joystick-api.txt, 19 joystick.h and jstest.c included in the joystick package for more 20 information. The joystick device can be used in either blocking or 21 nonblocking mode, and supports select() calls. 22 23 For backward compatibility the old (v0.x) interface is still included. 24 Any call to the joystick driver using the old interface will return values 25 that are compatible to the old interface. This interface is still limited 26 to 2 axes, and applications using it usually decode only 2 buttons, although 27 the driver provides up to 32. 28 29 Initialization 30 ============== 31 32 Open the joystick device following the usual semantics (that is, with open). 33 Since the driver now reports events instead of polling for changes, 34 immediately after the open it will issue a series of synthetic events 35 (JS_EVENT_INIT) that you can read to obtain the initial state of the 36 joystick. 37 38 By default, the device is opened in blocking mode:: 39 40 int fd = open ("/dev/input/js0", O_RDONLY); 41 42 43 Event Reading 44 ============= 45 46 :: 47 48 struct js_event e; 49 read (fd, &e, sizeof(e)); 50 51 where js_event is defined as:: 52 53 struct js_event { 54 __u32 time; /* event timestamp in milliseconds */ 55 __s16 value; /* value */ 56 __u8 type; /* event type */ 57 __u8 number; /* axis/button number */ 58 }; 59 60 If the read is successful, it will return sizeof(e), unless you wanted to read 61 more than one event per read as described in section 3.1. 62 63 64 js_event.type 65 ------------- 66 67 The possible values of ``type`` are:: 68 69 #define JS_EVENT_BUTTON 0x01 /* button pressed/released */ 70 #define JS_EVENT_AXIS 0x02 /* joystick moved */ 71 #define JS_EVENT_INIT 0x80 /* initial state of device */ 72 73 As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed 74 events on open. That is, if it's issuing an INIT BUTTON event, the 75 current type value will be:: 76 77 int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */ 78 79 If you choose not to differentiate between synthetic or real events 80 you can turn off the JS_EVENT_INIT bits:: 81 82 type &= ~JS_EVENT_INIT; /* 0x01 */ 83 84 85 js_event.number 86 --------------- 87 88 The values of ``number`` correspond to the axis or button that 89 generated the event. Note that they carry separate numeration (that 90 is, you have both an axis 0 and a button 0). Generally, 91 92 =============== ======= 93 Axis number 94 =============== ======= 95 1st Axis X 0 96 1st Axis Y 1 97 2nd Axis X 2 98 2nd Axis Y 3 99 ...and so on 100 =============== ======= 101 102 Hats vary from one joystick type to another. Some can be moved in 8 103 directions, some only in 4. The driver, however, always reports a hat as two 104 independent axes, even if the hardware doesn't allow independent movement. 105 106 107 js_event.value 108 -------------- 109 110 For an axis, ``value`` is a signed integer between -32767 and +32767 111 representing the position of the joystick along that axis. If you 112 don't read a 0 when the joystick is ``dead``, or if it doesn't span the 113 full range, you should recalibrate it (with, for example, jscal). 114 115 For a button, ``value`` for a press button event is 1 and for a release 116 button event is 0. 117 118 Though this:: 119 120 if (js_event.type == JS_EVENT_BUTTON) { 121 buttons_state ^= (1 << js_event.number); 122 } 123 124 may work well if you handle JS_EVENT_INIT events separately, 125 126 :: 127 128 if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) { 129 if (js_event.value) 130 buttons_state |= (1 << js_event.number); 131 else 132 buttons_state &= ~(1 << js_event.number); 133 } 134 135 is much safer since it can't lose sync with the driver. As you would 136 have to write a separate handler for JS_EVENT_INIT events in the first 137 snippet, this ends up being shorter. 138 139 140 js_event.time 141 ------------- 142 143 The time an event was generated is stored in ``js_event.time``. It's a time 144 in milliseconds since ... well, since sometime in the past. This eases the 145 task of detecting double clicks, figuring out if movement of axis and button 146 presses happened at the same time, and similar. 147 148 149 Reading 150 ======= 151 152 If you open the device in blocking mode, a read will block (that is, 153 wait) forever until an event is generated and effectively read. There 154 are two alternatives if you can't afford to wait forever (which is, 155 admittedly, a long time;) 156 157 a) use select to wait until there's data to be read on fd, or 158 until it timeouts. There's a good example on the select(2) 159 man page. 160 161 b) open the device in non-blocking mode (O_NONBLOCK) 162 163 164 O_NONBLOCK 165 ---------- 166 167 If read returns -1 when reading in O_NONBLOCK mode, this isn't 168 necessarily a "real" error (check errno(3)); it can just mean there 169 are no events pending to be read on the driver queue. You should read 170 all events on the queue (that is, until you get a -1). 171 172 For example, 173 174 :: 175 176 while (1) { 177 while (read (fd, &e, sizeof(e)) > 0) { 178 process_event (e); 179 } 180 /* EAGAIN is returned when the queue is empty */ 181 if (errno != EAGAIN) { 182 /* error */ 183 } 184 /* do something interesting with processed events */ 185 } 186 187 One reason for emptying the queue is that if it gets full you'll start 188 missing events since the queue is finite, and older events will get 189 overwritten. 