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Linux/sound/drivers/opl3/opl3_drums.c

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  1 // SPDX-License-Identifier: GPL-2.0-or-later
  2 /*
  3  *  Copyright (c) by Uros Bizjak <uros@kss-loka.si>
  4  *
  5  *   OPL2/OPL3/OPL4 FM routines for internal percussion channels
  6  */
  7 
  8 #include "opl3_voice.h"
  9 
 10 static const char snd_opl3_drum_table[47] =
 11 {
 12         OPL3_BASSDRUM_ON,  OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,    /* 35 - 37 */
 13         OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON,     OPL3_SNAREDRUM_ON, /* 38 - 40 */
 14         OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,     OPL3_BASSDRUM_ON, /* 41 - 43 */
 15         OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,    /* 44 - 46 */
 16         OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,   /* 47 - 49 */
 17 
 18         OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,   /* 50 - 52 */
 19         OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,   /* 53 - 55 */
 20         OPL3_HIHAT_ON,     OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,   /* 56 - 58 */
 21         OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 59 - 61 */
 22         OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 62 - 64 */
 23 
 24         OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 65 - 67 */
 25         OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,     OPL3_HIHAT_ON,    /* 68 - 70 */
 26         OPL3_HIHAT_ON,     OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,   /* 71 - 73 */
 27         OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 74 - 76 */
 28         OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 77 - 79 */
 29         OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON                       /* 80 - 81 */
 30 };
 31 
 32 struct snd_opl3_drum_voice {
 33         int voice;
 34         int op;
 35         unsigned char am_vib;
 36         unsigned char ksl_level;
 37         unsigned char attack_decay;
 38         unsigned char sustain_release;
 39         unsigned char feedback_connection;
 40         unsigned char wave_select;
 41 };
 42 
 43 struct snd_opl3_drum_note {
 44         int voice;
 45         unsigned char fnum;
 46         unsigned char octave_f;
 47         unsigned char feedback_connection;
 48 };
 49 
 50 static const struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00};
 51 static const struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00};
 52 static const struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09};
 53 
 54 static const struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00};
 55 
 56 static const struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02};
 57 static const struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d};
 58 
 59 static const struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00};
 60 static const struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09};
 61 
 62 static const struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00};
 63 
 64 /*
 65  * set drum voice characteristics
 66  */
 67 static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3,
 68                                     const struct snd_opl3_drum_voice *data)
 69 {
 70         unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
 71         unsigned char voice_offset = data->voice;
 72         unsigned short opl3_reg;
 73         
 74         /* Set OPL3 AM_VIB register */ 
 75         opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset);
 76         opl3->command(opl3, opl3_reg, data->am_vib);
 77 
 78         /* Set OPL3 KSL_LEVEL register */ 
 79         opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
 80         opl3->command(opl3, opl3_reg, data->ksl_level);
 81 
 82         /* Set OPL3 ATTACK_DECAY register */ 
 83         opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset);
 84         opl3->command(opl3, opl3_reg, data->attack_decay);
 85 
 86         /* Set OPL3 SUSTAIN_RELEASE register */ 
 87         opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset);
 88         opl3->command(opl3, opl3_reg, data->sustain_release);
 89 
 90         /* Set OPL3 FEEDBACK_CONNECTION register */ 
 91         opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
 92         opl3->command(opl3, opl3_reg, data->feedback_connection);
 93 
 94         /* Select waveform */
 95         opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset);
 96         opl3->command(opl3, opl3_reg, data->wave_select);
 97 }
 98 
 99 /*
100  * Set drum voice pitch
101  */
102 static void snd_opl3_drum_note_set(struct snd_opl3 *opl3,
103                                    const struct snd_opl3_drum_note *data)
104 {
105         unsigned char voice_offset = data->voice;
106         unsigned short opl3_reg;
107 
108         /* Set OPL3 FNUM_LOW register */ 
109         opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset);
110         opl3->command(opl3, opl3_reg, data->fnum);
111 
112         /* Set OPL3 KEYON_BLOCK register */ 
113         opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset);
114         opl3->command(opl3, opl3_reg, data->octave_f);
115 }
116 
117 /*
118  * Set drum voice volume and position
119  */
120 static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3,
121                                   const struct snd_opl3_drum_voice *data,
122                                   int vel, struct snd_midi_channel *chan)
123 {
124         unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
125         unsigned char voice_offset = data->voice;
126         unsigned char reg_val;
127         unsigned short opl3_reg;
128 
129         /* Set OPL3 KSL_LEVEL register */ 
130         reg_val = data->ksl_level;
131         snd_opl3_calc_volume(&reg_val, vel, chan);
132         opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
133         opl3->command(opl3, opl3_reg, reg_val);
134 
135         /* Set OPL3 FEEDBACK_CONNECTION register */ 
136         /* Set output voice connection */
137         reg_val = data->feedback_connection | OPL3_STEREO_BITS;
138         if (chan->gm_pan < 43)
139                 reg_val &= ~OPL3_VOICE_TO_RIGHT;
140         if (chan->gm_pan > 85)
141                 reg_val &= ~OPL3_VOICE_TO_LEFT;
142         opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
143         opl3->command(opl3, opl3_reg, reg_val);
144 }
145 
146 /*
147  * Loads drum voices at init time
148  */
149 void snd_opl3_load_drums(struct snd_opl3 *opl3)
150 {
151         snd_opl3_drum_voice_set(opl3, &bass_op0);
152         snd_opl3_drum_voice_set(opl3, &bass_op1);
153         snd_opl3_drum_note_set(opl3, &bass_note);
154 
155         snd_opl3_drum_voice_set(opl3, &hihat);
156 
157         snd_opl3_drum_voice_set(opl3, &snare);
158         snd_opl3_drum_note_set(opl3, &snare_note);
159 
160         snd_opl3_drum_voice_set(opl3, &tomtom);
161         snd_opl3_drum_note_set(opl3, &tomtom_note);
162 
163         snd_opl3_drum_voice_set(opl3, &cymbal);
164 }
165 
166 /*
167  * Switch drum voice on or off
168  */
169 void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off,
170                           struct snd_midi_channel *chan)
171 {
172         unsigned char drum_mask;
173         const struct snd_opl3_drum_voice *drum_voice;
174 
175         if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))
176                 return;
177 
178         if ((note < 35) || (note > 81))
179                 return;
180         drum_mask = snd_opl3_drum_table[note - 35];
181 
182         if (on_off) {
183                 switch (drum_mask) {
184                 case OPL3_BASSDRUM_ON:
185                         drum_voice = &bass_op1;
186                         break;
187                 case OPL3_HIHAT_ON:
188                         drum_voice = &hihat;
189                         break;
190                 case OPL3_SNAREDRUM_ON:
191                         drum_voice = &snare;
192                         break;
193                 case OPL3_TOMTOM_ON:
194                         drum_voice = &tomtom;
195                         break;
196                 case OPL3_CYMBAL_ON:
197                         drum_voice = &cymbal;
198                         break;
199                 default:
200                         drum_voice = &tomtom;
201                 }
202 
203                 snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan);
204                 opl3->drum_reg |= drum_mask;
205         } else {
206                 opl3->drum_reg &= ~drum_mask;
207         }
208         opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION,
209                          opl3->drum_reg);
210 }
211 

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