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TOMOYO Linux Cross Reference
Linux/arch/x86/crypto/sha512-avx2-asm.S

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  1 ########################################################################
  2 # Implement fast SHA-512 with AVX2 instructions. (x86_64)
  3 #
  4 # Copyright (C) 2013 Intel Corporation.
  5 #
  6 # Authors:
  7 #     James Guilford <james.guilford@intel.com>
  8 #     Kirk Yap <kirk.s.yap@intel.com>
  9 #     David Cote <david.m.cote@intel.com>
 10 #     Tim Chen <tim.c.chen@linux.intel.com>
 11 #
 12 # This software is available to you under a choice of one of two
 13 # licenses.  You may choose to be licensed under the terms of the GNU
 14 # General Public License (GPL) Version 2, available from the file
 15 # COPYING in the main directory of this source tree, or the
 16 # OpenIB.org BSD license below:
 17 #
 18 #     Redistribution and use in source and binary forms, with or
 19 #     without modification, are permitted provided that the following
 20 #     conditions are met:
 21 #
 22 #      - Redistributions of source code must retain the above
 23 #        copyright notice, this list of conditions and the following
 24 #        disclaimer.
 25 #
 26 #      - Redistributions in binary form must reproduce the above
 27 #        copyright notice, this list of conditions and the following
 28 #        disclaimer in the documentation and/or other materials
 29 #        provided with the distribution.
 30 #
 31 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 32 # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 33 # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 34 # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 35 # BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 36 # ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 37 # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 38 # SOFTWARE.
 39 #
 40 ########################################################################
 41 #
 42 # This code is described in an Intel White-Paper:
 43 # "Fast SHA-512 Implementations on Intel Architecture Processors"
 44 #
 45 # To find it, surf to http://www.intel.com/p/en_US/embedded
 46 # and search for that title.
 47 #
 48 ########################################################################
 49 # This code schedules 1 blocks at a time, with 4 lanes per block
 50 ########################################################################
 51 
 52 #include <linux/linkage.h>
 53 #include <linux/cfi_types.h>
 54 
 55 .text
 56 
 57 # Virtual Registers
 58 Y_0 = %ymm4
 59 Y_1 = %ymm5
 60 Y_2 = %ymm6
 61 Y_3 = %ymm7
 62 
 63 YTMP0 = %ymm0
 64 YTMP1 = %ymm1
 65 YTMP2 = %ymm2
 66 YTMP3 = %ymm3
 67 YTMP4 = %ymm8
 68 XFER  = YTMP0
 69 
 70 BYTE_FLIP_MASK  = %ymm9
 71 
 72 # 1st arg is %rdi, which is saved to the stack and accessed later via %r12
 73 CTX1        = %rdi
 74 CTX2        = %r12
 75 # 2nd arg
 76 INP         = %rsi
 77 # 3rd arg
 78 NUM_BLKS    = %rdx
 79 
 80 c           = %rcx
 81 d           = %r8
 82 e           = %rdx
 83 y3          = %rsi
 84 
 85 TBL   = %rdi # clobbers CTX1
 86 
 87 a     = %rax
 88 b     = %rbx
 89 
 90 f     = %r9
 91 g     = %r10
 92 h     = %r11
 93 old_h = %r11
 94 
 95 T1    = %r12 # clobbers CTX2
 96 y0    = %r13
 97 y1    = %r14
 98 y2    = %r15
 99 
100 # Local variables (stack frame)
101 XFER_SIZE = 4*8
102 SRND_SIZE = 1*8
103 INP_SIZE = 1*8
104 INPEND_SIZE = 1*8
105 CTX_SIZE = 1*8
106 
107 frame_XFER = 0
108 frame_SRND = frame_XFER + XFER_SIZE
109 frame_INP = frame_SRND + SRND_SIZE
110 frame_INPEND = frame_INP + INP_SIZE
111 frame_CTX = frame_INPEND + INPEND_SIZE
112 frame_size = frame_CTX + CTX_SIZE
113 
114 ## assume buffers not aligned
115 #define VMOVDQ vmovdqu
116 
117 # addm [mem], reg
118 # Add reg to mem using reg-mem add and store
119 .macro addm p1 p2
120         add     \p1, \p2
121         mov     \p2, \p1
122 .endm
123 
124 
125 # COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask
126 # Load ymm with mem and byte swap each dword
127 .macro COPY_YMM_AND_BSWAP p1 p2 p3
128         VMOVDQ \p2, \p1
129         vpshufb \p3, \p1, \p1
130 .endm
131 # rotate_Ys
132 # Rotate values of symbols Y0...Y3
133 .macro rotate_Ys
134         Y_ = Y_0
135         Y_0 = Y_1
136         Y_1 = Y_2
137         Y_2 = Y_3
138         Y_3 = Y_
139 .endm
140 
141 # RotateState
142 .macro RotateState
143         # Rotate symbols a..h right
144         old_h  = h
145         TMP_   = h
146         h      = g
147         g      = f
148         f      = e
149         e      = d
150         d      = c
151         c      = b
152         b      = a
153         a      = TMP_
154 .endm
155 
156 # macro MY_VPALIGNR     YDST, YSRC1, YSRC2, RVAL
157 # YDST = {YSRC1, YSRC2} >> RVAL*8
158 .macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL
159         vperm2f128      $0x3, \YSRC2, \YSRC1, \YDST     # YDST = {YS1_LO, YS2_HI}
160         vpalignr        $\RVAL, \YSRC2, \YDST, \YDST    # YDST = {YDS1, YS2} >> RVAL*8
161 .endm
162 
163 .macro FOUR_ROUNDS_AND_SCHED
164 ################################### RND N + 0 #########################################
165 
166         # Extract w[t-7]
167         MY_VPALIGNR     YTMP0, Y_3, Y_2, 8              # YTMP0 = W[-7]
168         # Calculate w[t-16] + w[t-7]
169         vpaddq          Y_0, YTMP0, YTMP0               # YTMP0 = W[-7] + W[-16]
170         # Extract w[t-15]