190 191 The other reason is that you want to know all that happened, and not 192 delay the processing till later. 193 194 Why can the queue get full? Because you don't empty the queue as 195 mentioned, or because too much time elapses from one read to another 196 and too many events to store in the queue get generated. Note that 197 high system load may contribute to space those reads even more. 198 199 If time between reads is enough to fill the queue and lose an event, 200 the driver will switch to startup mode and next time you read it, 201 synthetic events (JS_EVENT_INIT) will be generated to inform you of 202 the actual state of the joystick. 203 204 205 .. note:: 206 207 As of version 1.2.8, the queue is circular and able to hold 64 208 events. You can increment this size bumping up JS_BUFF_SIZE in 209 joystick.h and recompiling the driver. 210 211 212 In the above code, you might as well want to read more than one event 213 at a time using the typical read(2) functionality. For that, you would 214 replace the read above with something like:: 215 216 struct js_event mybuffer[0xff]; 217 int i = read (fd, mybuffer, sizeof(mybuffer)); 218 219 In this case, read would return -1 if the queue was empty, or some 220 other value in which the number of events read would be i / 221 sizeof(js_event) Again, if the buffer was full, it's a good idea to 222 process the events and keep reading it until you empty the driver queue. 223 224 225 IOCTLs 226 ====== 227 228 The joystick driver defines the following ioctl(2) operations:: 229 230 /* function 3rd arg */ 231 #define JSIOCGAXES /* get number of axes char */ 232 #define JSIOCGBUTTONS /* get number of buttons char */ 233 #define JSIOCGVERSION /* get driver version int */ 234 #define JSIOCGNAME(len) /* get identifier string char */ 235 #define JSIOCSCORR /* set correction values &js_corr */ 236 #define JSIOCGCORR /* get correction values &js_corr */ 237 238 For example, to read the number of axes:: 239 240 char number_of_axes; 241 ioctl (fd, JSIOCGAXES, &number_of_axes); 242 243 244 JSIOGCVERSION 245 ------------- 246 247 JSIOGCVERSION is a good way to check in run-time whether the running 248 driver is 1.0+ and supports the event interface. If it is not, the 249 IOCTL will fail. For a compile-time decision, you can test the 250 JS_VERSION symbol:: 251 252 #ifdef JS_VERSION 253 #if JS_VERSION > 0xsomething 254 255 256 JSIOCGNAME 257 ---------- 258 259 JSIOCGNAME(len) allows you to get the name string of the joystick - the same 260 as is being printed at boot time. The 'len' argument is the length of the 261 buffer provided by the application asking for the name. It is used to avoid 262 possible overrun should the name be too long:: 263 264 char name[128]; 265 if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0) 266 strscpy(name, "Unknown", sizeof(name)); 267 printf("Name: %s\n", name); 268 269 270 JSIOC[SG]CORR 271 ------------- 272 273 For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are 274 not needed in a normal program, only in joystick calibration software 275 such as jscal or kcmjoy. These IOCTLs and data types aren't considered 276 to be in the stable part of the API, and therefore may change without 277 warning in following releases of the driver. 278 279 Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold 280 information for all axes. That is, struct js_corr corr[MAX_AXIS]; 281 282 struct js_corr is defined as:: 283 284 struct js_corr { 285 __s32 coef[8]; 286 __u16 prec; 287 __u16 type; 288 }; 289 290 and ``type``:: 291 292 #define JS_CORR_NONE 0x00 /* returns raw values */ 293 #define JS_CORR_BROKEN 0x01 /* broken line */ 294 295 296 Backward compatibility 297 ====================== 298 299 The 0.x joystick driver API is quite limited and its usage is deprecated. 300 The driver offers backward compatibility, though. Here's a quick summary:: 301 302 struct JS_DATA_TYPE js; 303 while (1) { 304 if (read (fd, &js, JS_RETURN) != JS_RETURN) { 305 /* error */ 306 } 307 usleep (1000); 308 } 309 310 As you can figure out from the example, the read returns immediately, 311 with the actual state of the joystick:: 312 313 struct JS_DATA_TYPE { 314 int buttons; /* immediate button state */ 315 int x; /* immediate x axis value */ 316 int y; /* immediate y axis value */ 317 }; 318 319 and JS_RETURN is defined as:: 320 321 #define JS_RETURN sizeof(struct JS_DATA_TYPE) 322 323 To test the state of the buttons, 324 325 :: 326 327 first_button_state = js.buttons & 1; 328 second_button_state = js.buttons & 2; 329 330 The axis values do not have a defined range in the original 0.x driver, 331 except that the values are non-negative. The 1.2.8+ drivers use a 332 fixed range for reporting the values, 1 being the minimum, 128 the 333 center, and 255 maximum value. 334 335 The v0.8.0.2 driver also had an interface for 'digital joysticks', (now 336 called Multisystem joysticks in this driver), under /dev/djsX. This driver 337 doesn't try to be compatible with that interface. 338 339 340 Final Notes 341 =========== 342 343 :: 344 345 ____/| Comments, additions, and specially corrections are welcome. 346 \ o.O| Documentation valid for at least version 1.2.8 of the joystick 347 =(_)= driver and as usual, the ultimate source for documentation is 348 U to "Use The Source Luke" or, at your convenience, Vojtech ;)
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