1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Fast and scalable bitmaps. 4 * 5 * Copyright (C) 2016 Facebook 6 * Copyright (C) 2013-2014 Jens Axboe 7 */ 8 9 #ifndef __LINUX_SCALE_BITMAP_H 10 #define __LINUX_SCALE_BITMAP_H 11 12 #include <linux/atomic.h> 13 #include <linux/bitops.h> 14 #include <linux/cache.h> 15 #include <linux/list.h> 16 #include <linux/log2.h> 17 #include <linux/minmax.h> 18 #include <linux/percpu.h> 19 #include <linux/slab.h> 20 #include <linux/smp.h> 21 #include <linux/types.h> 22 #include <linux/wait.h> 23 24 struct seq_file; 25 26 /** 27 * struct sbitmap_word - Word in a &struct sbitmap. 28 */ 29 struct sbitmap_word { 30 /** 31 * @word: word holding free bits 32 */ 33 unsigned long word; 34 35 /** 36 * @cleared: word holding cleared bits 37 */ 38 unsigned long cleared ____cacheline_aligned_in_smp; 39 40 /** 41 * @swap_lock: serializes simultaneous updates of ->word and ->cleared 42 */ 43 raw_spinlock_t swap_lock; 44 } ____cacheline_aligned_in_smp; 45 46 /** 47 * struct sbitmap - Scalable bitmap. 48 * 49 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This 50 * trades off higher memory usage for better scalability. 51 */ 52 struct sbitmap { 53 /** 54 * @depth: Number of bits used in the whole bitmap. 55 */ 56 unsigned int depth; 57 58 /** 59 * @shift: log2(number of bits used per word) 60 */ 61 unsigned int shift; 62 63 /** 64 * @map_nr: Number of words (cachelines) being used for the bitmap. 65 */ 66 unsigned int map_nr; 67 68 /** 69 * @round_robin: Allocate bits in strict round-robin order. 70 */ 71 bool round_robin; 72 73 /** 74 * @map: Allocated bitmap. 75 */ 76 struct sbitmap_word *map; 77 78 /* 79 * @alloc_hint: Cache of last successfully allocated or freed bit. 80 * 81 * This is per-cpu, which allows multiple users to stick to different 82 * cachelines until the map is exhausted. 83 */ 84 unsigned int __percpu *alloc_hint; 85 }; 86 87 #define SBQ_WAIT_QUEUES 8 88 #define SBQ_WAKE_BATCH 8 89 90 /** 91 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. 92 */ 93 struct sbq_wait_state { 94 /** 95 * @wait: Wait queue. 96 */ 97 wait_queue_head_t wait; 98 } ____cacheline_aligned_in_smp; 99 100 /** 101 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free 102 * bits. 103 * 104 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to 105 * avoid contention on the wait queue spinlock. This ensures that we don't hit a 106 * scalability wall when we run out of free bits and have to start putting tasks 107 * to sleep. 108 */ 109 struct sbitmap_queue { 110 /** 111 * @sb: Scalable bitmap. 112 */ 113 struct sbitmap sb; 114 115 /** 116 * @wake_batch: Number of bits which must be freed before we wake up any 117 * waiters. 118 */ 119 unsigned int wake_batch; 120 121 /** 122 * @wake_index: Next wait queue in @ws to wake up. 123 */ 124 atomic_t wake_index; 125 126 /** 127 * @ws: Wait queues. 128 */ 129 struct sbq_wait_state *ws; 130 131 /* 132 * @ws_active: count of currently active ws waitqueues 133 */ 134 atomic_t ws_active; 135 136 /** 137 * @min_shallow_depth: The minimum shallow depth which may be passed to 138 * sbitmap_queue_get_shallow() 139 */ 140 unsigned int min_shallow_depth; 141 142 /** 143 * @completion_cnt: Number of bits cleared passed to the 144 * wakeup function. 145 */ 146 atomic_t completion_cnt; 147 148 /** 149 * @wakeup_cnt: Number of thread wake ups issued. 150 */ 151 atomic_t wakeup_cnt; 152 }; 153 154 /** 155 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. 156 * @sb: Bitmap to initialize. 157 * @depth: Number of bits to allocate. 158 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if 159 * given, a good default is chosen. 160 * @flags: Allocation flags. 161 * @node: Memory node to allocate on. 162 * @round_robin: If true, be stricter about allocation order; always allocate 163 * starting from the last allocated bit. This is less efficient 164 * than the default behavior (false). 165 * @alloc_hint: If true, apply percpu hint for where to start searching for 166 * a free bit. 167 * 168 * Return: Zero on success or negative errno on failure. 169 */ 170 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, 171 gfp_t flags, int node, bool round_robin, bool alloc_hint); 172 173 /* sbitmap internal helper */ 174 static inline unsigned int __map_depth(const struct sbitmap *sb, int index) 175 { 176 if (index == sb->map_nr - 1) 177 return sb->depth - (index << sb->shift); 178 return 1U << sb->shift; 179 } 180 181 /** 182 * sbitmap_free() - Free memory used by a &struct sbitmap. 183 * @sb: Bitmap to free. 184 */ 185 static inline void sbitmap_free(struct sbitmap *sb) 186 { 187 free_percpu(sb->alloc_hint); 188 kvfree(sb->map); 189 sb->map = NULL; 190 } 191 192 /** 193 * sbitmap_resize() - Resize a &struct sbitmap. 