171         MY_VPALIGNR     YTMP1, Y_1, Y_0, 8              # YTMP1 = W[-15]
172 
173         # Calculate sigma0
174 
175         # Calculate w[t-15] ror 1
176         vpsrlq          $1, YTMP1, YTMP2
177         vpsllq          $(64-1), YTMP1, YTMP3
178         vpor            YTMP2, YTMP3, YTMP3             # YTMP3 = W[-15] ror 1
179         # Calculate w[t-15] shr 7
180         vpsrlq          $7, YTMP1, YTMP4                # YTMP4 = W[-15] >> 7
181 
182         mov     a, y3           # y3 = a                                # MAJA
183         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
184         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
185         add     frame_XFER(%rsp),h              # h = k + w + h         # --
186         or      c, y3           # y3 = a|c                              # MAJA
187         mov     f, y2           # y2 = f                                # CH
188         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
189 
190         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
191         xor     g, y2           # y2 = f^g                              # CH
192         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
193 
194         and     e, y2           # y2 = (f^g)&e                          # CH
195         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
196         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
197         add     h, d            # d = k + w + h + d                     # --
198 
199         and     b, y3           # y3 = (a|c)&b                          # MAJA
200         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
201         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
202 
203         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
204         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
205         mov     a, T1           # T1 = a                                # MAJB
206         and     c, T1           # T1 = a&c                              # MAJB
207 
208         add     y0, y2          # y2 = S1 + CH                          # --
209         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
210         add     y1, h           # h = k + w + h + S0                    # --
211 
212         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
213 
214         add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
215         add     y3, h           # h = t1 + S0 + MAJ                     # --
216 
217         RotateState
218 
219 ################################### RND N + 1 #########################################
220 
221         # Calculate w[t-15] ror 8
222         vpsrlq          $8, YTMP1, YTMP2
223         vpsllq          $(64-8), YTMP1, YTMP1
224         vpor            YTMP2, YTMP1, YTMP1             # YTMP1 = W[-15] ror 8
225         # XOR the three components
226         vpxor           YTMP4, YTMP3, YTMP3             # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7
227         vpxor           YTMP1, YTMP3, YTMP1             # YTMP1 = s0
228 
229 
230         # Add three components, w[t-16], w[t-7] and sigma0
231         vpaddq          YTMP1, YTMP0, YTMP0             # YTMP0 = W[-16] + W[-7] + s0
232         # Move to appropriate lanes for calculating w[16] and w[17]
233         vperm2f128      $0x0, YTMP0, YTMP0, Y_0         # Y_0 = W[-16] + W[-7] + s0 {BABA}
234         # Move to appropriate lanes for calculating w[18] and w[19]
235         vpand           MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00}
236 
237         # Calculate w[16] and w[17] in both 128 bit lanes
238 
239         # Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
240         vperm2f128      $0x11, Y_3, Y_3, YTMP2          # YTMP2 = W[-2] {BABA}
241         vpsrlq          $6, YTMP2, YTMP4                # YTMP4 = W[-2] >> 6 {BABA}
242 
243 
244         mov     a, y3           # y3 = a                                # MAJA
245         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
246         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
247         add     1*8+frame_XFER(%rsp), h         # h = k + w + h         # --
248         or      c, y3           # y3 = a|c                              # MAJA
249 
250 
251         mov     f, y2           # y2 = f                                # CH
252         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
253         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
254         xor     g, y2           # y2 = f^g                              # CH
255 
256 
257         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
258         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
259         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
260         and     e, y2           # y2 = (f^g)&e                          # CH
261         add     h, d            # d = k + w + h + d                     # --
262 
263         and     b, y3           # y3 = (a|c)&b                          # MAJA
264         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
265 
266         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
267         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
268 
269         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
270         mov     a, T1           # T1 = a                                # MAJB
271         and     c, T1           # T1 = a&c                              # MAJB
