~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~

TOMOYO Linux Cross Reference
Linux/Documentation/input/joydev/joystick.rst

Version: ~ [ linux-6.12-rc7 ] ~ [ linux-6.11.7 ] ~ [ linux-6.10.14 ] ~ [ linux-6.9.12 ] ~ [ linux-6.8.12 ] ~ [ linux-6.7.12 ] ~ [ linux-6.6.60 ] ~ [ linux-6.5.13 ] ~ [ linux-6.4.16 ] ~ [ linux-6.3.13 ] ~ [ linux-6.2.16 ] ~ [ linux-6.1.116 ] ~ [ linux-6.0.19 ] ~ [ linux-5.19.17 ] ~ [ linux-5.18.19 ] ~ [ linux-5.17.15 ] ~ [ linux-5.16.20 ] ~ [ linux-5.15.171 ] ~ [ linux-5.14.21 ] ~ [ linux-5.13.19 ] ~ [ linux-5.12.19 ] ~ [ linux-5.11.22 ] ~ [ linux-5.10.229 ] ~ [ linux-5.9.16 ] ~ [ linux-5.8.18 ] ~ [ linux-5.7.19 ] ~ [ linux-5.6.19 ] ~ [ linux-5.5.19 ] ~ [ linux-5.4.285 ] ~ [ linux-5.3.18 ] ~ [ linux-5.2.21 ] ~ [ linux-5.1.21 ] ~ [ linux-5.0.21 ] ~ [ linux-4.20.17 ] ~ [ linux-4.19.323 ] ~ [ linux-4.18.20 ] ~ [ linux-4.17.19 ] ~ [ linux-4.16.18 ] ~ [ linux-4.15.18 ] ~ [ linux-4.14.336 ] ~ [ linux-4.13.16 ] ~ [ linux-4.12.14 ] ~ [ linux-4.11.12 ] ~ [ linux-4.10.17 ] ~ [ linux-4.9.337 ] ~ [ linux-4.4.302 ] ~ [ linux-3.10.108 ] ~ [ linux-2.6.32.71 ] ~ [ linux-2.6.0 ] ~ [ linux-2.4.37.11 ] ~ [ unix-v6-master ] ~ [ ccs-tools-1.8.12 ] ~ [ policy-sample ] ~
Architecture: ~ [ i386 ] ~ [ alpha ] ~ [ m68k ] ~ [ mips ] ~ [ ppc ] ~ [ sparc ] ~ [ sparc64 ] ~

  1 .. include:: <isonum.txt>
  2 
  3 .. _joystick-doc:
  4 
  5 Introduction
  6 ============
  7 
  8 The joystick driver for Linux provides support for a variety of joysticks
  9 and similar devices. It is based on a larger project aiming to support all
 10 input devices in Linux.
 11 
 12 The mailing list for the project is:
 13 
 14         linux-input@vger.kernel.org
 15 
 16 send "subscribe linux-input" to majordomo@vger.kernel.org to subscribe to it.
 17 
 18 Usage
 19 =====
 20 
 21 For basic usage you just choose the right options in kernel config and
 22 you should be set.
 23 
 24 Utilities
 25 ---------
 26 
 27 For testing and other purposes (for example serial devices), there is a set
 28 of utilities, such as ``jstest``, ``jscal``, and ``evtest``,
 29 usually packaged as ``joystick``, ``input-utils``, ``evtest``, and so on.
 30 
 31 ``inputattach`` utility is required if your joystick is connected to a
 32 serial port.
