1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * PS3 GPU declarations. 4 * 5 * Copyright 2009 Sony Corporation 6 */ 7 8 #ifndef _ASM_POWERPC_PS3GPU_H 9 #define _ASM_POWERPC_PS3GPU_H 10 11 #include <linux/mutex.h> 12 13 #include <asm/lv1call.h> 14 15 16 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 17 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 18 19 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 20 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 21 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 22 #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 23 24 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) 25 26 #define L1GPU_DISPLAY_SYNC_HSYNC 1 27 #define L1GPU_DISPLAY_SYNC_VSYNC 2 28 29 30 /* mutex synchronizing GPU accesses and video mode changes */ 31 extern struct mutex ps3_gpu_mutex; 32 33 34 static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, 35 u64 ddr_offset) 36 { 37 return lv1_gpu_context_attribute(context_handle, 38 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 39 head, ddr_offset, 0, 0); 40 } 41 42 static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, 43 u64 ddr_offset) 44 { 45 return lv1_gpu_context_attribute(context_handle, 46 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 47 head, ddr_offset, 0, 0); 48 } 49 50 static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, 51 u64 xdr_size, u64 ioif_offset) 52 { 53 return lv1_gpu_context_attribute(context_handle, 54 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, 55 xdr_lpar, xdr_size, ioif_offset, 0); 56 } 57 58 static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, 59 u64 ioif_offset, u64 sync_width, u64 pitch) 60 { 61 return lv1_gpu_context_attribute(context_handle, 62 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 63 ddr_offset, ioif_offset, sync_width, 64 pitch); 65 } 66 67 static inline int lv1_gpu_fb_close(u64 context_handle) 68 { 69 return lv1_gpu_context_attribute(context_handle, 70 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, 71 0, 0, 0); 72 } 73 74 #endif /* _ASM_POWERPC_PS3GPU_H */ 75
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