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Linux/arch/powerpc/platforms/embedded6xx/gamecube.c

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  1 // SPDX-License-Identifier: GPL-2.0-or-later
  2 /*
  3  * arch/powerpc/platforms/embedded6xx/gamecube.c
  4  *
  5  * Nintendo GameCube board-specific support
  6  * Copyright (C) 2004-2009 The GameCube Linux Team
  7  * Copyright (C) 2007,2008,2009 Albert Herranz
  8  */
  9 
 10 #include <linux/kernel.h>
 11 #include <linux/init.h>
 12 #include <linux/irq.h>
 13 #include <linux/kexec.h>
 14 #include <linux/seq_file.h>
 15 #include <linux/of_platform.h>
 16 
 17 #include <asm/io.h>
 18 #include <asm/machdep.h>
 19 #include <asm/time.h>
 20 #include <asm/udbg.h>
 21 
 22 #include "flipper-pic.h"
 23 #include "usbgecko_udbg.h"
 24 
 25 
 26 static void __noreturn gamecube_spin(void)
 27 {
 28         /* spin until power button pressed */
 29         for (;;)
 30                 cpu_relax();
 31 }
 32 
 33 static void __noreturn gamecube_restart(char *cmd)
 34 {
 35         local_irq_disable();
 36         flipper_platform_reset();
 37         gamecube_spin();
 38 }
 39 
 40 static void gamecube_power_off(void)
 41 {
 42         local_irq_disable();
 43         gamecube_spin();
 44 }
 45 
 46 static void __noreturn gamecube_halt(void)
 47 {
 48         gamecube_restart(NULL);
 49 }
 50 
 51 static int __init gamecube_probe(void)
 52 {
 53         pm_power_off = gamecube_power_off;
 54 
 55         ug_udbg_init();
 56 
 57         return 1;
 58 }
 59 
 60 static void gamecube_shutdown(void)
 61 {
 62         flipper_quiesce();
 63 }
 64 
 65 define_machine(gamecube) {
 66         .name                   = "gamecube",
 67         .compatible             = "nintendo,gamecube",
 68         .probe                  = gamecube_probe,
 69         .restart                = gamecube_restart,
 70         .halt                   = gamecube_halt,
 71         .init_IRQ               = flipper_pic_probe,
 72         .get_irq                = flipper_pic_get_irq,
 73         .progress               = udbg_progress,
 74         .machine_shutdown       = gamecube_shutdown,
 75 };
 76 
 77 
 78 static const struct of_device_id gamecube_of_bus[] = {
 79         { .compatible = "nintendo,flipper", },
 80         { },
 81 };
 82 
 83 static int __init gamecube_device_probe(void)
 84 {
 85         of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
 86         return 0;
 87 }
 88 machine_device_initcall(gamecube, gamecube_device_probe);
 89 
 90 

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