272         add     y0, y2          # y2 = S1 + CH                          # --
273 
274         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
275         add     y1, h           # h = k + w + h + S0                    # --
276 
277         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
278         add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
279         add     y3, h           # h = t1 + S0 + MAJ                     # --
280 
281         RotateState
282 
283 
284 ################################### RND N + 2 #########################################
285 
286         vpsrlq          $19, YTMP2, YTMP3               # YTMP3 = W[-2] >> 19 {BABA}
287         vpsllq          $(64-19), YTMP2, YTMP1          # YTMP1 = W[-2] << 19 {BABA}
288         vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 19 {BABA}
289         vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}
290         vpsrlq          $61, YTMP2, YTMP3               # YTMP3 = W[-2] >> 61 {BABA}
291         vpsllq          $(64-61), YTMP2, YTMP1          # YTMP1 = W[-2] << 61 {BABA}
292         vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 61 {BABA}
293         vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = s1 = (W[-2] ror 19) ^
294                                                         #  (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}
295 
296         # Add sigma1 to the other compunents to get w[16] and w[17]
297         vpaddq          YTMP4, Y_0, Y_0                 # Y_0 = {W[1], W[0], W[1], W[0]}
298 
299         # Calculate sigma1 for w[18] and w[19] for upper 128 bit lane
300         vpsrlq          $6, Y_0, YTMP4                  # YTMP4 = W[-2] >> 6 {DC--}
301 
302         mov     a, y3           # y3 = a                                # MAJA
303         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
304         add     2*8+frame_XFER(%rsp), h         # h = k + w + h         # --
305 
306         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
307         or      c, y3           # y3 = a|c                              # MAJA
308         mov     f, y2           # y2 = f                                # CH
309         xor     g, y2           # y2 = f^g                              # CH
310 
311         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
312         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
313         and     e, y2           # y2 = (f^g)&e                          # CH
314 
315         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
316         add     h, d            # d = k + w + h + d                     # --
317         and     b, y3           # y3 = (a|c)&b                          # MAJA
318 
319         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
320         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
321         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
322 
323         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
324         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
325 
326         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
327         mov     a, T1           # T1 = a                                # MAJB
328         and     c, T1           # T1 = a&c                              # MAJB
329         add     y0, y2          # y2 = S1 + CH                          # --
330 
331         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
332         add     y1, h           # h = k + w + h + S0                    # --
333         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
334         add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
335 
336         add     y3, h           # h = t1 + S0 + MAJ                     # --
337 
338         RotateState
339 
340 ################################### RND N + 3 #########################################
341 
342         vpsrlq          $19, Y_0, YTMP3                 # YTMP3 = W[-2] >> 19 {DC--}
343         vpsllq          $(64-19), Y_0, YTMP1            # YTMP1 = W[-2] << 19 {DC--}
344         vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 19 {DC--}
345         vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}
346         vpsrlq          $61, Y_0, YTMP3                 # YTMP3 = W[-2] >> 61 {DC--}
347         vpsllq          $(64-61), Y_0, YTMP1            # YTMP1 = W[-2] << 61 {DC--}
348         vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 61 {DC--}
349         vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = s1 = (W[-2] ror 19) ^
350                                                         #  (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}
351 
352         # Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
353         # to newly calculated sigma1 to get w[18] and w[19]
354         vpaddq          YTMP4, YTMP0, YTMP2             # YTMP2 = {W[3], W[2], --, --}
355 
356         # Form w[19, w[18], w17], w[16]
357         vpblendd                $0xF0, YTMP2, Y_0, Y_0          # Y_0 = {W[3], W[2], W[1], W[0]}
358 
359         mov     a, y3           # y3 = a                                # MAJA
360         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
361         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
362         add     3*8+frame_XFER(%rsp), h         # h = k + w + h         # --
363         or      c, y3           # y3 = a|c                              # MAJA