194 * @sb: Bitmap to resize. 195 * @depth: New number of bits to resize to. 196 * 197 * Doesn't reallocate anything. It's up to the caller to ensure that the new 198 * depth doesn't exceed the depth that the sb was initialized with. 199 */ 200 void sbitmap_resize(struct sbitmap *sb, unsigned int depth); 201 202 /** 203 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. 204 * @sb: Bitmap to allocate from. 205 * 206 * This operation provides acquire barrier semantics if it succeeds. 207 * 208 * Return: Non-negative allocated bit number if successful, -1 otherwise. 209 */ 210 int sbitmap_get(struct sbitmap *sb); 211 212 /** 213 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, 214 * limiting the depth used from each word. 215 * @sb: Bitmap to allocate from. 216 * @shallow_depth: The maximum number of bits to allocate from a single word. 217 * 218 * This rather specific operation allows for having multiple users with 219 * different allocation limits. E.g., there can be a high-priority class that 220 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() 221 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority 222 * class can only allocate half of the total bits in the bitmap, preventing it 223 * from starving out the high-priority class. 224 * 225 * Return: Non-negative allocated bit number if successful, -1 otherwise. 226 */ 227 int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth); 228 229 /** 230 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. 231 * @sb: Bitmap to check. 232 * 233 * Return: true if any bit in the bitmap is set, false otherwise. 234 */ 235 bool sbitmap_any_bit_set(const struct sbitmap *sb); 236 237 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) 238 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) 239 240 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); 241 242 /** 243 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 244 * @start: Where to start the iteration. 245 * @sb: Bitmap to iterate over. 246 * @fn: Callback. Should return true to continue or false to break early. 247 * @data: Pointer to pass to callback. 248 * 249 * This is inline even though it's non-trivial so that the function calls to the 250 * callback will hopefully get optimized away. 251 */ 252 static inline void __sbitmap_for_each_set(struct sbitmap *sb, 253 unsigned int start, 254 sb_for_each_fn fn, void *data) 255 { 256 unsigned int index; 257 unsigned int nr; 258 unsigned int scanned = 0; 259 260 if (start >= sb->depth) 261 start = 0; 262 index = SB_NR_TO_INDEX(sb, start); 263 nr = SB_NR_TO_BIT(sb, start); 264 265 while (scanned < sb->depth) { 266 unsigned long word; 267 unsigned int depth = min_t(unsigned int, 268 __map_depth(sb, index) - nr, 269 sb->depth - scanned); 270 271 scanned += depth; 272 word = sb->map[index].word & ~sb->map[index].cleared; 273 if (!word) 274 goto next; 275 276 /* 277 * On the first iteration of the outer loop, we need to add the 278 * bit offset back to the size of the word for find_next_bit(). 279 * On all other iterations, nr is zero, so this is a noop. 280 */ 281 depth += nr; 282 while (1) { 283 nr = find_next_bit(&word, depth, nr); 284 if (nr >= depth) 285 break; 286 if (!fn(sb, (index << sb->shift) + nr, data)) 287 return; 288 289 nr++; 290 } 291 next: 292 nr = 0; 293 if (++index >= sb->map_nr) 294 index = 0; 295 } 296 } 297 298 /** 299 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 300 * @sb: Bitmap to iterate over. 301 * @fn: Callback. Should return true to continue or false to break early. 302 * @data: Pointer to pass to callback. 303 */ 304 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, 305 void *data) 306 { 307 __sbitmap_for_each_set(sb, 0, fn, data); 308 } 309 310 static inline unsigned long *__sbitmap_word(struct sbitmap *sb, 311 unsigned int bitnr) 312 { 313 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; 314 } 315 316 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ 317 318 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) 319 { 320 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 321 } 322 323 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) 324 { 325 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 326 } 327 328 /* 329 * This one is special, since it doesn't actually clear the bit, rather it 330 * sets the corresponding bit in the ->cleared mask instead. Paired with 331 * the caller doing sbitmap_deferred_clear() if a given index is full, which 332 * will clear the previously freed entries in the corresponding ->word. 333 */ 334 static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) 335 { 336 unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared; 337 338 set_bit(SB_NR_TO_BIT(sb, bitnr), addr); 