 33 
 34 Device nodes
 35 ------------
 36 
 37 For applications to be able to use the joysticks, device nodes should be
 38 created in /dev. Normally it is done automatically by the system, but
 39 it can also be done by hand::
 40 
 41     cd /dev
 42     rm js*
 43     mkdir input
 44     mknod input/js0 c 13 0
 45     mknod input/js1 c 13 1
 46     mknod input/js2 c 13 2
 47     mknod input/js3 c 13 3
 48     ln -s input/js0 js0
 49     ln -s input/js1 js1
 50     ln -s input/js2 js2
 51     ln -s input/js3 js3
 52 
 53 For testing with inpututils it's also convenient to create these::
 54 
 55     mknod input/event0 c 13 64
 56     mknod input/event1 c 13 65
 57     mknod input/event2 c 13 66
 58     mknod input/event3 c 13 67
 59 
 60 Modules needed
 61 --------------
 62 
 63 For all joystick drivers to function, you'll need the userland interface
 64 module in kernel, either loaded or compiled in::
 65 
 66         modprobe joydev
 67 
 68 For gameport joysticks, you'll have to load the gameport driver as well::
 69 
 70         modprobe ns558
 71 
 72 And for serial port joysticks, you'll need the serial input line
 73 discipline module loaded and the inputattach utility started::
 74 
 75         modprobe serport
 76         inputattach -xxx /dev/tts/X &
 77 
 78 In addition to that, you'll need the joystick driver module itself, most
 79 usually you'll have an analog joystick::
 80 
 81         modprobe analog
 82 
 83 For automatic module loading, something like this might work - tailor to
 84 your needs::
 85 
 86         alias tty-ldisc-2 serport
 87         alias char-major-13 input
 88         above input joydev ns558 analog
 89         options analog map=gamepad,none,2btn
 90 
 91 Verifying that it works
 92 -----------------------
 93 
 94 For testing the joystick driver functionality, there is the jstest
 95 program in the utilities package. You run it by typing::
 96 
 97         jstest /dev/input/js0
 98 
 99 And it should show a line with the joystick values, which update as you
100 move the stick, and press its buttons. The axes should all be zero when the
101 joystick is in the center position. They should not jitter by themselves to
102 other close values, and they also should be steady in any other position of
103 the stick. They should have the full range from -32767 to 32767. If all this
104 is met, then it's all fine, and you can play the games. :)
105 
106 If it's not, then there might be a problem. Try to calibrate the joystick,
107 and if it still doesn't work, read the drivers section of this file, the
108 troubleshooting section, and the FAQ.
109 
110 Calibration
111 -----------
112 
113 For most joysticks you won't need any manual calibration, since the
114 joystick should be autocalibrated by the driver automagically. However, with
115 some analog joysticks, that either do not use linear resistors, or if you
116 want better precision, you can use the jscal program::
117 
118         jscal -c /dev/input/js0
119 
120 included in the joystick package to set better correction coefficients than
121 what the driver would choose itself.
122 
123 After calibrating the joystick you can verify if you like the new
124 calibration using the jstest command, and if you do, you then can save the
125 correction coefficients into a file::
126 
127         jscal -p /dev/input/js0 > /etc/joystick.cal
128 
129 And add a line to your rc script executing that file::
130 
131         source /etc/joystick.cal
132 
133 This way, after the next reboot your joystick will remain calibrated. You
134 can also add the ``jscal -p`` line to your shutdown script.
135 
136 Hardware-specific driver information
137 ====================================
138 
139 In this section each of the separate hardware specific drivers is described.
140 
141 Analog joysticks
142 ----------------
143 
144 The analog.c driver uses the standard analog inputs of the gameport, and thus
145 supports all standard joysticks and gamepads. It uses a very advanced
146 routine for this, allowing for data precision that can't be found on any
147 other system.
148 
149 It also supports extensions like additional hats and buttons compatible
150 with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
151 Cyborg 'digital' joysticks are also supported by this driver, because
152 they're basically souped up CHF sticks.
153 
154 However the only types that can be autodetected are:
155 
156 * 2-axis, 4-button joystick
157 * 3-axis, 4-button joystick
158 * 4-axis, 4-button joystick
159 * Saitek Cyborg 'digital' joysticks
160 
161 For other joystick types (more/less axes, hats, and buttons) support
162 you'll need to specify the types either on the kernel command line or on the
163 module command line, when inserting analog into the kernel. The
164 parameters are::
165 
166         analog.map=<type1>,<type2>,<type3>,....
167 
168 'type' is type of the joystick from the table below, defining joysticks
169 present on gameports in the system, starting with gameport0, second 'type'
170 entry defining joystick on gameport1 and so on.
171 
172         ========= =====================================================
173         Type      Meaning
174         ========= =====================================================
175         none      No analog joystick on that port
176         auto      Autodetect joystick
177         2btn      2-button n-axis joystick
178         y-joy     Two 2-button 2-axis joysticks on an Y-cable
179         y-pad     Two 2-button 2-axis gamepads on an Y-cable
180         fcs       Thrustmaster FCS compatible joystick
181         chf       Joystick with a CH Flightstick compatible hat
182         fullchf   CH Flightstick compatible with two hats and 6 buttons
183         gamepad   4/6-button n-axis gamepad
184         gamepad8  8-button 2-axis gamepad
185         ========= =====================================================
186 
187 In case your joystick doesn't fit in any of the above categories, you can
188 specify the type as a number by combining the bits in the table below. This
189 is not recommended unless you really know what are you doing. It's not
190 dangerous, but not simple either.