364 
365 
366         mov     f, y2           # y2 = f                                # CH
367         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
368         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
369         xor     g, y2           # y2 = f^g                              # CH
370 
371 
372         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
373         and     e, y2           # y2 = (f^g)&e                          # CH
374         add     h, d            # d = k + w + h + d                     # --
375         and     b, y3           # y3 = (a|c)&b                          # MAJA
376 
377         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
378         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
379 
380         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
381         add     y0, y2          # y2 = S1 + CH                          # --
382 
383         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
384         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
385 
386         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
387 
388         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
389         mov     a, T1           # T1 = a                                # MAJB
390         and     c, T1           # T1 = a&c                              # MAJB
391         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
392 
393         add     y1, h           # h = k + w + h + S0                    # --
394         add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
395         add     y3, h           # h = t1 + S0 + MAJ                     # --
396 
397         RotateState
398 
399         rotate_Ys
400 .endm
401 
402 .macro DO_4ROUNDS
403 
404 ################################### RND N + 0 #########################################
405 
406         mov     f, y2           # y2 = f                                # CH
407         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
408         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
409         xor     g, y2           # y2 = f^g                              # CH
410 
411         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
412         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
413         and     e, y2           # y2 = (f^g)&e                          # CH
414 
415         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
416         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
417         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
418         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
419         mov     a, y3           # y3 = a                                # MAJA
420 
421         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
422         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
423         add     frame_XFER(%rsp), h             # h = k + w + h         # --
424         or      c, y3           # y3 = a|c                              # MAJA
425 
426         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
427         mov     a, T1           # T1 = a                                # MAJB
428         and     b, y3           # y3 = (a|c)&b                          # MAJA
429         and     c, T1           # T1 = a&c                              # MAJB
430         add     y0, y2          # y2 = S1 + CH                          # --
431 
432         add     h, d            # d = k + w + h + d                     # --
433         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
434         add     y1, h           # h = k + w + h + S0                    # --
435 
436         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
437 
438         RotateState
439 
440 ################################### RND N + 1 #########################################
441 
442         add     y2, old_h       # h = k + w + h + S0 + S1 + CH = t1 + S0# --
443         mov     f, y2           # y2 = f                                # CH
444         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
445         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
446         xor     g, y2           # y2 = f^g                              # CH
447 
448         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
449         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
450         and     e, y2           # y2 = (f^g)&e                          # CH
451         add     y3, old_h       # h = t1 + S0 + MAJ                     # --
452 
453         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
454         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
455         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
456         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
457         mov     a, y3           # y3 = a                                # MAJA
458 
459         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
460         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
461         add     8*1+frame_XFER(%rsp), h         # h = k + w + h         # --
462         or      c, y3           # y3 = a|c                              # MAJA
463 
464         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
465         mov     a, T1           # T1 = a                                # MAJB
466         and     b, y3           # y3 = (a|c)&b                          # MAJA