339 } 340 341 /* 342 * Pair of sbitmap_get, and this one applies both cleared bit and 343 * allocation hint. 344 */ 345 static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr) 346 { 347 sbitmap_deferred_clear_bit(sb, bitnr); 348 349 if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth)) 350 *raw_cpu_ptr(sb->alloc_hint) = bitnr; 351 } 352 353 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) 354 { 355 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 356 } 357 358 static inline int sbitmap_calculate_shift(unsigned int depth) 359 { 360 int shift = ilog2(BITS_PER_LONG); 361 362 /* 363 * If the bitmap is small, shrink the number of bits per word so 364 * we spread over a few cachelines, at least. If less than 4 365 * bits, just forget about it, it's not going to work optimally 366 * anyway. 367 */ 368 if (depth >= 4) { 369 while ((4U << shift) > depth) 370 shift--; 371 } 372 373 return shift; 374 } 375 376 /** 377 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. 378 * @sb: Bitmap to show. 379 * @m: struct seq_file to write to. 380 * 381 * This is intended for debugging. The format may change at any time. 382 */ 383 void sbitmap_show(struct sbitmap *sb, struct seq_file *m); 384 385 386 /** 387 * sbitmap_weight() - Return how many set and not cleared bits in a &struct 388 * sbitmap. 389 * @sb: Bitmap to check. 390 * 391 * Return: How many set and not cleared bits set 392 */ 393 unsigned int sbitmap_weight(const struct sbitmap *sb); 394 395 /** 396 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct 397 * seq_file. 398 * @sb: Bitmap to show. 399 * @m: struct seq_file to write to. 400 * 401 * This is intended for debugging. The output isn't guaranteed to be internally 402 * consistent. 403 */ 404 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); 405 406 /** 407 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific 408 * memory node. 409 * @sbq: Bitmap queue to initialize. 410 * @depth: See sbitmap_init_node(). 411 * @shift: See sbitmap_init_node(). 412 * @round_robin: See sbitmap_get(). 413 * @flags: Allocation flags. 414 * @node: Memory node to allocate on. 415 * 416 * Return: Zero on success or negative errno on failure. 417 */ 418 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, 419 int shift, bool round_robin, gfp_t flags, int node); 420 421 /** 422 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. 423 * 424 * @sbq: Bitmap queue to free. 425 */ 426 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) 427 { 428 kfree(sbq->ws); 429 sbitmap_free(&sbq->sb); 430 } 431 432 /** 433 * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch 434 * @sbq: Bitmap queue to recalculate wake batch. 435 * @users: Number of shares. 436 * 437 * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch 438 * by depth. This interface is for HCTX shared tags or queue shared tags. 439 */ 440 void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq, 441 unsigned int users); 442 443 /** 444 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. 445 * @sbq: Bitmap queue to resize. 446 * @depth: New number of bits to resize to. 447 * 448 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do 449 * some extra work on the &struct sbitmap_queue, so it's not safe to just 450 * resize the underlying &struct sbitmap. 451 */ 452 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); 453 454 /** 455 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct 456 * sbitmap_queue with preemption already disabled. 457 * @sbq: Bitmap queue to allocate from. 458 * 459 * Return: Non-negative allocated bit number if successful, -1 otherwise. 460 */ 461 int __sbitmap_queue_get(struct sbitmap_queue *sbq); 462 463 /** 464 * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits 465 * @sbq: Bitmap queue to allocate from. 466 * @nr_tags: number of tags requested 467 * @offset: offset to add to returned bits 468 * 469 * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is 470 * a bit in the mask returned, and the caller must add @offset to the value to 471 * get the absolute tag value. 472 */ 473 unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, 474 unsigned int *offset); 475 476 /** 477 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 478 * sbitmap_queue, limiting the depth used from each word, with preemption 479 * already disabled. 480 * @sbq: Bitmap queue to allocate from. 481 * @shallow_depth: The maximum number of bits to allocate from a single word. 482 * See sbitmap_get_shallow(). 483 * 484 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 485 * initializing @sbq. 486 * 487 * Return: Non-negative allocated bit number if successful, -1 otherwise. 