191 
192         ==== =========================
193         Bit  Meaning
194         ==== =========================
195          0   Axis X1
196          1   Axis Y1
197          2   Axis X2
198          3   Axis Y2
199          4   Button A
200          5   Button B
201          6   Button C
202          7   Button D
203          8   CHF Buttons X and Y
204          9   CHF Hat 1
205         10   CHF Hat 2
206         11   FCS Hat
207         12   Pad Button X
208         13   Pad Button Y
209         14   Pad Button U
210         15   Pad Button V
211         16   Saitek F1-F4 Buttons
212         17   Saitek Digital Mode
213         19   GamePad
214         20   Joy2 Axis X1
215         21   Joy2 Axis Y1
216         22   Joy2 Axis X2
217         23   Joy2 Axis Y2
218         24   Joy2 Button A
219         25   Joy2 Button B
220         26   Joy2 Button C
221         27   Joy2 Button D
222         31   Joy2 GamePad
223         ==== =========================
224 
225 Microsoft SideWinder joysticks
226 ------------------------------
227 
228 Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
229 module. All currently supported joysticks:
230 
231 * Microsoft SideWinder 3D Pro
232 * Microsoft SideWinder Force Feedback Pro
233 * Microsoft SideWinder Force Feedback Wheel
234 * Microsoft SideWinder FreeStyle Pro
235 * Microsoft SideWinder GamePad (up to four, chained)
236 * Microsoft SideWinder Precision Pro
237 * Microsoft SideWinder Precision Pro USB
238 
239 are autodetected, and thus no module parameters are needed.
240 
241 There is one caveat with the 3D Pro. There are 9 buttons reported,
242 although the joystick has only 8. The 9th button is the mode switch on the
243 rear side of the joystick. However, moving it, you'll reset the joystick,
244 and make it unresponsive for about a one third of a second. Furthermore, the
245 joystick will also re-center itself, taking the position it was in during
246 this time as a new center position. Use it if you want, but think first.
247 
248 The SideWinder Standard is not a digital joystick, and thus is supported
249 by the analog driver described above.
250 
251 Logitech ADI devices
252 --------------------
253 
254 Logitech ADI protocol is supported by the adi.c module. It should support
255 any Logitech device using this protocol. This includes, but is not limited
256 to:
257 
258 * Logitech CyberMan 2
259 * Logitech ThunderPad Digital
260 * Logitech WingMan Extreme Digital
261 * Logitech WingMan Formula
262 * Logitech WingMan Interceptor
263 * Logitech WingMan GamePad
264 * Logitech WingMan GamePad USB
265 * Logitech WingMan GamePad Extreme
266 * Logitech WingMan Extreme Digital 3D
267 
268 ADI devices are autodetected, and the driver supports up to two (any
269 combination of) devices on a single gameport, using a Y-cable or chained
270 together.
271 
272 Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
273 Extreme and Logitech WingMan ThunderPad are not digital joysticks and are
274 handled by the analog driver described above. Logitech WingMan Warrior and
275 Logitech Magellan are supported by serial drivers described below.  Logitech
276 WingMan Force and Logitech WingMan Formula Force are supported by the
277 I-Force driver described below. Logitech CyberMan is not supported yet.
278 
279 Gravis GrIP
280 -----------
281 
282 Gravis GrIP protocol is supported by the grip.c module. It currently
283 supports:
284 
285 * Gravis GamePad Pro
286 * Gravis BlackHawk Digital
287 * Gravis Xterminator
288 * Gravis Xterminator DualControl
289 
290 All these devices are autodetected, and you can even use any combination
291 of up to two of these pads either chained together or using a Y-cable on a
292 single gameport.
293 
294 GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is
295 supported by the stinger driver. Other Gravis joysticks are supported by the
296 analog driver.
297 
298 FPGaming A3D and MadCatz A3D
299 ----------------------------
300 
301 The Assassin 3D protocol created by FPGaming, is used both by FPGaming
302 themselves and is licensed to MadCatz. A3D devices are supported by the
303 a3d.c module. It currently supports:
304 
305 * FPGaming Assassin 3D
306 * MadCatz Panther
307 * MadCatz Panther XL
308 
309 All these devices are autodetected. Because the Assassin 3D and the Panther
310 allow connecting analog joysticks to them, you'll need to load the analog
311 driver as well to handle the attached joysticks.
312 
313 The trackball should work with USB mousedev module as a normal mouse. See
314 the USB documentation for how to setup a USB mouse.