467         and     c, T1           # T1 = a&c                              # MAJB
468         add     y0, y2          # y2 = S1 + CH                          # --
469 
470         add     h, d            # d = k + w + h + d                     # --
471         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
472         add     y1, h           # h = k + w + h + S0                    # --
473 
474         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
475 
476         RotateState
477 
478 ################################### RND N + 2 #########################################
479 
480         add     y2, old_h       # h = k + w + h + S0 + S1 + CH = t1 + S0# --
481         mov     f, y2           # y2 = f                                # CH
482         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
483         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
484         xor     g, y2           # y2 = f^g                              # CH
485 
486         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
487         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
488         and     e, y2           # y2 = (f^g)&e                          # CH
489         add     y3, old_h       # h = t1 + S0 + MAJ                     # --
490 
491         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
492         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
493         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
494         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
495         mov     a, y3           # y3 = a                                # MAJA
496 
497         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
498         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
499         add     8*2+frame_XFER(%rsp), h         # h = k + w + h         # --
500         or      c, y3           # y3 = a|c                              # MAJA
501 
502         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
503         mov     a, T1           # T1 = a                                # MAJB
504         and     b, y3           # y3 = (a|c)&b                          # MAJA
505         and     c, T1           # T1 = a&c                              # MAJB
506         add     y0, y2          # y2 = S1 + CH                          # --
507 
508         add     h, d            # d = k + w + h + d                     # --
509         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
510         add     y1, h           # h = k + w + h + S0                    # --
511 
512         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
513 
514         RotateState
515 
516 ################################### RND N + 3 #########################################
517 
518         add     y2, old_h       # h = k + w + h + S0 + S1 + CH = t1 + S0# --
519         mov     f, y2           # y2 = f                                # CH
520         rorx    $41, e, y0      # y0 = e >> 41                          # S1A
521         rorx    $18, e, y1      # y1 = e >> 18                          # S1B
522         xor     g, y2           # y2 = f^g                              # CH
523 
524         xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
525         rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
526         and     e, y2           # y2 = (f^g)&e                          # CH
527         add     y3, old_h       # h = t1 + S0 + MAJ                     # --
528 
529         xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
530         rorx    $34, a, T1      # T1 = a >> 34                          # S0B
531         xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
532         rorx    $39, a, y1      # y1 = a >> 39                          # S0A
533         mov     a, y3           # y3 = a                                # MAJA
534 
535         xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
536         rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
537         add     8*3+frame_XFER(%rsp), h         # h = k + w + h         # --
538         or      c, y3           # y3 = a|c                              # MAJA
539 
540         xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
541         mov     a, T1           # T1 = a                                # MAJB
542         and     b, y3           # y3 = (a|c)&b                          # MAJA
543         and     c, T1           # T1 = a&c                              # MAJB
544         add     y0, y2          # y2 = S1 + CH                          # --
545 
546 
547         add     h, d            # d = k + w + h + d                     # --
548         or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
549         add     y1, h           # h = k + w + h + S0                    # --
550 
551         add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
552 
553         add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
554 
555         add     y3, h           # h = t1 + S0 + MAJ                     # --
556 
557         RotateState
558 
559 .endm
560 
561 ########################################################################
562 # void sha512_transform_rorx(sha512_state *state, const u8 *data, int blocks)
563 # Purpose: Updates the SHA512 digest stored at "state" with the message
564 # stored in "data".
565 # The size of the message pointed to by "data" must be an integer multiple
566 # of SHA512 message blocks.