488 */ 489 int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 490 unsigned int shallow_depth); 491 492 /** 493 * sbitmap_queue_get() - Try to allocate a free bit from a &struct 494 * sbitmap_queue. 495 * @sbq: Bitmap queue to allocate from. 496 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 497 * sbitmap_queue_clear()). 498 * 499 * Return: Non-negative allocated bit number if successful, -1 otherwise. 500 */ 501 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, 502 unsigned int *cpu) 503 { 504 int nr; 505 506 *cpu = get_cpu(); 507 nr = __sbitmap_queue_get(sbq); 508 put_cpu(); 509 return nr; 510 } 511 512 /** 513 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the 514 * minimum shallow depth that will be used. 515 * @sbq: Bitmap queue in question. 516 * @min_shallow_depth: The minimum shallow depth that will be passed to 517 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 518 * 519 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size 520 * depends on the depth of the bitmap. Since the shallow allocation functions 521 * effectively operate with a different depth, the shallow depth must be taken 522 * into account when calculating the batch size. This function must be called 523 * with the minimum shallow depth that will be used. Failure to do so can result 524 * in missed wakeups. 525 */ 526 void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, 527 unsigned int min_shallow_depth); 528 529 /** 530 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a 531 * &struct sbitmap_queue. 532 * @sbq: Bitmap to free from. 533 * @nr: Bit number to free. 534 * @cpu: CPU the bit was allocated on. 535 */ 536 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, 537 unsigned int cpu); 538 539 /** 540 * sbitmap_queue_clear_batch() - Free a batch of allocated bits 541 * &struct sbitmap_queue. 542 * @sbq: Bitmap to free from. 543 * @offset: offset for each tag in array 544 * @tags: array of tags 545 * @nr_tags: number of tags in array 546 */ 547 void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset, 548 int *tags, int nr_tags); 549 550 static inline int sbq_index_inc(int index) 551 { 552 return (index + 1) & (SBQ_WAIT_QUEUES - 1); 553 } 554 555 static inline void sbq_index_atomic_inc(atomic_t *index) 556 { 557 int old = atomic_read(index); 558 int new = sbq_index_inc(old); 559 atomic_cmpxchg(index, old, new); 560 } 561 562 /** 563 * sbq_wait_ptr() - Get the next wait queue to use for a &struct 564 * sbitmap_queue. 565 * @sbq: Bitmap queue to wait on. 566 * @wait_index: A counter per "user" of @sbq. 567 */ 568 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, 569 atomic_t *wait_index) 570 { 571 struct sbq_wait_state *ws; 572 573 ws = &sbq->ws[atomic_read(wait_index)]; 574 sbq_index_atomic_inc(wait_index); 575 return ws; 576 } 577 578 /** 579 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct 580 * sbitmap_queue. 581 * @sbq: Bitmap queue to wake up. 582 */ 583 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); 584 585 /** 586 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue 587 * on a &struct sbitmap_queue. 588 * @sbq: Bitmap queue to wake up. 589 * @nr: Number of bits cleared. 590 */ 591 void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr); 592 593 /** 594 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct 595 * seq_file. 596 * @sbq: Bitmap queue to show. 597 * @m: struct seq_file to write to. 598 * 599 * This is intended for debugging. The format may change at any time. 600 */ 601 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); 602 603 struct sbq_wait { 604 struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */ 605 struct wait_queue_entry wait; 606 }; 607 608 #define DEFINE_SBQ_WAIT(name) \ 609 struct sbq_wait name = { \ 610 .sbq = NULL, \ 611 .wait = { \ 612 .private = current, \ 613 .func = autoremove_wake_function, \ 614 .entry = LIST_HEAD_INIT((name).wait.entry), \ 615 } \ 616 } 617 618 /* 619 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra 620 * internal state. 621 */ 622 void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, 623 struct sbq_wait_state *ws, 624 struct sbq_wait *sbq_wait, int state); 625 626 /* 627 * Must be paired with sbitmap_prepare_to_wait(). 628 */ 629 void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, 630 struct sbq_wait *sbq_wait); 631 632 /* 633 * Wrapper around add_wait_queue(), which maintains some extra internal state 634 */ 635 void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, 636 struct sbq_wait_state *ws, 637 struct sbq_wait *sbq_wait); 638 639 /* 640 * Must be paired with sbitmap_add_wait_queue() 641 */ 642 void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); 643 644 #endif /* __LINUX_SCALE_BITMAP_H */ 645
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