315 
316 ThrustMaster DirectConnect (BSP)
317 --------------------------------
318 
319 The TM DirectConnect (BSP) protocol is supported by the tmdc.c
320 module. This includes, but is not limited to:
321 
322 * ThrustMaster Millennium 3D Interceptor
323 * ThrustMaster 3D Rage Pad
324 * ThrustMaster Fusion Digital Game Pad
325 
326 Devices not directly supported, but hopefully working are:
327 
328 * ThrustMaster FragMaster
329 * ThrustMaster Attack Throttle
330 
331 If you have one of these, contact me.
332 
333 TMDC devices are autodetected, and thus no parameters to the module
334 are needed. Up to two TMDC devices can be connected to one gameport, using
335 a Y-cable.
336 
337 Creative Labs Blaster
338 ---------------------
339 
340 The Blaster protocol is supported by the cobra.c module. It supports only
341 the:
342 
343 * Creative Blaster GamePad Cobra
344 
345 Up to two of these can be used on a single gameport, using a Y-cable.
346 
347 Genius Digital joysticks
348 ------------------------
349 
350 The Genius digitally communicating joysticks are supported by the gf2k.c
351 module. This includes:
352 
353 * Genius Flight2000 F-23 joystick
354 * Genius Flight2000 F-31 joystick
355 * Genius G-09D gamepad
356 
357 Other Genius digital joysticks are not supported yet, but support can be
358 added fairly easily.
359 
360 InterAct Digital joysticks
361 --------------------------
362 
363 The InterAct digitally communicating joysticks are supported by the
364 interact.c module. This includes:
365 
366 * InterAct HammerHead/FX gamepad
367 * InterAct ProPad8 gamepad
368 
369 Other InterAct digital joysticks are not supported yet, but support can be
370 added fairly easily.
371 
372 PDPI Lightning 4 gamecards
373 --------------------------
374 
375 PDPI Lightning 4 gamecards are supported by the lightning.c module.
376 Once the module is loaded, the analog driver can be used to handle the
377 joysticks. Digitally communicating joystick will work only on port 0, while
378 using Y-cables, you can connect up to 8 analog joysticks to a single L4
379 card, 16 in case you have two in your system.
380 
381 Trident 4DWave / Aureal Vortex
382 ------------------------------
383 
384 Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipset
385 provide an "Enhanced Game Port" mode where the soundcard handles polling the
386 joystick.  This mode is supported by the pcigame.c module. Once loaded the
387 analog driver can use the enhanced features of these gameports..
388 
389 Crystal SoundFusion
390 -------------------
391 
392 Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
393 Port", much like the 4DWave or Vortex above. This, and also the normal mode
394 for the port of the SoundFusion is supported by the cs461x.c module.
395 
396 SoundBlaster Live!
397 ------------------
398 
399 The Live! has a special PCI gameport, which, although it doesn't provide
400 any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than
401 its ISA counterparts. It also requires special support, hence the
402 emu10k1-gp.c module for it instead of the normal ns558.c one.
403 
404 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
405 ------------------------------------------------------------------------
406 
407 These PCI soundcards have specific gameports. They are handled by the
408 sound drivers themselves. Make sure you select gameport support in the
409 joystick menu and sound card support in the sound menu for your appropriate
410 card.
411 
412 Amiga
413 -----
414 
415 Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
416 driver. Since they can't be autodetected, the driver has a command line:
417 
418         amijoy.map=<a>,<b>
419 
420 a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
421 the Amiga.
422 
423         ====== ===========================
424         Value  Joystick type
425         ====== ===========================
426           0    None
427           1    1-button digital joystick
428         ====== ===========================
429 
430 No more joystick types are supported now, but that should change in the
431 future if I get an Amiga in the reach of my fingers.
432 
433 Game console and 8-bit pads and joysticks
434 -----------------------------------------
435 
436 These pads and joysticks are not designed for PCs and other computers
437 Linux runs on, and usually require a special connector for attaching
438 them through a parallel port.
439 
440 See :ref:`joystick-parport` for more info.
441 
442 SpaceTec/LabTec devices
443 -----------------------
444 
445 SpaceTec serial devices communicate using the SpaceWare protocol. It is
446 supported by the spaceorb.c and spaceball.c drivers. The devices currently
447 supported by spaceorb.c are:
448 
449 * SpaceTec SpaceBall Avenger
450 * SpaceTec SpaceOrb 360
451 
452 Devices currently supported by spaceball.c are:
453 
454 * SpaceTec SpaceBall 4000 FLX
455 
456 In addition to having the spaceorb/spaceball and serport modules in the
457 kernel, you also need to attach a serial port to it. To do that, run the
458 inputattach program::
459 
460         inputattach --spaceorb /dev/tts/x &
461 
462 or::
463 
464         inputattach --spaceball /dev/tts/x &
465 
466 where /dev/tts/x is the serial port which the device is connected to. After
467 doing this, the device will be reported and will start working.