567 # "blocks" is the message length in SHA512 blocks
568 ########################################################################
569 SYM_TYPED_FUNC_START(sha512_transform_rorx)
570         # Save GPRs
571         push    %rbx
572         push    %r12
573         push    %r13
574         push    %r14
575         push    %r15
576 
577         # Allocate Stack Space
578         push    %rbp
579         mov     %rsp, %rbp
580         sub     $frame_size, %rsp
581         and     $~(0x20 - 1), %rsp
582 
583         shl     $7, NUM_BLKS    # convert to bytes
584         jz      .Ldone_hash
585         add     INP, NUM_BLKS   # pointer to end of data
586         mov     NUM_BLKS, frame_INPEND(%rsp)
587 
588         ## load initial digest
589         mov     8*0(CTX1), a
590         mov     8*1(CTX1), b
591         mov     8*2(CTX1), c
592         mov     8*3(CTX1), d
593         mov     8*4(CTX1), e
594         mov     8*5(CTX1), f
595         mov     8*6(CTX1), g
596         mov     8*7(CTX1), h
597 
598         # save %rdi (CTX) before it gets clobbered
599         mov     %rdi, frame_CTX(%rsp)
600 
601         vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
602 
603 .Lloop0:
604         lea     K512(%rip), TBL
605 
606         ## byte swap first 16 dwords
607         COPY_YMM_AND_BSWAP      Y_0, (INP), BYTE_FLIP_MASK
608         COPY_YMM_AND_BSWAP      Y_1, 1*32(INP), BYTE_FLIP_MASK
609         COPY_YMM_AND_BSWAP      Y_2, 2*32(INP), BYTE_FLIP_MASK
610         COPY_YMM_AND_BSWAP      Y_3, 3*32(INP), BYTE_FLIP_MASK
611 
612         mov     INP, frame_INP(%rsp)
613 
614         ## schedule 64 input dwords, by doing 12 rounds of 4 each
615         movq    $4, frame_SRND(%rsp)
616 
617 .align 16
618 .Lloop1:
619         vpaddq  (TBL), Y_0, XFER
620         vmovdqa XFER, frame_XFER(%rsp)
621         FOUR_ROUNDS_AND_SCHED
622 
623         vpaddq  1*32(TBL), Y_0, XFER
624         vmovdqa XFER, frame_XFER(%rsp)
625         FOUR_ROUNDS_AND_SCHED
626 
627         vpaddq  2*32(TBL), Y_0, XFER
628         vmovdqa XFER, frame_XFER(%rsp)
629         FOUR_ROUNDS_AND_SCHED
630 
631         vpaddq  3*32(TBL), Y_0, XFER
632         vmovdqa XFER, frame_XFER(%rsp)
633         add     $(4*32), TBL
634         FOUR_ROUNDS_AND_SCHED
635 
636         subq    $1, frame_SRND(%rsp)
637         jne     .Lloop1
638 
639         movq    $2, frame_SRND(%rsp)
640 .Lloop2:
641         vpaddq  (TBL), Y_0, XFER
642         vmovdqa XFER, frame_XFER(%rsp)
643         DO_4ROUNDS
644         vpaddq  1*32(TBL), Y_1, XFER
645         vmovdqa XFER, frame_XFER(%rsp)
646         add     $(2*32), TBL
647         DO_4ROUNDS
648 
649         vmovdqa Y_2, Y_0
650         vmovdqa Y_3, Y_1
651 
652         subq    $1, frame_SRND(%rsp)
653         jne     .Lloop2
654 
655         mov     frame_CTX(%rsp), CTX2
656         addm    8*0(CTX2), a
657         addm    8*1(CTX2), b
658         addm    8*2(CTX2), c
659         addm    8*3(CTX2), d
660         addm    8*4(CTX2), e
661         addm    8*5(CTX2), f
662         addm    8*6(CTX2), g
663         addm    8*7(CTX2), h
664 
665         mov     frame_INP(%rsp), INP
666         add     $128, INP
667         cmp     frame_INPEND(%rsp), INP
668         jne     .Lloop0
669 
670 .Ldone_hash:
671 
672         # Restore Stack Pointer
673         mov     %rbp, %rsp
674         pop     %rbp
675 
676         # Restore GPRs
677         pop     %r15
678         pop     %r14
679         pop     %r13
680         pop     %r12
681         pop     %rbx
682 
683         vzeroupper
684         RET
685 SYM_FUNC_END(sha512_transform_rorx)
686 
687 ########################################################################
688 ### Binary Data
689 
690 
691 # Mergeable 640-byte rodata section. This allows linker to merge the table
692 # with other, exactly the same 640-byte fragment of another rodata section
693 # (if such section exists).