468 
469 There is one caveat with the SpaceOrb. The button #6, the one on the bottom
470 side of the orb, although reported as an ordinary button, causes internal
471 recentering of the spaceorb, moving the zero point to the position in which
472 the ball is at the moment of pressing the button. So, think first before
473 you bind it to some other function.
474 
475 SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
476 
477 Logitech SWIFT devices
478 ----------------------
479 
480 The SWIFT serial protocol is supported by the warrior.c module. It
481 currently supports only the:
482 
483 * Logitech WingMan Warrior
484 
485 but in the future, Logitech CyberMan (the original one, not CM2) could be
486 supported as well. To use the module, you need to run inputattach after you
487 insert/compile the module into your kernel::
488 
489         inputattach --warrior /dev/tts/x &
490 
491 /dev/tts/x is the serial port your Warrior is attached to.
492 
493 Magellan / Space Mouse
494 ----------------------
495 
496 The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
497 Systems), for many other companies (Logitech, HP, ...) is supported by the
498 joy-magellan module. It currently supports only the:
499 
500 * Magellan 3D
501 * Space Mouse
502 
503 models; the additional buttons on the 'Plus' versions are not supported yet.
504 
505 To use it, you need to attach the serial port to the driver using the::
506 
507         inputattach --magellan /dev/tts/x &
508 
509 command. After that the Magellan will be detected, initialized, will beep,
510 and the /dev/input/jsX device should become usable.
511 
512 I-Force devices
513 ---------------
514 
515 All I-Force devices are supported by the iforce module. This includes:
516 
517 * AVB Mag Turbo Force
518 * AVB Top Shot Pegasus
519 * AVB Top Shot Force Feedback Racing Wheel
520 * Boeder Force Feedback Wheel
521 * Logitech WingMan Force
522 * Logitech WingMan Force Wheel
523 * Guillemot Race Leader Force Feedback
524 * Guillemot Force Feedback Racing Wheel
525 * Thrustmaster Motor Sport GT
526 
527 To use it, you need to attach the serial port to the driver using the::
528 
529         inputattach --iforce /dev/tts/x &
530 
531 command. After that the I-Force device will be detected, and the
532 /dev/input/jsX device should become usable.
533 
534 In case you're using the device via the USB port, the inputattach command
535 isn't needed.
536 
537 The I-Force driver now supports force feedback via the event interface.
538 
539 Please note that Logitech WingMan 3D devices are _not_ supported by this
540 module, rather by hid. Force feedback is not supported for those devices.
541 Logitech gamepads are also hid devices.
542 
543 Gravis Stinger gamepad
544 ----------------------
545 
546 The Gravis Stinger serial port gamepad, designed for use with laptop
547 computers, is supported by the stinger.c module. To use it, attach the
548 serial port to the driver using::
549 
550         inputattach --stinger /dev/tty/x &
551 
552 where x is the number of the serial port.
553 
554 Troubleshooting
555 ===============
556 
557 There is quite a high probability that you run into some problems. For
558 testing whether the driver works, if in doubt, use the jstest utility in
559 some of its modes. The most useful modes are "normal" - for the 1.x
560 interface, and "old" for the "0.x" interface. You run it by typing::
561 
562         jstest --normal /dev/input/js0
563         jstest --old    /dev/input/js0
564 
565 Additionally you can do a test with the evtest utility::
566 
567         evtest /dev/input/event0
568 
569 Oh, and read the FAQ! :)
570 
571 FAQ
572 ===
573 
574 :Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
575     cause?
576 :A: The device files don't exist. Create them (see section 2.2).
577 
578 :Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
579     or pad that uses a 9-pin D-type Cannon connector to the serial port of my
580     PC?
581 :A: Yes, it is possible, but it'll burn your serial port or the pad. It
582     won't work, of course.
583 
584 :Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
585 :A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
586     for them.

~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~

kernel.org | git.kernel.org | LWN.net | Project Home | SVN repository | Mail admin

Linux® is a registered trademark of Linus Torvalds in the United States and other countries.
TOMOYO® is a registered trademark of NTT DATA CORPORATION.

sflogo.php