694 .section        .rodata.cst640.K512, "aM", @progbits, 640
695 .align 64
696 # K[t] used in SHA512 hashing
697 K512:
698         .quad   0x428a2f98d728ae22,0x7137449123ef65cd
699         .quad   0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
700         .quad   0x3956c25bf348b538,0x59f111f1b605d019
701         .quad   0x923f82a4af194f9b,0xab1c5ed5da6d8118
702         .quad   0xd807aa98a3030242,0x12835b0145706fbe
703         .quad   0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
704         .quad   0x72be5d74f27b896f,0x80deb1fe3b1696b1
705         .quad   0x9bdc06a725c71235,0xc19bf174cf692694
706         .quad   0xe49b69c19ef14ad2,0xefbe4786384f25e3
707         .quad   0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
708         .quad   0x2de92c6f592b0275,0x4a7484aa6ea6e483
709         .quad   0x5cb0a9dcbd41fbd4,0x76f988da831153b5
710         .quad   0x983e5152ee66dfab,0xa831c66d2db43210
711         .quad   0xb00327c898fb213f,0xbf597fc7beef0ee4
712         .quad   0xc6e00bf33da88fc2,0xd5a79147930aa725
713         .quad   0x06ca6351e003826f,0x142929670a0e6e70
714         .quad   0x27b70a8546d22ffc,0x2e1b21385c26c926
715         .quad   0x4d2c6dfc5ac42aed,0x53380d139d95b3df
716         .quad   0x650a73548baf63de,0x766a0abb3c77b2a8
717         .quad   0x81c2c92e47edaee6,0x92722c851482353b
718         .quad   0xa2bfe8a14cf10364,0xa81a664bbc423001
719         .quad   0xc24b8b70d0f89791,0xc76c51a30654be30
720         .quad   0xd192e819d6ef5218,0xd69906245565a910
721         .quad   0xf40e35855771202a,0x106aa07032bbd1b8
722         .quad   0x19a4c116b8d2d0c8,0x1e376c085141ab53
723         .quad   0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
724         .quad   0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
725         .quad   0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
726         .quad   0x748f82ee5defb2fc,0x78a5636f43172f60
727         .quad   0x84c87814a1f0ab72,0x8cc702081a6439ec
728         .quad   0x90befffa23631e28,0xa4506cebde82bde9
729         .quad   0xbef9a3f7b2c67915,0xc67178f2e372532b
730         .quad   0xca273eceea26619c,0xd186b8c721c0c207
731         .quad   0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
732         .quad   0x06f067aa72176fba,0x0a637dc5a2c898a6
733         .quad   0x113f9804bef90dae,0x1b710b35131c471b
734         .quad   0x28db77f523047d84,0x32caab7b40c72493
735         .quad   0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
736         .quad   0x4cc5d4becb3e42b6,0x597f299cfc657e2a
737         .quad   0x5fcb6fab3ad6faec,0x6c44198c4a475817
738 
739 .section        .rodata.cst32.PSHUFFLE_BYTE_FLIP_MASK, "aM", @progbits, 32
740 .align 32
741 # Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
742 PSHUFFLE_BYTE_FLIP_MASK:
743         .octa 0x08090a0b0c0d0e0f0001020304050607
744         .octa 0x18191a1b1c1d1e1f1011121314151617
745 
746 .section        .rodata.cst32.MASK_YMM_LO, "aM", @progbits, 32
747 .align 32
748 MASK_YMM_LO:
749         .octa 0x00000000000000000000000000000000
750         .octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

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